function make_clone_run(kong: node_shader_t) { node_shader_add_constant(kong, "clone_delta: float2", "_clone_delta"); // node_shader_write_frag(kong, "var tex_coord_inp: float2 = gbuffer2[uint2((sp.xy + constants.clone_delta) * constants.gbuffer_size)].ba;"); node_shader_write_frag(kong, "var tex_coord_coord: uint2 = uint2(uint((sp.x + constants.clone_delta.x) * constants.gbuffer_size.x), uint((sp.y + constants.clone_delta.y) * constants.gbuffer_size.y));"); node_shader_write_frag(kong, "var tex_coord_inp4: float4 = gbuffer2[tex_coord_coord];"); node_shader_write_frag(kong, "var tex_coord_inp: float2 = tex_coord_inp4.ba;"); node_shader_write_frag(kong, "var texpaint_pack_sample: float3 = sample_lod(texpaint_pack_undo, sampler_linear, tex_coord_inp, 0.0).rgb;"); let base: string = "sample_lod(texpaint_undo, sampler_linear, tex_coord_inp, 0.0).rgb"; let rough: string = "texpaint_pack_sample.g"; let met: string = "texpaint_pack_sample.b"; let occ: string = "texpaint_pack_sample.r"; let nortan: string = "sample_lod(texpaint_nor_undo, sampler_linear, tex_coord_inp, 0.0).rgb"; let height: string = "0.0"; let opac: string = "1.0"; node_shader_write_frag(kong, "var basecol: float3 = " + base + ";"); node_shader_write_frag(kong, "var roughness: float = " + rough + ";"); node_shader_write_frag(kong, "var metallic: float = " + met + ";"); node_shader_write_frag(kong, "var occlusion: float = " + occ + ";"); node_shader_write_frag(kong, "var nortan: float3 = " + nortan + ";"); node_shader_write_frag(kong, "var height: float = " + height + ";"); node_shader_write_frag(kong, "var mat_opacity: float = " + opac + ";"); node_shader_write_frag(kong, "var opacity: float = mat_opacity * constants.brush_opacity;"); if (context_raw.material.paint_emis) { node_shader_write_frag(kong, "var emis: float = 0.0;"); } if (context_raw.material.paint_subs) { node_shader_write_frag(kong, "var subs: float = 0.0;"); } }