let camera_origins: vec4_t[]; let camera_views: mat4_t[]; let camera_redraws: i32 = 0; let camera_dir: vec4_t = vec4_create(); let camera_ease: f32 = 1.0; let camera_controls_down: bool = false; function camera_init() { camera_reset(); } function camera_update() { let camera: camera_object_t = scene_camera; if (mouse_view_x() < 0 || mouse_view_x() > app_w() || mouse_view_y() < 0 || mouse_view_y() > app_h()) { if (config_raw.wrap_mouse && camera_controls_down) { if (mouse_view_x() < 0) { mouse_x = mouse_last_x = app_x() + app_w(); krom_set_mouse_position(math_floor(mouse_x), math_floor(mouse_y)); } else if (mouse_view_x() > app_w()) { mouse_x = mouse_last_x = app_x(); krom_set_mouse_position(math_floor(mouse_x), math_floor(mouse_y)); } else if (mouse_view_y() < 0) { mouse_y = mouse_last_y = app_y() + app_h(); krom_set_mouse_position(math_floor(mouse_x), math_floor(mouse_y)); } else if (mouse_view_y() > app_h()) { mouse_y = mouse_last_y = app_y(); krom_set_mouse_position(math_floor(mouse_x), math_floor(mouse_y)); } } else { return; } } let modif_key: bool = keyboard_down("alt") || keyboard_down("shift") || keyboard_down("control"); let modif: bool = modif_key || map_get(config_keymap, "action_rotate") == "middle"; let default_keymap: bool = config_raw.keymap == "default.json"; if (operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.STARTED) || operator_shortcut(map_get(config_keymap, "action_zoom"), shortcut_type_t.STARTED) || operator_shortcut(map_get(config_keymap, "action_pan"), shortcut_type_t.STARTED) || operator_shortcut(map_get(config_keymap, "rotate_envmap"), shortcut_type_t.STARTED) || operator_shortcut(map_get(config_keymap, "rotate_light"), shortcut_type_t.STARTED) || (mouse_started("right") && !modif) || (mouse_started("middle") && !modif) || (mouse_wheel_delta != 0 && !modif_key)) { camera_controls_down = true; } else if (!operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.DOWN) && !operator_shortcut(map_get(config_keymap, "action_zoom"), shortcut_type_t.DOWN) && !operator_shortcut(map_get(config_keymap, "action_pan"), shortcut_type_t.DOWN) && !operator_shortcut(map_get(config_keymap, "rotate_envmap"), shortcut_type_t.DOWN) && !operator_shortcut(map_get(config_keymap, "rotate_light"), shortcut_type_t.DOWN) && !(mouse_down("right") && !modif) && !(mouse_down("middle") && !modif) && (mouse_wheel_delta == 0 && !modif_key)) { camera_controls_down = false; } if (_input_occupied || !base_ui_enabled || base_is_dragging || base_is_scrolling() || base_is_combo_selected() || !camera_controls_down) { return; } let controls: camera_controls_t = context_raw.camera_controls; if (controls == camera_controls_t.ORBIT && (operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.DOWN) || (mouse_down("right") && !modif && default_keymap))) { camera_redraws = 2; let dist: f32 = camera_distance(); transform_move(camera.base.transform, camera_object_look_world(camera), dist); transform_rotate(camera.base.transform, vec4_z_axis(), -mouse_movement_x / 100 * config_raw.camera_rotation_speed); transform_rotate(camera.base.transform, camera_object_right_world(camera), -mouse_movement_y / 100 * config_raw.camera_rotation_speed); if (camera_object_up_world(camera).z < 0) { transform_rotate(camera.base.transform, camera_object_right_world(camera), mouse_movement_y / 100 * config_raw.camera_rotation_speed); } transform_move(camera.base.transform, camera_object_look_world(camera), -dist); } else if (controls == camera_controls_t.ROTATE && (operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.DOWN) || (mouse_down("right") && !modif && default_keymap))) { camera_redraws = 2; let t: transform_t = context_main_object().base.transform; let up: vec4_t = vec4_normalize(transform_up(t)); transform_rotate(t, up, mouse_movement_x / 100 * config_raw.camera_rotation_speed); let right: vec4_t = vec4_normalize(camera_object_right_world(camera)); transform_rotate(t, right, mouse_movement_y / 100 * config_raw.camera_rotation_speed); transform_build_matrix(t); if (transform_up(t).z < 0) { transform_rotate(t, right, -mouse_movement_y / 100 * config_raw.camera_rotation_speed); } } if (controls == camera_controls_t.ROTATE || controls == camera_controls_t.ORBIT) { camera_pan_action(modif, default_keymap); if (operator_shortcut(map_get(config_keymap, "action_zoom"), shortcut_type_t.DOWN)) { camera_redraws = 2; let f: f32 = camera_get_zoom_delta() / 150; f *= camera_get_zoom_speed(); transform_move(camera.base.transform, camera_object_look(camera), f); } if (mouse_wheel_delta != 0 && !modif_key) { camera_redraws = 2; let f: f32 = mouse_wheel_delta * (-0.1); f *= camera_get_zoom_speed(); transform_move(camera.base.transform, camera_object_look(camera), f); } } else if (controls == camera_controls_t.FLY && mouse_down("right")) { let move_forward: bool = keyboard_down("w") || keyboard_down("up") || mouse_wheel_delta < 0; let move_backward: bool = keyboard_down("s") || keyboard_down("down") || mouse_wheel_delta > 0; let strafe_left: bool = keyboard_down("a") || keyboard_down("left"); let strafe_right: bool = keyboard_down("d") || keyboard_down("right"); let strafe_up: bool = keyboard_down("e"); let strafe_down: bool = keyboard_down("q"); let fast: f32 = keyboard_down("shift") ? 