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- package arm.renderpath;
- import iron.RenderPath;
- import armory.renderpath.Inc;
- class RenderPathDeferred {
- #if (rp_renderer == "Deferred")
- static var path:RenderPath;
- #if (rp_gi != "Off")
- static var voxels = "voxels";
- static var voxelsLast = "voxels";
- #end
- public static function init(_path:RenderPath) {
- path = _path;
- #if (rp_shadowmap && kha_webgl)
- Inc.initEmpty();
- #end
- #if (rp_background == "World")
- {
- path.loadShader("shader_datas/world_pass/world_pass");
- }
- #end
- #if (rp_translucency)
- {
- Inc.initTranslucency();
- }
- #end
- #if (rp_gi != "Off")
- {
- Inc.initGI();
- #if arm_voxelgi_temporal
- {
- Inc.initGI("voxelsB");
- }
- #end
- #if cpp
- #if (rp_gi == "Voxel GI")
- {
- Inc.initGI("voxelsOpac");
- Inc.initGI("voxelsNor");
- }
- #end
- #end //cpp
- }
- #end
- {
- path.createDepthBuffer("main", "DEPTH24");
- var t = new RenderTargetRaw();
- t.name = "tex";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = Inc.getHdrFormat();
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- t.depth_buffer = "main";
- #if rp_autoexposure
- t.mipmaps = true;
- #end
- path.createRenderTarget(t);
- #if rp_autoexposure
- // Texture lod is fetched manually, prevent mipmap filtering
- t.mipmaps = false;
- #end
- }
- {
- var t = new RenderTargetRaw();
- t.name = "buf";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = Inc.getHdrFormat();
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- path.createRenderTarget(t);
- }
- {
- path.createDepthBuffer("main", "DEPTH24");
- var t = new RenderTargetRaw();
- t.name = "gbuffer0";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = "RGBA64";
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- t.depth_buffer = "main";
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "gbuffer1";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = "RGBA64";
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- path.createRenderTarget(t);
- }
- #if arm_veloc
- {
- var t = new RenderTargetRaw();
- t.name = "gbuffer2";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = "RGBA64";
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "taa";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = "RGBA32";
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- path.createRenderTarget(t);
- }
- #end
- path.loadShader("shader_datas/deferred_indirect/deferred_indirect");
- path.loadShader("shader_datas/deferred_light/deferred_light");
- path.loadShader("shader_datas/deferred_light_quad/deferred_light_quad");
- #if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO"))
- {
- path.loadShader("shader_datas/ssgi_pass/ssgi_pass");
- path.loadShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_x");
- path.loadShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_y");
- }
- #elseif (rp_ssgi == "SSAO")
- {
- path.loadShader("shader_datas/ssao_pass/ssao_pass");
- path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
- path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
- }
- #end
- #if ((rp_ssgi != "Off") || (rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
- {
- var t = new RenderTargetRaw();
- t.name = "bufa";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = "RGBA32";
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "bufb";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = "RGBA32";
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- path.createRenderTarget(t);
- }
- #end
- #if rp_rendercapture
- {
- var t = new RenderTargetRaw();
- t.name = "capture";
- t.width = 0;
- t.height = 0;
- t.format = getRenderCaptureFormat();
- path.createRenderTarget(t);
- }
- #end
- #if rp_compositornodes
- {
- path.loadShader("shader_datas/compositor_pass/compositor_pass");
- }
- #end
- #if ((!rp_compositornodes) || (rp_antialiasing == "TAA") || (rp_rendercapture) || (rp_motionblur == "Camera") || (rp_motionblur == "Object"))
- {
- path.loadShader("shader_datas/copy_pass/copy_pass");
- }
- #end
- #if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
- {
- path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
