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- //
- // This module builds upon Cycles nodes work licensed as
- // Copyright 2011-2013 Blender Foundation
- //
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //
- package arm.node;
- import zui.Nodes;
- import iron.data.SceneFormat;
- import arm.node.MaterialShader;
- using StringTools;
- class Material {
- static var con: MaterialShaderContext;
- static var vert: MaterialShader;
- static var frag: MaterialShader;
- static var geom: MaterialShader;
- static var tesc: MaterialShader;
- static var tese: MaterialShader;
- static var curshader: MaterialShader;
- static var matcon: TMaterialContext;
- static var parsed: Array<String>;
- static var nodes: Array<TNode>;
- static var links: Array<TNodeLink>;
- static var parsing_disp: Bool;
- static var normal_written: Bool; // Normal socket is linked on shader node - overwrite fs normal
- static var cotangentFrameWritten: Bool;
- static var sample_bump: Bool;
- static var sample_bump_res: String;
- public static var customNodes = untyped __js__("new Map()");
- public static var parse_surface = true;
- public static var parse_opacity = true;
- public static var parse_height = false;
- public static var parse_height_as_channel = false;
- public static var parse_emission = false;
- public static var parse_subsurface = false;
- public static var triplanar = false; // Sample using texCoord/1/2 & texCoordBlend
- public static var arm_export_tangents = true;
- public static var out_normaltan: String; // Raw tangent space normal parsed from normal map
- public static function getNode(id: Int): TNode {
- for (n in nodes) if (n.id == id) return n;
- return null;
- }
- public static function getLink(id: Int): TNodeLink {
- for (l in links) if (l.id == id) return l;
- return null;
- }
- public static function getInputLink(inp: TNodeSocket): TNodeLink {
- for (l in links) {
- if (l.to_id == inp.node_id) {
- var node = getNode(inp.node_id);
- if (node.inputs.length <= l.to_socket) return null;
- if (node.inputs[l.to_socket] == inp) return l;
- }
- }
- return null;
- }
- public static function getOutputLinks(out: TNodeSocket): Array<TNodeLink> {
- var ls: Array<TNodeLink> = null;
- for (l in links) {
- if (l.from_id == out.node_id) {
- var node = getNode(out.node_id);
- if (node.outputs.length <= l.from_socket) continue;
- if (node.outputs[l.from_socket] == out) {
- if (ls == null) ls = [];
- ls.push(l);
- }
- }
- }
- return ls;
- }
- public static function parse(canvas: TNodeCanvas, _con: MaterialShaderContext, _vert: MaterialShader, _frag: MaterialShader, _geom: MaterialShader, _tesc: MaterialShader, _tese: MaterialShader, _matcon: TMaterialContext, _parse_displacement = false): TShaderOut {
- nodes = canvas.nodes;
- links = canvas.links;
- parsed = [];
- con = _con;
- vert = _vert;
- frag = _frag;
- geom = _geom;
- tesc = _tesc;
- tese = _tese;
- curshader = frag;
- matcon = _matcon;
- parsing_disp = false;
- normal_written = false;
- cotangentFrameWritten = false;
- sample_bump = false;
- sample_bump_res = "";
- out_normaltan = "vec3(0.5, 0.5, 1.0)";
- var output_node = node_by_type(nodes, "OUTPUT_MATERIAL");
- if (output_node != null) {
- return parse_output(output_node);
- }
- output_node = node_by_type(nodes, "OUTPUT_MATERIAL_PBR");
- if (output_node != null) {
- return parse_output_pbr(output_node);
- }
- return null;
- }
- public static function finalize(con: MaterialShaderContext) {
- var vert = con.vert;
- var frag = con.frag;
- if (frag.dotNV) { frag.vVec = true; frag.n = true; }
- if (frag.vVec) vert.wposition = true;
- if (frag.bposition) {
- if (triplanar) {
- frag.write_attrib('vec3 bposition = vec3(
- texCoord1.x * texCoordBlend.y + texCoord2.x * texCoordBlend.z,
- texCoord.x * texCoordBlend.x + texCoord2.y * texCoordBlend.z,
- texCoord.y * texCoordBlend.x + texCoord1.y * texCoordBlend.y);');
- }
- else if (frag.ndcpos) {
- vert.add_out("vec3 bposition");
- vert.write('bposition = (ndc.xyz / ndc.w);');
- }
- else {
- vert.add_out("vec3 bposition");
- vert.add_uniform("vec3 dim", "_dim");
- vert.add_uniform("vec3 hdim", "_halfDim");
- vert.write_attrib('bposition = (pos.xyz + hdim) / dim;');
- }
- }
- if (frag.wposition) {
- vert.add_uniform("mat4 W", "_worldMatrix");
- vert.add_out("vec3 wposition");
