123456789101112131415161718192021222324252627 |
- package hrt.shgraph.nodes;
- using hxsl.Ast;
- @name("Linear Depth")
- @description("Linearize depth")
- @group("Property")
- class LinearDepth extends ShaderNodeHxsl {
- static var SRC = {
- @sginput var d : Float;
- @sgoutput var output : Float;
- @global var camera : {
- var zNear : Float;
- var zFar : Float;
- };
- var screenUV : Vec2;
- function fragment() {
- var n = camera.zNear;
- var f = camera.zFar;
- output = (2 * n * f) / (f + n - (2 * d - 1) * (f - n));
- }
- };
- }
|