- path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
- path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
- #if (rp_antialiasing == "TAA")
- {
- path.loadShader("shader_datas/taa_pass/taa_pass");
- }
- #end
- }
- #end
- #if (rp_supersampling == 4)
- {
- path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
- }
- #end
- #if rp_volumetriclight
- {
- path.loadShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
- path.loadShader("shader_datas/volumetric_light/volumetric_light");
- path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
- path.loadShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
- {
- var t = new RenderTargetRaw();
- t.name = "bufvola";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = "R8";
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- // t.scale = 0.5;
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "bufvolb";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = "R8";
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- // t.scale = 0.5;
- path.createRenderTarget(t);
- }
- }
- #end
- #if rp_ocean
- {
- path.loadShader("shader_datas/water_pass/water_pass");
- }
- #end
- #if rp_bloom
- {
- var t = new RenderTargetRaw();
- t.name = "bloomtex";
- t.width = 0;
- t.height = 0;
- t.scale = 0.25;
- t.format = Inc.getHdrFormat();
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "bloomtex2";
- t.width = 0;
- t.height = 0;
- t.scale = 0.25;
- t.format = Inc.getHdrFormat();
- path.createRenderTarget(t);
- }
- {
- path.loadShader("shader_datas/bloom_pass/bloom_pass");
- path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
- path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
- }
- #end
- #if rp_sss
- {
- path.loadShader("shader_datas/sss_pass/sss_pass_x");
- path.loadShader("shader_datas/sss_pass/sss_pass_y");
- }
- #end
- #if rp_ssr
- {
- path.loadShader("shader_datas/ssr_pass/ssr_pass");
- path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
- path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
-
- #if rp_ssr_half
- {
- var t = new RenderTargetRaw();
- t.name = "ssra";
- t.width = 0;
- t.height = 0;
- t.scale = 0.5;
- t.format = Inc.getHdrFormat();
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "ssrb";
- t.width = 0;
- t.height = 0;
- t.scale = 0.5;
- t.format = Inc.getHdrFormat();
- path.createRenderTarget(t);
- }
- #end
- }
- #end
- #if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
- {
- #if (rp_motionblur == "Camera")
- {
- path.loadShader("shader_datas/motion_blur_pass/motion_blur_pass");
- }
- #else
- {
- path.loadShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
- }
- #end
- }
- #end
- #if rp_soft_shadows
- {
- path.loadShader("shader_datas/dilate_pass/dilate_pass_x");
- path.loadShader("shader_datas/dilate_pass/dilate_pass_y");
- path.loadShader("shader_datas/visibility_pass/visibility_pass");
- path.loadShader("shader_datas/blur_shadow_pass/blur_shadow_pass_x");
- path.loadShader("shader_datas/blur_shadow_pass/blur_shadow_pass_y");
- {
- var t = new RenderTargetRaw();
- t.name = "visa";
- t.width = 0;
- t.height = 0;
- t.format = 'R16';
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "visb";
- t.width = 0;
- t.height = 0;
- t.format = 'R16';
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "dist";
- t.width = 0;
- t.height = 0;
- t.format = 'R16';
- path.createRenderTarget(t);
- }
- }
- #end
- // Paint
- {
- path.createDepthBuffer("paintdb", "DEPTH16");
- }
- var w = 1;
- for (i in 0...8)
- {
- var t = new RenderTargetRaw();
- t.name = "texpaint_colorid" + i;
- t.width = w;
- t.height = w;
- t.format = 'RGBA32';
- path.createRenderTarget(t);
- w *= 2;
- }
- path.loadShader("shader_datas/max_luminance_pass/max_luminance_pass");
- //
- }
- // Paint
- static var initVoxels = true;
- //
- @:access(iron.RenderPath)
- public static function commands() {
- if (arm.UITrait.inst.redraw()) { //
- // Paint
- var tid = arm.UITrait.inst.selectedLayer.id;
- if (arm.UITrait.inst.depthDirty()) {
- path.setTarget("texpaint" + tid);
- path.clearTarget(null, 1.0);
- path.drawMeshes("depth"); // TODO: CHECK DEPTH EXPORT
- }
- if (arm.UITrait.inst.paintDirty()) {
