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@@ -13,8 +13,8 @@ class MakeVoxel {
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data.vertex_elements = [{name: "pos", data: "short4norm"}, {name: "nor", data: "short2norm"}, {name: "tex", data: "short2norm"}];
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data.vertex_elements = [{name: "pos", data: "short4norm"}, {name: "nor", data: "short2norm"}, {name: "tex", data: "short2norm"}];
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// ///if arm_skin
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// ///if arm_skin
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- // let isMesh = Context.raw.object.constructor == TMeshObject;
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- // let skin = isMesh && cast(Context.raw.object, TMeshObject).data.geom.bones != null;
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+ // let isMesh = Context.raw.object.constructor == mesh_object_t;
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+ // let skin = isMesh && cast(Context.raw.object, mesh_object_t).data.geom.bones != null;
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// if (skin) {
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// if (skin) {
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// VertexStructure.add(structure, "bone", VertexData.I16_4X_Normalized);
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// VertexStructure.add(structure, "bone", VertexData.I16_4X_Normalized);
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// VertexStructure.add(structure, "weight", VertexData.I16_4X_Normalized);
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// VertexStructure.add(structure, "weight", VertexData.I16_4X_Normalized);
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