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Parent
commit
2fffe5c58f

+ 1 - 1
armorlab/Sources/nodes/InpaintNode.ts

@@ -23,7 +23,7 @@ class InpaintNode extends LogicNode {
 		}
 
 		if (InpaintNode.mask == null) {
-			InpaintNode.mask = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), TextureFormat.R8);
+			InpaintNode.mask = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), tex_format_t.R8);
 			Base.notifyOnNextFrame(() => {
 				g4_begin(InpaintNode.mask);
 				g4_clear(color_from_floats(1.0, 1.0, 1.0, 1.0));

+ 1 - 1
armorlab/Sources/nodes/RGBNode.ts

@@ -21,7 +21,7 @@ class RGBNode extends LogicNode {
 		f32a[1] = default_value[1];
 		f32a[2] = default_value[2];
 		f32a[3] = default_value[3];
-		this.image = image_from_bytes(f32a.buffer, 1, 1, TextureFormat.RGBA128);
+		this.image = image_from_bytes(f32a.buffer, 1, 1, tex_format_t.RGBA128);
 		done(this.image);
 	}
 

+ 1 - 1
armorlab/Sources/nodes/TilingNode.ts

@@ -77,7 +77,7 @@ class TilingNode extends LogicNode {
 		// 		u8a[y * 512 + x] = 0;
 		// 	}
 		// }
-		let mask = image_from_bytes(u8a.buffer, 512, 512, TextureFormat.R8);
+		let mask = image_from_bytes(u8a.buffer, 512, 512, tex_format_t.R8);
 
 		InpaintNode.prompt = TilingNode.prompt;
 		InpaintNode.strength = TilingNode.strength;

+ 1 - 1
armorpaint/Sources/MakeMaterial.ts

@@ -302,7 +302,7 @@ class MakeMaterial {
 			let resY = Math.floor(Config.getTextureResY());
 			if (image == null || image.width != resX || image.height != resY) {
 				if (image != null) image_unload(image);
-				image = image_create_render_target(resX, resY, TextureFormat.R8);
+				image = image_create_render_target(resX, resY, tex_format_t.R8);
 				Context.raw.nodePreviews.set(id, image);
 			}
 

+ 8 - 8
armorpaint/Sources/SlotLayer.ts

@@ -89,7 +89,7 @@ class SlotLayer {
 				raw.texpaint_pack = render_path_create_render_target(t).image;
 			}
 
-			raw.texpaint_preview = image_create_render_target(UtilRender.layerPreviewSize, UtilRender.layerPreviewSize, TextureFormat.RGBA32);
+			raw.texpaint_preview = image_create_render_target(UtilRender.layerPreviewSize, UtilRender.layerPreviewSize, tex_format_t.RGBA32);
 			///end
 		}
 
@@ -108,7 +108,7 @@ class SlotLayer {
 				raw.texpaint = render_path_create_render_target(t).image;
 			}
 
-			raw.texpaint_preview = image_create_render_target(UtilRender.layerPreviewSize, UtilRender.layerPreviewSize, TextureFormat.RGBA32);
+			raw.texpaint_preview = image_create_render_target(UtilRender.layerPreviewSize, UtilRender.layerPreviewSize, tex_format_t.RGBA32);
 		}
 		///end
 
@@ -226,7 +226,7 @@ class SlotLayer {
 
 	static invertMask = (raw: SlotLayerRaw) => {
 		if (Base.pipeInvert8 == null) Base.makePipe();
-		let inverted = image_create_render_target(raw.texpaint.width, raw.texpaint.height, TextureFormat.RGBA32);
+		let inverted = image_create_render_target(raw.texpaint.width, raw.texpaint.height, tex_format_t.RGBA32);
 		g2_begin(inverted, false);
 		g2_set_pipeline(Base.pipeInvert8);
 		g2_draw_image(raw.texpaint, 0, 0);
@@ -330,13 +330,13 @@ class SlotLayer {
 
 		if (SlotLayer.isLayer(raw)) {
 			///if is_paint
-			let format = Base.bitsHandle.position == TextureBits.Bits8  ? TextureFormat.RGBA32 :
-						 Base.bitsHandle.position == TextureBits.Bits16 ? TextureFormat.RGBA64 :
-						 									  			  TextureFormat.RGBA128;
+			let format = Base.bitsHandle.position == TextureBits.Bits8  ? tex_format_t.RGBA32 :
+						 Base.bitsHandle.position == TextureBits.Bits16 ? tex_format_t.RGBA64 :
+						 									  			  tex_format_t.RGBA128;
 			///end
 
 			///if is_sculpt
-			let format = TextureFormat.RGBA128;
+			let format = tex_format_t.RGBA128;
 			///end
 
 			let _texpaint = raw.texpaint;
@@ -383,7 +383,7 @@ class SlotLayer {
 		}
 		else if (SlotLayer.isMask(raw)) {
 			let _texpaint = raw.texpaint;
-			raw.texpaint = image_create_render_target(resX, resY, TextureFormat.RGBA32);
+			raw.texpaint = image_create_render_target(resX, resY, tex_format_t.RGBA32);
 
 			g2_begin(raw.texpaint, false);
 			g2_set_pipeline(Base.pipeCopy8);

+ 1 - 1
armorsculpt/Sources/ImportMesh.ts

@@ -127,7 +127,7 @@ class ImportMesh {
 						f32[i * 4 + 2] = mesh.posa[index * 4 + 2] / 32767;
 						f32[i * 4 + 3] = 1.0;
 					}
-					let imgmesh = image_from_bytes(f32.buffer, Config.getTextureResX(), Config.getTextureResY(), TextureFormat.RGBA128);
+					let imgmesh = image_from_bytes(f32.buffer, Config.getTextureResX(), Config.getTextureResY(), tex_format_t.RGBA128);
 					let texpaint = Project.layers[0].texpaint;
 					g2_begin(texpaint, false);
 					g2_set_pipeline(Base.pipeCopy128);