2.0 : (keyboard_down("alt") ? 0.5 : 1.0); if (mouse_wheel_delta != 0) { fast *= math_abs(mouse_wheel_delta) * 4.0; } if (move_forward || move_backward || strafe_right || strafe_left || strafe_up || strafe_down) { camera_ease += time_delta() * 15; if (camera_ease > 1.0) { camera_ease = 1.0; } vec4_set(camera_dir, 0, 0, 0); if (move_forward) { vec4_add_f(camera_dir, camera_object_look(camera).x, camera_object_look(camera).y, camera_object_look(camera).z); } if (move_backward) { vec4_add_f(camera_dir, -camera_object_look(camera).x, -camera_object_look(camera).y, -camera_object_look(camera).z); } if (strafe_right) { vec4_add_f(camera_dir, camera_object_right(camera).x, camera_object_right(camera).y, camera_object_right(camera).z); } if (strafe_left) { vec4_add_f(camera_dir, -camera_object_right(camera).x, -camera_object_right(camera).y, -camera_object_right(camera).z); } if (strafe_up) { vec4_add_f(camera_dir, 0, 0, 1); } if (strafe_down) { vec4_add_f(camera_dir, 0, 0, -1); } } else { camera_ease -= time_delta() * 20.0 * camera_ease; if (camera_ease < 0.0) { camera_ease = 0.0; } } let d: f32 = time_delta() * fast * camera_ease * 2.0 * ((move_forward || move_backward) ? config_raw.camera_zoom_speed : config_raw.camera_pan_speed); if (d > 0.0) { transform_move(camera.base.transform, camera_dir, d); if (context_raw.camera_type == camera_type_t.ORTHOGRAPHIC) { viewport_update_camera_type(context_raw.camera_type); } } camera_redraws = 2; transform_rotate(camera.base.transform, vec4_z_axis(), -mouse_movement_x / 200 * config_raw.camera_rotation_speed); transform_rotate(camera.base.transform, camera_object_right(camera), -mouse_movement_y / 200 * config_raw.camera_rotation_speed); } if (operator_shortcut(map_get(config_keymap, "rotate_light"), shortcut_type_t.DOWN)) { camera_redraws = 2; let light: light_object_t = scene_lights[0]; context_raw.light_angle = (context_raw.light_angle + ((mouse_movement_x / 100) % (2 * math_pi()) + 2 * math_pi())) % (2 * math_pi()); let m: mat4_t = mat4_rot_z(mouse_movement_x / 100); mat4_mult_mat(light.base.transform.local, m); transform_decompose(light.base.transform); } if (operator_shortcut(map_get(config_keymap, "rotate_envmap"), shortcut_type_t.DOWN)) { camera_redraws = 2; context_raw.envmap_angle -= mouse_movement_x / 100; } if (camera_redraws > 0) { camera_redraws--; context_raw.ddirty = 2; if (context_raw.camera_type == camera_type_t.ORTHOGRAPHIC) { viewport_update_camera_type(context_raw.camera_type); } } } function camera_distance(): f32 { let camera: camera_object_t = scene_camera; return vec4_dist(camera_origins[camera_index()], camera.base.transform.loc); } function camera_index(): i32 { return context_raw.view_index_last > 0 ? 1 : 0; } function camera_get_zoom_speed(): f32 { let sign: i32 = config_raw.zoom_direction == zoom_direction_t.VERTICAL_INVERTED || config_raw.zoom_direction == zoom_direction_t.HORIZONTAL_INVERTED || config_raw.zoom_direction == zoom_direction_t.VERTICAL_HORIZONTAL_INVERTED ? -1 : 1; return config_raw.camera_zoom_speed * sign; } function camera_reset(view_index: i32 = -1) { let camera: camera_object_t = scene_camera; if (view_index == -1) { camera_origins = [vec4_create(0, 0, 0), vec4_create(0, 0, 0)]; camera_views = [mat4_clone(camera.base.transform.local), mat4_clone(camera.base.transform.local)]; } else { camera_origins[view_index] = vec4_create(0, 0, 0); camera_views[view_index] = mat4_clone(camera.base.transform.local); } } function camera_pan_action(modif: bool, default_keymap: bool) { let camera: camera_object_t = scene_camera; if (operator_shortcut(map_get(config_keymap, "action_pan"), shortcut_type_t.DOWN) || (mouse_down("middle") && !modif && default_keymap)) { camera_redraws = 2; let look: vec4_t = vec4_mult(vec4_normalize(transform_look(camera.base.transform)), mouse_movement_y / 150 * config_raw.camera_pan_speed); let right: vec4_t = vec4_mult(vec4_normalize(transform_right(camera.base.transform)), -mouse_movement_x / 150 * config_raw.camera_pan_speed); vec4_add(camera.base.transform.loc, look); vec4_add(camera.base.transform.loc, right); vec4_add(camera_origins[camera_index()], look); vec4_add(camera_origins[camera_index()], right); camera_object_build_mat(camera); } } function camera_get_zoom_delta(): f32 { return config_raw.zoom_direction == zoom_direction_t.VERTICAL ? -mouse_movement_y : config_raw.zoom_direction == zoom_direction_t.VERTICAL_INVERTED ? -mouse_movement_y : config_raw.zoom_direction == zoom_direction_t.HORIZONTAL ? mouse_movement_x : config_raw.zoom_direction == zoom_direction_t.HORIZONTAL_INVERTED ? mouse_movement_x : -(mouse_movement_y - mouse_movement_x); }