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@@ -129,31 +129,39 @@ class Config {
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public static function getTextureRes():Int {
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var resHandle = UITrait.inst.resHandle;
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- if (resHandle.position == 0) return 1024;
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- if (resHandle.position == 1) return 2048;
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- if (resHandle.position == 2) return 4096;
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- if (resHandle.position == 3) return 8192;
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- if (resHandle.position == 4) return 16384;
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+ if (resHandle.position == 0) return 128;
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+ if (resHandle.position == 1) return 256;
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+ if (resHandle.position == 2) return 512;
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+ if (resHandle.position == 3) return 1024;
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+ if (resHandle.position == 4) return 2048;
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+ if (resHandle.position == 5) return 4096;
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+ if (resHandle.position == 6) return 8192;
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+ if (resHandle.position == 7) return 16384;
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return 0;
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}
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public static function getTextureResBias():Float {
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var resHandle = UITrait.inst.resHandle;
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- if (resHandle.position == 0) return 2.0;
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- if (resHandle.position == 1) return 1.5;
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- if (resHandle.position == 2) return 1.0;
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- if (resHandle.position == 3) return 0.5;
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- if (resHandle.position == 4) return 0.25;
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- if (resHandle.position == 5) return 0.125;
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+ if (resHandle.position == 0) return 16.0;
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+ if (resHandle.position == 1) return 8.0;
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+ if (resHandle.position == 2) return 4.0;
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+ if (resHandle.position == 3) return 2.0;
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+ if (resHandle.position == 4) return 1.5;
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+ if (resHandle.position == 5) return 1.0;
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+ if (resHandle.position == 6) return 0.5;
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+ if (resHandle.position == 7) return 0.25;
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return 1.0;
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}
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public static function getTextureResPos(i:Int):Int {
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- if (i == 1024) return 0;
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- if (i == 2048) return 1;
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- if (i == 4096) return 2;
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- if (i == 8192) return 3;
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- if (i == 16384) return 4;
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+ if (i == 128) return 0;
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+ if (i == 256) return 1;
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+ if (i == 512) return 2;
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+ if (i == 1024) return 3;
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+ if (i == 2048) return 4;
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+ if (i == 4096) return 5;
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+ if (i == 8192) return 6;
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+ if (i == 16384) return 7;
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return 0;
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}
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}
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