///if (is_paint || is_sculpt) let util_render_material_preview_size: i32 = 256; let util_render_decal_preview_size: i32 = 512; let util_render_layer_preview_size: i32 = 200; let util_render_screen_aligned_full_vb: vertex_buffer_t = null; let util_render_screen_aligned_full_ib: index_buffer_t = null; function util_render_make_material_preview() { context_raw.material_preview = true; let sphere: mesh_object_t = scene_get_child(".Sphere").ext; sphere.base.visible = true; let meshes: mesh_object_t[] = scene_meshes; scene_meshes = [sphere]; let painto: mesh_object_t = context_raw.paint_object; context_raw.paint_object = sphere; sphere.materials[0] = project_materials[0].data; context_raw.material.preview_ready = true; mat4_set_from(context_raw.saved_camera, scene_camera.base.transform.local); let m: mat4_t = mat4_create(0.9146286343879498, -0.0032648027153306235, 0.404281837254303, 0.4659988049397712, 0.404295023959927, 0.007367569133732468, -0.9145989516155143, -1.0687517188018691, 0.000007410128652369705, 0.9999675337275382, 0.008058532943908717, 0.015935682577325486, 0, 0, 0, 1); transform_set_matrix(scene_camera.base.transform, m); let saved_fov: f32 = scene_camera.data.fov; scene_camera.data.fov = 0.92; viewport_update_camera_type(camera_type_t.PERSPECTIVE); let light: light_object_t = scene_lights[0]; let _light_strength: f32 = light.data.strength; let probe: world_data_t = scene_world; let _probe_strength: f32 = probe.strength; light.data.strength = 0; probe.strength = 7; let _envmap_angle: f32 = context_raw.envmap_angle; context_raw.envmap_angle = 6.0; let _brush_scale: f32 = context_raw.brush_scale; context_raw.brush_scale = 1.5; let _brush_nodes_scale: f32 = context_raw.brush_nodes_scale; context_raw.brush_nodes_scale = 1.0; scene_world._.envmap = context_raw.preview_envmap; // No resize _render_path_last_w = util_render_material_preview_size; _render_path_last_h = util_render_material_preview_size; camera_object_build_proj(scene_camera); camera_object_build_mat(scene_camera); make_material_parse_mesh_preview_material(); let _commands: ()=>void = render_path_commands; render_path_commands = render_path_preview_commands_preview; render_path_render_frame(); render_path_commands = _commands; context_raw.material_preview = false; _render_path_last_w = app_w(); _render_path_last_h = app_h(); // Restore sphere.base.visible = false; scene_meshes = meshes; context_raw.paint_object = painto; transform_set_matrix(scene_camera.base.transform, context_raw.saved_camera); viewport_update_camera_type(context_raw.camera_type); scene_camera.data.fov = saved_fov; camera_object_build_proj(scene_camera); camera_object_build_mat(scene_camera); light.data.strength = _light_strength; probe.strength = _probe_strength; context_raw.envmap_angle = _envmap_angle; context_raw.brush_scale = _brush_scale; context_raw.brush_nodes_scale = _brush_nodes_scale; scene_world._.envmap = context_raw.show_envmap ? context_raw.saved_envmap : context_raw.empty_envmap; make_material_parse_mesh_material(); context_raw.ddirty = 0; } function util_render_make_decal_preview() { let current: image_t = _g2_current; let g2_in_use: bool = _g2_in_use; if (g2_in_use) g2_end(); if (context_raw.decal_image == null) { context_raw.decal_image = image_create_render_target(util_render_decal_preview_size, util_render_decal_preview_size); } context_raw.decal_preview = true; let plane: mesh_object_t = scene_get_child(".Plane").ext; vec4_set(plane.base.transform.scale, 1, 1, 1); quat_from_euler(plane.base.transform.rot, -math_pi() / 2, 0, 0); transform_build_matrix(plane.base.transform); plane.base.visible = true; let meshes: mesh_object_t[] = scene_meshes; scene_meshes = [plane]; let painto: mesh_object_t = context_raw.paint_object; context_raw.paint_object = plane; mat4_set_from(context_raw.saved_camera, scene_camera.base.transform.local); let m: mat4_t = mat4_identity(); mat4_translate(m, 0, 0, 1); transform_set_matrix(scene_camera.base.transform, m); let saved_fov: f32 = scene_camera.data.fov; scene_camera.data.fov = 0.92; viewport_update_camera_type(camera_type_t.PERSPECTIVE); let light: light_object_t = scene_lights[0]; light.base.visible = false; scene_world._.envmap = context_raw.preview_envmap; // No resize _render_path_last_w = util_render_decal_preview_size; _render_path_last_h = util_render_decal_preview_size; camera_object_build_proj(scene_camera); camera_object_build_mat(scene_camera); make_material_parse_mesh_preview_material(); let _commands: ()=>void = render_path_commands; render_path_commands = render_path_preview_commands_decal; render_path_render_frame(); render_path_commands = _commands; context_raw.decal_preview = false; _render_path_last_w = app_w(); _render_path_last_h = app_h(); // Restore plane.base.visible = false; scene_meshes = meshes; context_raw.paint_object = painto; transform_set_matrix(scene_camera.base.transform, context_raw.saved_camera); scene_camera.data.fov = saved_fov; viewport_update_camera_type(context_raw.camera_type); camera_object_build_proj(scene_camera); camera_object_build_mat(scene_camera); light = scene_lights[0]; light.base.visible = true; scene_world._.envmap = context_raw.show_envmap ? context_raw.saved_envmap : context_raw.empty_envmap; make_material_parse_mesh_material(); context_raw.ddirty = 1; // Refresh depth for decal paint if (g2_in_use) g2_begin(current); } function util_render_make_text_preview() { let current: image_t = _g2_current; let g2_in_use: bool = _g2_in_use; if (g2_in_use) g2_end(); let text: string = context_raw.text_tool_text; let font: g2_font_t = context_raw.font.font; let font_size: i32 = 200; let text_w: i32 = math_floor(g2_font_width(font, font_size, text)); let text_h: i32 = math_floor(g2_font_height(font, font_size)); let texW: i32 = text_w + 32; if (texW < 512) { texW = 512; } if (context_raw.text_tool_image != null && context_raw.text_tool_image.width < texW) { image_unload(context_raw.text_tool_image); context_raw.text_tool_image = null; } if (context_raw.text_tool_image == null) { ///if krom_metal context_raw.text_tool_image = image_create_render_target(texW, texW, tex_format_t.RGBA32); ///else context_raw.text_tool_image = image_create_render_target(texW, texW, tex_format_t.R8); ///end } g2_begin(context_raw.text_tool_image); g2_clear(0xff000000); g2_set_font(font); g2_set_font_size(font_size); g2_set_color(0xffffffff); g2_draw_string(text, texW / 2 - text_w / 2, texW / 2 - text_h / 2); g2_end(); if (g2_in_use) g2_begin(current); } function util_render_make_font_preview() { let current: image_t = _g2_current; let g2_in_use: bool = _g2_in_use; if (g2_in_use) g2_end(); let text: string = "Abg"; let font: g2_font_t = context_raw.font.font; let font_size: i32 = 318; let text_w: i32 = math_floor(g2_font_width(font, font_size, text)) + 8; let text_h: i32 = math_floor(g2_font_height(font, font_size)) + 8; if (context_raw.font.image == null) { context_raw.font.image = image_create_render_target(512, 512, tex_format_t.RGBA32); } g2_begin(context_raw.font.image); g2_clear(0x00000000); g2_set_font(font); g2_set_font_size(font_size); g2_set_color(0xffffffff); g2_draw_string(text, 512 / 2 - text_w / 2, 512 / 2 - text_h / 2); g2_end(); context_raw.font.preview_ready = true; if (g2_in_use) g2_begin(current); } function util_render_make_brush_preview() { if (render_path_paint_live_layer_locked) { return; } context_raw.material_preview = true; let current: image_t = _g2_current; let g2_in_use: bool = _g2_in_use; if (g2_in_use) g2_end(); // Prepare layers if (render_path_paint_live_layer == null) { render_path_paint_live_layer = slot_layer_create("_live"); } let l: slot_layer_t = render_path_paint_live_layer; slot_layer_clear(l); if (context_raw.brush.image == null) { context_raw.brush.image = image_create_render_target(util_render_material_preview_size, util_render_material_preview_size); context_raw.brush.image_icon = image_create_render_target(50, 50); } let _material: slot_material_t = context_raw.material; context_raw.material = slot_material_create(); let _tool: workspace_tool_t = context_raw.tool; context_raw.tool = workspace_tool_t.BRUSH; let _layer: slot_layer_t = context_raw.layer; if (slot_layer_is_mask(context_raw.layer)) { context_raw.layer = context_raw.layer.parent; } let _fill_layer: slot_material_t = context_raw.layer.fill_layer; context_raw.layer.fill_layer = null; render_path_paint_use_live_layer(true); make_material_parse_paint_material(false); let