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- package arm.format;
- class ObjParser {
- public static var splitCode = "o".code; // Object split, "g" for groups, "u"semtl for materials
- public var posa: kha.arrays.Int16Array = null;
- public var nora: kha.arrays.Int16Array = null;
- public var texa: kha.arrays.Int16Array = null;
- public var inda: kha.arrays.Uint32Array = null;
- public var udims: Array<kha.arrays.Uint32Array> = null; // Indices split per udim tile
- public var udimsU = 1; // Number of horizontal udim tiles
- public var scalePos = 1.0;
- public var scaleTex = 1.0;
- public var name = "";
- public var hasNext = false; // File contains multiple objects
- public var pos = 0;
- var posTemp: Array<Float>;
- var uvTemp: Array<Float>;
- var norTemp: Array<Float>;
- var va: kha.arrays.Uint32Array;
- var ua: kha.arrays.Uint32Array;
- var na: kha.arrays.Uint32Array;
- var vi = 0;
- var ui = 0;
- var ni = 0;
- var buf: haxe.io.UInt8Array = null;
- static var vindOff = 0;
- static var tindOff = 0;
- static var nindOff = 0;
- static var bytes: haxe.io.Bytes = null;
- static var posFirst: Array<Float>;
- static var uvFirst: Array<Float>;
- static var norFirst: Array<Float>;
- public function new(blob: kha.Blob, startPos = 0, udim = false) {
- pos = startPos;
- var posIndices: Array<Int> = [];
- var uvIndices: Array<Int> = [];
- var norIndices: Array<Int> = [];
- var readingFaces = false;
- var readingObject = false;
- var fullAttrib = false;
- bytes = blob.bytes;
- posTemp = [];
- uvTemp = [];
- norTemp = [];
- va = new kha.arrays.Uint32Array(60);
- ua = new kha.arrays.Uint32Array(60);
- na = new kha.arrays.Uint32Array(60);
- buf = new haxe.io.UInt8Array(64);
- if (startPos == 0) vindOff = tindOff = nindOff = 0;
- if (splitCode == "u".code && startPos > 0) {
- posTemp = posFirst;
- norTemp = norFirst;
- uvTemp = uvFirst;
- }
- while (true) {
- if (pos >= bytes.length) break;
- var c0 = bytes.get(pos++);
- if (readingObject && readingFaces && (c0 == "v".code || c0 == splitCode)) {
- pos--;
- hasNext = true;
- break;
- }
- if (c0 == "v".code) {
- var c1 = bytes.get(pos++);
- if (c1 == " ".code) {
- if (bytes.get(pos) == " ".code) pos++; // Some exporters put additional space directly after "v"
- posTemp.push(readFloat());
- pos++; // Space
- posTemp.push(readFloat());
- pos++; // Space
- posTemp.push(readFloat());
- }
- else if (c1 == "t".code) {
- pos++; // Space
- uvTemp.push(readFloat());
- pos++; // Space
- uvTemp.push(readFloat());
- if (norTemp.length > 0) fullAttrib = true;
- }
- else if (c1 == "n".code) {
- pos++; // Space
- norTemp.push(readFloat());
- pos++; // Space
- norTemp.push(readFloat());
- pos++; // Space
- norTemp.push(readFloat());
- if (uvTemp.length > 0) fullAttrib = true;
- }
- }
- else if (c0 == "f".code) {
- pos++; // Space
