function render_path_deferred_init() { render_path_create_depth_buffer("main", "DEPTH24"); { let t: render_target_t = render_target_create(); t.name = "gbuffer0"; t.width = 0; t.height = 0; t.format = "RGBA64"; t.scale = render_path_base_get_super_sampling(); t.depth_buffer = "main"; render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "gbuffer1"; t.width = 0; t.height = 0; t.format = "RGBA64"; t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "gbuffer2"; t.width = 0; t.height = 0; t.format = "RGBA64"; t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "tex"; t.width = 0; t.height = 0; t.format = "RGBA64"; t.scale = render_path_base_get_super_sampling(); ///if krom_opengl t.depth_buffer = "main"; ///end render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "buf"; t.width = 0; t.height = 0; ///if (krom_direct3d12 || krom_vulkan)// || krom_metal) // Match raytrace_target format // Will cause "The render target format in slot 0 does not match that specified by the current pipeline state" t.format = "RGBA64"; ///else t.format = "RGBA32"; ///end t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "buf2"; t.width = 0; t.height = 0; t.format = "RGBA32"; t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "taa"; t.width = 0; t.height = 0; t.format = "RGBA32"; t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "taa2"; t.width = 0; t.height = 0; t.format = "RGBA32"; t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "empty_white"; t.width = 1; t.height = 1; t.format = "R8"; let b: buffer_t = buffer_create(1); let v: buffer_view_t = buffer_view_create(b); buffer_view_set_u8(v, 0, 255); t._image = image_from_bytes(b, t.width, t.height, tex_format_t.R8); map_set(render_path_render_targets, t.name, t); } { let t: render_target_t = render_target_create(); t.name = "empty_black"; t.width = 1; t.height = 1; t.format = "RGBA32"; let b: buffer_t = buffer_create(4); let v: buffer_view_t = buffer_view_create(b); buffer_view_set_u8(v, 0, 0); buffer_view_set_u8(v, 1, 0); buffer_view_set_u8(v, 2, 0); buffer_view_set_u8(v, 3, 0); t._image = image_from_bytes(b, t.width, t.height, tex_format_t.RGBA32); map_set(render_path_render_targets, t.name, t); } ///if is_sculpt { let t: render_target_t = render_target_create(); t.name = "gbuffer0_undo"; t.width = 0; t.height = 0; t.format = "RGBA64"; t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } { let t: render_target_t = render_target_create(); t.name = "gbufferD_undo"; t.width = 0; t.height = 0; t.format = "R32"; t.scale = render_path_base_get_super_sampling(); render_path_create_render_target(t); } ///end if (config_raw.rp_ssao) { render_path_base_init_ssao(); } render_path_load_shader("shader_datas/world_pass/world_pass"); render_path_load_shader("shader_datas/deferred_light/deferred_light"); render_path_load_shader("shader_datas/compositor_pass/compositor_pass"); render_path_load_shader("shader_datas/copy_pass/copy_pass"); render_path_load_shader("shader_datas/copy_pass/copyR8_pass"); render_path_load_shader("shader_datas/smaa_edge_detect/smaa_edge_detect"); render_path_load_shader("shader_datas/smaa_blend_weight/smaa_blend_weight"); render_path_load_shader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend"); render_path_load_shader("shader_datas/taa_pass/taa_pass"); render_path_load_shader("shader_datas/supersample_resolve/supersample_resolve"); // render_path_load_shader("shader_datas/motion_blur_pass/motion_blur_pass"); // render_path_load_shader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass"); ///if arm_voxels { render_path_base_init_voxels(); render_path_load_shader("shader_datas/deferred_light/deferred_light_voxel"); } ///end render_path_paint_init(); ///if (is_paint || is_sculpt) render_path_preview_init(); ///end ///if (krom_direct3d12 || krom_vulkan || krom_metal) render_path_raytrace_init(); ///end } function render_path_deferred_commands() { ///if is_paint render_path_paint_live_brush_dirty(); ///end render_path_base_commands(render_path_deferred_draw_deferred); } function render_path_deferred_draw_deferred() { render_path_base_draw_ssao(); ///if arm_voxels render_path_base_draw_voxels(); ///end render_path_base_draw_deferred_light(); render_path_base_draw_bloom(); render_path_base_draw_ssr(); // drawMotionBlur(); // drawHistogram(); render_path_set_target("buf"); render_path_bind_target("tex", "tex"); // render_path_bind_target("histogram", "histogram"); render_path_draw_shader("shader_datas/compositor_pass/compositor_pass"); render_path_set_target("buf"); render_path_base_draw_compass(); render_path_draw_meshes("overlay"); render_path_base_draw_taa(); }