function render_path_forward_init() {} function render_path_forward_commands() { render_path_paint_live_brush_dirty(); render_path_base_commands(render_path_forward_draw_forward); } function render_path_forward_draw_forward() { render_path_set_target("gbuffer1", null, "main"); render_path_draw_skydome("Scene/world_pass/world_pass"); render_path_set_target("buf"); render_path_bind_target("gbuffer1", "tex"); render_path_draw_shader("Scene/compositor_pass/compositor_pass"); render_path_set_target("buf"); render_path_base_draw_compass(); render_path_draw_meshes("overlay"); render_path_base_draw_taa("buf", "gbuffer1"); }