let export_texture_gamma: f32 = 1.0 / 2.2; function export_texture_run(path: string, bake_material: bool = false) { ///if is_paint if (bake_material) { export_texture_run_bake_material(path); } else if (context_raw.layers_export == export_mode_t.PER_UDIM_TILE) { let udim_tiles: string[] = []; for (let i: i32 = 0; i < project_layers.length; ++i) { let l: slot_layer_t = project_layers[i]; if (slot_layer_get_object_mask(l) > 0) { let name: string = project_paint_objects[slot_layer_get_object_mask(l) - 1].base.name; if (substring(name, name.length - 5, 2) == ".1") { // tile.1001 array_push(udim_tiles, substring(name, name.length - 5, name.length)); } } } if (udim_tiles.length > 0) { for (let i: i32 = 0; i < udim_tiles.length; ++i) { let udim_tile: string = udim_tiles[i]; export_texture_run_layers(path, project_layers, udim_tile); } } else { export_texture_run_layers(path, project_layers); } } else if (context_raw.layers_export == export_mode_t.PER_OBJECT) { let object_names: string[] = []; for (let i: i32 = 0; i < project_layers.length; ++i) { let l: slot_layer_t = project_layers[i]; if (slot_layer_get_object_mask(l) > 0) { let name: string = project_paint_objects[slot_layer_get_object_mask(l) - 1].base.name; if (array_index_of(object_names, name) == -1) { array_push(object_names, name); } } } if (object_names.length > 0) { for (let i: i32 = 0; i < object_names.length; ++i) { let name: string = object_names[i]; export_texture_run_layers(path, project_layers, name); } } else { export_texture_run_layers(path, project_layers); } } else { // Visible or selected let atlas_export: bool = false; if (project_atlas_objects != null) { for (let i: i32 = 1; i < project_atlas_objects.length; ++i) { if (project_atlas_objects[i - 1] != project_atlas_objects[i]) { atlas_export = true; break; } } } if (atlas_export) { for (let atlas_index: i32 = 0; atlas_index < project_atlas_objects.length; ++atlas_index) { let layers: slot_layer_t[] = []; for (let object_index: i32 = 0; object_index < project_atlas_objects.length; ++object_index) { if (project_atlas_objects[object_index] == atlas_index) { for (let i: i32 = 0; i < project_layers.length; ++i) { let l: slot_layer_t = project_layers[i]; if (slot_layer_get_object_mask(l) == 0 || // shared object slot_layer_get_object_mask(l) - 1 == object_index) { array_push(layers, l); } } } } if (layers.length > 0) { export_texture_run_layers(path, layers, project_atlas_names[atlas_index]); } } } else { let layers: slot_layer_t[]; if (context_raw.layers_export == export_mode_t.SELECTED) { if (slot_layer_is_group(context_raw.layer)) { layers = slot_layer_get_children(context_raw.layer); } else { layers = [context_raw.layer]; } } else { layers = project_layers; } export_texture_run_layers(path, layers); } } ///end ///if is_lab let layers: slot_layer_t[] = [context_raw.brush_output_node_inst]; export_texture_run_layers(path, layers); ///end ///if arm_ios console_info(tr("Textures exported") + " (\"Files/On My iPad/" + manifest_title + "\")"); ///elseif arm_android console_info(tr("Textures exported") + " (\"Files/Internal storage/Pictures/" + manifest_title + "\")"); ///else console_info(tr("Textures exported")); ///end ui_files_last_path = ""; } function export_texture_run_bake_material(path: string) { if (render_path_paint_live_layer == null) { render_path_paint_live_layer = slot_layer_create("_live"); } let _tool: workspace_tool_t = context_raw.tool; context_raw.tool = workspace_tool_t.FILL; make_material_parse_paint_material(); let _paint_object: mesh_object_t = context_raw.paint_object; let planeo: mesh_object_t = scene_get_child(".Plane").ext; planeo.base.visible = true; context_raw.paint_object = planeo; context_raw.pdirty = 1; let _visibles: bool[] = []; for (let i: i32 = 0; i < project_paint_objects.length; ++i) { let p: mesh_object_t = project_paint_objects[i]; array_push(_visibles, p.base.visible); p.base.visible = false; } render_path_paint_use_live_layer(true); render_path_paint_commands_paint(false); render_path_paint_use_live_layer(false); context_raw.tool = _tool; make_material_parse_paint_material(); context_raw.pdirty = 0; planeo.base.visible = false; context_raw.paint_object = _paint_object; for (let i: i32 = 0; i < project_paint_objects.length; ++i) { project_paint_objects[i].base.visible = _visibles[i]; } let layers: slot_layer_t[] = [render_path_paint_live_layer]; export_texture_run_layers(path, layers, "", true); } function export_texture_run_layers(path: string, layers: slot_layer_t[], object_name: string = "", bake_material: bool = false) { let texture_size_x: i32 = config_get_texture_res_x(); let texture_size_y: i32 = config_get_texture_res_y(); ///if (arm_android || arm_ios) let f: string = sys_title(); ///else let f: string = ui_files_filename; ///end if (f == "") { f = tr("untitled"); } let format_type: texture_ldr_format_t = context_raw.format_type; let bits: i32 = base_bits_handle.position == texture_bits_t.BITS8 ? 8 : 16; let ext: string = bits == 16 ? ".exr" : format_type == texture_ldr_format_t.PNG ? ".png" : ".jpg"; if (ends_with(f, ext)) { f = substring(f, 0, f.length - 4); } ///if is_paint let is_udim: bool = context_raw.layers_export == export_mode_t.PER_UDIM_TILE; if (is_udim) { ext = object_name + ext; } layers_make_temp_img(); layers_make_export_img(); let rt: render_target_t = map_get(render_path_render_targets, "empty_white"); let empty: gpu_texture_t = rt._image; // Append object mask name let export_selected: bool = context_raw.layers_export == export_mode_t.SELECTED; if (export_selected && slot_layer_get_object_mask(layers[0]) > 0) { f += "_" + project_paint_objects[slot_layer_get_object_mask(layers[0]) - 1].base.name; } if (!is_udim && !export_selected && object_name != "") { f += "_" + object_name; } // Clear export layer _gpu_begin(layers_expa, null, null, clear_flag_t.COLOR, color_from_floats(0.0, 0.0, 0.0, 0.0)); gpu_end(); _gpu_begin(layers_expb, null, null, clear_flag_t.COLOR, color_from_floats(0.5, 0.5, 1.0, 0.0)); gpu_end(); _gpu_begin(layers_expc, null, null, clear_flag_t.COLOR, color_from_floats(1.0, 0.0, 0.0, 0.0)); gpu_end(); // Flatten layers for (let i: i32 = 0; i < layers.length; ++i) { let l1: slot_layer_t = layers[i]; if (!export_selected && !slot_layer_is_visible(l1)) { continue; } if (!slot_layer_is_layer(l1)) { continue; } if (object_name != "" && slot_layer_get_object_mask(l1) > 0) { if (is_udim && !ends_with(project_paint_objects[slot_layer_get_object_mask(l1) - 1].base.name, object_name)) { continue; } let per_object: bool = context_raw.layers_export == export_mode_t.PER_OBJECT; if (per_object && project_paint_objects[slot_layer_get_object_mask(l1) - 1].base.name != object_name) { continue; } } let mask: gpu_texture_t = empty; let l1masks: slot_layer_t[] = slot_layer_get_masks(l1); if (l1masks != null && !bake_material) { if (l1masks.length > 1) { layers_make_temp_mask_img(); draw_begin(pipes_temp_mask_image, true, 0x00000000); draw_end(); let l1: slot_layer_t = { texpaint: pipes_temp_mask_image }; for (let i: i32 = 0; i < l1masks.length; ++i) { layers_merge_layer(l1, l1masks[i]); } mask = pipes_temp_mask_image; } else { mask = l1masks[0].texpaint; } } if (l1.paint_base) { draw_begin(layers_temp_image); // Copy to temp draw_set_pipeline(pipes_copy); draw_image(layers_expa, 0, 