- vert.write_attrib('wposition = vec4(mul(vec4(pos.xyz, 1.0), W)).xyz;');
- }
- else if (vert.wposition) {
- vert.add_uniform("mat4 W", "_worldMatrix");
- vert.write_attrib('vec3 wposition = vec4(mul(vec4(pos.xyz, 1.0), W)).xyz;');
- }
- if (frag.vposition) {
- vert.add_uniform("mat4 WV", "_worldViewMatrix");
- vert.add_out("vec3 vposition");
- vert.write_attrib('vposition = vec4(mul(vec4(pos.xyz, 1.0), WV)).xyz;');
- }
- if (frag.mposition) {
- vert.add_out("vec3 mposition");
- if (frag.ndcpos) {
- vert.write('mposition = (ndc.xyz / ndc.w);');
- }
- else {
- vert.write_attrib('mposition = pos.xyz;');
- }
- }
- if (frag.wtangent) {
- con.add_elem("tang", "short4norm");
- vert.add_uniform("mat3 N", "_normalMatrix");
- vert.add_out("vec3 wtangent");
- vert.write_attrib('wtangent = normalize(mul(tang, N));');
- }
- if (frag.vVecCam) {
- vert.add_uniform("mat4 WV", "_worldViewMatrix");
- vert.add_out("vec3 eyeDirCam");
- vert.write_attrib('eyeDirCam = vec4(mul(vec4(pos.xyz, 1.0), WV)).xyz; eyeDirCam.z *= -1.0;');
- frag.write_attrib('vec3 vVecCam = normalize(eyeDirCam);');
- }
- if (frag.vVec) {
- vert.add_uniform("vec3 eye", "_cameraPosition");
- vert.add_out("vec3 eyeDir");
- vert.write_attrib('eyeDir = eye - wposition;');
- frag.write_attrib('vec3 vVec = normalize(eyeDir);');
- }
- if (frag.n) {
- vert.add_uniform("mat3 N", "_normalMatrix");
- vert.add_out("vec3 wnormal");
- vert.write_attrib('wnormal = mul(vec3(nor.xy, pos.w), N);');
- frag.write_attrib('vec3 n = normalize(wnormal);');
- }
- else if (vert.n) {
- vert.add_uniform("mat3 N", "_normalMatrix");
- vert.write_attrib('vec3 wnormal = normalize(mul(vec3(nor.xy, pos.w), N));');
- }
- if (frag.nAttr) {
- vert.add_out("vec3 nAttr");
- vert.write_attrib('nAttr = vec3(nor.xy, pos.w);');
- }
- if (frag.dotNV) {
- frag.write_attrib('float dotNV = max(dot(n, vVec), 0.0);');
- }
- if (frag.wvpposition) {
- vert.add_out("vec4 wvpposition");
- vert.write_end('wvpposition = gl_Position;');
- }
- }
- static function parse_output(node: TNode): TShaderOut {
- if (parse_surface || parse_opacity) {
- return parse_shader_input(node.inputs[0]);
- }
- return null;
- // Parse volume, displacement..
- }
- static function parse_output_pbr(node: TNode): TShaderOut {
- if (parse_surface || parse_opacity) {
- return parse_shader(node, null);
- }
- return null;
- // Parse volume, displacement..
- }
- static function parse_group(node: TNode, socket: TNodeSocket) { // Entering group
- // index = socket_index(node, socket)
- // output_node = node_by_type(node.node_tree.nodes, 'GROUP_OUTPUT')
- // if output_node == None:
- // return
- // inp = output_node.inputs[index]
- // parents.push(node)
- // out_group = parse_input(inp)
- // parents.pop()
- // return out_group
- }
- static function parse_group_input(node: TNode, socket: TNodeSocket) {
- // index = socket_index(node, socket)
- // parent = parents.pop() # Leaving group
- // inp = parent.inputs[index]
- // res = parse_input(inp)
- // parents.push(parent) # Return to group
- // return res
- }
- static function parse_input(inp: TNodeSocket): Dynamic {
- if (inp.type == "SHADER") {
- return parse_shader_input(inp);
- }
- else if (inp.type == "RGB") {
- return parse_vector_input(inp);
- }
- else if (inp.type == "RGBA") {
- return parse_vector_input(inp);
- }
- else if (inp.type == "VECTOR") {
- return parse_vector_input(inp);
- }
- else if (inp.type == "VALUE") {
- return parse_value_input(inp);
- }
- return null;
- }
- static function parse_shader_input(inp: TNodeSocket): TShaderOut {
- var l = getInputLink(inp);
- if (l != null) {
- var from_node = getNode(l.from_id);
- if (from_node.type == "REROUTE") {
- return parse_shader_input(from_node.inputs[0]);
- }
- return parse_shader(from_node, from_node.outputs[l.from_socket]);
- }
- else {
- return {
- out_basecol: "vec3(0.8, 0.8, 0.8)",
- out_roughness: "0.0",
- out_metallic: "0.0",
- out_occlusion: "1.0",
- out_opacity: "1.0",
- out_height: "0.0",
- out_emission: "0.0",
- out_subsurface: "0.0"
- };
- }
- }
- static function parse_shader(node: TNode, socket: TNodeSocket): TShaderOut {
- var sout: TShaderOut = {
- out_basecol: "vec3(0.8, 0.8, 0.8)",
- out_roughness: "0.0",
- out_metallic: "0.0",
- out_occlusion: "1.0",
- out_opacity: "1.0",
- out_height: "0.0",
- out_emission: "0.0",
- out_subsurface: "0.0"
- }
- if (node.type == "OUTPUT_MATERIAL_PBR") {
