let project = new Project("plugins"); project.add_cfiles("plugins.c"); if (platform === "windows") { project.add_lib(project.basedir + '/proc_texsynth/win32/texsynth'); } else if (platform === "linux") { project.add_lib("texsynth -L" + project.basedir + "/proc_texsynth/linux"); } else if (platform === "macos") { project.add_lib(project.basedir + '/proc_texsynth/macos/libtexsynth.a'); } return project;