0); draw_set_pipeline(null); draw_end(); _gpu_begin(layers_expa); gpu_set_pipeline(pipes_merge); gpu_set_texture(pipes_tex0, l1.texpaint); gpu_set_texture(pipes_tex1, empty); gpu_set_texture(pipes_texmask, mask); gpu_set_texture(pipes_texa, layers_temp_image); gpu_set_float(pipes_opac, slot_layer_get_opacity(l1)); gpu_set_float(pipes_tex1w, empty.width); gpu_set_int(pipes_blending, layers.length > 1 ? l1.blending : 0); gpu_set_vertex_buffer(const_data_screen_aligned_vb); gpu_set_index_buffer(const_data_screen_aligned_ib); gpu_draw(); gpu_end(); } if (l1.paint_nor) { draw_begin(layers_temp_image); draw_set_pipeline(pipes_copy); draw_image(layers_expb, 0, 0); draw_set_pipeline(null); draw_end(); _gpu_begin(layers_expb); gpu_set_pipeline(pipes_merge); gpu_set_texture(pipes_tex0, l1.texpaint); gpu_set_texture(pipes_tex1, l1.texpaint_nor); gpu_set_texture(pipes_texmask, mask); gpu_set_texture(pipes_texa, layers_temp_image); gpu_set_float(pipes_opac, slot_layer_get_opacity(l1)); gpu_set_float(pipes_tex1w, l1.texpaint_nor.width); gpu_set_int(pipes_blending, l1.paint_nor_blend ? 102 : 101); gpu_set_vertex_buffer(const_data_screen_aligned_vb); gpu_set_index_buffer(const_data_screen_aligned_ib); gpu_draw(); gpu_end(); } if (l1.paint_occ || l1.paint_rough || l1.paint_met || l1.paint_height) { draw_begin(layers_temp_image); draw_set_pipeline(pipes_copy); draw_image(layers_expc, 0, 0); draw_set_pipeline(null); draw_end(); if (l1.paint_occ && l1.paint_rough && l1.paint_met && l1.paint_height) { layers_commands_merge_pack(pipes_merge, layers_expc, l1.texpaint, l1.texpaint_pack, slot_layer_get_opacity(l1), mask, l1.paint_height_blend ? 103 : 101); } else { if (l1.paint_occ) layers_commands_merge_pack(pipes_merge_r, layers_expc, l1.texpaint, l1.texpaint_pack, slot_layer_get_opacity(l1), mask); if (l1.paint_rough) layers_commands_merge_pack(pipes_merge_g, layers_expc, l1.texpaint, l1.texpaint_pack, slot_layer_get_opacity(l1), mask); if (l1.paint_met) layers_commands_merge_pack(pipes_merge_b, layers_expc, l1.texpaint, l1.texpaint_pack, slot_layer_get_opacity(l1), mask); } } } ///end let texpaint: gpu_texture_t = layers_expa; let texpaint_nor: gpu_texture_t = layers_expb; let texpaint_pack: gpu_texture_t = layers_expc; ///if is_lab texpaint = context_raw.brush_output_node_inst.texpaint; texpaint_nor = context_raw.brush_output_node_inst.texpaint_nor; texpaint_pack = context_raw.brush_output_node_inst.texpaint_pack; ///end let pixpaint: buffer_t = null; let pixpaint_nor: buffer_t = null; let pixpaint_pack: buffer_t = null; let preset: export_preset_t = box_export_preset; let pix: buffer_t = null; for (let i: i32 = 0; i < preset.textures.length; ++i) { let t: export_preset_texture_t = preset.textures[i]; for (let i: i32 = 0; i < t.channels.length; ++i) { let c: string = t.channels[i]; if ((c == "base_r" || c == "base_g" || c == "base_b" || c == "opac") && pixpaint == null) { pixpaint = gpu_get_texture_pixels(texpaint); } else if ((c == "nor_r" || c == "nor_g" || c == "nor_g_directx" || c == "nor_b" || c == "emis" || c == "subs") && pixpaint_nor == null) { pixpaint_nor = gpu_get_texture_pixels(texpaint_nor); } else if ((c == "occ" || c == "rough" || c == "metal" || c == "height" || c == "smooth") && pixpaint_pack == null) { pixpaint_pack = gpu_get_texture_pixels(texpaint_pack); } } } for (let i: i32 = 0; i < preset.textures.length; ++i) { let t: export_preset_texture_t = preset.textures[i]; let c: string[] = t.channels; let tex_name: string = t.name != "" ? "_" + t.name : ""; let single_channel: bool = c[0] == c[1] && c[1] == c[2] && c[3] == "1.0"; if (c[0] == "base_r" && c[1] == "base_g" && c[2] == "base_b" && c[3] == "1.0" && t.color_space == "linear") { export_texture_write_texture(path + path_sep + f + tex_name + ext, pixpaint, 1); } else if (c[0] == "nor_r" && c[1] == "nor_g" && c[2] == "nor_b" && c[3] == "1.0" && t.color_space == "linear") { export_texture_write_texture(path + path_sep + f + tex_name + ext, pixpaint_nor, 1); } else if (c[0] == "occ" && c[1] == "rough" && c[2] == "metal" && c[3] == "1.0" && t.color_space == "linear") { export_texture_write_texture(path + path_sep + f + tex_name + ext, pixpaint_pack, 1); } else if (single_channel && c[0] == "occ" && t.color_space == "linear") { export_texture_write_texture(path + path_sep + f + tex_name + ext, pixpaint_pack, 2, 0); } else if (single_channel && c[0] == "rough" && t.color_space == "linear") { export_texture_write_texture(path + path_sep + f + tex_name + ext, pixpaint_pack, 2, 1); } else if (single_channel && c[0] == "metal" && t.color_space == "linear") { export_texture_write_texture(path + path_sep + f + tex_name + ext, pixpaint_pack, 2, 2); } else if (single_channel && c[0] == "height" && t.color_space == "linear") { export_texture_write_texture(path + path_sep + f + tex_name + ext, pixpaint_pack, 2, 3); } else if (single_channel && c[0] == "opac" && t.color_space == "linear") { export_texture_write_texture(path + path_sep + f + tex_name + ext, pixpaint, 2, 3); } else { if (pix == null) { pix = buffer_create(texture_size_x * texture_size_y * 4 * math_floor(bits / 8)); } for (let i: i32 = 0; i < 4; ++i) { let c: string = t.channels[i]; if (c == "base_r") { export_texture_copy_channel(pixpaint, 0, pix, i, t.color_space == "linear"); } else if (c == "base_g") { export_texture_copy_channel(pixpaint, 1, pix, i, t.color_space == "linear"); } else if (c == "base_b") { export_texture_copy_channel(pixpaint, 2, pix, i, t.color_space == "linear"); } else if (c == "height") { export_texture_copy_channel(pixpaint_pack, 3, pix, i, t.color_space == "linear"); } else if (c == "metal") { export_texture_copy_channel(pixpaint_pack, 2, pix, i, t.color_space == "linear"); } else if (c == "nor_r") { export_texture_copy_channel(pixpaint_nor, 0, pix, i, t.color_space == "linear"); } else if (c == "nor_g") { export_texture_copy_channel(pixpaint_nor, 1, pix, i, t.color_space == "linear"); } else if (c == "nor_g_directx") { export_texture_copy_channel_inv(pixpaint_nor, 1, pix, i, t.color_space == "linear"); } else if (c == "nor_b") { export_texture_copy_channel(pixpaint_nor, 2, pix, i, t.color_space == "linear"); } else if (c == "occ") { export_texture_copy_channel(pixpaint_pack, 0, pix, i, t.color_space == "linear"); } else if (c == "opac") { export_texture_copy_channel(pixpaint, 3, pix, i, t.color_space == "linear"); } else if (c == "rough") { export_texture_copy_channel(pixpaint_pack, 1, pix, i, t.color_space == "linear"); } else if (c == "smooth") { export_texture_copy_channel_inv(pixpaint_pack, 1, pix, i, t.color_space == "linear"); } else if (c == "emis") { export_texture_extract_channel(pixpaint_nor, 3, pix, i, 3, 1, t.color_space == "linear"); } else if (c == "subs") { export_texture_extract_channel(pixpaint_nor, 3, pix, i, 3, 2, t.color_space == "linear"); } else if (c == "0.0") { export_texture_set_channel(0, pix, i); } else if (c == "1.0") { export_texture_set_channel(255, pix, i); } } export_texture_write_texture(path + path_sep + f + tex_name + ext, pix, 3); } } // Release staging memory allocated in gpu_get_texture_pixels() // texpaint.pixels = null; // texpaint_nor.pixels = null; // texpaint_pack.pixels = null; } function export_texture_write_texture(file: string, pixels: buffer_t, type: i32 = 1, off: i32 = 0) { let res_x: i32 = config_get_texture_res_x(); let res_y: i32 = config_get_texture_res_y(); let bits_handle: i32 = base_bits_handle.position; let bits: i32 = bits_handle == texture_bits_t.BITS8 ? 