- if (parse_surface) {
- // Normal - parsed first to retrieve uv coords
- parse_normal_map_color_input(node.inputs[5]);
- // Base color
- sout.out_basecol = parse_vector_input(node.inputs[0]);
- // Occlusion
- sout.out_occlusion = parse_value_input(node.inputs[2]);
- // Roughness
- sout.out_roughness = parse_value_input(node.inputs[3]);
- // Metallic
- sout.out_metallic = parse_value_input(node.inputs[4]);
- // Emission
- if (parse_emission) {
- sout.out_emission = parse_value_input(node.inputs[6]);
- }
- // Subsurface
- if (parse_subsurface) {
- sout.out_subsurface = parse_value_input(node.inputs[8]);
- }
- }
- if (parse_opacity) {
- sout.out_opacity = parse_value_input(node.inputs[1]);
- }
- // Displacement / Height
- if (node.inputs.length > 7 && parse_height) {
- if (!parse_height_as_channel) curshader = vert;
- sout.out_height = parse_value_input(node.inputs[7]);
- if (!parse_height_as_channel) curshader = frag;
- }
- }
- return sout;
- }
- static function parse_vector_input(inp: TNodeSocket): String {
- var l = getInputLink(inp);
- if (l != null) {
- var from_node = getNode(l.from_id);
- if (from_node.type == "REROUTE") {
- return parse_vector_input(from_node.inputs[0]);
- }
- var res_var = write_result(l);
- var st = from_node.outputs[l.from_socket].type;
- if (st == "RGB" || st == "RGBA" || st == "VECTOR") {
- return res_var;
- }
- else {// VALUE
- return to_vec3(res_var);
- }
- }
- else {
- if (inp.type == "VALUE") { //# Unlinked reroute
- return vec3([0.0, 0.0, 0.0]);
- }
- else {
- return vec3(inp.default_value);
- }
- }
- }
- static function parse_vector(node: TNode, socket: TNodeSocket): String {
- // RGB
- // if (node.type == 'GROUP')
- // return parse_group(node, socket)
- // else if (node.type == 'GROUP_INPUT')
- // return parse_group_input(node, socket)
- if (node.type == "ATTRIBUTE") {
- if (socket == node.outputs[0]) { // Color
- curshader.context.add_elem("col", "short4norm"); // Vcols only for now
- // return "vcolor";
- return "vec3(0.0, 0.0, 0.0)";
- }
- else { // Vector
- curshader.context.add_elem("tex", "short2norm"); // UVMaps only for now
- return "vec3(texCoord.x, 1.0 - texCoord.y, 0.0)";
- }
- }
- else if (node.type == "RGB") {
- return vec3(socket.default_value);
- }
- else if (node.type == "TEX_BRICK") {
- curshader.add_function(MaterialFunctions.str_tex_brick);
- var co = getCoord(node);
- var col1 = parse_vector_input(node.inputs[1]);
- var col2 = parse_vector_input(node.inputs[2]);
- var col3 = parse_vector_input(node.inputs[3]);
- var scale = parse_value_input(node.inputs[4]);
- var res = 'tex_brick($co * $scale, $col1, $col2, $col3)';
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_CHECKER") {
- curshader.add_function(MaterialFunctions.str_tex_checker);
- var co = getCoord(node);
- var col1 = parse_vector_input(node.inputs[1]);
- var col2 = parse_vector_input(node.inputs[2]);
- var scale = parse_value_input(node.inputs[3]);
- var res = 'tex_checker($co, $col1, $col2, $scale)';
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_GRADIENT") {
- var co = getCoord(node);
- var but = node.buttons[0]; //gradient_type;
- var grad: String = but.data[but.default_value].toUpperCase();
- grad = grad.replace(" ", "_");
- var f = getGradient(grad, co);
- var res = to_vec3('clamp($f, 0.0, 1.0)');
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_IMAGE") {
- // Already fetched
- if (parsed.indexOf(res_var_name(node, node.outputs[1])) >= 0) { // TODO: node.outputs[0]
- var varname = store_var_name(node);
- return '$varname.rgb';
- }
- var tex_name = node_name(node);
- var tex = make_texture(node, tex_name);
- if (tex != null) {
- var to_linear = node.buttons[1].default_value == 1; // srgb to linear
- var texstore = texture_store(node, tex, tex_name, to_linear);
- return '$texstore.rgb';
- }
- else {
- var tex_store = store_var_name(node); // Pink color for missing texture
- curshader.write('vec4 $tex_store = vec4(1.0, 0.0, 1.0, 1.0);');
- return '$tex_store.rgb';
- }
- }
- else if (node.type == "TEX_MAGIC") {
- curshader.add_function(MaterialFunctions.str_tex_magic);
- var co = getCoord(node);
- var scale = parse_value_input(node.inputs[1]);
- var res = 'tex_magic($co * $scale * 4.0)';
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_MUSGRAVE") {
- curshader.add_function(MaterialFunctions.str_tex_musgrave);
