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- package arm.renderpath;
- import iron.RenderPath;
- import armory.renderpath.Inc;
- class RenderPathForward {
- #if (rp_renderer == "Forward")
- static var path:RenderPath;
- #if (rp_gi != "Off")
- static var voxels = "voxels";
- static var voxelsLast = "voxels";
- #end
- public static function init(_path:RenderPath) {
- path = _path;
- #if (rp_shadowmap && kha_webgl)
- Inc.initEmpty();
- #end
-
- #if (rp_background == "World")
- {
- path.loadShader("shader_datas/world_pass/world_pass");
- }
- #end
- #if rp_render_to_texture
- {
- path.createDepthBuffer("main", "DEPTH24");
- var t = new RenderTargetRaw();
- t.name = "lbuf";
- t.width = 0;
- t.height = 0;
- t.format = Inc.getHdrFormat();
- t.displayp = Inc.getDisplayp();
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- t.depth_buffer = "main";
- path.createRenderTarget(t);
- #if rp_compositornodes
- {
- path.loadShader("shader_datas/compositor_pass/compositor_pass");
- }
- #else
- {
- path.loadShader("shader_datas/copy_pass/copy_pass");
- }
- #end
- #if ((rp_supersampling == 4) || (rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
- {
- var t = new RenderTargetRaw();
- t.name = "buf";
- t.width = 0;
- t.height = 0;
- t.format = 'RGBA32';
- t.displayp = Inc.getDisplayp();
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- t.depth_buffer = "main";
- path.createRenderTarget(t);
- }
- #end
- #if (rp_supersampling == 4)
- {
- path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
- }
- #end
- }
- #end
- #if (rp_translucency)
- {
- Inc.initTranslucency();
- }
- #end
- #if (rp_gi != "Off")
- {
- Inc.initGI();
- #if arm_voxelgi_temporal
- {
- Inc.initGI("voxelsB");
- }
- #end
- #if cpp
- #if (rp_gi == "Voxel GI")
- {
- Inc.initGI("voxelsOpac");
- Inc.initGI("voxelsNor");
- }
- #end
- #end //cpp
- }
- #end
- #if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
- {
- var t = new RenderTargetRaw();
- t.name = "bufa";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = "RGBA32";
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "bufb";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = "RGBA32";
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- path.createRenderTarget(t);
- }
- path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
- path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
- path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
- #if (rp_antialiasing == "TAA")
- {
- path.loadShader("shader_datas/taa_pass/taa_pass");
- }
- #end
- #end
- #if rp_volumetriclight
- {
- path.loadShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
- path.loadShader("shader_datas/volumetric_light/volumetric_light");
- path.loadShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
- path.loadShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
- {
- var t = new RenderTargetRaw();
- t.name = "bufvola";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = "R8";
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "bufvolb";
- t.width = 0;
- t.height = 0;
- t.displayp = Inc.getDisplayp();
- t.format = "R8";
- var ss = Inc.getSuperSampling();
- if (ss != 1) t.scale = ss;
- path.createRenderTarget(t);
- }
- }
- #end
- #if rp_bloom
- {
- var t = new RenderTargetRaw();
- t.name = "bloomtex";
- t.width = 0;
- t.height = 0;
- t.scale = 0.25;
- t.format = Inc.getHdrFormat();
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "bloomtex2";
- t.width = 0;
- t.height = 0;
- t.scale = 0.25;
- t.format = Inc.getHdrFormat();
- path.createRenderTarget(t);
- }
- {
- path.loadShader("shader_datas/bloom_pass/bloom_pass");
- path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
- path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
- }
- #end
- }
- public static function commands() {
- var hasLamp = iron.Scene.active.lamps.length > 0;
- #if rp_shadowmap
- {
- if (hasLamp) {
- Inc.drawShadowMap(iron.Scene.active.lamps[0]);
- }
- }
- #end
- #if (rp_gi != "Off")
- {
- var voxelize = path.voxelize();
- #if arm_voxelgi_temporal
- voxelize = ++RenderPathCreator.voxelFrame % RenderPathCreator.voxelFreq == 0;
- if (voxelize) {
- voxels = voxels == "voxels" ? "voxelsB" : "voxels";
- voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
- }
- #end
- #if cpp
- if (voxelize) {
- var res = Inc.getVoxelRes();
- #if (rp_gi == "Voxel GI")
- var voxtex = "voxelsOpac";
- #else
- var voxtex = voxels;
- #end
- path.clearImage(voxtex, 0x00000000);
- path.setTarget("");
- path.setViewport(res, res);
- path.bindTarget(voxtex, "voxels");
- path.drawMeshes("voxel");
- #if (rp_gi == "Voxel GI")
- Inc.computeVoxels();
- #if (rp_gi_bounces)
- voxels = "voxelsOpac";
- #end
- #else
- path.generateMipmaps(voxels);
- #end
- }
- #else
- if (voxelize) {
- path.clearImage(voxels, 0x00000000);
- path.setTarget("");
- var res = Inc.getVoxelRes();
