compiled.inc 1.4 KB

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  1. #ifndef _COMPILED_GLSL_
  2. #define _COMPILED_GLSL_
  3. #define _EnvTex
  4. #define _EnvStr
  5. #define _CGrainStatic
  6. #define _Emission
  7. #define _Brdf
  8. #define _Irr
  9. #define _Rad
  10. #define _Irr
  11. #define _EnvStr
  12. #define _MicroShadowing
  13. #define _Deferred
  14. #define _VoxelCones5
  15. #define _VoxelShadow
  16. #define _LTC
  17. #define _SinglePoint
  18. #define _SMAA
  19. #define _Veloc
  20. #define _SSAO
  21. #define _gbuffer2
  22. #define _CToneFilmic
  23. #define _CVignette
  24. const float PI = 3.1415926535;
  25. const float PI2 = PI * 2.0;
  26. const vec2 shadowmapSize = vec2(0, 0);
  27. const float shadowmapCubePcfSize = 0.001;
  28. const int shadowmapCascades = 1;
  29. const float ssaoRadius = 1.0;
  30. const float ssaoStrength = 1.0;
  31. const float ssaoScale = 20.0;
  32. const int ssgiMaxSteps = 8;
  33. const float ssgiRayStep = 0.005 * 2.0;
  34. const float ssgiStrength = 1.0;
  35. const float bloomThreshold = 1.5;
  36. const float bloomStrength = 3.5;
  37. const float bloomRadius = 3.0;
  38. const float ssrRayStep = 0.04;
  39. const float ssrMinRayStep = 0.05;
  40. const float ssrSearchDist = 5.0;
  41. const float ssrFalloffExp = 5.0;
  42. const float ssrJitter = 0.6;
  43. const float compoVignetteStrength = 0.4;
  44. const ivec3 voxelgiResolution = ivec3(256, 256, 256);
  45. const vec3 voxelgiHalfExtents = vec3(1, 1, 1);
  46. const float voxelgiOcc = 1.0;
  47. const float voxelgiStep = 1.0;
  48. const float voxelgiRange = 2.0;
  49. const float voxelgiOffset = 1.5;
  50. const float voxelgiAperture = 1.2;
  51. const int skinMaxBones = 50;
  52. #endif // _COMPILED_GLSL_