luboslenco 5 mesiacov pred
rodič
commit
d48bdfbb31

+ 2 - 2
armorforge/project.js

@@ -11,12 +11,12 @@ project.add_project("../base");
 
 project.add_tsfiles("../armorpaint/sources");
 project.add_tsfiles("../armorpaint/sources/nodes");
-project.add_shaders("../armorpaint/shaders/*.glsl");
+project.add_shaders("../armorpaint/shaders/*.kong");
 project.add_project("../armorpaint/plugins");
 
 project.add_tsfiles("sources");
 project.add_tsfiles("sources/nodes");
-project.add_shaders("shaders/*.glsl");
+project.add_shaders("shaders/*.kong");
 project.add_assets("assets/*", { destination: "data/{name}" });
 project.add_assets("assets/keymap_presets/*", { destination: "data/keymap_presets/{name}" });
 project.add_assets("assets/licenses/**", { destination: "data/licenses/{name}" });

+ 1 - 1
armorlab/project.js

@@ -10,7 +10,7 @@ project.add_project("../base");
 
 project.add_tsfiles("sources");
 project.add_tsfiles("sources/nodes");
-project.add_shaders("shaders/*.glsl");
+project.add_shaders("shaders/*.kong");
 project.add_assets("assets/*", { destination: "data/{name}" });
 project.add_assets("../armorpaint/assets/export_presets/*", { destination: "data/export_presets/{name}" });
 project.add_assets("assets/keymap_presets/*", { destination: "data/keymap_presets/{name}" });

+ 0 - 1
armorpaint/project.js

@@ -9,7 +9,6 @@ project.add_project("../base");
 
 project.add_tsfiles("sources");
 project.add_tsfiles("sources/nodes");
-project.add_shaders("shaders/*.glsl");
 project.add_shaders("shaders/*.kong");
 project.add_assets("assets/*", { destination: "data/{name}" });
 project.add_assets("assets/export_presets/*", { destination: "data/export_presets/{name}" });

+ 2 - 2
armorsculpt/project.js

@@ -9,10 +9,10 @@ project.add_project("../base");
 
 project.add_tsfiles("../armorpaint/sources");
 project.add_tsfiles("../armorpaint/sources/nodes");
-project.add_shaders("../armorpaint/shaders/*.glsl");
+project.add_shaders("../armorpaint/shaders/*.kong");
 project.add_tsfiles("sources");
 project.add_tsfiles("sources/nodes");
-project.add_shaders("shaders/*.glsl");
+project.add_shaders("shaders/*.kong");
 project.add_assets("assets/*", { destination: "data/{name}" });
 project.add_assets("assets/keymap_presets/*", { destination: "data/keymap_presets/{name}" });
 project.add_assets("assets/licenses/**", { destination: "data/licenses/{name}" });

BIN
base/assets/Scene.arm


BIN
base/assets/shader_datas.arm


+ 0 - 1
base/project.js

@@ -53,7 +53,6 @@ if (!flags.lite) {
 	project.add_tsfiles("sources/ts");
 	project.add_tsfiles("sources/ts/iron");
 	project.add_tsfiles("sources/ts/nodes");
-	project.add_shaders("shaders/*.glsl");
 	project.add_shaders("shaders/*.kong");
 	project.add_shaders("shaders/draw/*.kong");
 	project.add_assets("assets/*", { destination: "data/{name}" });

+ 0 - 8
base/sources/iron_draw.c

@@ -154,8 +154,6 @@ void draw_init(buffer_t *image_vert, buffer_t *image_frag, buffer_t *colored_ver
 		image_pipeline.alpha_blend_source = IRON_GPU_BLEND_ONE;
 		image_pipeline.alpha_blend_destination = IRON_GPU_BLEND_INV_SOURCE_ALPHA;
 
