let flags = globalThis.flags; flags.name = "ArmorPaint"; flags.package = "org.armorpaint"; let project = new Project(flags.name); project.add_define("is_paint"); project.add_project("../base"); project.add_tsfiles("sources"); project.add_tsfiles("sources/nodes"); project.add_shaders("shaders/*.kong"); project.add_assets("assets/*", { destination: "data/{name}" }); project.add_assets("assets/export_presets/*", { destination: "data/export_presets/{name}" }); project.add_assets("assets/keymap_presets/*", { destination: "data/keymap_presets/{name}" }); project.add_assets("assets/licenses/**", { destination: "data/licenses/{name}" }); project.add_assets("assets/plugins/*", { destination: "data/plugins/{name}" }); project.add_assets("assets/meshes/*", { destination: "data/meshes/{name}", noembed: true }); project.add_assets("assets/readme/readme.txt", { destination: "{name}" }); project.flatten(); return project;