- var co = getCoord(node);
- var scale = parse_value_input(node.inputs[1]);
- var res = to_vec3('tex_musgrave_f($co * $scale * 0.5)');
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_NOISE") {
- curshader.add_function(MaterialFunctions.str_tex_noise);
- curshader.add_uniform("sampler2D snoise256", "$noise256.k");
- var co = getCoord(node);
- var scale = parse_value_input(node.inputs[1]);
- var res = 'vec3(tex_noise($co * $scale), tex_noise($co * $scale + 0.33), tex_noise($co * $scale + 0.66))';
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_VORONOI") {
- curshader.add_function(MaterialFunctions.str_tex_voronoi);
- curshader.add_uniform("sampler2D snoise256", "$noise256.k");
- var co = getCoord(node);
- var scale = parse_value_input(node.inputs[1]);
- var but = node.buttons[0]; //coloring;
- var coloring: String = but.data[but.default_value].toUpperCase();
- coloring = coloring.replace(" ", "_");
- var res = "";
- if (coloring == "INTENSITY") {
- res = to_vec3('tex_voronoi($co * $scale).a');
- }
- else { // Cells
- res = 'tex_voronoi($co * $scale).rgb';
- }
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_WAVE") {
- curshader.add_function(MaterialFunctions.str_tex_wave);
- var co = getCoord(node);
- var scale = parse_value_input(node.inputs[1]);
- var res = to_vec3('tex_wave_f($co * $scale)');
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "BRIGHTCONTRAST") {
- var out_col = parse_vector_input(node.inputs[0]);
- var bright = parse_value_input(node.inputs[1]);
- var contr = parse_value_input(node.inputs[2]);
- curshader.add_function(MaterialFunctions.str_brightcontrast);
- return 'brightcontrast($out_col, $bright, $contr)';
- }
- else if (node.type == "GAMMA") {
- var out_col = parse_vector_input(node.inputs[0]);
- var gamma = parse_value_input(node.inputs[1]);
- return 'pow($out_col, ' + to_vec3('$gamma') + ")";
- }
- else if (node.type == "BLUR") {
- // Image nodes only for now
- var out_col = parse_vector_input(node.inputs[0]);
- out_col = parsedMap.get(out_col);
- if (out_col == null) return "vec3(0.0, 0.0, 0.0)";
- out_col = textureMap.get(out_col.split(".")[0]);
- if (out_col == null) return "vec3(0.0, 0.0, 0.0)";
- out_col += ".rgb";
- var strength = parse_value_input(node.inputs[1]);
- if (strength == "0.0") return "vec3(0.0, 0.0, 0.0)";
- var steps = 'int($strength * 10 + 1)';
- var texture = out_col.substring(out_col.indexOf("(") + 1, out_col.indexOf(","));
- curshader.write('vec2 _texCoord = texCoord;');
- curshader.write('vec3 res1 = vec3(0.0, 0.0, 0.0);');
- curshader.write('for (int i = -$steps; i <= $steps; ++i) {');
- curshader.write('for (int j = -$steps; j <= $steps; ++j) {');
- curshader.write('texCoord = _texCoord + vec2(i, j) / textureSize($texture, 0);');
- curshader.write('res1 += $out_col;');
- curshader.write('}');
- curshader.write('}');
- curshader.write('texCoord = _texCoord;');
- curshader.write('res1 /= ($steps * 2 + 1) * ($steps * 2 + 1);');
- return "res1";
- }
- else if (node.type == "HUE_SAT") {
- curshader.add_function(MaterialFunctions.str_hue_sat);
- var hue = parse_value_input(node.inputs[0]);
- var sat = parse_value_input(node.inputs[1]);
- var val = parse_value_input(node.inputs[2]);
- var fac = parse_value_input(node.inputs[3]);
- var col = parse_vector_input(node.inputs[4]);
- return "hue_sat($col, vec4($hue-0.5, $sat, $val, 1.0-$fac))";
- }
- else if (node.type == "INVERT") {
- var fac = parse_value_input(node.inputs[0]);
- var out_col = parse_vector_input(node.inputs[1]);
- return 'mix($out_col, vec3(1.0, 1.0, 1.0) - ($out_col), $fac)';
- }
- else if (node.type == "MIX_RGB") {
- var fac = parse_value_input(node.inputs[0]);
- var fac_var = node_name(node) + "_fac";
- curshader.write('float $fac_var = $fac;');
- var col1 = parse_vector_input(node.inputs[1]);
- var col2 = parse_vector_input(node.inputs[2]);
- var but = node.buttons[0]; // blend_type
- var blend: String = but.data[but.default_value].toUpperCase();
- blend = blend.replace(" ", "_");
- but = node.buttons[1]; // use_clamp
- var use_clamp = but.default_value == "true";
- var out_col = "";
- if (blend == "MIX") {
- out_col = 'mix($col1, $col2, $fac_var)';
- }
- else if (blend == "DARKEN") {
- out_col = 'min($col1, $col2 * $fac_var)';
- }
- else if (blend == "MULTIPLY") {