-		image_pipeline.kong = true;
-
 		iron_gpu_pipeline_compile(&image_pipeline);
 
 		image_tex_unit = iron_gpu_pipeline_get_texture_unit(&image_pipeline, "tex");
@@ -200,8 +198,6 @@ void draw_init(buffer_t *image_vert, buffer_t *image_frag, buffer_t *colored_ver
 		colored_pipeline.alpha_blend_source = IRON_GPU_BLEND_ONE;
 		colored_pipeline.alpha_blend_destination = IRON_GPU_BLEND_INV_SOURCE_ALPHA;
 
-		colored_pipeline.kong = true;
-
 		iron_gpu_pipeline_compile(&colored_pipeline);
 
 		colored_proj_loc = iron_gpu_pipeline_get_constant_location(&colored_pipeline, "P");
@@ -256,8 +252,6 @@ void draw_init(buffer_t *image_vert, buffer_t *image_frag, buffer_t *colored_ver
 		text_pipeline.alpha_blend_source = IRON_GPU_BLEND_SOURCE_ALPHA;
 		text_pipeline.alpha_blend_destination = IRON_GPU_BLEND_INV_SOURCE_ALPHA;
 
-		text_pipeline.kong = true;
-
 		iron_gpu_pipeline_compile(&text_pipeline);
 
 		text_tex_unit = iron_gpu_pipeline_get_texture_unit(&text_pipeline, "tex");
@@ -276,8 +270,6 @@ void draw_init(buffer_t *image_vert, buffer_t *image_frag, buffer_t *colored_ver
 		text_pipeline_rt.alpha_blend_source = IRON_GPU_BLEND_ONE;
 		text_pipeline_rt.alpha_blend_destination = IRON_GPU_BLEND_INV_SOURCE_ALPHA;
 
-		text_pipeline_rt.kong = true;
-
 		iron_gpu_pipeline_compile(&text_pipeline_rt);
 
 		gpu_vertex_buffer_init(&text_vertex_buffer, DRAW_BUFFER_SIZE * 4, &structure, GPU_USAGE_DYNAMIC);

+ 0 - 1
base/sources/ts/import_envmap.ts

@@ -21,7 +21,6 @@ function import_envmap_run(path: string, image: iron_gpu_texture_t) {
 		import_envmap_pipeline.color_attachment_count = 1;
 		ARRAY_ACCESS(import_envmap_pipeline.color_attachment, 0) = tex_format_t.RGBA128;
 
-		import_envmap_pipeline.kong = true;
 		gpu_compile_pipeline(import_envmap_pipeline);
 
 		import_envmap_params_loc = gpu_get_constant_location(import_envmap_pipeline, "params");

+ 8 - 16
base/sources/ts/iron/shader_data.ts

@@ -133,7 +133,6 @@ function shader_context_compile(raw: shader_context_t): shader_context_t {
 
 	// Shaders
 	if (raw.shader_from_source) {
-		raw._.pipe_state.kong = true;
 		raw._.pipe_state.vertex_shader = gpu_create_shader_from_source(raw.vertex_shader, shader_type_t.VERTEX);
 		raw._.pipe_state.fragment_shader = gpu_create_shader_from_source(raw.fragment_shader, shader_type_t.FRAGMENT);
 
@@ -143,13 +142,6 @@ function shader_context_compile(raw: shader_context_t): shader_context_t {
 		}
 	}
 	else {
-
-		if (starts_with(raw.fragment_shader, "_")) {
-			raw.fragment_shader = substring(raw.fragment_shader, 1, raw.fragment_shader.length);
-			raw.vertex_shader = substring(raw.vertex_shader, 1, raw.vertex_shader.length);
-			raw._.pipe_state.kong = true;
-		}
-
 		///if arm_embed
 		raw._.pipe_state.fragment_shader = sys_get_shader(raw.fragment_shader);
 		raw._.pipe_state.vertex_shader = sys_get_shader(raw.vertex_shader);
@@ -378,19 +370,19 @@ function shader_context_get_tex_format(s: string): tex_format_t {
 