+ 53 - 53
base/Sources/Base.ts

@@ -126,8 +126,8 @@ class Base {
 			() => {}, // Pause
 			() => { // Background
 				// Release keys after alt-tab / win-tab
-				keyboard_up_listener(KeyCode.Alt);
-				keyboard_up_listener(KeyCode.Win);
+				keyboard_up_listener(key_code_t.ALT);
+				keyboard_up_listener(key_code_t.WIN);
 			},
 			() => { // Shutdown
 				///if (krom_android || krom_ios)
@@ -840,17 +840,17 @@ class Base {
 	}
 
 	static toggleFullscreen = () => {
-		if (sys_mode() == WindowMode.Windowed) {
+		if (sys_mode() == window_mode_t.WINDOWED) {
 			///if (krom_windows || krom_linux || krom_darwin)
 			Config.raw.window_w = sys_width();
 			Config.raw.window_h = sys_height();
 			Config.raw.window_x = sys_x();
 			Config.raw.window_y = sys_y();
 			///end
-			sys_mode_set(WindowMode.Fullscreen);
+			sys_mode_set(window_mode_t.FULLSCREEN);
 		}
 		else {
-			sys_mode_set(WindowMode.Windowed);
+			sys_mode_set(window_mode_t.WINDOWED);
 			sys_resize(Config.raw.window_w, Config.raw.window_h);
 			sys_move(Config.raw.window_x, Config.raw.window_y);
 		}
@@ -1062,14 +1062,14 @@ class Base {
 		});
 		rts.get("texpaint_blend0").width = Config.getTextureResX();
 		rts.get("texpaint_blend0").height = Config.getTextureResY();
-		rts.get("texpaint_blend0").image = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), TextureFormat.R8);
+		rts.get("texpaint_blend0").image = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), tex_format_t.R8);
 		let _texpaint_blend1 = rts.get("texpaint_blend1").image;
 		Base.notifyOnNextFrame(() => {
 			image_unload(_texpaint_blend1);
 		});
 		rts.get("texpaint_blend1").width = Config.getTextureResX();
 		rts.get("texpaint_blend1").height = Config.getTextureResY();
-		rts.get("texpaint_blend1").image = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), TextureFormat.R8);
+		rts.get("texpaint_blend1").image = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), tex_format_t.R8);
 		Context.raw.brushBlendDirty = true;
 		if (rts.get("texpaint_blur") != null) {
 			let _texpaint_blur = rts.get("texpaint_blur").image;
@@ -1099,7 +1099,7 @@ class Base {
 		pipe.vertex_shader = sys_get_shader("pass.vert");
 		pipe.fragment_shader = sys_get_shader("layer_merge.frag");
 		let vs = vertex_struct_create();
-		vertex_struct_add(vs, "pos", VertexData.F32_2X);
+		vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
 		pipe.input_layout = [vs];
 		pipe.color_write_masks_red = [red];
 		pipe.color_write_masks_green = [green];
@@ -1130,9 +1130,9 @@ class Base {
 			Base.pipeCopy.vertex_shader = sys_get_shader("layer_view.vert");
 			Base.pipeCopy.fragment_shader = sys_get_shader("layer_copy.frag");
 			let vs = vertex_struct_create();
-			vertex_struct_add(vs, "pos", VertexData.F32_3X);
-			vertex_struct_add(vs, "tex", VertexData.F32_2X);
-			vertex_struct_add(vs, "col", VertexData.U8_4X_Normalized);
+			vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
+			vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
+			vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
 			Base.pipeCopy.input_layout = [vs];
 			pipeline_compile(Base.pipeCopy);
 		}
@@ -1142,9 +1142,9 @@ class Base {
 			Base.pipeCopyBGRA.vertex_shader = sys_get_shader("layer_view.vert");
 			Base.pipeCopyBGRA.fragment_shader = sys_get_shader("layer_copy_bgra.frag");
 			let vs = vertex_struct_create();
-			vertex_struct_add(vs, "pos", VertexData.F32_3X);
-			vertex_struct_add(vs, "tex", VertexData.F32_2X);
-			vertex_struct_add(vs, "col", VertexData.U8_4X_Normalized);
+			vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
+			vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
+			vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
 			Base.pipeCopyBGRA.input_layout = [vs];
 			pipeline_compile(Base.pipeCopyBGRA);
 		}
@@ -1155,12 +1155,12 @@ class Base {
 			Base.pipeCopy8.vertex_shader = sys_get_shader("layer_view.vert");
 			Base.pipeCopy8.fragment_shader = sys_get_shader("layer_copy.frag");
 			let vs = vertex_struct_create();
-			vertex_struct_add(vs, "pos", VertexData.F32_3X);
-			vertex_struct_add(vs, "tex", VertexData.F32_2X);
-			vertex_struct_add(vs, "col", VertexData.U8_4X_Normalized);
+			vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
+			vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
+			vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
 			Base.pipeCopy8.input_layout = [vs];
 			Base.pipeCopy8.color_attachment_count = 1;
-			Base.pipeCopy8.color_attachments[0] = TextureFormat.R8;
+			Base.pipeCopy8.color_attachments[0] = tex_format_t.R8;
 			pipeline_compile(Base.pipeCopy8);
 		}
 
@@ -1169,12 +1169,12 @@ class Base {
 			Base.pipeCopy128.vertex_shader = sys_get_shader("layer_view.vert");
 			Base.pipeCopy128.fragment_shader = sys_get_shader("layer_copy.frag");
 			let vs = vertex_struct_create();
-			vertex_struct_add(vs, "pos", VertexData.F32_3X);
-			vertex_struct_add(vs, "tex", VertexData.F32_2X);
-			vertex_struct_add(vs, "col", VertexData.U8_4X_Normalized);
+			vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
+			vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
+			vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
 			Base.pipeCopy128.input_layout = [vs];
 			Base.pipeCopy128.color_attachment_count = 1;
-			Base.pipeCopy128.color_attachments[0] = TextureFormat.RGBA128;
+			Base.pipeCopy128.color_attachments[0] = tex_format_t.RGBA128;
 			pipeline_compile(Base.pipeCopy128);
 		}
 		///else
@@ -1188,12 +1188,12 @@ class Base {
 			Base.pipeInvert8.vertex_shader = sys_get_shader("layer_view.vert");
 			Base.pipeInvert8.fragment_shader = sys_get_shader("layer_invert.frag");
 			let vs = vertex_struct_create();
-			vertex_struct_add(vs, "pos", VertexData.F32_3X);
-			vertex_struct_add(vs, "tex", VertexData.F32_2X);
-			vertex_struct_add(vs, "col", VertexData.U8_4X_Normalized);
+			vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
+			vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
+			vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
 			Base.pipeInvert8.input_layout = [vs];
 			Base.pipeInvert8.color_attachment_count = 1;
-			Base.pipeInvert8.color_attachments[0] = TextureFormat.R8;
+			Base.pipeInvert8.color_attachments[0] = tex_format_t.R8;
 			pipeline_compile(Base.pipeInvert8);
 		}
 