hid: i32 = history_undo_i - 1 < 0 ? config_raw.undo_steps - 1 : history_undo_i - 1; map_set(render_path_render_targets, "texpaint_undo" + hid, map_get(render_path_render_targets, "empty_black")); // Set plane mesh let painto: mesh_object_t = context_raw.paint_object; let visibles: bool[] = []; for (let i: i32 = 0; i < project_paint_objects.length; ++i) { let p: mesh_object_t = project_paint_objects[i]; array_push(visibles, p.base.visible); p.base.visible = false; } let merged_object_visible: bool = false; if (context_raw.merged_object != null) { merged_object_visible = context_raw.merged_object.base.visible; context_raw.merged_object.base.visible = false; } let cam: camera_object_t = scene_camera; mat4_set_from(context_raw.saved_camera, cam.base.transform.local); let saved_fov: f32 = cam.data.fov; viewport_update_camera_type(camera_type_t.PERSPECTIVE); let m: mat4_t = mat4_identity(); mat4_translate(m, 0, 0, 0.5); transform_set_matrix(cam.base.transform, m); cam.data.fov = 0.92; camera_object_build_proj(cam); camera_object_build_mat(cam); mat4_get_inv(m, scene_camera.vp); let planeo: mesh_object_t = scene_get_child(".Plane").ext; planeo.base.visible = true; context_raw.paint_object = planeo; let v: vec4_t = vec4_create(); let sx: f32 = vec4_len(vec4_set(v, m.m[0], m.m[1], m.m[2])); quat_from_euler(planeo.base.transform.rot, -math_pi() / 2, 0, 0); vec4_set(planeo.base.transform.scale, sx, 1.0, sx); vec4_set(planeo.base.transform.loc, m.m[12], -m.m[13], 0.0); transform_build_matrix(planeo.base.transform); render_path_paint_live_layer_drawn = 0; render_path_base_draw_gbuffer(); // Paint brush preview let _brush_radius: f32 = context_raw.brush_radius; let _brush_opacity: f32 = context_raw.brush_opacity; let _brush_hardness: f32 = context_raw.brush_hardness; context_raw.brush_radius = 0.33; context_raw.brush_opacity = 1.0; context_raw.brush_hardness = 0.8; let _x: f32 = context_raw.paint_vec.x; let _y: f32 = context_raw.paint_vec.y; let _last_x: f32 = context_raw.last_paint_vec_x; let _last_y: f32 = context_raw.last_paint_vec_y; let _pdirty: i32 = context_raw.pdirty; context_raw.pdirty = 2; let points_x: f32[] = [0.2, 0.2, 0.35, 0.5, 0.5, 0.5, 0.65, 0.8, 0.8, 0.8]; let points_y: f32[] = [0.5, 0.5, 0.35 - 0.04, 0.2 - 0.08, 0.4 + 0.015, 0.6 + 0.03, 0.45 - 0.025, 0.3 - 0.05, 0.5 + 0.025, 0.7 + 0.05]; for (let i: i32 = 1; i < points_x.length; ++i) { context_raw.last_paint_vec_x = points_x[i - 1]; context_raw.last_paint_vec_y = points_y[i - 1]; context_raw.paint_vec.x = points_x[i]; context_raw.paint_vec.y = points_y[i]; render_path_paint_commands_paint(false); } context_raw.brush_radius = _brush_radius; context_raw.brush_opacity = _brush_opacity; context_raw.brush_hardness = _brush_hardness; context_raw.paint_vec.x = _x; context_raw.paint_vec.y = _y; context_raw.last_paint_vec_x = _last_x; context_raw.last_paint_vec_y = _last_y; context_raw.prev_paint_vec_x = -1; context_raw.prev_paint_vec_y = -1; context_raw.pdirty = _pdirty; render_path_paint_use_live_layer(false); context_raw.layer.fill_layer = _fill_layer; context_raw.layer = _layer; context_raw.material = _material; context_raw.tool = _tool; app_notify_on_init(function () { make_material_parse_paint_material(false); }); // Restore paint mesh context_raw.material_preview = false; planeo.base.visible = false; for (let i: i32 = 0; i < project_paint_objects.length; ++i) { project_paint_objects[i].base.visible = visibles[i]; } if (context_raw.merged_object != null) { context_raw.merged_object.base.visible = merged_object_visible; } context_raw.paint_object = painto; transform_set_matrix(scene_camera.base.transform, context_raw.saved_camera); scene_camera.data.fov = saved_fov; viewport_update_camera_type(context_raw.camera_type); camera_object_build_proj(scene_camera); camera_object_build_mat(scene_camera); // Scale layer down to to image preview if (base_pipe_merge == null) { base_make_pipe(); } l = render_path_paint_live_layer; let target: image_t = context_raw.brush.image; g2_begin(target); g2_clear(0x00000000); g2_set_pipeline(base_pipe_copy); g2_draw_scaled_image(l.texpaint, 0, 0, target.width, target.height); g2_set_pipeline(null); g2_end(); // Scale image preview