- path.setViewport(res, res);
- path.bindTarget(voxels, "voxels");
- #if ((rp_shadowmap) && (rp_gi == "Voxel GI"))
- {
- Inc.bindShadowMap();
- }
- #end
- path.drawMeshes("voxel");
- path.generateMipmaps(voxels);
- }
- #end // cpp
- }
- #end
- #if rp_render_to_texture
- {
- path.setTarget("lbuf");
- }
- #else
- {
- path.setTarget("");
- }
- #end
- #if (rp_background == "Clear")
- {
- path.clearTarget(-1, 1.0);
- }
- #else
- {
- path.clearTarget(null, 1.0);
- }
- #end
- #if rp_depthprepass
- {
- path.drawMeshes("depth");
- }
- #end
- #if rp_shadowmap
- {
- if (hasLamp) Inc.bindShadowMap();
- }
- #end
- #if (rp_gi != "Off")
- {
- path.bindTarget(voxels, "voxels");
- #if arm_voxelgi_temporal
- {
- path.bindTarget(voxelsLast, "voxelsLast");
- }
- #end
- }
- #end
- function drawMeshes() {
- path.drawMeshes("mesh");
- #if (rp_background == "World")
- {
- path.drawSkydome("shader_datas/world_pass/world_pass");
- }
- #end
- #if rp_translucency
- {
- if (hasLamp) Inc.drawTranslucency("lbuf");
- }
- #end
- }
- #if rp_stereo
- {
- path.drawStereo(drawMeshes);
- }
- #else
- {
- drawMeshes();
- }
- #end
- #if rp_render_to_texture
- {
- #if rp_volumetriclight
- {
- path.setTarget("bufvola");
- path.bindTarget("_main", "gbufferD");
- Inc.bindShadowMap();
- if (path.lampIsSun()) {
- path.drawShader("shader_datas/volumetric_light_quad/volumetric_light_quad");
- }
- else {
- path.drawLampVolume("shader_datas/volumetric_light/volumetric_light");
- }
- path.setTarget("bufvolb");
- path.bindTarget("bufvola", "tex");
- path.drawShader("shader_datas/blur_bilat_pass/blur_bilat_pass_x");
- path.setTarget("lbuf");
- path.bindTarget("bufvolb", "tex");
- path.drawShader("shader_datas/blur_bilat_blend_pass/blur_bilat_blend_pass_y");
- }
- #end
-
- #if rp_bloom
- {
- path.setTarget("bloomtex");
- path.bindTarget("lbuf", "tex");
- path.drawShader("shader_datas/bloom_pass/bloom_pass");
- path.setTarget("bloomtex2");
- path.bindTarget("bloomtex", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.setTarget("bloomtex");
- path.bindTarget("bloomtex2", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
- path.setTarget("bloomtex2");
- path.bindTarget("bloomtex", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.setTarget("bloomtex");
- path.bindTarget("bloomtex2", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
- path.setTarget("bloomtex2");
- path.bindTarget("bloomtex", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.setTarget("bloomtex");
- path.bindTarget("bloomtex2", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
- path.setTarget("bloomtex2");
- path.bindTarget("bloomtex", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.setTarget("lbuf");
- path.bindTarget("bloomtex2", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
- }
- #end
- #if (rp_supersampling == 4)
- var framebuffer = "buf";
- #else
- var framebuffer = "";
- #end
- #if ((rp_antialiasing == "Off") || (rp_antialiasing == "FXAA"))
- {
- path.setTarget(framebuffer);
- }
- #else
- {
- path.setTarget("buf");
- }
- #end
- path.bindTarget("lbuf", "tex");
- #if rp_compositordepth
- {
- path.bindTarget("_main", "gbufferD");
- }
- #end
- #if rp_compositornodes
- {
- path.drawShader("shader_datas/compositor_pass/compositor_pass");
- }
- #else
- {
- path.drawShader("shader_datas/copy_pass/copy_pass");
- }
- #end
- #if ((rp_antialiasing == "SMAA") || (rp_antialiasing == "TAA"))
- {
- path.setTarget("bufa");
- path.clearTarget(0x00000000);
- path.bindTarget("buf", "colorTex");
- path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
- path.setTarget("bufb");
- path.clearTarget(0x00000000);
- path.bindTarget("bufa", "edgesTex");
- path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
- // #if (rp_antialiasing == "TAA")
- // path.setTarget("bufa");
- // #else
- path.setTarget(framebuffer);
- // #end
- path.bindTarget("buf", "colorTex");
- path.bindTarget("bufb", "blendTex");
- // #if (rp_antialiasing == "TAA")
- // {
- // path.bindTarget("gbuffer2", "sveloc");
- // }
- // #end
- path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
- // #if (rp_antialiasing == "TAA")
- // {
- // path.setTarget(framebuffer);
- // path.bindTarget("bufa", "tex");
- // path.bindTarget("taa", "tex2");
- // path.bindTarget("gbuffer2", "sveloc");
- // path.drawShader("shader_datas/taa_pass/taa_pass");
- // path.setTarget("taa");
- // path.bindTarget("bufa", "tex");
- // path.drawShader("shader_datas/copy_pass/copy_pass");
- // }
- // #end
- }
- #end
- #if (rp_supersampling == 4)
- {
- var final = "";
- path.setTarget(final);
- path.bindTarget(framebuffer, "tex");
- path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
- }
- #end
- }
- #end
- #if rp_overlays
- {
- path.clearTarget(null, 1.0);
- path.drawMeshes("overlay");
- }
- #end
- }
- #end
- }
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