package arm.renderpath; import iron.RenderPath; import armory.renderpath.Inc; class RenderPathCreator { public static var drawMeshes:Void->Void = RenderPathDeferred.drawMeshes; public static var applyConfig:Void->Void = RenderPathDeferred.applyConfig; public static var finalTarget:RenderTarget = null; public static function get():RenderPath { var path = new RenderPath(); Inc.init(path); RenderPathDeferred.init(path); path.commands = RenderPathDeferred.commands; return path; } }