@@ -1202,7 +1202,7 @@ class Base {
 			Base.pipeApplyMask.vertex_shader = sys_get_shader("pass.vert");
 			Base.pipeApplyMask.fragment_shader = sys_get_shader("mask_apply.frag");
 			let vs = vertex_struct_create();
-			vertex_struct_add(vs, "pos", VertexData.F32_2X);
+			vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
 			Base.pipeApplyMask.input_layout = [vs];
 			pipeline_compile(Base.pipeApplyMask);
 			Base.tex0Mask = pipeline_get_tex_unit(Base.pipeApplyMask, "tex0");
@@ -1214,7 +1214,7 @@ class Base {
 			Base.pipeMergeMask.vertex_shader = sys_get_shader("pass.vert");
 			Base.pipeMergeMask.fragment_shader = sys_get_shader("mask_merge.frag");
 			let vs = vertex_struct_create();
-			vertex_struct_add(vs, "pos", VertexData.F32_2X);
+			vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
 			Base.pipeMergeMask.input_layout = [vs];
 			pipeline_compile(Base.pipeMergeMask);
 			Base.tex0MergeMask = pipeline_get_tex_unit(Base.pipeMergeMask, "tex0");
@@ -1228,7 +1228,7 @@ class Base {
 			Base.pipeColorIdToMask.vertex_shader = sys_get_shader("pass.vert");
 			Base.pipeColorIdToMask.fragment_shader = sys_get_shader("mask_colorid.frag");
 			let vs = vertex_struct_create();
-			vertex_struct_add(vs, "pos", VertexData.F32_2X);
+			vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
 			Base.pipeColorIdToMask.input_layout = [vs];
 			pipeline_compile(Base.pipeColorIdToMask);
 			Base.texpaintColorId = pipeline_get_tex_unit(Base.pipeColorIdToMask, "texpaint_colorid");
@@ -1242,9 +1242,9 @@ class Base {
 			Base.pipeCopyR.vertex_shader = sys_get_shader("layer_view.vert");
 			Base.pipeCopyR.fragment_shader = sys_get_shader("layer_copy.frag");
 			let vs = vertex_struct_create();
-			vertex_struct_add(vs, "pos", VertexData.F32_3X);
-			vertex_struct_add(vs, "tex", VertexData.F32_2X);
-			vertex_struct_add(vs, "col", VertexData.U8_4X_Normalized);
+			vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
+			vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
+			vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
 			Base.pipeCopyR.input_layout = [vs];
 			Base.pipeCopyR.color_write_masks_green = [false];
 			Base.pipeCopyR.color_write_masks_blue = [false];
@@ -1257,9 +1257,9 @@ class Base {
 			Base.pipeCopyG.vertex_shader = sys_get_shader("layer_view.vert");
 			Base.pipeCopyG.fragment_shader = sys_get_shader("layer_copy.frag");
 			let vs = vertex_struct_create();
-			vertex_struct_add(vs, "pos", VertexData.F32_3X);
-			vertex_struct_add(vs, "tex", VertexData.F32_2X);
-			vertex_struct_add(vs, "col", VertexData.U8_4X_Normalized);
+			vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
+			vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
+			vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
 			Base.pipeCopyG.input_layout = [vs];
 			Base.pipeCopyG.color_write_masks_red = [false];
 			Base.pipeCopyG.color_write_masks_blue = [false];
@@ -1272,9 +1272,9 @@ class Base {
 			Base.pipeCopyB.vertex_shader = sys_get_shader("layer_view.vert");
 			Base.pipeCopyB.fragment_shader = sys_get_shader("layer_copy.frag");
 			let vs = vertex_struct_create();
-			vertex_struct_add(vs, "pos", VertexData.F32_3X);
-			vertex_struct_add(vs, "tex", VertexData.F32_2X);
-			vertex_struct_add(vs, "col", VertexData.U8_4X_Normalized);
+			vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
+			vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
+			vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
 			Base.pipeCopyB.input_layout = [vs];
 			Base.pipeCopyB.color_write_masks_red = [false];
 			Base.pipeCopyB.color_write_masks_green = [false];
@@ -1287,7 +1287,7 @@ class Base {
 			Base.pipeInpaintPreview.vertex_shader = sys_get_shader("pass.vert");
 			Base.pipeInpaintPreview.fragment_shader = sys_get_shader("inpaint_preview.frag");
 			let vs = vertex_struct_create();
-			vertex_struct_add(vs, "pos", VertexData.F32_2X);
+			vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
 			Base.pipeInpaintPreview.input_layout = [vs];
 			pipeline_compile(Base.pipeInpaintPreview);
 			Base.tex0InpaintPreview = pipeline_get_tex_unit(Base.pipeInpaintPreview, "tex0");
@@ -1301,9 +1301,9 @@ class Base {
 		Base.pipeCopyRGB.vertex_shader = sys_get_shader("layer_view.vert");
 		Base.pipeCopyRGB.fragment_shader = sys_get_shader("layer_copy.frag");
 		let vs = vertex_struct_create();
-		vertex_struct_add(vs, "pos", VertexData.F32_3X);
-		vertex_struct_add(vs, "tex", VertexData.F32_2X);
-		vertex_struct_add(vs, "col", VertexData.U8_4X_Normalized);
+		vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
+		vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
+		vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
 		Base.pipeCopyRGB.input_layout = [vs];
 		Base.pipeCopyRGB.color_write_masks_alpha = [false];
 		pipeline_compile(Base.pipeCopyRGB);
@@ -1315,7 +1315,7 @@ class Base {
 		Base.pipeCopyA.vertex_shader = sys_get_shader("pass.vert");
 		Base.pipeCopyA.fragment_shader = sys_get_shader("layer_copy_rrrr.frag");
 		let vs = vertex_struct_create();
-		vertex_struct_add(vs, "pos", VertexData.F32_2X);
+		vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
 		Base.pipeCopyA.input_layout = [vs];
 		Base.pipeCopyA.color_write_masks_red = [false];
 		Base.pipeCopyA.color_write_masks_green = [false];
@@ -1331,17 +1331,17 @@ class Base {
 		Base.pipeCursor.fragment_shader = sys_get_shader("cursor.frag");
 		let vs = vertex_struct_create();
 		///if (krom_metal || krom_vulkan)
-		vertex_struct_add(vs, "tex", VertexData.I16_2X_Normalized);
+		vertex_struct_add(vs, "tex", vertex_data_t.I16_2X_NORM);
 		///else
-		vertex_struct_add(vs, "pos", VertexData.I16_4X_Normalized);
-		vertex_struct_add(vs, "nor", VertexData.I16_2X_Normalized);
-		vertex_struct_add(vs, "tex", VertexData.I16_2X_Normalized);
+		vertex_struct_add(vs, "pos", vertex_data_t.I16_4X_NORM);
+		vertex_struct_add(vs, "nor", vertex_data_t.I16_2X_NORM);
+		vertex_struct_add(vs, "tex", vertex_data_t.I16_2X_NORM);
 		///end
 		Base.pipeCursor.input_layout = [vs];
-		Base.pipeCursor.blend_source = BlendingFactor.SourceAlpha;
-		Base.pipeCursor.blend_dest = BlendingFactor.InverseSourceAlpha;
+		Base.pipeCursor.blend_source = blend_factor_t.SOURCE_ALPHA;
+		Base.pipeCursor.blend_dest = blend_factor_t.INV_SOURCE_ALPHA;
 		Base.pipeCursor.depth_write = false;
-		Base.pipeCursor.depth_mode = CompareMode.Always;
+		Base.pipeCursor.depth_mode = compare_mode_t.ALWAYS;
 		pipeline_compile(Base.pipeCursor);
 		Base.cursorVP = pipeline_get_const_loc(Base.pipeCursor, "VP");
 		Base.cursorInvVP = pipeline_get_const_loc(Base.pipeCursor, "invVP");
@@ -1400,7 +1400,7 @@ class Base {
 			Base.tempMaskImage = null;
 		}
 		if (Base.tempMaskImage == null) {
-			Base.tempMaskImage = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), TextureFormat.R8);
+			Base.tempMaskImage = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), tex_format_t.R8);
 		}
 	}
 	///end
@@ -2182,9 +2182,9 @@ class Base {
 		}
 
