package arm.render; import iron.RenderPath; import iron.Scene; #if (kha_direct3d12 || kha_vulkan) class RenderPathRaytrace { public static var frame = 0; public static var ready = false; public static var dirty = 0; public static var uvScale = 1.0; static var path: RenderPath; static var first = true; static var f32 = new kha.arrays.Float32Array(24); static var helpMat = iron.math.Mat4.identity(); static var vb_scale = 1.0; static var vb: kha.graphics4.VertexBuffer; static var ib: kha.graphics4.IndexBuffer; static var lastEnvmap: kha.Image = null; static var isBake = false; #if kha_direct3d12 static inline var ext = ".cso"; #else static inline var ext = ".spirv"; #end public static function init(_path: RenderPath) { path = _path; } static function commands(useLiveLayer: Bool) { if (!ready || isBake) { ready = true; isBake = false; var mode = Context.pathTraceMode == TraceCore ? "core" : "full"; raytraceInit("raytrace_brute_" + mode + ext); lastEnvmap = null; } if (!Context.envmapLoaded) Context.loadEnvmap(); var probe = Scene.active.world.probe; var savedEnvmap = Context.showEnvmapBlur ? probe.radianceMipmaps[0] : Context.savedEnvmap; if (lastEnvmap != savedEnvmap) { lastEnvmap = savedEnvmap; var bnoise_sobol = Scene.active.embedded.get("bnoise_sobol.k"); var bnoise_scramble = Scene.active.embedded.get("bnoise_scramble.k"); var bnoise_rank = Scene.active.embedded.get("bnoise_rank.k"); var l = Layers.flatten(true); Krom.raytraceSetTextures(l.texpaint.renderTarget_, l.texpaint_nor.renderTarget_, l.texpaint_pack.renderTarget_, savedEnvmap.texture_, bnoise_sobol.texture_, bnoise_scramble.texture_, bnoise_rank.texture_); } if (Context.pdirty > 0 || dirty > 0) { Layers.flatten(true); } var cam = Scene.active.camera; var ct = cam.transform; helpMat.setFrom(cam.V); helpMat.multmat(cam.P); helpMat.getInverse(helpMat); f32[0] = ct.worldx(); f32[1] = ct.worldy(); f32[2] = ct.worldz(); f32[3] = frame; frame = (frame % 4) + 1; // _PAINT // frame = frame + 1; // _RENDER f32[4] = helpMat._00; f32[5] = helpMat._01; f32[6] = helpMat._02; f32[7] = helpMat._03; f32[8] = helpMat._10; f32[9] = helpMat._11; f32[10] = helpMat._12; f32[11] = helpMat._13; f32[12] = helpMat._20; f32[13] = helpMat._21; f32[14] = helpMat._22; f32[15] = helpMat._23; f32[16] = helpMat._30; f32[17] = helpMat._31; f32[18] = helpMat._32; f32[19] = helpMat._33; f32[20] = Scene.active.world.probe.raw.strength * 1.5; if (!Context.showEnvmap) f32[20] = -f32[20]; f32[21] = Context.envmapAngle; f32[22] = uvScale; var framebuffer = path.renderTargets.get("buf").image; Krom.raytraceDispatchRays(framebuffer.renderTarget_, f32.buffer); if (Context.ddirty == 1 || Context.pdirty == 1) Context.rdirty = 4; Context.ddirty--; Context.pdirty--; Context.rdirty--; // Context.ddirty = 1; // _RENDER } static function raytraceInit(shaderName: String, build = true) { if (first) { first = false; Scene.active.embedData("bnoise_sobol.k", function() {}); Scene.active.embedData("bnoise_scramble.k", function() {}); Scene.active.embedData("bnoise_rank.k", function() {}); } iron.data.Data.getBlob(shaderName, function(shader: kha.Blob) { if (build) buildData(); var bnoise_sobol = Scene.active.embedded.get("bnoise_sobol.k"); var bnoise_scramble = Scene.active.embedded.get("bnoise_scramble.k"); var bnoise_rank = Scene.active.embedded.get("bnoise_rank.k"); Krom.raytraceInit(shader.bytes.getData(), untyped vb.buffer, untyped ib.buffer, vb_scale); }); } static function buildData() { if (Context.mergedObject == null) arm.util.MeshUtil.mergeMesh(); var mo = !Context.layerFilterUsed() ? Context.mergedObject : Context.paintObject; var md = mo.data; var geom = md.geom; var mo_scale = mo.transform.scale.x; // Uniform scale only vb_scale = mo.parent.transform.scale.x * md.scalePos * mo_scale; vb = geom.vertexBuffer; ib = geom.indexBuffers[0]; } public static function draw(useLiveLayer: Bool) { var isLive = Config.raw.brush_live && RenderPathPaint.liveLayerDrawn > 0; if (Context.ddirty > 1 || Context.pdirty > 0 || isLive) frame = 0; commands(useLiveLayer); if (Config.raw.rp_bloom != false) { RenderPathDeferred.commandsBloom("buf"); } path.setTarget("buf"); path.drawMeshes("overlay"); path.setTarget("buf"); Inc.drawCompass(path.currentG); path.setTarget("taa"); path.bindTarget("buf", "tex"); path.drawShader("shader_datas/compositor_pass/compositor_pass"); path.setTarget(""); path.bindTarget("taa", "tex"); path.drawShader("shader_datas/copy_pass/copy_pass"); if (Config.raw.brush_3d) { RenderPathPaint.commandsCursor(); } } } #end