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@@ -264,7 +264,8 @@ function shader_context_parse_data(data: string): vertex_data_t {
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}
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function shader_context_parse_vertex_struct(raw: shader_context_t) {
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- raw._.structure = {};
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+ let structure: gpu_vertex_structure_t = {};
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+ raw._.structure = structure;
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for (let i: i32 = 0; i < raw.vertex_elements.length; ++i) {
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let elem: vertex_element_t = raw.vertex_elements[i];
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