- if (bytes.get(pos) == " ".code) pos++; // Some exporters put additional space directly after "f"
- readingFaces = true;
- vi = ui = ni = 0;
- fullAttrib ? readFaceFast() : readFace();
- if (vi <= 4) { // Convex, fan triangulation
- posIndices.push(va[0]);
- posIndices.push(va[1]);
- posIndices.push(va[2]);
- for (i in 3...vi) {
- posIndices.push(va[0]);
- posIndices.push(va[i - 1]);
- posIndices.push(va[i]);
- }
- if (uvTemp.length > 0) {
- uvIndices.push(ua[0]);
- uvIndices.push(ua[1]);
- uvIndices.push(ua[2]);
- for (i in 3...ui) {
- uvIndices.push(ua[0]);
- uvIndices.push(ua[i - 1]);
- uvIndices.push(ua[i]);
- }
- }
- if (norTemp.length > 0) {
- norIndices.push(na[0]);
- norIndices.push(na[1]);
- norIndices.push(na[2]);
- for (i in 3...ni) {
- norIndices.push(na[0]);
- norIndices.push(na[i - 1]);
- norIndices.push(na[i]);
- }
- }
- }
- else { // Convex or concave, ear clipping
- var vindOff = splitCode == "u".code ? 0 : vindOff;
- var nindOff = splitCode == "u".code ? 0 : nindOff;
- var nx = 0.0;
- var ny = 0.0;
- var nz = 0.0;
- if (norTemp.length > 0) {
- nx = norTemp[(na[0] - nindOff) * 3 ];
- ny = norTemp[(na[0] - nindOff) * 3 + 1];
- nz = norTemp[(na[0] - nindOff) * 3 + 2];
- }
- else {
- var n = MeshParser.calcNormal(
- new iron.math.Vec4(posTemp[(va[0] - vindOff) * 3], posTemp[(va[0] - vindOff) * 3 + 1], posTemp[(va[0] - vindOff) * 3 + 2]),
- new iron.math.Vec4(posTemp[(va[1] - vindOff) * 3], posTemp[(va[1] - vindOff) * 3 + 1], posTemp[(va[1] - vindOff) * 3 + 2]),
- new iron.math.Vec4(posTemp[(va[2] - vindOff) * 3], posTemp[(va[2] - vindOff) * 3 + 1], posTemp[(va[2] - vindOff) * 3 + 2])
- );
- nx = n.x;
- ny = n.y;
- nz = n.z;
- }
- var nxabs = Math.abs(nx);
- var nyabs = Math.abs(ny);
- var nzabs = Math.abs(nz);
- var flip = nx + ny + nz > 0;
- var axis = nxabs > nyabs && nxabs > nzabs ? 0 : nyabs > nxabs && nyabs > nzabs ? 1 : 2;
- var axis0 = axis == 0 ? (flip ? 2 : 1) : axis == 1 ? (flip ? 0 : 2) : (flip ? 1 : 0);
- var axis1 = axis == 0 ? (flip ? 1 : 2) : axis == 1 ? (flip ? 2 : 0) : (flip ? 0 : 1);
- var loops = 0;
- var i = -1;
- while (vi > 3 && loops++ < vi) {
- i = (i + 1) % vi;
- var i1 = (i + 1) % vi;
- var i2 = (i + 2) % vi;
- var vi0 = (va[i ] - vindOff) * 3;
- var vi1 = (va[i1] - vindOff) * 3;
- var vi2 = (va[i2] - vindOff) * 3;
- var v0x = posTemp[vi0 + axis0];
- var v0y = posTemp[vi0 + axis1];
- var v1x = posTemp[vi1 + axis0];
- var v1y = posTemp[vi1 + axis1];
- var v2x = posTemp[vi2 + axis0];
- var v2y = posTemp[vi2 + axis1];
- var e0x = v0x - v1x; // Not an interior vertex
- var e0y = v0y - v1y;
- var e1x = v2x - v1x;
- var e1y = v2y - v1y;
- var cross = e0x * e1y - e0y * e1x;
- if (cross <= 0) continue;
- var overlap = false; // Other vertex found inside this triangle
- for (j in 0...vi - 3) {
- var j0 = (va[(i + 3 + j) % vi] - vindOff) * 3;
- var px = posTemp[j0 + axis0];
- var py = posTemp[j0 + axis1];
