function export_mesh_run(path: string, paint_objects: mesh_object_t[] = null, apply_disp: bool = false) { if (paint_objects == null) { paint_objects = project_paint_objects; } if (context_raw.export_mesh_format == mesh_format_t.OBJ) { export_obj_run(path, paint_objects, apply_disp); } else { export_arm_run_mesh(path, paint_objects); } }