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@@ -79,10 +79,6 @@ function util_render_make_material_preview() {
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}
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}
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function util_render_make_decal_preview() {
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function util_render_make_decal_preview() {
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- let current: gpu_texture_t = _draw_current;
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- let in_use: bool = gpu_in_use;
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- if (in_use) draw_end();
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-
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if (context_raw.decal_image == null) {
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if (context_raw.decal_image == null) {
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context_raw.decal_image = gpu_create_render_target(util_render_decal_preview_size, util_render_decal_preview_size, tex_format_t.RGBA64);
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context_raw.decal_image = gpu_create_render_target(util_render_decal_preview_size, util_render_decal_preview_size, tex_format_t.RGBA64);
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}
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}
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@@ -138,8 +134,6 @@ function util_render_make_decal_preview() {
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make_material_parse_mesh_material();
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make_material_parse_mesh_material();
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context_raw.ddirty = 1; // Refresh depth for decal paint
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context_raw.ddirty = 1; // Refresh depth for decal paint
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-
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- if (in_use) draw_begin(current);
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}
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}
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function util_render_make_text_preview() {
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function util_render_make_text_preview() {
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