| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- #ifndef _COMPILED_GLSL_
- #define _COMPILED_GLSL_
- #define _EnvTex
- #define _EnvStr
- #define _CGrainStatic
- #define _Emission
- #define _Brdf
- #define _Irr
- #define _Rad
- #define _Irr
- #define _EnvStr
- #define _MicroShadowing
- #define _Deferred
- #define _VoxelCones5
- #define _VoxelShadow
- #define _LTC
- #define _SinglePoint
- #define _SMAA
- #define _Veloc
- #define _SSAO
- #define _gbuffer2
- #define _CToneFilmic
- #define _CVignette
- const float PI = 3.1415926535;
- const float PI2 = PI * 2.0;
- const vec2 shadowmapSize = vec2(0, 0);
- const float shadowmapCubePcfSize = 0.001;
- const int shadowmapCascades = 1;
- const float ssaoRadius = 1.0;
- const float ssaoStrength = 1.0;
- const float ssaoScale = 20.0;
- const int ssgiMaxSteps = 8;
- const float ssgiRayStep = 0.005 * 2.0;
- const float ssgiStrength = 1.0;
- const float bloomThreshold = 1.5;
- const float bloomStrength = 3.5;
- const float bloomRadius = 3.0;
- const float ssrRayStep = 0.04;
- const float ssrMinRayStep = 0.05;
- const float ssrSearchDist = 5.0;
- const float ssrFalloffExp = 5.0;
- const float ssrJitter = 0.6;
- const float compoVignetteStrength = 0.4;
- const ivec3 voxelgiResolution = ivec3(256, 256, 256);
- const vec3 voxelgiHalfExtents = vec3(1, 1, 1);
- const float voxelgiOcc = 1.0;
- const float voxelgiStep = 1.0;
- const float voxelgiRange = 2.0;
- const float voxelgiOffset = 1.5;
- const float voxelgiAperture = 1.2;
- const int skinMaxBones = 50;
- #endif // _COMPILED_GLSL_
|