function normal_map_node_init() { array_push(nodes_material_utilities, normal_map_node_def); map_set(parser_material_node_vectors, "NORMAL_MAP", normal_map_node_vector); } function normal_map_node_vector(node: ui_node_t, socket: ui_node_socket_t): string { let strength: string = parser_material_parse_value_input(node.inputs[0]); let norm: string = parser_material_parse_vector_input(node.inputs[1]); let store: string = parser_material_store_var_name(node); parser_material_write(parser_material_kong, "var " + store + "_texn: float3 = " + norm + " * 2.0 - 1.0;"); parser_material_write(parser_material_kong, "" + store + "_texn.xy = " + strength + " * " + store + "_texn.xy;"); parser_material_write(parser_material_kong, "" + store + "_texn = normalize(" + store + "_texn);"); return "(0.5 * " + store + "_texn + 0.5)"; } let normal_map_node_def: ui_node_t = { id : 0, name : _tr("Normal Map"), type : "NORMAL_MAP", x : 0, y : 0, color : 0xff522c99, inputs : [ { id : 0, node_id : 0, name : _tr("Strength"), type : "VALUE", color : 0xffa1a1a1, default_value : f32_array_create_x(1.0), min : 0.0, max : 2.0, precision : 100, display : 0 }, { id : 0, node_id : 0, name : _tr("Normal Map"), type : "VECTOR", color : -10238109, default_value : f32_array_create_xyz(0.5, 0.5, 1.0), min : 0.0, max : 1.0, precision : 100, display : 0 } ], outputs : [ { id : 0, node_id : 0, name : _tr("Normal Map"), type : "VECTOR", color : -10238109, default_value : f32_array_create_xyz(0.5, 0.5, 1.0), min : 0.0, max : 1.0, precision : 100, display : 0 } ], buttons : [], width : 0, flags : 0 };