 		image_unload(render_path_render_targets.get("texpaint_blend0").image);
-		render_path_render_targets.get("texpaint_blend0").image = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), TextureFormat.R8);
+		render_path_render_targets.get("texpaint_blend0").image = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), tex_format_t.R8);
 		image_unload(render_path_render_targets.get("texpaint_blend1").image);
-		render_path_render_targets.get("texpaint_blend1").image = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), TextureFormat.R8);
+		render_path_render_targets.get("texpaint_blend1").image = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), tex_format_t.R8);
 
 		if (render_path_render_targets.get("texpaint_node") != null) {
 			render_path_render_targets.delete("texpaint_node");

+ 5 - 5
base/Sources/Config.ts

@@ -125,11 +125,11 @@ class Config {
 	}
 
 	static getOptions = (): kinc_sys_ops_t => {
-		let windowMode = Config.raw.window_mode == 0 ? WindowMode.Windowed : WindowMode.Fullscreen;
-		let windowFeatures = WindowFeatures.FeatureNone;
-		if (Config.raw.window_resizable) windowFeatures |= WindowFeatures.FeatureResizable;
-		if (Config.raw.window_maximizable) windowFeatures |= WindowFeatures.FeatureMaximizable;
-		if (Config.raw.window_minimizable) windowFeatures |= WindowFeatures.FeatureMinimizable;
+		let windowMode = Config.raw.window_mode == 0 ? window_mode_t.WINDOWED : window_mode_t.FULLSCREEN;
+		let windowFeatures = window_features_t.NONE;
+		if (Config.raw.window_resizable) windowFeatures |= window_features_t.RESIZABLE;
+		if (Config.raw.window_maximizable) windowFeatures |= window_features_t.MAXIMIZABLE;
+		if (Config.raw.window_minimizable) windowFeatures |= window_features_t.MINIMIZABLE;
 		let title = "untitled - " + manifest_title;
 		return {
 			title: title,

+ 4 - 4
base/Sources/ImportArm.ts

@@ -67,7 +67,7 @@ class ImportArm {
 			let bitsPos = l0.bpp == 8 ? TextureBits.Bits8 : l0.bpp == 16 ? TextureBits.Bits16 : TextureBits.Bits32;
 			Base.bitsHandle.position = bitsPos;
 			let bytesPerPixel = Math.floor(l0.bpp / 8);
-			let format = l0.bpp == 8 ? TextureFormat.RGBA32 : l0.bpp == 16 ? TextureFormat.RGBA64 : TextureFormat.RGBA128;
+			let format = l0.bpp == 8 ? tex_format_t.RGBA32 : l0.bpp == 16 ? tex_format_t.RGBA64 : tex_format_t.RGBA128;
 			///end
 
 			let base = Path.baseDir(path);
@@ -182,14 +182,14 @@ class ImportArm {
 				});
 				rts.get("texpaint_blend0").width = Config.getTextureResX();
 				rts.get("texpaint_blend0").height = Config.getTextureResY();
-				rts.get("texpaint_blend0").image = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), TextureFormat.R8, DepthFormat.NoDepthAndStencil);
+				rts.get("texpaint_blend0").image = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), tex_format_t.R8, depth_format_t.NO_DEPTH);
 				let _texpaint_blend1 = rts.get("texpaint_blend1").image;
 				Base.notifyOnNextFrame(() => {
 					image_unload(_texpaint_blend1);
 				});
 				rts.get("texpaint_blend1").width = Config.getTextureResX();
 				rts.get("texpaint_blend1").height = Config.getTextureResY();
-				rts.get("texpaint_blend1").image = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), TextureFormat.R8, DepthFormat.NoDepthAndStencil);
+				rts.get("texpaint_blend1").image = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), tex_format_t.R8, depth_format_t.NO_DEPTH);
 				Context.raw.brushBlendDirty = true;
 			}
 
@@ -222,7 +222,7 @@ class ImportArm {
 					///end
 
 					if (isMask) {
-						_texpaint = image_from_bytes(lz4_decode(ld.texpaint, ld.res * ld.res * 4), ld.res, ld.res, TextureFormat.RGBA32);
+						_texpaint = image_from_bytes(lz4_decode(ld.texpaint, ld.res * ld.res * 4), ld.res, ld.res, tex_format_t.RGBA32);
 						g2_begin(l.texpaint, false);
 						// g2_set_pipeline(Base.pipeCopy8);
 						g2_set_pipeline(project.is_bgra ? Base.pipeCopyBGRA : Base.pipeCopy); // Full bits for undo support, R8 is used

+ 6 - 6
base/Sources/ImportEnvmap.ts

@@ -19,20 +19,20 @@ class ImportEnvmap {
 			ImportEnvmap.pipeline.vertex_shader = sys_get_shader("pass.vert");
 			ImportEnvmap.pipeline.fragment_shader = sys_get_shader("prefilter_envmap.frag");
 			let vs = vertex_struct_create();
-			vertex_struct_add(vs, "pos", VertexData.F32_2X);
+			vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
 			ImportEnvmap.pipeline.input_layout = [vs];
 			ImportEnvmap.pipeline.color_attachment_count = 1;
-			ImportEnvmap.pipeline.color_attachments[0] = TextureFormat.RGBA128;
+			ImportEnvmap.pipeline.color_attachments[0] = tex_format_t.RGBA128;
 			pipeline_compile(ImportEnvmap.pipeline);
 			ImportEnvmap.paramsLocation = pipeline_get_const_loc(ImportEnvmap.pipeline, "params");
 			ImportEnvmap.radianceLocation = pipeline_get_tex_unit(ImportEnvmap.pipeline, "radiance");
 