- if (arm.UITrait.inst.brushType == 4) { // Pick Color Id
- path.setTarget("texpaint_colorid7");
- path.clearTarget(0xff000000);
- path.bindTarget("_paintdb", "paintdb");
- path.drawMeshes("paint");
- // Extract picked color to 1x1 texture
- for (i in 0...7) {
- var j = 7 - i;
- path.setTarget("texpaint_colorid" + (j - 1));
- path.bindTarget("texpaint_colorid" + j, "tex");
- path.drawShader("shader_datas/max_luminance_pass/max_luminance_pass");
- }
- }
- else {
- if (arm.UITrait.inst.brushType == 3) { // Bake AO
- if (initVoxels) {
- initVoxels = false;
- var t = new RenderTargetRaw();
- t.name = "voxels";
- t.format = "R8";
- t.width = 256;
- t.height = 256;
- t.depth = 256;
- t.is_image = true;
- t.mipmaps = true;
- path.createRenderTarget(t);
- }
- path.clearImage("voxels", 0x00000000);
- path.setTarget("");
- path.setViewport(256, 256);
- path.bindTarget("voxels", "voxels");
- path.drawMeshes("voxel");
- path.generateMipmaps("voxels");
- }
- path.setTarget("texpaint" + tid, ["texpaint_nor" + tid, "texpaint_pack" + tid]);
- path.bindTarget("_paintdb", "paintdb");
- if (arm.UITrait.inst.brushType == 3) { // Bake AO
- path.bindTarget("voxels", "voxels");
- }
- if (arm.UITrait.inst.colorIdPicked) {
- path.bindTarget("texpaint_colorid0", "texpaint_colorid0");
- }
- path.drawMeshes("paint");
- }
- }
- //
- #if rp_dynres
- {
- DynamicResolutionScale.run(path);
- }
- #end
- #if arm_veloc
- {
- path.setTarget("gbuffer2");
- path.clearTarget(0xff000000);
- path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
- }
- #else
- {
- path.setTarget("gbuffer0", ["gbuffer1"]);
- }
- #end
- #if (rp_background == "Clear")
- {
- path.clearTarget(-1, 1.0);
- }
- #else
- {
- if (!UITrait.drawWorld) { //
- path.clearTarget(UITrait.worldColor, 1.0);//
- } //
- else { //
- path.clearTarget(null, 1.0);
- } //
- }
- #end
- // Paint
- tid = arm.UITrait.inst.layers[0].id;
- path.bindTarget("texpaint" + tid, "texpaint");
- path.bindTarget("texpaint_nor" + tid, "texpaint_nor");
- path.bindTarget("texpaint_pack" + tid, "texpaint_pack");
- if (arm.UITrait.inst.layers.length > 1) {
- tid = arm.UITrait.inst.layers[1].id;
- path.bindTarget("texpaint" + tid, "texpaint1");
- path.bindTarget("texpaint_nor" + tid, "texpaint_nor1");
- path.bindTarget("texpaint_pack" + tid, "texpaint_pack1");
- }
- //
- path.drawMeshes("mesh");
- #if rp_decals
- {
- // path.setTarget("gbuffer0", ["gbuffer1"]);
- path.bindTarget("_main", "gbufferD");
- path.drawDecals("decal");
- }
- #end
- #if ((rp_ssgi == "RTGI") || (rp_ssgi == "RTAO"))
- {
- path.setTarget("bufa");
- path.bindTarget("_main", "gbufferD");
- path.bindTarget("gbuffer0", "gbuffer0");
- #if (rp_ssgi == "RTGI")
- path.bindTarget("gbuffer1", "gbuffer1");
- #end
- path.drawShader("shader_datas/ssgi_pass/ssgi_pass");
- path.setTarget("bufb");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.bindTarget("bufa", "tex");
- path.drawShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_x");
- path.setTarget("bufa");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.bindTarget("bufb", "tex");
- path.drawShader("shader_datas/ssgi_blur_pass/ssgi_blur_pass_y");
- }
- #elseif (rp_ssgi == "SSAO")
- {
- path.setTarget("bufa");
- path.bindTarget("_main", "gbufferD");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.drawShader("shader_datas/ssao_pass/ssao_pass");
- path.setTarget("bufb");
- path.bindTarget("bufa", "tex");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
- path.setTarget("bufa");
- path.bindTarget("bufb", "tex");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
- }
- #end
- // Voxels
- #if (rp_gi != "Off")
- {
- var voxelize = path.voxelize();
- #if arm_voxelgi_temporal
- voxelize = ++RenderPathCreator.voxelFrame % RenderPathCreator.voxelFreq == 0;
- if (voxelize) {
- voxels = voxels == "voxels" ? "voxelsB" : "voxels";
- voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
- }
- #end
- #if cpp
- if (voxelize) {
- var res = Inc.getVoxelRes();
- #if (rp_gi == "Voxel GI")
- var voxtex = "voxelsOpac";
- #else
- var voxtex = voxels;
- #end
- path.clearImage(voxtex, 0x00000000);
- path.setTarget("");
- path.setViewport(res, res);