- if (MeshParser.pnpoly(v0x, v0y, v1x, v1y, v2x, v2y, px, py)) {
- overlap = true;
- break;
- }
- }
- if (overlap) continue;
- posIndices.push(va[i ]); // Found ear
- posIndices.push(va[i1]);
- posIndices.push(va[i2]);
- if (uvTemp.length > 0) {
- uvIndices.push(ua[i ]);
- uvIndices.push(ua[i1]);
- uvIndices.push(ua[i2]);
- }
- if (norTemp.length > 0) {
- norIndices.push(na[i ]);
- norIndices.push(na[i1]);
- norIndices.push(na[i2]);
- }
- for (j in ((i + 1) % vi)...vi - 1) { // Consume vertex
- va[j] = va[j + 1];
- ua[j] = ua[j + 1];
- na[j] = na[j + 1];
- }
- vi--;
- i--;
- loops = 0;
- }
- posIndices.push(va[0]); // Last one
- posIndices.push(va[1]);
- posIndices.push(va[2]);
- if (uvTemp.length > 0) {
- uvIndices.push(ua[0]);
- uvIndices.push(ua[1]);
- uvIndices.push(ua[2]);
- }
- if (norTemp.length > 0) {
- norIndices.push(na[0]);
- norIndices.push(na[1]);
- norIndices.push(na[2]);
- }
- }
- }
- else if (c0 == splitCode) {
- if (splitCode == "u".code) pos += 5; // "u"semtl
- pos++; // Space
- if (!udim) readingObject = true;
- name = readString();
- }
- nextLine();
- }
- if (startPos > 0) {
- if (splitCode != "u".code) {
- for (i in 0...posIndices.length) posIndices[i] -= vindOff;
- for (i in 0...uvIndices.length) uvIndices[i] -= tindOff;
- for (i in 0...norIndices.length) norIndices[i] -= nindOff;
- }
- }
- else {
- if (splitCode == "u".code) {
- posFirst = posTemp;
- norFirst = norTemp;
- uvFirst = uvTemp;
- }
- }
- vindOff += Std.int(posTemp.length / 3); // Assumes separate vertex data per object
- tindOff += Std.int(uvTemp.length / 2);
- nindOff += Std.int(norTemp.length / 3);
- // Pack positions to (-1, 1) range
- scalePos = 0.0;
- for (i in 0...posTemp.length) {
- var f = Math.abs(posTemp[i]);
- if (scalePos < f) scalePos = f;
- }
- var inv = 32767 * (1 / scalePos);
- posa = new kha.arrays.Int16Array(posIndices.length * 4);
- inda = new kha.arrays.Uint32Array(posIndices.length);
- for (i in 0...posIndices.length) {
- posa[i * 4 ] = Std.int( posTemp[posIndices[i] * 3 ] * inv);
- posa[i * 4 + 1] = Std.int(-posTemp[posIndices[i] * 3 + 2] * inv);
- posa[i * 4 + 2] = Std.int( posTemp[posIndices[i] * 3 + 1] * inv);
- inda[i] = i;
- }
- if (norIndices.length > 0) {
- nora = new kha.arrays.Int16Array(norIndices.length * 2);
- for (i in 0...posIndices.length) {
- nora[i * 2 ] = Std.int( norTemp[norIndices[i] * 3 ] * 32767);
- nora[i * 2 + 1] = Std.int(-norTemp[norIndices[i] * 3 + 2] * 32767);
- posa[i * 4 + 3] = Std.int( norTemp[norIndices[i] * 3 + 1] * 32767);
- }
- }
- else {
- // Calc normals
- nora = new kha.arrays.Int16Array(inda.length * 2);
- var va = new iron.math.Vec4();
- var vb = new iron.math.Vec4();
- var vc = new iron.math.Vec4();
- var cb = new iron.math.Vec4();
- var ab = new iron.math.Vec4();
- for (i in 0...Std.int(inda.length / 3)) {
- var i1 = inda[i * 3 ];