8 : bits_handle == texture_bits_t.BITS16 ? 16 : 32; let format: i32 = 0; // RGBA if (type == 1) { format = 2; // RGB1 } if (type == 2 && off == 0) { format = 3; // RRR1 } if (type == 2 && off == 1) { format = 4; // GGG1 } if (type == 2 && off == 2) { format = 5; // BBB1 } if (type == 2 && off == 3) { format = 6; // AAA1 } if (context_raw.layers_destination == export_destination_t.PACKED) { let image: gpu_texture_t = gpu_create_texture_from_bytes(pixels, res_x, res_y); map_set(data_cached_images, file, image); let ar: string[] = string_split(file, path_sep); let name: string = ar[ar.length - 1]; let asset: asset_t = { name: name, file: file, id: project_asset_id++ }; array_push(project_assets, asset); if (project_raw.assets == null) { project_raw.assets = []; } array_push(project_raw.assets, asset.file); array_push(project_asset_names, asset.name); map_set(project_asset_map, asset.id, image); let assets: asset_t[] = [asset]; export_arm_pack_assets(project_raw, assets); return; } if (bits == 8 && context_raw.format_type == texture_ldr_format_t.PNG) { iron_write_png(file, pixels, res_x, res_y, format); } else if (bits == 8 && context_raw.format_type == texture_ldr_format_t.JPG) { iron_write_jpg(file, pixels, res_x, res_y, format, math_floor(context_raw.format_quality)); } else { // Exr let b: buffer_t = parser_exr_run(res_x, res_y, pixels, bits, type, off); iron_file_save_bytes(file, b, b.length); } } ///if (arm_metal || arm_vulkan) function _export_texture_channel_bgra_swap(c: i32): i32 { return c == 0 ? 2 : c == 2 ? 0 : c; } ///end function export_texture_copy_channel(from: buffer_t, from_channel: i32, to: buffer_t, to_channel: i32, linear: bool = true) { ///if (arm_metal || arm_vulkan) from_channel = _export_texture_channel_bgra_swap(from_channel); ///end for (let i: i32 = 0; i < math_floor((to.length) / 4); ++i) { buffer_set_u8(to, i * 4 + to_channel, buffer_get_u8(from, i * 4 + from_channel)); } if (!linear) { export_texture_to_srgb(to, to_channel); } } function export_texture_copy_channel_inv(from: buffer_t, from_channel: i32, to: buffer_t, to_channel: i32, linear: bool = true) { ///if (arm_metal || arm_vulkan) from_channel = _export_texture_channel_bgra_swap(from_channel); ///end for (let i: i32 = 0; i < math_floor((to.length) / 4); ++i) { buffer_set_u8(to, i * 4 + to_channel, 255 - buffer_get_u8(from, i * 4 + from_channel)); } if (!linear) { export_texture_to_srgb(to, to_channel); } } function export_texture_extract_channel(from: buffer_t, from_channel: i32, to: buffer_t, to_channel: i32, step: i32, mask: i32, linear: bool = true) { ///if (arm_metal || arm_vulkan) from_channel = _export_texture_channel_bgra_swap(from_channel); ///end for (let i: i32 = 0; i < math_floor((to.length) / 4); ++i) { buffer_set_u8(to, i * 4 + to_channel, buffer_get_u8(from, i * 4 + from_channel) % step == mask ? 255 : 0); } if (!linear) { export_texture_to_srgb(to, to_channel); } } function export_texture_set_channel(value: i32, to: buffer_t, to_channel: i32, linear: bool = true) { for (let i: i32 = 0; i < math_floor((to.length) / 4); ++i) { buffer_set_u8(to, i * 4 + to_channel, value); } if (!linear) { export_texture_to_srgb(to, to_channel); } } function export_texture_to_srgb(to: buffer_t, to_channel: i32) { for (let i: i32 = 0; i < math_floor((to.length) / 4); ++i) { buffer_set_u8(to, i * 4 + to_channel, math_floor(math_pow(buffer_get_u8(to, i * 4 + to_channel) / 255, export_texture_gamma) * 255)); } } type export_preset_t = { textures?: export_preset_texture_t[]; }; type export_preset_texture_t = { name?: string; channels?: string[]; color_space?: string; };