- out_col = 'mix($col1, $col1 * $col2, $fac_var)';
- }
- else if (blend == "BURN") {
- out_col = 'mix($col1, vec3(1.0, 1.0, 1.0) - (vec3(1.0, 1.0, 1.0) - $col1) / $col2, $fac_var)';
- }
- else if (blend == "LIGHTEN") {
- out_col = 'max($col1, $col2 * $fac_var)';
- }
- else if (blend == "SCREEN") {
- out_col = '(vec3(1.0, 1.0, 1.0) - (' + to_vec3('1.0 - $fac_var') + ' + $fac_var * (vec3(1.0, 1.0, 1.0) - $col2)) * (vec3(1.0, 1.0, 1.0) - $col1))';
- }
- else if (blend == "DODGE") {
- out_col = 'mix($col1, $col1 / (vec3(1.0, 1.0, 1.0) - $col2), $fac_var)';
- }
- else if (blend == "ADD") {
- out_col = 'mix($col1, $col1 + $col2, $fac_var)';
- }
- else if (blend == "OVERLAY") {
- out_col = '($col1 < vec3(0.5, 0.5, 0.5) ? vec3(2.0, 2.0, 2.0) * $col1 * $col2 : vec3(1.0, 1.0, 1.0) - vec3(2.0, 2.0, 2.0) * (vec3(1.0, 1.0, 1.0) - $col2) * (vec3(1.0, 1.0, 1.0) - $col1))';
- }
- else if (blend == "SOFT_LIGHT") {
- out_col = '((1.0 - $fac_var) * $col1 + $fac_var * ((vec3(1.0, 1.0, 1.0) - $col1) * $col2 * $col1 + $col1 * (vec3(1.0, 1.0, 1.0) - (vec3(1.0, 1.0, 1.0) - $col2) * (vec3(1.0, 1.0, 1.0) - $col1))))';
- }
- else if (blend == "LINEAR_LIGHT") {
- out_col = '($col1 + $fac_var * (vec3(2.0, 2.0, 2.0) * ($col2 - vec3(0.5, 0.5, 0.5))))';
- }
- else if (blend == "DIFFERENCE") {
- out_col = 'mix($col1, abs($col1 - $col2), $fac_var)';
- }
- else if (blend == "SUBTRACT") {
- out_col = 'mix($col1, $col1 - $col2, $fac_var)';
- }
- else if (blend == "DIVIDE") {
- out_col = "(" + to_vec3('(1.0 - $fac_var) * $col1 + $fac_var * $col1 / $col2') + ")";
- }
- else if (blend == "HUE") {
- curshader.add_function(MaterialFunctions.str_hue_sat);
- out_col = 'mix($col1, hsv_to_rgb(vec3(rgb_to_hsv($col2).r, rgb_to_hsv($col1).g, rgb_to_hsv($col1).b)), $fac_var)';
- }
- else if (blend == "SATURATION") {
- curshader.add_function(MaterialFunctions.str_hue_sat);
- out_col = 'mix($col1, hsv_to_rgb(vec3(rgb_to_hsv($col1).r, rgb_to_hsv($col2).g, rgb_to_hsv($col1).b)), $fac_var)';
- }
- else if (blend == "COLOR") {
- curshader.add_function(MaterialFunctions.str_hue_sat);
- out_col = 'mix($col1, hsv_to_rgb(vec3(rgb_to_hsv($col2).r, rgb_to_hsv($col2).g, rgb_to_hsv($col1).b)), $fac_var)';
- }
- else if (blend == "VALUE") {
- curshader.add_function(MaterialFunctions.str_hue_sat);
- out_col = 'mix($col1, hsv_to_rgb(vec3(rgb_to_hsv($col1).r, rgb_to_hsv($col1).g, rgb_to_hsv($col2).b)), $fac_var)';
- }
- if (use_clamp) return 'clamp($out_col, vec3(0.0, 0.0, 0.0), vec3(1.0, 1.0, 1.0))';
- else return out_col;
- }
- else if (node.type == "VALTORGB") { // ColorRamp
- var fac = parse_value_input(node.inputs[0]);
- var interp = node.buttons[0].data == 0 ? "LINEAR" : "CONSTANT";
- var elems = node.buttons[0].default_value;
- if (elems.length == 1) {
- return vec3(elems[0]);
- }
- // Write cols array
- var cols_var = node_name(node) + "_cols";
- curshader.write('vec3 $cols_var[${elems.length}];'); // TODO: Make const
- for (i in 0...elems.length) {
- curshader.write('$cols_var[$i] = ${vec3(elems[i])};');
- }
- // Get index
- var fac_var = node_name(node) + "_fac";
- curshader.write('float $fac_var = $fac;');
- var index = "0";
- for (i in 1...elems.length) {
- index += ' + ($fac_var > ${elems[i][4]} ? 1 : 0)';
- }
- // Write index
- var index_var = node_name(node) + "_i";
- curshader.write('int $index_var = $index;');
- if (interp == "CONSTANT") {
- return '$cols_var[$index_var]';
- }
- else { // Linear
- // Write facs array
- var facs_var = node_name(node) + "_facs";
- curshader.write('float $facs_var[${elems.length}];'); // TODO: Make const
- for (i in 0...elems.length) {
- curshader.write('$facs_var[$i] = ${elems[i][4]};');
- }
- // Mix color
- // float f = (pos - start) * (1.0 / (finish - start))
- return 'mix($cols_var[$index_var], $cols_var[$index_var + 1], ($fac_var - $facs_var[$index_var]) * (1.0 / ($facs_var[$index_var + 1] - $facs_var[$index_var]) ))';
- }
- }
- else if (node.type == "CURVE_VEC") {
- var fac = parse_value_input(node.inputs[0]);
- var vec = parse_vector_input(node.inputs[1]);
- var curves = node.buttons[0].default_value;
- var name = node_name(node);
- var vc0 = vector_curve(name + "0", vec + ".x", curves[0]);
- var vc1 = vector_curve(name + "1", vec + ".y", curves[1]);
- var vc2 = vector_curve(name + "2", vec + ".z", curves[2]);
- // mapping.curves[0].points[0].handle_type # bezier curve