-			ImportEnvmap.radiance = image_create_render_target(1024, 512, TextureFormat.RGBA128);
+			ImportEnvmap.radiance = image_create_render_target(1024, 512, tex_format_t.RGBA128);
 
 			ImportEnvmap.mips = [];
 			let w = 512;
 			for (let i = 0; i < 10; ++i) {
-				ImportEnvmap.mips.push(image_create_render_target(w, w > 1 ? Math.floor(w / 2) : 1, TextureFormat.RGBA128));
+				ImportEnvmap.mips.push(image_create_render_target(w, w > 1 ? Math.floor(w / 2) : 1, tex_format_t.RGBA128));
 				w = Math.floor(w / 2);
 			}
 
@@ -53,7 +53,7 @@ class ImportEnvmap {
 				image_unload(_radianceCpu);
 			});
 		}
-		ImportEnvmap.radianceCpu = image_from_bytes(radiancePixels, ImportEnvmap.radiance.width, ImportEnvmap.radiance.height, TextureFormat.RGBA128, Usage.DynamicUsage);
+		ImportEnvmap.radianceCpu = image_from_bytes(radiancePixels, ImportEnvmap.radiance.width, ImportEnvmap.radiance.height, tex_format_t.RGBA128, usage_t.DYNAMIC);
 
 		// Radiance
 		if (ImportEnvmap.mipsCpu != null) {
@@ -69,7 +69,7 @@ class ImportEnvmap {
 		ImportEnvmap.mipsCpu = [];
 		for (let i = 0; i < ImportEnvmap.mips.length; ++i) {
 			ImportEnvmap.getRadianceMip(ImportEnvmap.mips[i], i, ImportEnvmap.radiance);
-			ImportEnvmap.mipsCpu.push(image_from_bytes(image_get_pixels(ImportEnvmap.mips[i]), ImportEnvmap.mips[i].width, ImportEnvmap.mips[i].height, TextureFormat.RGBA128, Usage.DynamicUsage));
+			ImportEnvmap.mipsCpu.push(image_from_bytes(image_get_pixels(ImportEnvmap.mips[i]), ImportEnvmap.mips[i].width, ImportEnvmap.mips[i].height, tex_format_t.RGBA128, usage_t.DYNAMIC));
 		}
 		image_set_mipmaps(ImportEnvmap.radianceCpu, ImportEnvmap.mipsCpu);
 

+ 9 - 9
base/Sources/LineDraw.ts

@@ -27,24 +27,24 @@ class LineDraw {
 
 		if (LineDraw.pipeline == null) {
 			let structure = vertex_struct_create();
-			vertex_struct_add(structure, "pos", VertexData.F32_3X);
-			vertex_struct_add(structure, "col", VertexData.F32_3X);
+			vertex_struct_add(structure, "pos", vertex_data_t.F32_3X);
+			vertex_struct_add(structure, "col", vertex_data_t.F32_3X);
 			LineDraw.pipeline = pipeline_create();
 			LineDraw.pipeline.input_layout = [structure];
 			LineDraw.pipeline.fragment_shader = sys_get_shader("line.frag");
 			LineDraw.pipeline.vertex_shader = sys_get_shader("line.vert");
 			LineDraw.pipeline.depth_write = true;
-			LineDraw.pipeline.depth_mode = CompareMode.Less;
-			LineDraw.pipeline.cull_mode = CullMode.None;
+			LineDraw.pipeline.depth_mode = compare_mode_t.LESS;
+			LineDraw.pipeline.cull_mode = cull_mode_t.NONE;
 			LineDraw.pipeline.color_attachment_count = 3;
-			LineDraw.pipeline.color_attachments[0] = TextureFormat.RGBA64;
-			LineDraw.pipeline.color_attachments[1] = TextureFormat.RGBA64;
-			LineDraw.pipeline.color_attachments[2] = TextureFormat.RGBA64;
-			LineDraw.pipeline.depth_attachment = DepthFormat.DepthOnly;
+			LineDraw.pipeline.color_attachments[0] = tex_format_t.RGBA64;
+			LineDraw.pipeline.color_attachments[1] = tex_format_t.RGBA64;
+			LineDraw.pipeline.color_attachments[2] = tex_format_t.RGBA64;
+			LineDraw.pipeline.depth_attachment = depth_format_t.DEPTH24;
 			pipeline_compile(LineDraw.pipeline);
 			LineDraw.vpID = pipeline_get_const_loc(LineDraw.pipeline, "VP");
 			LineDraw.vp = mat4_identity();
-			LineDraw.vertexBuffer = vertex_buffer_create(LineDraw.maxVertices, structure, Usage.DynamicUsage);
+			LineDraw.vertexBuffer = vertex_buffer_create(LineDraw.maxVertices, structure, usage_t.DYNAMIC);
 			LineDraw.indexBuffer = index_buffer_create(LineDraw.maxIndices);
 		}
 

+ 4 - 4
base/Sources/MakeVoxel.ts

@@ -4,9 +4,9 @@ class MakeVoxel {
 	///if arm_voxels
 	static run = (data: shader_context_t) => {
 		let structure = vertex_struct_create();
-		vertex_struct_add(structure, "pos", VertexData.I16_4X_Normalized);
-		vertex_struct_add(structure, "nor", VertexData.I16_2X_Normalized);
-		vertex_struct_add(structure, "tex", VertexData.I16_2X_Normalized);
+		vertex_struct_add(structure, "pos", vertex_data_t.I16_4X_NORM);
+		vertex_struct_add(structure, "nor", vertex_data_t.I16_2X_NORM);
+		vertex_struct_add(structure, "tex", vertex_data_t.I16_2X_NORM);
 
 		let pipeState = data._pipe_state;
 		pipeState.input_layout = [structure];
@@ -24,7 +24,7 @@ class MakeVoxel {
 		// ///end
 
 		let ds = MakeMaterial.getDisplaceStrength();
-		pipeState.vertex_shader = shader_from_source(MakeVoxel.voxelSource(), ShaderType.Vertex);
+		pipeState.vertex_shader = shader_from_source(MakeVoxel.voxelSource(), shader_type_t.VERTEX);
 
 		pipeline_compile(pipeState);
 		data.constants = [{ name: "W", type: "mat4", link: "_worldMatrix" }, { name: "N", type: "mat3", link: "_normalMatrix" }];