down to to icon map_get(render_path_render_targets, "texpreview")._image = context_raw.brush.image; map_get(render_path_render_targets, "texpreview_icon")._image = context_raw.brush.image_icon; render_path_set_target("texpreview_icon"); render_path_bind_target("texpreview", "tex"); render_path_draw_shader("shader_datas/supersample_resolve/supersample_resolve"); context_raw.brush.preview_ready = true; context_raw.brush_blend_dirty = true; if (g2_in_use) g2_begin(current); } function util_render_make_node_preview(canvas: zui_node_canvas_t, node: zui_node_t, image: image_t, group: zui_node_canvas_t = null, parents: zui_node_t[] = null) { let res: any = make_material_parse_node_preview_material(node, group, parents); if (res == null || res.scon == null) { return; } if (util_render_screen_aligned_full_vb == null) { util_render_create_screen_aligned_full_data(); } let _scale_world: f32 = context_raw.paint_object.base.transform.scale_world; context_raw.paint_object.base.transform.scale_world = 3.0; transform_build_matrix(context_raw.paint_object.base.transform); g4_begin(image); g4_set_pipeline(res.scon._.pipe_state); uniforms_set_context_consts(res.scon, [""]); uniforms_set_obj_consts(res.scon, context_raw.paint_object.base); uniforms_set_material_consts(res.scon, res.mcon); g4_set_vertex_buffer(util_render_screen_aligned_full_vb); g4_set_index_buffer(util_render_screen_aligned_full_ib); g4_draw(); g4_end(); context_raw.paint_object.base.transform.scale_world = _scale_world; transform_build_matrix(context_raw.paint_object.base.transform); } function util_render_pick_pos_nor_tex() { context_raw.pick_pos_nor_tex = true; context_raw.pdirty = 1; let _tool: workspace_tool_t = context_raw.tool; context_raw.tool = workspace_tool_t.PICKER; make_material_parse_paint_material(); if (context_raw.paint2d) { render_path_paint_set_plane_mesh(); } render_path_paint_commands_paint(false); ///if krom_metal // Flush command list render_path_paint_commands_paint(false); ///end if (context_raw.paint2d) { render_path_paint_restore_plane_mesh(); } context_raw.tool = _tool; context_raw.pick_pos_nor_tex = false; make_material_parse_paint_material(); context_raw.pdirty = 0; } function util_render_get_decal_mat(): mat4_t { util_render_pick_pos_nor_tex(); let decal_mat: mat4_t = mat4_identity(); let loc: vec4_t = vec4_create(context_raw.posx_picked, context_raw.posy_picked, context_raw.posz_picked); let rot: quat_t = quat_from_to(quat_create(), vec4_create(0.0, 0.0, -1.0), vec4_create(context_raw.norx_picked, context_raw.nory_picked, context_raw.norz_picked)); let scale: vec4_t = vec4_create(context_raw.brush_radius * 0.5, context_raw.brush_radius * 0.5, context_raw.brush_radius * 0.5); mat4_compose(decal_mat, loc, rot, scale); return decal_mat; } function util_render_create_screen_aligned_full_data() { // Over-sized triangle let data: f32[] = [-math_floor(32767 / 3), -math_floor(32767 / 3), 0, 32767, 0, 0, 0, 0, 0, 0, 0, 0, 32767, -math_floor(32767 / 3), 0, 32767, 0, 0, 0, 0, 0, 0, 0, 0, -math_floor(32767 / 3), 32767, 0, 32767, 0, 0, 0, 0, 0, 0, 0, 0]; let indices: i32[] = [0, 1, 2]; // Mandatory vertex data names and sizes let structure: vertex_struct_t = g4_vertex_struct_create(); g4_vertex_struct_add(structure, "pos", vertex_data_t.I16_4X_NORM); g4_vertex_struct_add(structure, "nor", vertex_data_t.I16_2X_NORM); g4_vertex_struct_add(structure, "tex", vertex_data_t.I16_2X_NORM); g4_vertex_struct_add(structure, "col", vertex_data_t.I16_4X_NORM); util_render_screen_aligned_full_vb = g4_vertex_buffer_create(math_floor(data.length / math_floor(g4_vertex_struct_byte_size(structure) / 4)), structure, usage_t.STATIC); let vertices: buffer_view_t = g4_vertex_buffer_lock(util_render_screen_aligned_full_vb); for (let i: i32 = 0; i < math_floor(buffer_view_size(vertices) / 2); ++i) { buffer_view_set_i16(vertices, i * 2, data[i]); } g4_vertex_buffer_unlock(util_render_screen_aligned_full_vb); util_render_screen_aligned_full_ib = g4_index_buffer_create(indices.length); let id: u32_array_t = g4_index_buffer_lock(util_render_screen_aligned_full_ib); for (let i: i32 = 0; i < id.length; ++i) id[i] = indices[i]; g4_index_buffer_unlock(util_render_screen_aligned_full_ib); } ///end