- return '(vec3($vc0, $vc1, $vc2) * $fac)';
- }
- else if (node.type == "CURVE_RGB") { // RGB Curves
- var fac = parse_value_input(node.inputs[0]);
- var vec = parse_vector_input(node.inputs[1]);
- var curves = node.buttons[0].default_value;
- var name = node_name(node);
- // mapping.curves[0].points[0].handle_type
- var vc0 = vector_curve(name + "0", vec + ".x", curves[0]);
- var vc1 = vector_curve(name + "1", vec + ".y", curves[1]);
- var vc2 = vector_curve(name + "2", vec + ".z", curves[2]);
- var vc3a = vector_curve(name + "3a", vec + ".x", curves[3]);
- var vc3b = vector_curve(name + "3b", vec + ".y", curves[3]);
- var vc3c = vector_curve(name + "3c", vec + ".z", curves[3]);
- return '(sqrt(vec3($vc0, $vc1, $vc2) * vec3($vc3a, $vc3b, $vc3c)) * $fac)';
- }
- else if (node.type == "COMBHSV") {
- curshader.add_function(MaterialFunctions.str_hue_sat);
- var h = parse_value_input(node.inputs[0]);
- var s = parse_value_input(node.inputs[1]);
- var v = parse_value_input(node.inputs[2]);
- return 'hsv_to_rgb(vec3($h, $s, $v))';
- }
- else if (node.type == "COMBRGB") {
- var r = parse_value_input(node.inputs[0]);
- var g = parse_value_input(node.inputs[1]);
- var b = parse_value_input(node.inputs[2]);
- return 'vec3($r, $g, $b)';
- }
- else if (node.type == "WAVELENGTH") {
- curshader.add_function(MaterialFunctions.str_wavelength_to_rgb);
- var wl = parse_value_input(node.inputs[0]);
- curshader.add_function(MaterialFunctions.str_wavelength_to_rgb);
- return 'wavelength_to_rgb(($wl - 450.0) / 150.0)';
- }
- else if (node.type == "CAMERA") {
- curshader.vVecCam = true;
- return "vVecCam";
- }
- else if (node.type == "LAYER") {
- if (socket == node.outputs[0]) { // Base
- var l = node.buttons[0].default_value;
- curshader.add_uniform("sampler2D texpaint", "_texpaint" + l);
- return "texture(texpaint, texCoord).rgb";
- }
- else if (socket == node.outputs[5]) { // Normal
- var l = node.buttons[0].default_value;
- curshader.add_uniform("sampler2D texpaint_nor", "_texpaint_nor" + l);
- return "texture(texpaint_nor, texCoord).rgb";
- }
- }
- else if (node.type == "MATERIAL") {
- return "vec3(0.0, 0.0, 0.0)";
- }
- else if (node.type == "NEW_GEOMETRY") {
- if (socket == node.outputs[0]) { // Position
- curshader.wposition = true;
- return "wposition";
- }
- else if (socket == node.outputs[1]) { // Normal
- curshader.n = true;
- return "n";
- }
- else if (socket == node.outputs[2]) { // Tangent
- curshader.wtangent = true;
- return "wtangent";
- }
- else if (socket == node.outputs[3]) { // True Normal
- curshader.n = true;
- return "n";
- }
- else if (socket == node.outputs[4]) { // Incoming
- curshader.vVec = true;
- return "vVec";
- }
- else if (socket == node.outputs[5]) { // Parametric
- curshader.mposition = true;
- return "mposition";
- }
- }
- else if (node.type == "OBJECT_INFO") {
- curshader.wposition = true;
- return "wposition";
- }
- // else if (node.type == "PARTICLE_INFO") {
- // if (socket == node.outputs[3]) { // Location
- // return "vec3(0.0, 0.0, 0.0)";
- // }
- // else if (socket == node.outputs[5]) { // Velocity
- // return "vec3(0.0, 0.0, 0.0)";
- // }
- // else if (socket == node.outputs[6]) { // Angular Velocity
- // return "vec3(0.0, 0.0, 0.0)";
- // }
- // }
- else if (node.type == "TANGENT") {
- curshader.wtangent = true;
- return "wtangent";
- }
- else if (node.type == "TEX_COORD") {
- if (socket == node.outputs[0]) { // Generated - bounds
- curshader.bposition = true;
- return "bposition";
- }
- else if (socket == node.outputs[1]) { // Normal
- curshader.n = true;
- return "n";
- }
- else if (socket == node.outputs[2]) {// UV
- curshader.context.add_elem("tex", "short2norm");
- return "vec3(texCoord.x, 1.0 - texCoord.y, 0.0)";
- }
- else if (socket == node.outputs[3]) { // Object
- curshader.mposition = true;
- return "mposition";
- }
- else if (socket == node.outputs[4]) { // Camera
- curshader.vposition = true;
- return "vposition";
- }
- else if (socket == node.outputs[5]) { // Window
- curshader.wvpposition = true;
- return "wvpposition.xyz";
- }
- else if (socket == node.outputs[6]) { // Reflection
- return "vec3(0.0, 0.0, 0.0)";
- }
- }
- else if (node.type == "UVMAP") {
- curshader.context.add_elem("tex", "short2norm");
- return "vec3(texCoord.x, 1.0 - texCoord.y, 0.0)";
- }
- else if (node.type == "BUMP") {