+ 1 - 1
base/Sources/Project.ts

@@ -178,7 +178,7 @@ class Project {
 						f32a[i * 4 + 3] = 1.0;
 					}
 
-					let imgmesh = image_from_bytes(f32a.buffer, Config.getTextureResX(), Config.getTextureResY(), TextureFormat.RGBA128);
+					let imgmesh = image_from_bytes(f32a.buffer, Config.getTextureResX(), Config.getTextureResY(), tex_format_t.RGBA128);
 					let texpaint = Project.layers[0].texpaint;
 					g2_begin(texpaint, false);
 					g2_set_pipeline(Base.pipeCopy128);

+ 0 - 9
base/Sources/RenderPathBase.ts

@@ -213,15 +213,6 @@ class RenderPathBase {
 
 				render_path_load_shader("shader_datas/bloom_pass/bloom_downsample_pass");
 				render_path_load_shader("shader_datas/bloom_pass/bloom_upsample_pass");
-
-				uniforms_i32_links.push((_: any, __: any, link: string) => {
-					if (link == "_bloomCurrentMip") return RenderPathBase.bloomCurrentMip;
-					return null;
-				});
-				uniforms_f32_links.push((_: any, __: any, link: string) => {
-					if (link == "_bloomSampleScale") return RenderPathBase.bloomSampleScale;
-					return null;
-				});
 			}
 
 			let bloomRadius = 6.5;

+ 2 - 2
base/Sources/RenderPathDeferred.ts

@@ -95,7 +95,7 @@ class RenderPathDeferred {
 			let b = new ArrayBuffer(1);
 			let v = new DataView(b);
 			v.setUint8(0, 255);
-			t.image = image_from_bytes(b, t.width, t.height, TextureFormat.R8);
+			t.image = image_from_bytes(b, t.width, t.height, tex_format_t.R8);
 			render_path_render_targets.set(t.name, t);
 		}
 		{
@@ -110,7 +110,7 @@ class RenderPathDeferred {
 			v.setUint8(1, 0);
 			v.setUint8(2, 0);
 			v.setUint8(3, 0);
-			t.image = image_from_bytes(b, t.width, t.height, TextureFormat.RGBA32);
+			t.image = image_from_bytes(b, t.width, t.height, tex_format_t.RGBA32);
 			render_path_render_targets.set(t.name, t);
 		}
 

+ 2 - 2
base/Sources/TabBrowser.ts

@@ -62,12 +62,12 @@ class TabBrowser {
 			let refresh = false;
 			let inFocus = ui.input_x > ui._window_x && ui.input_x < ui._window_x + ui._window_w &&
 						  ui.input_y > ui._window_y && ui.input_y < ui._window_y + ui._window_h;
-			if (zui_button(tr("Refresh")) || (inFocus && ui.is_key_pressed && ui.key == KeyCode.F5)) {
+			if (zui_button(tr("Refresh")) || (inFocus && ui.is_key_pressed && ui.key == key_code_t.F5)) {
 				refresh = true;
 			}
 			TabBrowser.hsearch.text = zui_text_input(TabBrowser.hsearch, tr("Search"), Align.Left, true, true);
 			if (ui.is_hovered) zui_tooltip(tr("ctrl+f to search") + "\n" + tr("esc to cancel"));
-			if (ui.is_ctrl_down && ui.is_key_pressed && ui.key == KeyCode.F) { // Start searching via ctrl+f
+			if (ui.is_ctrl_down && ui.is_key_pressed && ui.key == key_code_t.F) { // Start searching via ctrl+f
 				zui_start_text_edit(TabBrowser.hsearch);
 			}
 			if (TabBrowser.hsearch.text != "" && (zui_button(tr("X")) || ui.is_escape_down)) {

+ 3 - 3
base/Sources/UIBase.ts

@@ -783,8 +783,8 @@ class UIBase {
 			if (searchHandle.changed) UIBase.operatorSearchOffset = 0;
 
 			if (ui.is_key_pressed) { // Move selection
-				if (ui.key == KeyCode.Down && UIBase.operatorSearchOffset < 6) UIBase.operatorSearchOffset++;
-				if (ui.key == KeyCode.Up && UIBase.operatorSearchOffset > 0) UIBase.operatorSearchOffset--;
+				if (ui.key == key_code_t.DOWN && UIBase.operatorSearchOffset < 6) UIBase.operatorSearchOffset++;
+				if (ui.key == key_code_t.UP && UIBase.operatorSearchOffset > 0) UIBase.operatorSearchOffset--;
 			}
 			let enter = keyboard_down("enter");
 			let count = 0;
@@ -1502,7 +1502,7 @@ class UIBase {
 
 	static onDeselectText = () => {
 		///if krom_ios
-		keyboard_up_listener(KeyCode.Shift);
+		keyboard_up_listener(key_code_t.SHIFT);
 		///end
 	}
 

+ 4 - 4
base/Sources/UIBox.ts

@@ -153,14 +153,14 @@ class UIBox {
 	///if (krom_android || krom_ios)
 	static tweenIn = () => {
 		tween_reset();
-		tween_to({target: UIBox, props: { tweenAlpha: 0.5 }, duration: 0.2, ease: Ease.ExpoOut});
+		tween_to({target: UIBox, props: { tweenAlpha: 0.5 }, duration: 0.2, ease: ease_t.EXPO_OUT});
 		UIBox.hwnd.drag_y = Math.floor(sys_height() / 2);
-		tween_to({target: UIBox.hwnd, props: { dragY: 0 }, duration: 0.2, ease: Ease.ExpoOut, tick: () => { Base.redrawUI(); }});
+		tween_to({target: UIBox.hwnd, props: { dragY: 0 }, duration: 0.2, ease: ease_t.EXPO_OUT, tick: () => { Base.redrawUI(); }});
 	}
 
 	static tweenOut = () => {
-		tween_to({target: UIBox, props: { tweenAlpha: 0.0 }, duration: 0.2, ease: Ease.ExpoIn, done: UIBox.hideInternal});
-		tween_to({target: UIBox.hwnd, props: { dragY: sys_height() / 2 }, duration: 0.2, ease: Ease.ExpoIn});
+		tween_to({target: UIBox, props: { tweenAlpha: 0.0 }, duration: 0.2, ease: ease_t.EXPO_IN, done: UIBox.hideInternal});
+		tween_to({target: UIBox.hwnd, props: { dragY: sys_height() / 2 }, duration: 0.2, ease: ease_t.EXPO_IN});
 	}
 	///end
 

+ 3 - 3
base/Sources/UIFiles.ts

@@ -72,10 +72,10 @@ class UIFiles {
 
 	static releaseKeys = () => {
 		// File dialog may prevent firing key up events
-		keyboard_up_listener(KeyCode.Shift);
-		keyboard_up_listener(KeyCode.Control);
+		keyboard_up_listener(key_code_t.SHIFT);
+		keyboard_up_listener(key_code_t.CONTROL);
 		///if krom_darwin
-		keyboard_up_listener(KeyCode.Meta);
+		keyboard_up_listener(key_code_t.META);
 		///end
 	}
 

