type separate_vector_node_t = { base?: logic_node_t; }; function separate_vector_node_create(arg: any): separate_vector_node_t { let n: separate_vector_node_t = {}; n.base = logic_node_create(); n.base.get = separate_vector_node_get; return n; } function separate_vector_node_get(self: separate_vector_node_t, from: i32): logic_node_value_t { let vector: vec4_t = logic_node_input_get(self.base.inputs[0])._any; if (from == 0) { let v: logic_node_value_t = { _f32: vector.x }; return v; } else if (from == 1) { let v: logic_node_value_t = { _f32: vector.y }; return v; } else { let v: logic_node_value_t = { _f32: vector.z }; return v; } } let separate_vector_node_def: zui_node_t = { id: 0, name: _tr("Separate Vector"), type: "separate_vector_node", x: 0, y: 0, color: 0xff4982a0, inputs: [ { id: 0, node_id: 0, name: _tr("Vector"), type: "VECTOR", color: 0xff6363c7, default_value: f32_array_create_xyz(0.0, 0.0, 0.0), min: 0.0, max: 1.0, precision: 100, display: 0 } ], outputs: [ { id: 0, node_id: 0, name: _tr("X"), type: "VALUE", color: 0xffa1a1a1, default_value: f32_array_create_x(0.0), min: 0.0, max: 1.0, precision: 100, display: 0 }, { id: 0, node_id: 0, name: _tr("Y"), type: "VALUE", color: 0xffa1a1a1, default_value: f32_array_create_x(0.0), min: 0.0, max: 1.0, precision: 100, display: 0 }, { id: 0, node_id: 0, name: _tr("Z"), type: "VALUE", color: 0xffa1a1a1, default_value: f32_array_create_x(0.0), min: 0.0, max: 1.0, precision: 100, display: 0 } ], buttons: [], width: 0 };