function render_path_deferred_init() { { let t: render_target_t = render_target_create(); t.name = "main"; t.width = 0; t.height = 0; t.format = "D32"; t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "gbuffer0"; t.width = 0; t.height = 0; t.format = "RGBA64"; t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "gbuffer1"; t.width = 0; t.height = 0; t.format = "RGBA64"; t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "gbuffer2"; t.width = 0; t.height = 0; t.format = "RGBA64"; t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "buf"; t.width = 0; t.height = 0; t.format = "RGBA64"; t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "last"; t.width = 0; t.height = 0; t.format = "RGBA64"; t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "empty_white"; t.width = 1; t.height = 1; t.format = "R8"; let b: buffer_t = buffer_create(1); buffer_set_u8(b, 0, 255); t._image = gpu_create_texture_from_bytes(b, t.width, t.height, tex_format_t.R8); map_set(render_path_render_targets, t.name, t); } { let t: render_target_t = render_target_create(); t.name = "empty_black"; t.width = 1; t.height = 1; t.format = "RGBA32"; let b: buffer_t = buffer_create(4); buffer_set_u8(b, 0, 0); buffer_set_u8(b, 1, 0); buffer_set_u8(b, 2, 0); buffer_set_u8(b, 3, 0); t._image = gpu_create_texture_from_bytes(b, t.width, t.height, tex_format_t.RGBA32); map_set(render_path_render_targets, t.name, t); } if (config_raw.rp_ssao) { render_path_base_init_ssao(); } render_path_load_shader("shader_datas/world_pass/world_pass"); render_path_load_shader("shader_datas/deferred_light/deferred_light"); render_path_load_shader("shader_datas/compositor_pass/compositor_pass"); render_path_load_shader("shader_datas/copy_pass/copy_pass"); render_path_load_shader("shader_datas/copy_pass/copyR8_pass"); render_path_load_shader("shader_datas/copy_pass/copyRGBA64_pass"); render_path_load_shader("shader_datas/copy_pass/copyRGBA128_pass"); render_path_load_shader("shader_datas/taa_pass/taa_pass"); render_path_load_shader("shader_datas/supersample_resolve/supersample_resolve"); render_path_load_shader("shader_datas/supersample_resolve/supersample_resolveRGBA64"); render_path_paint_init(); ///if is_paint render_path_preview_init(); ///end render_path_raytrace_init(); } function render_path_deferred_commands() { ///if is_paint render_path_paint_live_brush_dirty(); ///end render_path_base_commands(render_path_deferred_draw_deferred); } function render_path_deferred_draw_deferred() { render_path_base_draw_ssao(); render_path_base_draw_deferred_light(); render_path_base_draw_bloom(); // draw_histogram(); render_path_set_target("gbuffer1"); render_path_bind_target("buf", "tex"); // render_path_bind_target("histogram", "histogram"); render_path_draw_shader("shader_datas/compositor_pass/compositor_pass"); render_path_set_target("gbuffer1"); render_path_base_draw_compass(); render_path_draw_meshes("overlay"); render_path_base_draw_taa("gbuffer1", "buf"); }