- var res = "";
- // Interpolation strength
- var strength = parse_value_input(node.inputs[0]);
- // Height multiplier
- // var distance = parse_value_input(node.inputs[1]);
- sample_bump = true;
- var height = parse_value_input(node.inputs[2]);
- sample_bump = false;
- var nor = parse_vector_input(node.inputs[3]);
- if (sample_bump_res != "") {
- curshader.nAttr = true;
- curshader.write('${sample_bump_res}_x *= ($strength) * 16.0;');
- curshader.write('${sample_bump_res}_y *= ($strength) * 16.0;');
- curshader.write('vec3 ${sample_bump_res}_a = normalize(vec3(1.0, 0.0, ${sample_bump_res}_x));');
- curshader.write('vec3 ${sample_bump_res}_b = normalize(vec3(0.0, 1.0, ${sample_bump_res}_y));');
- res = 'normalize(mul(nAttr, mat3(${sample_bump_res}_a, ${sample_bump_res}_b, normalize(vec3(${sample_bump_res}_x, ${sample_bump_res}_y, 1.0)))))';
- sample_bump_res = "";
- }
- else {
- curshader.n = true;
- res = "n";
- }
- res = '($res + $nor)';
- if (!curshader.invTBN) {
- curshader.invTBN = true;
- curshader.nAttr = true;
- curshader.add_function(MaterialFunctions.str_cotangentFrame);
- curshader.write('mat3 invTBN = transpose(cotangentFrame(nAttr, -nAttr, texCoord));');
- }
- res = '(normalize(mul($res, invTBN)) * 0.5 + 0.5)';
- return res;
- }
- else if (node.type == "MAPPING") {
- var out = parse_vector_input(node.inputs[0]);
- var node_translation = node.buttons[0].default_value;
- var node_rotation = node.buttons[1].default_value;
- var node_scale = node.buttons[2].default_value;
- if (node_scale[0] != 1.0 || node_scale[1] != 1.0 || node_scale[2] != 1.0) {
- out = '($out * ${vec3(node_scale)})';
- }
- if (node_rotation[2] != 0.0) {
- // ZYX rotation, Z axis for now..
- var a = node_rotation[2];
- // x * cos(theta) - y * sin(theta)
- // x * sin(theta) + y * cos(theta)
- out = 'vec3(${out}.x * ${Math.cos(a)} - (${out}.y) * ${Math.sin(a)}, ${out}.x * ${Math.sin(a)} + (${out}.y) * ${Math.cos(a)}, 0.0)';
- }
- // if node.rotation[1] != 0.0:
- // a = node.rotation[1]
- // out = 'vec3({0}.x * {1} - {0}.z * {2}, {0}.x * {2} + {0}.z * {1}, 0.0)'.format(out, math.cos(a), math.sin(a))
- // if node.rotation[0] != 0.0:
- // a = node.rotation[0]
- // out = 'vec3({0}.y * {1} - {0}.z * {2}, {0}.y * {2} + {0}.z * {1}, 0.0)'.format(out, math.cos(a), math.sin(a))
- if (node_translation[0] != 0.0 || node_translation[1] != 0.0 || node_translation[2] != 0.0) {
- out = '($out + ${vec3(node_translation)})';
- }
- // if node.use_min:
- // out = 'max({0}, vec3({1}, {2}, {3}))'.format(out, node.min[0], node.min[1])
- // if node.use_max:
- // out = 'min({0}, vec3({1}, {2}, {3}))'.format(out, node.max[0], node.max[1])
- return out;
- }
- else if (node.type == "NORMAL") {
- if (socket == node.outputs[0]) {
- return vec3(node.outputs[0].default_value);
- }
- else if (socket == node.outputs[1]) {
- var nor = parse_vector_input(node.inputs[0]);
- var norout = vec3(node.outputs[0].default_value);
- return to_vec3('dot($norout, $nor)');
- }
- }
- else if (node.type == "NORMAL_MAP") {
- var strength = parse_value_input(node.inputs[0]);
- parse_normal_map_color_input(node.inputs[1], strength);
- return null;
- }
- else if (node.type == "VECT_TRANSFORM") {
- // #type = node.vector_type
- // #conv_from = node.convert_from
- // #conv_to = node.convert_to
- // # Pass throuh
- // return parse_vector_input(node.inputs[0])
- }
- else if (node.type == "COMBXYZ") {
- var x = parse_value_input(node.inputs[0]);
- var y = parse_value_input(node.inputs[1]);
- var z = parse_value_input(node.inputs[2]);
- return 'vec3($x, $y, $z)';
- }
- else if (node.type == "VECT_MATH") {
- var vec1 = parse_vector_input(node.inputs[0]);
- var vec2 = parse_vector_input(node.inputs[1]);
- var but = node.buttons[0]; //operation;
- var op: String = but.data[but.default_value].toUpperCase();
- op = op.replace(" ", "_");
- if (op == "ADD") {
- return '($vec1 + $vec2)';
- }
- else if (op == "SUBTRACT") {
- return '($vec1 - $vec2)';
- }
- else if (op == "AVERAGE") {
- return '(($vec1 + $vec2) / 2.0)';
- }
- else if (op == "DOT_PRODUCT") {
- return to_vec3('dot($vec1, $vec2)');
- }
- else if (op == "CROSS_PRODUCT") {
- return 'cross($vec1, $vec2)';
- }
- else if (op == "NORMALIZE") {
- return 'normalize($vec1)';
- }
- }
- else if (node.type == "Displacement") {
- var height = parse_value_input(node.inputs[0]);
