package arm.plugin; import iron.system.Input; import iron.system.Time; import iron.math.Vec4; import arm.ui.UITrait; import arm.util.ViewportUtil; class Camera { public static var inst:Camera; public static var dist = 0.0; static inline var speed = 2.0; var redraws = 0; var first = true; var dir = new Vec4(); var xvec = new Vec4(); var yvec = new Vec4(); var ease = 1.0; public function new() { inst = this; var mouse = Input.getMouse(); var kb = Input.getKeyboard(); iron.App.notifyOnUpdate(function() { if (Input.occupied || !App.uienabled || App.isDragging || UITrait.inst.isScrolling || mouse.x < 0 || mouse.x > iron.App.w()) return; var camera = iron.Scene.active.camera; if (first) { first = false; reset(); } var modif = kb.down("alt") || kb.down("shift") || kb.down("control") || Config.keymap.action_rotate == "middle"; var controls = UITrait.inst.cameraControls; if (controls == 0) { // Orbit if (Operator.shortcut(Config.keymap.action_rotate) || (mouse.down("right") && !modif)) { redraws = 2; camera.transform.move(camera.lookWorld(), dist); camera.transform.rotate(new iron.math.Vec4(0, 0, 1), -mouse.movementX / 100); camera.transform.rotate(camera.rightWorld(), -mouse.movementY / 100); if (camera.upWorld().z < 0) { camera.transform.rotate(camera.rightWorld(), mouse.movementY / 100); } camera.transform.move(camera.lookWorld(), -dist); } if (Operator.shortcut(Config.keymap.action_pan) || (mouse.down("middle") && !modif)) { redraws = 2; var look = camera.transform.look().normalize().mult(mouse.movementY / 150); var right = camera.transform.right().normalize().mult(-mouse.movementX / 150); camera.transform.loc.add(look); camera.transform.loc.add(right); camera.buildMatrix(); } if (Operator.shortcut(Config.keymap.action_zoom)) { redraws = 2; var f = -mouse.movementY / 150; camera.transform.move(camera.look(), f); dist -= f; } if (mouse.wheelDelta != 0) { redraws = 2; var f = mouse.wheelDelta * (-0.1); camera.transform.move(camera.look(), f); dist -= f; } if (Operator.shortcut(Config.keymap.action_rotate_light)) { redraws = 2; var light = iron.Scene.active.lights[0]; var m = iron.math.Mat4.identity(); m.self = kha.math.FastMatrix4.rotationZ(mouse.movementX / 100); light.transform.local.multmat(m); light.transform.decompose(); } } else if (controls == 1) { // Rotate if (Operator.shortcut(Config.keymap.action_rotate) || (mouse.down("right") && !modif)) { redraws = 2; var t = Context.object.transform; var up = t.up().normalize(); t.rotate(up, mouse.movementX / 100); var right = camera.rightWorld().normalize(); t.rotate(right, mouse.movementY / 100); t.buildMatrix(); if (t.up().z < 0) { t.rotate(right, -mouse.movementY / 100); } } if (Operator.shortcut(Config.keymap.action_pan) || (mouse.down("middle") && !modif)) { redraws = 2; var look = camera.transform.look().normalize().mult(mouse.movementY / 150); var right = camera.transform.right().normalize().mult(-mouse.movementX / 150); camera.transform.loc.add(look); camera.transform.loc.add(right); camera.buildMatrix(); } if (Operator.shortcut(Config.keymap.action_zoom)) { redraws = 2; camera.transform.move(camera.look(), -mouse.movementY / 150); } if (mouse.wheelDelta != 0) { redraws = 2; camera.transform.move(camera.look(), mouse.wheelDelta * (-0.1)); } } else if (controls == 2 && mouse.down("right")) { var moveForward = kb.down("w") || kb.down("up") || mouse.wheelDelta < 0; var moveBackward = kb.down("s") || kb.down("down") || mouse.wheelDelta > 0; var strafeLeft = kb.down("a") || kb.down("left"); var strafeRight = kb.down("d") || kb.down("right"); var strafeUp = kb.down("e"); var strafeDown = kb.down("q"); var fast = kb.down("shift") ? 2.0 : (kb.down("alt") ? 0.5 : 1.0); if (mouse.wheelDelta != 0) { fast *= Math.abs(mouse.wheelDelta) * 4.0; } if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) { ease += Time.delta * 15; if (ease > 1.0) ease = 1.0; dir.set(0, 0, 0); if (moveForward) dir.addf(camera.look().x, camera.look().y, camera.look().z); if (moveBackward) dir.addf(-camera.look().x, -camera.look().y, -camera.look().z); if (strafeRight) dir.addf(camera.right().x, camera.right().y, camera.right().z); if (strafeLeft) dir.addf(-camera.right().x, -camera.right().y, -camera.right().z); if (strafeUp) dir.addf(0, 0, 1); if (strafeDown) dir.addf(0, 0, -1); } else { ease -= Time.delta * 20.0 * ease; if (ease < 0.0) ease = 0.0; } var d = Time.delta * speed * fast * ease; if (d > 0.0) { Context.ddirty = 2; camera.transform.move(dir, d); if (UITrait.inst.cameraType == 1) { ViewportUtil.updateCameraType(UITrait.inst.cameraType); } } Context.ddirty = 2; camera.transform.rotate(Vec4.zAxis(), -mouse.movementX / 200); camera.transform.rotate(camera.right(), -mouse.movementY / 200); } if (redraws > 0) { redraws--; Context.ddirty = 2; if (UITrait.inst.cameraType == 1) { ViewportUtil.updateCameraType(UITrait.inst.cameraType); } } }); } public function reset() { var camera = iron.Scene.active.camera; dist = camera.transform.loc.length(); } }