- #version 450
- in vec3 vertexPosition;
- in vec2 texPosition;
- in vec4 vertexColor;
- uniform mat4 projectionMatrix;
- out vec2 texCoord;
- out vec4 color;
- void main() {
- gl_Position = projectionMatrix * vec4(vertexPosition, 1.0);
- texCoord = texPosition;
- color = vertexColor;
- }
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