MakeClone.hx 1.4 KB

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  1. package arm.node;
  2. import arm.node.MaterialShader;
  3. class MakeClone {
  4. public static function run(vert: MaterialShader, frag: MaterialShader) {
  5. frag.add_uniform('vec2 cloneDelta', '_cloneDelta');
  6. #if (kha_opengl || kha_webgl)
  7. frag.write('vec2 texCoordInp = texelFetch(gbuffer2, ivec2((sp.x + cloneDelta.x) * gbufferSize.x, (1.0 - (sp.y + cloneDelta.y)) * gbufferSize.y), 0).ba;');
  8. #else
  9. frag.write('vec2 texCoordInp = texelFetch(gbuffer2, ivec2((sp.x + cloneDelta.x) * gbufferSize.x, (sp.y + cloneDelta.y) * gbufferSize.y), 0).ba;');
  10. #end
  11. frag.write('vec3 texpaint_pack_sample = textureLod(texpaint_pack_undo, texCoordInp, 0.0).rgb;');
  12. var base = 'textureLod(texpaint_undo, texCoordInp, 0.0).rgb';
  13. var rough = 'texpaint_pack_sample.g';
  14. var met = 'texpaint_pack_sample.b';
  15. var occ = 'texpaint_pack_sample.r';
  16. var nortan = 'textureLod(texpaint_nor_undo, texCoordInp, 0.0).rgb';
  17. var height = '0.0';
  18. var opac = '1.0';
  19. frag.write('vec3 basecol = $base;');
  20. frag.write('float roughness = $rough;');
  21. frag.write('float metallic = $met;');
  22. frag.write('float occlusion = $occ;');
  23. frag.write('vec3 nortan = $nortan;');
  24. frag.write('float height = $height;');
  25. frag.write('float opacity = $opac * brushOpacity;');
  26. if (Context.material.paintEmis) {
  27. frag.write('float emis = 0.0;');
  28. }
  29. if (Context.material.paintSubs) {
  30. frag.write('float subs = 0.0;');
  31. }
  32. }
  33. }