- path.bindTarget(voxtex, "voxels");
- path.drawMeshes("voxel");
- #if (rp_gi == "Voxel GI")
- Inc.computeVoxels();
- #if (rp_gi_bounces)
- voxels = "voxelsOpac";
- #end
- #else
- path.generateMipmaps(voxels);
- #end
- }
- #else
- if (voxelize) {
- path.clearImage(voxels, 0x00000000);
- path.setTarget("");
- var res = Inc.getVoxelRes();
- path.setViewport(res, res);
- path.bindTarget(voxels, "voxels");
- #if ((rp_shadowmap) && (rp_gi == "Voxel GI"))
- {
- Inc.bindShadowMap();
- }
- #end
- path.drawMeshes("voxel");
- path.generateMipmaps(voxels);
- }
- #end //cpp
- }
- #end
- // Indirect
- path.setTarget("tex");
- // path.bindTarget("_main", "gbufferD");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.bindTarget("gbuffer1", "gbuffer1");
- #if (rp_ssgi != "Off")
- {
- path.bindTarget("bufa", "ssaotex");
- }
- #end
- #if (rp_gi != "Off")
- {
- path.bindTarget(voxels, "voxels");
- #if arm_voxelgi_temporal
- {
- path.bindTarget(voxelsLast, "voxelsLast");
- }
- #end
- }
- #end
- path.drawShader("shader_datas/deferred_indirect/deferred_indirect");
- // Direct
- var lamps = iron.Scene.active.lamps;
- for (i in 0...lamps.length) {
- var l = lamps[i];
- if (!l.visible) continue;
- path.currentLampIndex = i;
- #if (rp_shadowmap)
- {
- if (path.lampCastShadow()) {
- Inc.drawShadowMap(l);
- }
- }
- #end
- path.setTarget("tex");
- // path.bindTarget("_main", "gbufferD");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.bindTarget("gbuffer1", "gbuffer1");
- #if rp_shadowmap
- {
- if (path.lampCastShadow()) {
- #if rp_soft_shadows
- path.bindTarget("visa", "svisibility");
- #else
- Inc.bindShadowMap();
- #end
- }
- }
- #end
- #if ((rp_voxelgi_shadows) || (rp_voxelgi_refraction))
- {
- path.bindTarget(voxels, "voxels");
- }
- #end
- if (path.lampIsSun()) {
- path.drawShader("shader_datas/deferred_light_quad/deferred_light_quad");
- }
- else {
- path.drawLampVolume("shader_datas/deferred_light/deferred_light");
- }
- #if rp_volumetriclight
- {
- path.setTarget("bufvola");
- path.bindTarget("_main", "gbufferD");
- Inc.bindShadowMap();
- if (path.lampIsSun()) {
- path.drawShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
- }
- else {
- path.drawLampVolume("shader_datas/volumetric_light/volumetric_light");
- }
- path.setTarget("bufvolb");
- path.bindTarget("bufvola", "tex");
- path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
- path.setTarget("tex");
- path.bindTarget("bufvolb", "tex");
- path.drawShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
- }
- #end
- }
- path.currentLampIndex = 0;
-
- #if (rp_background == "World")
- {
- if (UITrait.drawWorld) { //
- path.drawSkydome("shader_datas/world_pass/world_pass");
- } //
- }
- #end
- #if rp_ocean
- {
- path.setTarget("tex");
- path.bindTarget("_main", "gbufferD");
- path.drawShader("shader_datas/water_pass/water_pass");
- }
- #end
- #if rp_blending
- {
- path.drawMeshes("blend");
- }
- #end
- #if rp_translucency
- {
- var hasLamp = iron.Scene.active.lamps.length > 0;
- if (hasLamp) Inc.drawTranslucency("tex");
- }
- #end
- #if rp_bloom
- {
- path.setTarget("bloomtex");
- path.bindTarget("tex", "tex");
- path.drawShader("shader_datas/bloom_pass/bloom_pass");
- path.setTarget("bloomtex2");
- path.bindTarget("bloomtex", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.setTarget("bloomtex");
- path.bindTarget("bloomtex2", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
- path.setTarget("bloomtex2");
- path.bindTarget("bloomtex", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.setTarget("bloomtex");
- path.bindTarget("bloomtex2", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
- path.setTarget("bloomtex2");
- path.bindTarget("bloomtex", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.setTarget("bloomtex");
- path.bindTarget("bloomtex2", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
- path.setTarget("bloomtex2");
- path.bindTarget("bloomtex", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.setTarget("tex");
- path.bindTarget("bloomtex2", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
- }
- #end
- #if rp_sss
- {
- path.setTarget("buf");