- var i2 = inda[i * 3 + 1];
- var i3 = inda[i * 3 + 2];
- va.set(posa[i1 * 4], posa[i1 * 4 + 1], posa[i1 * 4 + 2]);
- vb.set(posa[i2 * 4], posa[i2 * 4 + 1], posa[i2 * 4 + 2]);
- vc.set(posa[i3 * 4], posa[i3 * 4 + 1], posa[i3 * 4 + 2]);
- cb.subvecs(vc, vb);
- ab.subvecs(va, vb);
- cb.cross(ab);
- cb.normalize();
- nora[i1 * 2 ] = Std.int(cb.x * 32767);
- nora[i1 * 2 + 1] = Std.int(cb.y * 32767);
- posa[i1 * 4 + 3] = Std.int(cb.z * 32767);
- nora[i2 * 2 ] = Std.int(cb.x * 32767);
- nora[i2 * 2 + 1] = Std.int(cb.y * 32767);
- posa[i2 * 4 + 3] = Std.int(cb.z * 32767);
- nora[i3 * 2 ] = Std.int(cb.x * 32767);
- nora[i3 * 2 + 1] = Std.int(cb.y * 32767);
- posa[i3 * 4 + 3] = Std.int(cb.z * 32767);
- }
- }
- if (uvIndices.length > 0) {
- if (udim) {
- // Find number of tiles
- var tilesU = 1;
- var tilesV = 1;
- for (i in 0...Std.int(uvTemp.length / 2)) {
- while (uvTemp[i * 2 ] > tilesU) tilesU++;
- while (uvTemp[i * 2 + 1] > tilesV) tilesV++;
- }
- function getTile(i1: Int, i2: Int, i3: Int): Int {
- var u1 = uvTemp[uvIndices[i1] * 2 ];
- var v1 = uvTemp[uvIndices[i1] * 2 + 1];
- var u2 = uvTemp[uvIndices[i2] * 2 ];
- var v2 = uvTemp[uvIndices[i2] * 2 + 1];
- var u3 = uvTemp[uvIndices[i3] * 2 ];
- var v3 = uvTemp[uvIndices[i3] * 2 + 1];
- var tileU = Std.int((u1 + u2 + u3) / 3);
- var tileV = Std.int((v1 + v2 + v3) / 3);
- return tileU + tileV * tilesU;
- }
- // Amount of indices pre tile
- var num = new kha.arrays.Uint32Array(tilesU * tilesV);
- for (i in 0...Std.int(inda.length / 3)) {
- var tile = getTile(inda[i * 3], inda[i * 3 + 1], inda[i * 3 + 2]);
- num[tile] += 3;
- }
- // Split indices per tile
- udims = [];
- udimsU = tilesU;
- for (i in 0...tilesU * tilesV) {
- udims.push(new kha.arrays.Uint32Array(num[i]));
- num[i] = 0;
- }
- for (i in 0...Std.int(inda.length / 3)) {
- var i1 = inda[i * 3 ];
- var i2 = inda[i * 3 + 1];
- var i3 = inda[i * 3 + 2];
- var tile = getTile(i1, i2, i3);
- udims[tile][num[tile]++] = i1;
- udims[tile][num[tile]++] = i2;
- udims[tile][num[tile]++] = i3;
- }
- // Normalize uvs to 0-1 range
- var uvtiles = new kha.arrays.Int16Array(uvTemp.length);
- for (i in 0...Std.int(inda.length / 3)) { // TODO: merge loops
- var i1 = inda[i * 3 ];
- var i2 = inda[i * 3 + 1];
- var i3 = inda[i * 3 + 2];
- var tile = getTile(i1, i2, i3);
- var tileU = tile % tilesU;
- var tileV = Std.int(tile / tilesU);
- uvtiles[uvIndices[i1] * 2 ] = tileU;
- uvtiles[uvIndices[i1] * 2 + 1] = tileV;
- uvtiles[uvIndices[i2] * 2 ] = tileU;
- uvtiles[uvIndices[i2] * 2 + 1] = tileV;
- uvtiles[uvIndices[i3] * 2 ] = tileU;
- uvtiles[uvIndices[i3] * 2 + 1] = tileV;
- }
- for (i in 0...uvtiles.length) uvTemp[i] -= uvtiles[i];
- }
- texa = new kha.arrays.Int16Array(uvIndices.length * 2);
- for (i in 0...posIndices.length) {
- var uvx = uvTemp[uvIndices[i] * 2];
- if (uvx > 1.0) uvx = uvx - Std.int(uvx);
