line.vert.glsl 141 B

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  1. #version 450
  2. in vec3 pos;
  3. in vec3 col;
  4. uniform mat4 VP;
  5. out vec3 color;
  6. void main() {
  7. color = col;
  8. gl_Position = VP * vec4(pos, 1.0);
  9. }