+ 6 - 6
base/Sources/UINodes.ts

@@ -443,10 +443,10 @@ class UINodes {
 
 		let nodes = UINodes.getNodes();
 		if (nodes.nodesSelectedId.length > 0 && UINodes.ui.is_key_pressed) {
-			if (UINodes.ui.key == KeyCode.Left) for (let n of nodes.nodesSelectedId) zui_get_node(UINodes.getCanvas(true).nodes, n).x -= 1;
-			else if (UINodes.ui.key == KeyCode.Right) for (let n of nodes.nodesSelectedId) zui_get_node(UINodes.getCanvas(true).nodes, n).x += 1;
-			if (UINodes.ui.key == KeyCode.Up) for (let n of nodes.nodesSelectedId) zui_get_node(UINodes.getCanvas(true).nodes, n).y -= 1;
-			else if (UINodes.ui.key == KeyCode.Down) for (let n of nodes.nodesSelectedId) zui_get_node(UINodes.getCanvas(true).nodes, n).y += 1;
+			if (UINodes.ui.key == key_code_t.LEFT) for (let n of nodes.nodesSelectedId) zui_get_node(UINodes.getCanvas(true).nodes, n).x -= 1;
+			else if (UINodes.ui.key == key_code_t.RIGHT) for (let n of nodes.nodesSelectedId) zui_get_node(UINodes.getCanvas(true).nodes, n).x += 1;
+			if (UINodes.ui.key == key_code_t.UP) for (let n of nodes.nodesSelectedId) zui_get_node(UINodes.getCanvas(true).nodes, n).y -= 1;
+			else if (UINodes.ui.key == key_code_t.DOWN) for (let n of nodes.nodesSelectedId) zui_get_node(UINodes.getCanvas(true).nodes, n).y += 1;
 		}
 
 		// Node search popup
@@ -488,8 +488,8 @@ class UINodes {
 			if (searchHandle.changed) UINodes.nodeSearchOffset = 0;
 
 			if (ui.is_key_pressed) { // Move selection
-				if (ui.key == KeyCode.Down && UINodes.nodeSearchOffset < 6) UINodes.nodeSearchOffset++;
-				if (ui.key == KeyCode.Up && UINodes.nodeSearchOffset > 0) UINodes.nodeSearchOffset--;
+				if (ui.key == key_code_t.DOWN && UINodes.nodeSearchOffset < 6) UINodes.nodeSearchOffset++;
+				if (ui.key == key_code_t.UP && UINodes.nodeSearchOffset > 0) UINodes.nodeSearchOffset--;
 			}
 			let enter = keyboard_down("enter");
 			let count = 0;

+ 7 - 7
base/Sources/UIView2D.ts

@@ -35,12 +35,12 @@ class UIView2D {
 		UIView2D.pipe.vertex_shader = sys_get_shader("layer_view.vert");
 		UIView2D.pipe.fragment_shader = sys_get_shader("layer_view.frag");
 		let vs = vertex_struct_create();
-		vertex_struct_add(vs, "pos", VertexData.F32_3X);
-		vertex_struct_add(vs, "tex", VertexData.F32_2X);
-		vertex_struct_add(vs, "col", VertexData.U8_4X_Normalized);
+		vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
+		vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
+		vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
 		UIView2D.pipe.input_layout = [vs];
-		UIView2D.pipe.blend_source = BlendingFactor.BlendOne;
-		UIView2D.pipe.blend_dest = BlendingFactor.BlendZero;
+		UIView2D.pipe.blend_source = blend_factor_t.BLEND_ONE;
+		UIView2D.pipe.blend_dest = blend_factor_t.BLEND_ZERO;
 		UIView2D.pipe.color_write_masks_alpha[0] = false;
 		pipeline_compile(UIView2D.pipe);
 		UIView2D.channelLocation = pipeline_get_const_loc(UIView2D.pipe, "channel");
@@ -196,7 +196,7 @@ class UIView2D {
 					g2_set_pipeline(UIView2D.pipe);
 					///end
 					if (!Context.raw.textureFilter) {
-						g2_set_image_scale_quality(ImageScaleQuality.Low);
+						g2_set_bilinear_filter(false);
 					}
 					///if krom_opengl
 					Krom.setPipeline(UIView2D.pipe.pipeline_);
@@ -222,7 +222,7 @@ class UIView2D {
 				if (UIView2D.type == View2DType.View2DLayer) {
 					g2_set_pipeline(null);
 					if (!Context.raw.textureFilter) {
-						g2_set_image_scale_quality(ImageScaleQuality.High);
+						g2_set_bilinear_filter(true);
 					}
 				}
 

+ 11 - 7
base/Sources/UniformsExt.ts

@@ -5,16 +5,17 @@ class UniformsExt {
 	static orthoP = mat4_ortho(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5);
 
 	static init = () => {
-		uniforms_i32_links = [UniformsExt.linkInt];
-		uniforms_f32_links = [UniformsExt.linkFloat];
-		uniforms_vec2_links = [UniformsExt.linkVec2];
-		uniforms_vec3_links = [UniformsExt.linkVec3];
-		uniforms_vec4_links = [UniformsExt.linkVec4];
-		uniforms_mat4_links = [UniformsExt.linkMat4];
-		uniforms_tex_links = [UniformsExt.linkTex];
+		uniforms_i32_links = UniformsExt.linkInt;
+		uniforms_f32_links = UniformsExt.linkFloat;
+		uniforms_vec2_links = UniformsExt.linkVec2;
+		uniforms_vec3_links = UniformsExt.linkVec3;
+		uniforms_vec4_links = UniformsExt.linkVec4;
+		uniforms_mat4_links = UniformsExt.linkMat4;
+		uniforms_tex_links = UniformsExt.linkTex;
 	}
 
 	static linkInt = (object: object_t, mat: material_data_t, link: string): Null<i32> => {
+		if (link == "_bloomCurrentMip") return RenderPathBase.bloomCurrentMip;
 		return null;
 	}
 
@@ -66,6 +67,9 @@ class UniformsExt {
 			case "_coneAperture": {
 				return Context.raw.vxaoAperture;
 			}
+			case "_bloomSampleScale": {
+				return RenderPathBase.bloomSampleScale;
+			}
 