- path.bindTarget("tex", "tex");
- path.bindTarget("_main", "gbufferD");
- path.bindTarget("gbuffer1", "gbuffer1");
- path.drawShader("shader_datas/sss_pass/sss_pass_x");
- path.setTarget("tex");
- // TODO: can not bind tex
- path.bindTarget("tex", "tex");
- path.bindTarget("_main", "gbufferD");
- path.bindTarget("gbuffer1", "gbuffer1");
- path.drawShader("shader_datas/sss_pass/sss_pass_y");
- }
- #end
- #if rp_ssr
- {
- #if rp_ssr_half
- var targeta = "ssra";
- var targetb = "ssrb";
- #else
- var targeta = "buf";
- var targetb = "gbuffer1";
- #end
- path.setTarget(targeta);
- path.bindTarget("tex", "tex");
- path.bindTarget("_main", "gbufferD");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.drawShader("shader_datas/ssr_pass/ssr_pass");
- path.setTarget(targetb);
- path.bindTarget(targeta, "tex");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
- path.setTarget("tex");
- path.bindTarget(targetb, "tex");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
- }
- #end
- #if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
- {
- path.setTarget("buf");
- path.bindTarget("tex", "tex");
- path.bindTarget("gbuffer0", "gbuffer0");
- #if (rp_motionblur == "Camera")
- {
- path.bindTarget("_main", "gbufferD");
- path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
- }
- #else
- {
- path.bindTarget("gbuffer2", "sveloc");
- path.drawShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
- }
- #end
- path.setTarget("tex");
- path.bindTarget("buf", "tex");
- path.drawShader("shader_datas/copy_pass/copy_pass");
- }
- #end
- // We are just about to enter compositing, add more custom passes here
- // #if rp_custom_pass
- // {
- // }
- // #end
- // Begin compositor
- #if rp_autoexposure
- {
- path.generateMipmaps("tex");
- }
- #end
- } // redraw
- #if ((rp_supersampling == 4) || (rp_rendercapture))
- var framebuffer = "buf";
- #else
- var framebuffer = "";
- #end
- if (arm.UITrait.inst.redraw()) { //
- #if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA"))
- {
- path.setTarget(framebuffer);
- }
- #else
- {
- path.setTarget("buf");
- }
- #end
-
- path.bindTarget("tex", "tex");
- #if rp_compositordepth
- {
- path.bindTarget("_main", "gbufferD");
- }
- #end
- #if rp_compositornodes
- {
- path.drawShader("shader_datas/compositor_pass/compositor_pass");
- }
- #else
- {
- path.drawShader("shader_datas/copy_pass/copy_pass");
- }
- #end
- // End compositor
- #if rp_overlays
- {
- path.clearTarget(null, 1.0);
- path.drawMeshes("overlay");
- }
- #end
- } // redraw
- #if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
- {
- path.setTarget("bufa");
- path.clearTarget(0x00000000);
- path.bindTarget("buf", "colorTex");
- path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
- path.setTarget("bufb");
- path.clearTarget(0x00000000);
- path.bindTarget("bufa", "edgesTex");
- path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
- #if (rp_antialiasing == "TAA")
- path.setTarget("bufa");
- #else
- path.setTarget(framebuffer);
- #end
- path.bindTarget("buf", "colorTex");
- path.bindTarget("bufb", "blendTex");
- #if (rp_antialiasing == "TAA")
- {
- path.bindTarget("gbuffer2", "sveloc");
- }
- #end
- path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
- #if (rp_antialiasing == "TAA")
- {
- path.setTarget(framebuffer);
- path.bindTarget("bufa", "tex");
- path.bindTarget("taa", "tex2");
- path.bindTarget("gbuffer2", "sveloc");
- path.drawShader("shader_datas/taa_pass/taa_pass");
- path.setTarget("taa");
- path.bindTarget("bufa", "tex");
- path.drawShader("shader_datas/copy_pass/copy_pass");
- }
- #end
- }
- #end
- #if (rp_supersampling == 4)
- {
- #if rp_rendercapture
- // TODO: ss4 + capture broken
- var final = "capture";
- #else
- var final = "";
- #end
- path.setTarget(final);
- path.bindTarget(framebuffer, "tex");
- path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
- }
- #elseif (rp_rendercapture)
- {
- path.setTarget("capture");
- path.bindTarget(framebuffer, "tex");
- path.drawShader("shader_datas/copy_pass/copy_pass");
- }
- #end
- arm.UITrait.inst.dirty = false; //
- }
- #end
- }
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