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- package arm.logicnode;
- import armory.logicnode.LogicNode;
- import armory.logicnode.LogicTree;
- import iron.math.Vec4;
- class MathNode extends LogicNode {
- public var property0:String;
- public var property1:String; // Clamp
- public function new(tree:LogicTree) {
- super(tree);
- }
- override function get(from:Int):Dynamic {
- var v1:Float = inputs[0].get();
- var v2:Float = inputs[1].get();
- var f = 0.0;
- switch (property0) {
- case "Add":
- f = v1 + v2;
- case "Multiply":
- f = v1 * v2;
- case "Sine":
- f = Math.sin(v1);
- case "Cosine":
- f = Math.cos(v1);
- case "Max":
- f = Math.max(v1, v2);
- case "Min":
- f = Math.min(v1, v2);
- case "Abs":
- f = Math.abs(v1);
- case "Subtract":
- f = v1 - v2;
- case "Divide":
- f = v1 / v2;
- case "Tangent":
- f = Math.tan(v1);
- case "Arcsine":
- f = Math.asin(v1);
- case "Arccosine":
- f = Math.acos(v1);
- case "Arctangent":
- f = Math.atan(v1);
- case "Power":
- f = Math.pow(v1, v2);
- case "Logarithm":
- f = Math.log(v1);
- case "Round":
- f = Math.round(v1);
- case "Less Than":
- f = v1 < v2 ? 1.0 : 0.0;
- case "Greater Than":
- f = v1 > v2 ? 1.0 : 0.0;
- case "Modulo":
- f = v1 % v2;
- }
- if (property1 == "true") f = f < 0.0 ? 0.0 : (f > 1.0 ? 1.0 : f);
- return f;
- }
- }
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