- var uvy = uvTemp[uvIndices[i] * 2 + 1];
- if (uvy > 1.0) uvy = uvy - Std.int(uvy);
- texa[i * 2 ] = Std.int( uvx * 32767);
- texa[i * 2 + 1] = Std.int((1.0 - uvy) * 32767);
- }
- }
- bytes = null;
- if (!hasNext) {
- posFirst = norFirst = uvFirst = null;
- }
- }
- function readFaceFast() {
- while (true) {
- va[vi++] = readInt() - 1;
- pos++; // "/"
- ua[ui++] = readInt() - 1;
- pos++; // "/"
- na[ni++] = readInt() - 1;
- if (bytes.get(pos) == "\n".code || bytes.get(pos) == "\r".code) break;
- pos++; // " "
- // Some exporters put space at the end of "f" line
- if (vi >= 3 && (bytes.get(pos) == "\n".code || bytes.get(pos) == "\r".code)) break;
- }
- }
- function readFace() {
- while (true) {
- va[vi++] = readInt() - 1;
- if (uvTemp.length > 0 || norTemp.length > 0) {
- pos++; // "/"
- }
- if (uvTemp.length > 0) {
- ua[ui++] = readInt() - 1;
- }
- if (norTemp.length > 0) {
- pos++; // "/"
- na[ni++] = readInt() - 1;
- }
- if (bytes.get(pos) == "\n".code || bytes.get(pos) == "\r".code) break;
- pos++; // " "
- // Some exporters put space at the end of "f" line
- if (vi >= 3 && (bytes.get(pos) == "\n".code || bytes.get(pos) == "\r".code)) break;
- }
- }
- function readFloat(): Float {
- var bi = 0;
- while (true) { // Read into buffer
- var c = bytes.get(pos);
- if (c == " ".code || c == "\n".code || c == "\r".code) break;
- if (c == "E".code || c == "e".code) {
- pos++;
- var first = buf[0] == "-".code ? -(buf[1] - 48) : buf[0] - 48;
- var exp = readInt();
- var dec = 1;
- var loop = exp > 0 ? exp : -exp;
- for (i in 0...loop) dec *= 10;
- return exp > 0 ? first * dec : first / dec;
- }
- pos++;
- buf[bi++] = c;
- }
- var res = 0.0; // Parse buffer into float
- var dot = 1;
- var dec = 1;
- var off = buf[0] == "-".code ? 1 : 0;
- var len = bi - 1;
- for (i in 0...bi - off) {
- var c = buf[len - i];
- if (c == ".".code) {
- dot = dec;
- continue;
- }
- res += (c - 48) * dec;
- dec *= 10;
- }
- off > 0 ? res /= -dot : res /= dot;
- return res;
- }
- function readInt(): Int {
- var bi = 0;
- while (true) { // Read into buffer
- var c = bytes.get(pos);
- if (c == "/".code || c == "\n".code || c == "\r".code || c == " ".code) break;
- pos++;
- buf[bi++] = c;
- }
- var res = 0; // Parse buffer into int
- var dec = 1;
- var off = buf[0] == "-".code ? 1 : 0;
- var len = bi - 1;
- for (i in 0...bi - off) {
- res += (buf[len - i] - 48) * dec;
- dec *= 10;
- }
- if (off > 0) res *= -1;
- return res;
- }
- function readString(): String {
- var begin = pos;
- while (true) {
- var c = bytes.get(pos);
- if (c == "\n".code || c == "\r".code || c == " ".code) break;
- pos++;
- }
- return bytes.getString(begin, pos - begin);
- }
- function nextLine() {
- while (true) {
- var c = bytes.get(pos++);
- if (c == "\n".code || pos >= bytes.length) break; // \n, \r\n
- }
- }
- }
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