 function shader_context_add_const(raw: shader_context_t, c: shader_const_t, offset: i32) {
 	let cl: iron_gpu_constant_location_t = gpu_get_constant_location(raw._.pipe_state, c.name);
-	if (raw._.pipe_state.kong) {
-		let ptr: gpu_constant_location_impl_t = ADDRESS(cl.impl);
-		ptr.vertexOffset = offset;
-		ptr.fragmentOffset = offset;
-	}
+
+	let ptr: gpu_constant_location_impl_t = ADDRESS(cl.impl);
+	ptr.vertexOffset = offset;
+	ptr.fragmentOffset = offset;
+
 	array_push(raw._.constants, cl);
 }
 
 function shader_context_add_tex(raw: shader_context_t, tu: tex_unit_t, i: i32) {
 	let unit: iron_gpu_texture_unit_t = gpu_get_texture_unit(raw._.pipe_state, tu.name);
-	if (raw._.pipe_state.kong) {
-		ARRAY_ACCESS(unit.stages, IRON_GPU_SHADER_TYPE_FRAGMENT) = i;
-	}
+
+	ARRAY_ACCESS(unit.stages, IRON_GPU_SHADER_TYPE_FRAGMENT) = i;
+
 	array_push(raw._.tex_units, unit);
 }
 

+ 0 - 2
base/sources/ts/line_draw.ts

@@ -54,7 +54,6 @@ function line_draw_init() {
 		ARRAY_ACCESS(line_draw_pipeline.color_attachment, 1) = tex_format_t.RGBA64;
 		ARRAY_ACCESS(line_draw_pipeline.color_attachment, 2) = tex_format_t.RGBA64;
 		line_draw_pipeline.depth_attachment_bits = 24;
-		line_draw_pipeline.kong = true;
 		gpu_compile_pipeline(line_draw_pipeline);
 		pipes_offset = 0;
 		line_draw_color_loc = pipes_get_constant_location(line_draw_pipeline, "color", "vec3");
@@ -75,7 +74,6 @@ function line_draw_init() {
 		line_draw_overlay_pipeline.cull_mode = cull_mode_t.NONE;
 		line_draw_overlay_pipeline.color_attachment_count = 1;
 		ARRAY_ACCESS(line_draw_overlay_pipeline.color_attachment, 0) = tex_format_t.RGBA64;
-		line_draw_overlay_pipeline.kong = true;
 		gpu_compile_pipeline(line_draw_overlay_pipeline);
 	}
 }

+ 0 - 15
base/sources/ts/pipes.ts

@@ -63,7 +63,6 @@ function _pipes_make_merge(red: bool, green: bool, blue: bool, alpha: bool): iro
 	ARRAY_ACCESS(pipe.color_write_mask_green, 0) = green;
 	ARRAY_ACCESS(pipe.color_write_mask_blue, 0) = blue;
 	ARRAY_ACCESS(pipe.color_write_mask_alpha, 0) = alpha;
-	pipe.kong = true;
 	gpu_compile_pipeline(pipe);
 	return pipe;
 }
@@ -97,7 +96,6 @@ function pipes_init() {
 		gpu_vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
 		gpu_vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
 		pipes_copy.input_layout = vs;
-		pipes_copy.kong = true;
 		gpu_compile_pipeline(pipes_copy);
 	}
 
@@ -110,7 +108,6 @@ function pipes_init() {
 		gpu_vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
 		gpu_vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
 		pipes_copy_bgra.input_layout = vs;
-		pipes_copy_bgra.kong = true;
 		gpu_compile_pipeline(pipes_copy_bgra);
 	}
 
@@ -125,7 +122,6 @@ function pipes_init() {
 		pipes_copy8.input_layout = vs;
 		pipes_copy8.color_attachment_count = 1;
 		ARRAY_ACCESS(pipes_copy8.color_attachment, 0) = tex_format_t.R8;
-		pipes_copy8.kong = true;
 		gpu_compile_pipeline(pipes_copy8);
 	}
 
