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Update readme

luboslenco 1 an în urmă
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0044e1c905
3 a modificat fișierele cu 7 adăugiri și 17 ștergeri
  1. 1 8
      README.md
  2. 2 3
      armorlab/README.md
  3. 4 6
      armorpaint/README.md

+ 1 - 8
README.md

@@ -8,16 +8,9 @@ armortools
 [armorpaint/](https://github.com/armory3d/armortools/tree/main/armorpaint)<br>
 [armorlab/](https://github.com/armory3d/armortools/tree/main/armorlab)
 
-**Updating cloned repository**
-```bash
-git pull origin main
-git submodule update --init --recursive
-# Delete `armorpaint/build` directory if present
-```
-
 **Generating a locale file**
 ```bash
 export ARM_LOCALE=<locale code>
-./armorcore/make --from base/tools --kfile extract_locales.js
+./armorcore/make --js base/tools/extract_locales.js
 # Generates a `base/assets/locale/<locale code>.json` file
 ```

+ 2 - 3
armorlab/README.md

@@ -7,7 +7,7 @@ armorlab
 
 *Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorlab.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
 
-*Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [deps](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
+*Note 2: If you are compiling git version of ArmorLab, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
 
 ```bash
 git clone --recursive https://github.com/armory3d/armortools
@@ -20,7 +20,7 @@ git clone https://github.com/armory3d/onnx_bin onnx
 ```bash
 ..\armorcore\make --graphics direct3d11
 # Open generated Visual Studio project at `build\ArmorLab.sln`
-# Build and run for x64 & release
+# Build and run
 ```
 
 **Linux** *wip - cpu only*
@@ -32,7 +32,6 @@ git clone https://github.com/armory3d/onnx_bin onnx
 ```bash
 ../armorcore/make --graphics metal
 # Open generated Xcode project at `build/ArmorLab.xcodeproj`
-# Set macOS Deployment Target to 13.0
 # Build and run
 ```
 

+ 4 - 6
armorpaint/README.md

@@ -7,7 +7,7 @@ armorpaint
 
 *Note 1: This repository is aimed at developers and may not be stable. Distributed binaries are [paid](https://armorpaint.org/download) to help with the project funding. All of the development is happening here in order to make it accessible to everyone. Thank you for support!*
 
-*Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio](https://visualstudio.microsoft.com/downloads/) - Windows, [deps](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
+*Note 2: If you are compiling git version of ArmorPaint, then you need to have a compiler ([Visual Studio with clang tools](https://visualstudio.microsoft.com/downloads/) - Windows, [clang + dependencies](https://github.com/armory3d/armortools/wiki/Linux-Dependencies) - Linux, [Xcode](https://developer.apple.com/xcode/resources/) - macOS / iOS, [Android Studio](https://developer.android.com/studio) - Android) and [git](https://git-scm.com/downloads) installed.*
 
 ```bash
 git clone --recursive https://github.com/armory3d/armortools
@@ -18,7 +18,7 @@ cd armortools/armorpaint
 ```bash
 ..\armorcore\make --graphics direct3d11
 # Open generated Visual Studio project at `build\ArmorPaint.sln`
-# Build and run for x64 & release
+# Build and run
 ```
 
 **Linux**
@@ -44,17 +44,15 @@ cd armortools/armorpaint
 **iOS** *wip*
 ```bash
 ../armorcore/make --graphics metal --target ios
-cp -a build/krom/ ../armorcore/Deployment
 # Open generated Xcode project `build/ArmorPaint.xcodeproj`
-# Set iOS Deployment Target to 16.0
-# Build for device in release mode
+# Build for device
 ```
 
 **Windows DXR** *wip*
 ```bash
 ..\armorcore\make --graphics direct3d12
 # Open generated Visual Studio project at `build\ArmorPaint.sln`
-# Build and run for x64 & release
+# Build and run
 ```
 
 **Linux VKRT** *wip*