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- package arm;
- import iron.Trait;
- import iron.system.Input;
- import iron.system.Time;
- import iron.object.CameraObject;
- import iron.math.Vec4;
- class FlyCamera extends Trait {
- public static var enabled = false;
- static inline var speed = 2.0;
- var dir = new Vec4();
- var xvec = new Vec4();
- var yvec = new Vec4();
- var easing = true;
- var ease = 1.0;
- var camera:CameraObject;
- var keyboard:Keyboard;
- var gamepad:Gamepad;
- var mouse:Mouse;
- public function new(easing = true) {
- super();
- this.easing = easing;
- notifyOnInit(init);
- notifyOnUpdate(update);
- }
- function init() {
- keyboard = Input.getKeyboard();
- gamepad = Input.getGamepad();
- mouse = Input.getMouse();
- camera = cast(object, CameraObject);
- }
- function update() {
- if (Input.occupied) return;
- if (UITrait.cameraType != 1) return;
- var moveForward = keyboard.down("w") || keyboard.down("up");
- var moveBackward = keyboard.down("s") || keyboard.down("down");
- var strafeLeft = keyboard.down("a") || keyboard.down("left");
- var strafeRight = keyboard.down("d") || keyboard.down("right");
- var strafeUp = keyboard.down("e");
- var strafeDown = keyboard.down("q");
- var fast = keyboard.down("shift") ? 2.0 : (keyboard.down("alt") ? 0.5 : 1.0);
- // if (gamepad != null) {
- // var leftStickY = Math.abs(gamepad.leftStick.y) > 0.05;
- // var leftStickX = Math.abs(gamepad.leftStick.x) > 0.05;
- // var r1 = gamepad.down("r1") > 0.0;
- // var l1 = gamepad.down("l1") > 0.0;
- // var rightStickX = Math.abs(gamepad.rightStick.x) > 0.1;
- // var rightStickY = Math.abs(gamepad.rightStick.y) > 0.1;
- // if (leftStickY || leftStickX || r1 || l1 || rightStickX || rightStickY) {
- // dir.set(0, 0, 0);
- // if (leftStickY) {
- // yvec.setFrom(camera.look());
- // yvec.mult(gamepad.leftStick.y);
- // dir.add(yvec);
- // }
- // if (leftStickX) {
- // xvec.setFrom(camera.right());
- // xvec.mult(gamepad.leftStick.x);
- // dir.add(xvec);
- // }
- // if (r1) dir.addf(0, 0, 1);
- // if (l1) dir.addf(0, 0, -1);
- // var d = Time.delta * speed * fast;
- // camera.move(dir, d);
- // if (rightStickX) {
- // camera.rotate(Vec4.zAxis(), -gamepad.rightStick.x / 15.0);
- // }
- // if (rightStickY) {
- // camera.rotate(camera.right(), gamepad.rightStick.y / 15.0);
- // }
- // }
- // }
-
- if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
- if (easing) {
- ease += Time.delta * 15;
- if (ease > 1.0) ease = 1.0;
- }
- else ease = 1.0;
- dir.set(0, 0, 0);
- if (moveForward) dir.addf(camera.look().x, camera.look().y, camera.look().z);
- if (moveBackward) dir.addf(-camera.look().x, -camera.look().y, -camera.look().z);
- if (strafeRight) dir.addf(camera.right().x, camera.right().y, camera.right().z);
- if (strafeLeft) dir.addf(-camera.right().x, -camera.right().y, -camera.right().z);
- if (strafeUp) dir.addf(0, 0, 1);
- if (strafeDown) dir.addf(0, 0, -1);
- }
- else {
- if (easing) {
- ease -= Time.delta * 20.0 * ease;
- if (ease < 0.0) ease = 0.0;
- }
- else ease = 0.0;
- }
- var d = Time.delta * speed * fast * ease;
- if (d > 0.0) {
- UITrait.dirty = true;
- camera.move(dir, d);
- }
- if (mouse.down("right")) {
- UITrait.dirty = true;
- camera.rotate(Vec4.zAxis(), -mouse.movementX / 200);
- camera.rotate(camera.right(), -mouse.movementY / 200);
- }
- }
- }
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