@@ -200,7 +200,7 @@ vec3 brightcontrast(const vec3 col, const float bright, const float contr) {
//
- #if rp_voxelao
+ #if rp_voxels
public static var str_traceAO = '
float traceConeAO(sampler3D voxels, const vec3 origin, vec3 dir, const float aperture, const float maxDist, const float offset) {
const ivec3 voxelgiResolution = ivec3(256, 256, 256);