 			///if (is_paint || is_sculpt)
 			case "_brushScaleX": {

+ 8 - 8
base/Sources/UtilRender.ts

@@ -161,9 +161,9 @@ class UtilRender {
 		}
 		if (Context.raw.textToolImage == null) {
 			///if krom_metal
-			Context.raw.textToolImage = image_create_render_target(texW, texW, TextureFormat.RGBA32);
+			Context.raw.textToolImage = image_create_render_target(texW, texW, tex_format_t.RGBA32);
 			///else
-			Context.raw.textToolImage = image_create_render_target(texW, texW, TextureFormat.R8);
+			Context.raw.textToolImage = image_create_render_target(texW, texW, tex_format_t.R8);
 			///end
 		}
 		g2_begin(Context.raw.textToolImage, true, 0xff000000);
@@ -186,7 +186,7 @@ class UtilRender {
 		let textW = Math.floor(font_width(font, fontSize, text)) + 8;
 		let textH = Math.floor(font_height(font, fontSize)) + 8;
 		if (Context.raw.font.image == null) {
-			Context.raw.font.image = image_create_render_target(512, 512, TextureFormat.RGBA32);
+			Context.raw.font.image = image_create_render_target(512, 512, tex_format_t.RGBA32);
 		}
 		g2_begin(Context.raw.font.image, true, 0x00000000);
 		g2_set_font(font);
@@ -428,11 +428,11 @@ class UtilRender {
 
 		// Mandatory vertex data names and sizes
 		let structure = vertex_struct_create();
-		vertex_struct_add(structure, "pos", VertexData.I16_4X_Normalized);
-		vertex_struct_add(structure, "nor", VertexData.I16_2X_Normalized);
-		vertex_struct_add(structure, "tex", VertexData.I16_2X_Normalized);
-		vertex_struct_add(structure, "col", VertexData.I16_4X_Normalized);
-		UtilRender.screenAlignedFullVB = vertex_buffer_create(Math.floor(data.length / Math.floor(vertex_struct_byte_size(structure) / 4)), structure, Usage.StaticUsage);
+		vertex_struct_add(structure, "pos", vertex_data_t.I16_4X_NORM);
+		vertex_struct_add(structure, "nor", vertex_data_t.I16_2X_NORM);
+		vertex_struct_add(structure, "tex", vertex_data_t.I16_2X_NORM);
+		vertex_struct_add(structure, "col", vertex_data_t.I16_4X_NORM);
+		UtilRender.screenAlignedFullVB = vertex_buffer_create(Math.floor(data.length / Math.floor(vertex_struct_byte_size(structure) / 4)), structure, usage_t.STATIC);
 		let vertices = vertex_buffer_lock(UtilRender.screenAlignedFullVB);
 		for (let i = 0; i < Math.floor(vertices.byteLength / 2); ++i) vertices.setInt16(i * 2, data[i], true);
 		vertex_buffer_unlock(UtilRender.screenAlignedFullVB);

+ 8 - 8
base/Sources/UtilUV.ts

@@ -100,7 +100,7 @@ class UtilUV {
 		if (UtilUV.dilatemapCached) return;
 
 		if (UtilUV.dilatemap == null) {
-			UtilUV.dilatemap = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), TextureFormat.R8);
+			UtilUV.dilatemap = image_create_render_target(Config.getTextureResX(), Config.getTextureResY(), tex_format_t.R8);
 		}
 
 		if (UtilUV.pipeDilate == null) {
@@ -109,16 +109,16 @@ class UtilUV {
 			UtilUV.pipeDilate.fragment_shader = sys_get_shader("dilate_map.frag");
 			let vs = vertex_struct_create();
 			///if (krom_metal || krom_vulkan)
-			vertex_struct_add(vs, "tex", VertexData.I16_2X_Normalized);
+			vertex_struct_add(vs, "tex", vertex_data_t.I16_2X_NORM);
 			///else
-			vertex_struct_add(vs, "pos", VertexData.I16_4X_Normalized);
-			vertex_struct_add(vs, "nor", VertexData.I16_2X_Normalized);
-			vertex_struct_add(vs, "tex", VertexData.I16_2X_Normalized);
+			vertex_struct_add(vs, "pos", vertex_data_t.I16_4X_NORM);
+			vertex_struct_add(vs, "nor", vertex_data_t.I16_2X_NORM);
+			vertex_struct_add(vs, "tex", vertex_data_t.I16_2X_NORM);
 			///end
 			UtilUV.pipeDilate.input_layout = [vs];
 			UtilUV.pipeDilate.depth_write = false;
-			UtilUV.pipeDilate.depth_mode = CompareMode.Always;
-			UtilUV.pipeDilate.color_attachments[0] = TextureFormat.R8;
+			UtilUV.pipeDilate.depth_mode = compare_mode_t.ALWAYS;
+			UtilUV.pipeDilate.color_attachments[0] = tex_format_t.R8;
 			pipeline_compile(UtilUV.pipeDilate);
 			// dilateTexUnpack = getConstantLocation(UtilUV.pipeDilate, "texUnpack");
 		}
@@ -175,7 +175,7 @@ class UtilUV {
 		if (UtilUV.uvislandmap != null) {
 			image_unload(UtilUV.uvislandmap);
 		}
-		UtilUV.uvislandmap = image_from_bytes(bytes, w, h, TextureFormat.R8);
+		UtilUV.uvislandmap = image_from_bytes(bytes, w, h, tex_format_t.R8);
 		UtilUV.uvislandmapCached = true;
 	}
 }

+ 1 - 1
base/Sources/nodes/ColorNode.ts

@@ -23,7 +23,7 @@ class ColorNode extends LogicNode {
 		v.setFloat32(4, this.value.y, true);
 		v.setFloat32(8, this.value.z, true);
 		v.setFloat32(12, this.value.w, true);
-		this.image = image_from_bytes(b, 1, 1, TextureFormat.RGBA128);
+		this.image = image_from_bytes(b, 1, 1, tex_format_t.RGBA128);
 		done(this.image);
 	}
 

+ 1 - 1
base/Sources/nodes/FloatNode.ts

@@ -23,7 +23,7 @@ class FloatNode extends LogicNode {
 		v.setFloat32(4, this.value, true);
 		v.setFloat32(8, this.value, true);
 		v.setFloat32(12, 1.0, true);
-		this.image = image_from_bytes(b, 1, 1, TextureFormat.RGBA128);
+		this.image = image_from_bytes(b, 1, 1, tex_format_t.RGBA128);
 		done(this.image);
 	}
 

+ 1 - 1
base/Sources/nodes/VectorNode.ts

@@ -38,7 +38,7 @@ class VectorNode extends LogicNode {
 					v.setFloat32(4, (this.inputs[1].node as any).value, true);
 					v.setFloat32(8, (this.inputs[2].node as any).value, true);
 					v.setFloat32(12, 1.0, true);
-					this.image = image_from_bytes(b, 1, 1, TextureFormat.RGBA128);
+					this.image = image_from_bytes(b, 1, 1, tex_format_t.RGBA128);
 					done(this.image);
 				});
 			});