@@ -140,7 +136,6 @@ function pipes_init() {
 		pipes_copy128.input_layout = vs;
 		pipes_copy128.color_attachment_count = 1;
 		ARRAY_ACCESS(pipes_copy128.color_attachment, 0) = tex_format_t.RGBA128;
-		pipes_copy128.kong = true;
 		gpu_compile_pipeline(pipes_copy128);
 	}
 
@@ -156,7 +151,6 @@ function pipes_init() {
 		pipes_invert8.input_layout = vs;
 		pipes_invert8.color_attachment_count = 1;
 		ARRAY_ACCESS(pipes_invert8.color_attachment, 0) = tex_format_t.R8;
-		pipes_invert8.kong = true;
 		gpu_compile_pipeline(pipes_invert8);
 	}
 
@@ -167,7 +161,6 @@ function pipes_init() {
 		let vs: iron_gpu_vertex_structure_t = gpu_vertex_struct_create();
 		gpu_vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
 		pipes_apply_mask.input_layout = vs;
-		pipes_apply_mask.kong = true;
 		gpu_compile_pipeline(pipes_apply_mask);
 		pipes_tex0_mask = gpu_get_texture_unit(pipes_apply_mask, "tex0");
 		ARRAY_ACCESS(pipes_tex0_mask.stages, IRON_GPU_SHADER_TYPE_FRAGMENT) = 0;
@@ -182,7 +175,6 @@ function pipes_init() {
 		let vs: iron_gpu_vertex_structure_t = gpu_vertex_struct_create();
 		gpu_vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
 		pipes_merge_mask.input_layout = vs;
-		pipes_merge_mask.kong = true;
 		gpu_compile_pipeline(pipes_merge_mask);
 		pipes_tex0_merge_mask = gpu_get_texture_unit(pipes_merge_mask, "tex0");
 		ARRAY_ACCESS(pipes_tex0_merge_mask.stages, IRON_GPU_SHADER_TYPE_FRAGMENT) = 0;
@@ -200,7 +192,6 @@ function pipes_init() {
 		let vs: iron_gpu_vertex_structure_t = gpu_vertex_struct_create();
 		gpu_vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
 		pipes_colorid_to_mask.input_layout = vs;
-		pipes_colorid_to_mask.kong = true;
 		gpu_compile_pipeline(pipes_colorid_to_mask);
 		pipes_texpaint_colorid = gpu_get_texture_unit(pipes_colorid_to_mask, "texpaint_colorid");
 		ARRAY_ACCESS(pipes_texpaint_colorid.stages, IRON_GPU_SHADER_TYPE_FRAGMENT) = 0;
@@ -222,7 +213,6 @@ function pipes_init() {
 		ARRAY_ACCESS(pipes_copy_r.color_write_mask_green, 0) = false;
 		ARRAY_ACCESS(pipes_copy_r.color_write_mask_blue, 0) = false;
 		ARRAY_ACCESS(pipes_copy_r.color_write_mask_alpha, 0) = false;
-		pipes_copy_r.kong = true;
 		gpu_compile_pipeline(pipes_copy_r);
 	}
 
@@ -238,7 +228,6 @@ function pipes_init() {
 		ARRAY_ACCESS(pipes_copy_g.color_write_mask_red, 0) = false;
 		ARRAY_ACCESS(pipes_copy_g.color_write_mask_blue, 0) = false;
 		ARRAY_ACCESS(pipes_copy_g.color_write_mask_alpha, 0) = false;
-		pipes_copy_g.kong = true;
 		gpu_compile_pipeline(pipes_copy_g);
 	}
 
