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- package hrt.shgraph;
- using hxsl.Ast;
- // @name("Camera")
- // @description("Inputs from Camera")
- // @group("Property")
- // @color("#0e8826")
- // class ShaderCameraInput extends ShaderInput {
- // static var cameraInputs = [ { parent: null, id: 0, kind: Global, name: "camera.view", type: TMat4 },
- // { parent: null, id: 0, kind: Global, name: "camera.proj", type: TVec(3, VFloat) },
- // { parent: null, id: 0, kind: Global, name: "camera.position", type: TVec(3, VFloat) },
- // { parent: null, id: 0, kind: Global, name: "camera.projFlip", type: TFloat },
- // { parent: null, id: 0, kind: Global, name: "camera.projDiag", type: TVec(3, VFloat) },
- // { parent: null, id: 0, kind: Global, name: "camera.viewProj", type: TMat4 },
- // { parent: null, id: 0, kind: Global, name: "camera.inverseViewProj", type: TMat4 },
- // { parent: null, id: 0, kind: Global, name: "camera.zNear", type: TFloat },
- // { parent: null, id: 0, kind: Global, name: "camera.zFar", type: TFloat },
- // { parent: null, id: 0, kind: Global, name: "camera.dir", type: TVec(3, VFloat) } ];
- // override public function loadProperties(props : Dynamic) {
- // var paramVariable : String = Reflect.field(props, "variable");
- // for (c in ShaderCameraInput.cameraInputs) {
- // if (c.name == paramVariable) {
- // this.variable = c;
- // return;
- // }
- // }
- // }
- // #if editor
- // override public function getPropertiesHTML(width : Float) : Array<hide.Element> {
- // var elements = [];
- // var element = new hide.Element('<div style="width: 120px; height: 30px"></div>');
- // element.append(new hide.Element('<select id="variable"></select>'));
- // if (this.variable == null)
- // this.variable = ShaderCameraInput.cameraInputs[0];
- // var input = element.children("select");
- // var indexOption = 0;
- // for (c in ShaderCameraInput.cameraInputs) {
- // var name = c.name.split(".")[1];
- // input.append(new hide.Element('<option value="${indexOption}">${name}</option>'));
- // if (this.variable.name == c.name) {
- // input.val(indexOption);
- // }
- // indexOption++;
- // }
- // input.on("change", function(e) {
- // var value = input.val();
- // this.variable = ShaderCameraInput.cameraInputs[value];
- // });
- // elements.push(element);
- // return elements;
- // }
- // #end
- // }
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