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- package arm.node;
- import arm.node.MaterialShader;
- class MakeClone {
- public static function run(vert: MaterialShader, frag: MaterialShader) {
- frag.add_uniform('vec2 cloneDelta', '_cloneDelta');
- #if (kha_opengl || kha_webgl)
- frag.write('vec2 texCoordInp = texelFetch(gbuffer2, ivec2((sp.x + cloneDelta.x) * gbufferSize.x, (1.0 - (sp.y + cloneDelta.y)) * gbufferSize.y), 0).ba;');
- #else
- frag.write('vec2 texCoordInp = texelFetch(gbuffer2, ivec2((sp.x + cloneDelta.x) * gbufferSize.x, (sp.y + cloneDelta.y) * gbufferSize.y), 0).ba;');
- #end
- frag.write('vec3 texpaint_pack_sample = textureLod(texpaint_pack_undo, texCoordInp, 0.0).rgb;');
- var base = 'textureLod(texpaint_undo, texCoordInp, 0.0).rgb';
- var rough = 'texpaint_pack_sample.g';
- var met = 'texpaint_pack_sample.b';
- var occ = 'texpaint_pack_sample.r';
- var nortan = 'textureLod(texpaint_nor_undo, texCoordInp, 0.0).rgb';
- var height = '0.0';
- var opac = '1.0';
- frag.write('vec3 basecol = $base;');
- frag.write('float roughness = $rough;');
- frag.write('float metallic = $met;');
- frag.write('float occlusion = $occ;');
- frag.write('vec3 nortan = $nortan;');
- frag.write('float height = $height;');
- frag.write('float opacity = $opac * brushOpacity;');
- if (Context.material.paintEmis) {
- frag.write('float emis = 0.0;');
- }
- if (Context.material.paintSubs) {
- frag.write('float subs = 0.0;');
- }
- }
- }
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