@@ -249,7 +238,6 @@ function pipes_init() {
 		let vs: iron_gpu_vertex_structure_t = gpu_vertex_struct_create();
 		gpu_vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
 		pipes_inpaint_preview.input_layout = vs;
-		pipes_inpaint_preview.kong = true;
 		gpu_compile_pipeline(pipes_inpaint_preview);
 		pipes_tex0_inpaint_preview = gpu_get_texture_unit(pipes_inpaint_preview, "tex0");
 		ARRAY_ACCESS(pipes_tex0_inpaint_preview.stages, IRON_GPU_SHADER_TYPE_FRAGMENT) = 0;
@@ -267,7 +255,6 @@ function pipes_init() {
 		ARRAY_ACCESS(pipes_copy_a.color_write_mask_red, 0) = false;
 		ARRAY_ACCESS(pipes_copy_a.color_write_mask_green, 0) = false;
 		ARRAY_ACCESS(pipes_copy_a.color_write_mask_blue, 0) = false;
-		pipes_copy_a.kong = true;
 		gpu_compile_pipeline(pipes_copy_a);
 		pipes_copy_a_tex = gpu_get_texture_unit(pipes_copy_a, "tex");
 		ARRAY_ACCESS(pipes_copy_a_tex.stages, IRON_GPU_SHADER_TYPE_FRAGMENT) = 0;
@@ -284,7 +271,6 @@ function pipes_init() {
 		gpu_vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
 		pipes_copy_rgb.input_layout = vs;
 		ARRAY_ACCESS(pipes_copy_rgb.color_write_mask_alpha, 0) = false;
-		pipes_copy_rgb.kong = true;
 		gpu_compile_pipeline(pipes_copy_rgb);
 	}
 
@@ -301,7 +287,6 @@ function pipes_init() {
 		pipes_cursor.blend_destination = blend_factor_t.INV_SOURCE_ALPHA;
 		pipes_cursor.depth_write = false;
 		pipes_cursor.depth_mode = compare_mode_t.ALWAYS;
-		pipes_cursor.kong = true;
 		gpu_compile_pipeline(pipes_cursor);
 		pipes_offset = 0;
 		pipes_cursor_vp = pipes_get_constant_location(pipes_cursor, "VP", "mat4");

+ 0 - 1
base/sources/ts/ui_view2d.ts

@@ -43,7 +43,6 @@ function ui_view2d_init() {
 	ui_view2d_pipe.blend_source = blend_factor_t.BLEND_ONE;
 	ui_view2d_pipe.blend_destination = blend_factor_t.BLEND_ZERO;
 	ARRAY_ACCESS(ui_view2d_pipe.color_write_mask_alpha, 0) = false;
-	ui_view2d_pipe.kong = true;
 	gpu_compile_pipeline(ui_view2d_pipe);
 	pipes_offset = 0;
 	ui_view2d_channel_loc = pipes_get_constant_location(ui_view2d_pipe, "channel", "int");

+ 0 - 1
base/sources/ts/util_uv.ts

@@ -121,7 +121,6 @@ function util_uv_cache_dilate_map() {
 		util_uv_pipe_dilate.depth_write = false;
 		util_uv_pipe_dilate.depth_mode = compare_mode_t.ALWAYS;
 		ARRAY_ACCESS(util_uv_pipe_dilate.color_attachment, 0) = tex_format_t.R8;
-		util_uv_pipe_dilate.kong = true;
 		gpu_compile_pipeline(util_uv_pipe_dilate);
 		// dilate_tex_unpack = getConstantLocation(pipeDilate, "tex_unpack");
 	}

+ 1 - 1
base/tools/pad/project.js

@@ -9,7 +9,7 @@ flags.lite = true;
 let project = new Project("ArmorPad");
 project.add_tsfiles("sources");
 
-project.add_shaders("../../shaders/draw/*.glsl",);
+project.add_shaders("../../shaders/draw/*.kong",);
 project.add_assets("../../assets/font_mono.ttf", { destination: "data/{name}" });
 project.add_assets("../../assets/text_coloring.json", { destination: "data/{name}" });
 project.add_tsfiles("../../sources/ts/iron");