FlyCamera.hx 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125
  1. package arm;
  2. import iron.Trait;
  3. import iron.system.Input;
  4. import iron.system.Time;
  5. import iron.object.CameraObject;
  6. import iron.math.Vec4;
  7. class FlyCamera extends Trait {
  8. public static var enabled = false;
  9. static inline var speed = 2.0;
  10. var dir = new Vec4();
  11. var xvec = new Vec4();
  12. var yvec = new Vec4();
  13. var easing = true;
  14. var ease = 1.0;
  15. var camera:CameraObject;
  16. var keyboard:Keyboard;
  17. var gamepad:Gamepad;
  18. var mouse:Mouse;
  19. public function new(easing = true) {
  20. super();
  21. this.easing = easing;
  22. notifyOnInit(init);
  23. notifyOnUpdate(update);
  24. }
  25. function init() {
  26. keyboard = Input.getKeyboard();
  27. gamepad = Input.getGamepad();
  28. mouse = Input.getMouse();
  29. camera = cast(object, CameraObject);
  30. }
  31. function update() {
  32. if (Input.occupied) return;
  33. if (UITrait.cameraType != 1) return;
  34. var moveForward = keyboard.down("w") || keyboard.down("up");
  35. var moveBackward = keyboard.down("s") || keyboard.down("down");
  36. var strafeLeft = keyboard.down("a") || keyboard.down("left");
  37. var strafeRight = keyboard.down("d") || keyboard.down("right");
  38. var strafeUp = keyboard.down("e");
  39. var strafeDown = keyboard.down("q");
  40. var fast = keyboard.down("shift") ? 2.0 : (keyboard.down("alt") ? 0.5 : 1.0);
  41. // if (gamepad != null) {
  42. // var leftStickY = Math.abs(gamepad.leftStick.y) > 0.05;
  43. // var leftStickX = Math.abs(gamepad.leftStick.x) > 0.05;
  44. // var r1 = gamepad.down("r1") > 0.0;
  45. // var l1 = gamepad.down("l1") > 0.0;
  46. // var rightStickX = Math.abs(gamepad.rightStick.x) > 0.1;
  47. // var rightStickY = Math.abs(gamepad.rightStick.y) > 0.1;
  48. // if (leftStickY || leftStickX || r1 || l1 || rightStickX || rightStickY) {
  49. // dir.set(0, 0, 0);
  50. // if (leftStickY) {
  51. // yvec.setFrom(camera.look());
  52. // yvec.mult(gamepad.leftStick.y);
  53. // dir.add(yvec);
  54. // }
  55. // if (leftStickX) {
  56. // xvec.setFrom(camera.right());
  57. // xvec.mult(gamepad.leftStick.x);
  58. // dir.add(xvec);
  59. // }
  60. // if (r1) dir.addf(0, 0, 1);
  61. // if (l1) dir.addf(0, 0, -1);
  62. // var d = Time.delta * speed * fast;
  63. // camera.move(dir, d);
  64. // if (rightStickX) {
  65. // camera.rotate(Vec4.zAxis(), -gamepad.rightStick.x / 15.0);
  66. // }
  67. // if (rightStickY) {
  68. // camera.rotate(camera.right(), gamepad.rightStick.y / 15.0);
  69. // }
  70. // }
  71. // }
  72. if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
  73. if (easing) {
  74. ease += Time.delta * 15;
  75. if (ease > 1.0) ease = 1.0;
  76. }
  77. else ease = 1.0;
  78. dir.set(0, 0, 0);
  79. if (moveForward) dir.addf(camera.look().x, camera.look().y, camera.look().z);
  80. if (moveBackward) dir.addf(-camera.look().x, -camera.look().y, -camera.look().z);
  81. if (strafeRight) dir.addf(camera.right().x, camera.right().y, camera.right().z);
  82. if (strafeLeft) dir.addf(-camera.right().x, -camera.right().y, -camera.right().z);
  83. if (strafeUp) dir.addf(0, 0, 1);
  84. if (strafeDown) dir.addf(0, 0, -1);
  85. }
  86. else {
  87. if (easing) {
  88. ease -= Time.delta * 20.0 * ease;
  89. if (ease < 0.0) ease = 0.0;
  90. }
  91. else ease = 0.0;
  92. }
  93. var d = Time.delta * speed * fast * ease;
  94. if (d > 0.0) {
  95. UITrait.dirty = true;
  96. camera.move(dir, d);
  97. }
  98. if (mouse.down("right")) {
  99. UITrait.dirty = true;
  100. camera.rotate(Vec4.zAxis(), -mouse.movementX / 200);
  101. camera.rotate(camera.right(), -mouse.movementY / 200);
  102. }
  103. }
  104. }