| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778 |
- #ifndef _CONETRACE_GLSL_
- #define _CONETRACE_GLSL_
- // References
- // https://github.com/Friduric/voxel-cone-tracing
- // https://github.com/Cigg/Voxel-Cone-Tracing
- // https://github.com/GreatBlambo/voxel_cone_tracing/
- // http://simonstechblog.blogspot.com/2013/01/implementing-voxel-cone-tracing.html
- // http://leifnode.com/2015/05/voxel-cone-traced-global-illumination/
- // http://www.seas.upenn.edu/%7Epcozzi/OpenGLInsights/OpenGLInsights-SparseVoxelization.pdf
- // https://research.nvidia.com/sites/default/files/publications/GIVoxels-pg2011-authors.pdf
- const ivec3 voxelgiResolution = ivec3(256, 256, 256);
- const vec3 voxelgiHalfExtents = vec3(1, 1, 1);
- const float voxelgiOcc = 1.0;
- const float voxelgiStep = 1.0;
- const float voxelgiRange = 2.0;
- const float MAX_DISTANCE = 1.73205080757 * voxelgiRange;
- const float VOXEL_SIZE = (2.0 / voxelgiResolution.x) * voxelgiStep;
- uniform float coneOffset;
- uniform float coneAperture;
- vec3 tangent(const vec3 n) {
- vec3 t1 = cross(n, vec3(0, 0, 1));
- vec3 t2 = cross(n, vec3(0, 1, 0));
- if (length(t1) > length(t2)) return normalize(t1);
- else return normalize(t2);
- }
- float traceConeAO(sampler3D voxels, const vec3 origin, vec3 dir, const float aperture, const float maxDist) {
- dir = normalize(dir);
- float sampleCol = 0.0;
- float dist = 1.5 * VOXEL_SIZE * coneOffset;
- // float dist = (0.02 + 0.02 * (1.0 - dot(dir, normal)) ) * coneOffset;
- float diam = dist * aperture;
- vec3 samplePos;
- while (sampleCol < 1.0 && dist < maxDist) {
- samplePos = dir * dist + origin;
- float mip = max(log2(diam * voxelgiResolution.x), 0);
- float mipSample = textureLod(voxels, samplePos * 0.5 + vec3(0.5), mip).r;
- sampleCol += (1 - sampleCol) * mipSample;
- dist += max(diam / 2, VOXEL_SIZE);
- diam = dist * aperture;
- }
- return sampleCol;
- }
- float traceShadow(sampler3D voxels, const vec3 origin, const vec3 dir) {
- return traceConeAO(voxels, origin, dir, 0.14 * coneAperture, 2.5 * voxelgiRange);
- }
- float traceAO(const vec3 origin, const vec3 normal, sampler3D voxels) {
- const float angleMix = 0.5f;
- const float aperture = 0.55785173935;
- vec3 o1 = normalize(tangent(normal));
- vec3 o2 = normalize(cross(o1, normal));
- vec3 c1 = 0.5f * (o1 + o2);
- vec3 c2 = 0.5f * (o1 - o2);
- #ifdef HLSL
- const float factor = voxelgiOcc * 0.93;
- #else
- const float factor = voxelgiOcc * 0.90;
- #endif
- float col = traceConeAO(voxels, origin, normal, aperture, MAX_DISTANCE);
- col += traceConeAO(voxels, origin, mix(normal, o1, angleMix), aperture, MAX_DISTANCE);
- col += traceConeAO(voxels, origin, mix(normal, o2, angleMix), aperture, MAX_DISTANCE);
- col += traceConeAO(voxels, origin, mix(normal, -c1, angleMix), aperture, MAX_DISTANCE);
- col += traceConeAO(voxels, origin, mix(normal, -c2, angleMix), aperture, MAX_DISTANCE);
- return (col / 5.0) * factor;
- return 0.0;
- }
- #endif
|