- return to_vec3('$height');
- }
- else if (customNodes.get(node.type) != null) {
- return customNodes.get(node.type)();
- }
- return "vec3(0.0, 0.0, 0.0)";
- }
- static function parse_normal_map_color_input(inp: TNodeSocket, strength = "1.0") {
- frag.write_normal++;
- out_normaltan = parse_vector_input(inp);
- if (!arm_export_tangents) {
- frag.write('vec3 texn = ($out_normaltan) * 2.0 - 1.0;');
- frag.write('texn.y = -texn.y;');
- if (!cotangentFrameWritten) {
- cotangentFrameWritten = true;
- frag.add_function(MaterialFunctions.str_cotangentFrame);
- }
- frag.n = true;
- #if (kha_direct3d11 || kha_direct3d12)
- frag.write('mat3 TBN = cotangentFrame(n, vVec, texCoord);');
- #else
- frag.write('mat3 TBN = cotangentFrame(n, -vVec, texCoord);');
- #end
- frag.write('n = mul(normalize(texn), TBN);');
- }
- frag.write_normal--;
- }
- static function parse_value_input(inp: TNodeSocket): String {
- var l = getInputLink(inp);
- if (l != null) {
- var from_node = getNode(l.from_id);
- if (from_node.type == "REROUTE") {
- return parse_value_input(from_node.inputs[0]);
- }
- var res_var = write_result(l);
- var st = from_node.outputs[l.from_socket].type;
- if (st == "RGB" || st == "RGBA" || st == "VECTOR") {
- return '$res_var.x';
- }
- else { // VALUE
- return res_var;
- }
- }
- else {
- return vec1(inp.default_value);
- }
- }
- static function parse_value(node: TNode, socket: TNodeSocket): String {
- if (node.type == "ATTRIBUTE") {
- curshader.add_uniform("float time", "_time");
- return "time";
- }
- else if (node.type == "CAMERA") {
- if (socket == node.outputs[1]) { // View Z Depth
- curshader.add_uniform("vec2 cameraProj", "_cameraPlaneProj");
- #if (kha_direct3d11 || kha_direct3d12)
- curshader.wvpposition = true;
- return "(cameraProj.y / ((wvpposition.z / wvpposition.w) - cameraProj.x))";
- #else
- return "(cameraProj.y / (gl_FragCoord.z - cameraProj.x))";
- #end
- }
- else { // View Distance
- curshader.add_uniform("vec3 eye", "_cameraPosition");
- curshader.wposition = true;
- return "distance(eye, wposition)";
- }
- }
- else if (node.type == "LAYER") {
- if (socket == node.outputs[1]) { // Opac
- var l = node.buttons[0].default_value;
- curshader.add_uniform("sampler2D texpaint", "_texpaint" + l);
- return "texture(texpaint, texCoord).a";
- }
- else if (socket == node.outputs[2]) { // Occ
- var l = node.buttons[0].default_value;
- curshader.add_uniform("sampler2D texpaint_pack", "_texpaint_pack" + l);
- return "texture(texpaint_pack, texCoord).r";
- }
- else if (socket == node.outputs[3]) { // Rough
- var l = node.buttons[0].default_value;
- curshader.add_uniform("sampler2D texpaint_pack", "_texpaint_pack" + l);
- return "texture(texpaint_pack, texCoord).g";
- }
- else if (socket == node.outputs[4]) { // Metal
- var l = node.buttons[0].default_value;
- curshader.add_uniform("sampler2D texpaint_pack", "_texpaint_pack" + l);
- return "texture(texpaint_pack, texCoord).b";
- }
- else if (socket == node.outputs[7]) { // Height
- var l = node.buttons[0].default_value;
- curshader.add_uniform("sampler2D texpaint_pack", "_texpaint_pack" + l);
- return "texture(texpaint_pack, texCoord).a";
- }
- }
- else if (node.type == "LAYER_MASK") {
- if (socket == node.outputs[0]) {
- var l = node.buttons[0].default_value;
- curshader.add_uniform("sampler2D texpaint_mask", "_texpaint_mask" + l);
- return "texture(texpaint_mask, texCoord).r";
- }
- }
- else if (node.type == "MATERIAL") {
- return "0.0";
- }
- else if (node.type == "FRESNEL") {
- var ior = parse_value_input(node.inputs[0]);
- curshader.dotNV = true;
- return 'pow(1.0 - dotNV, 7.25 / $ior)';
- }
- else if (node.type == "NEW_GEOMETRY") {
- if (socket == node.outputs[6]) { // Backfacing
- #if (kha_direct3d11 || kha_direct3d12)
- return "0.0"; // SV_IsFrontFace
- #else
- return "(1.0 - float(gl_FrontFacing))";
- #end
- }
- else if (socket == node.outputs[7]) { // Pointiness
- return "0.0";
- }
- }
- else if (node.type == "HAIR_INFO") {
- return "0.5";
- }
- else if (node.type == "LAYER_WEIGHT") {
- var blend = parse_value_input(node.inputs[0]);
- if (socket == node.outputs[0]) { // Fresnel
- curshader.dotNV = true;
- return 'clamp(pow(1.0 - dotNV, (1.0 - $blend) * 10.0), 0.0, 1.0)';
- }
- else if (socket == node.outputs[1]) { // Facing
- curshader.dotNV = true;
- return '((1.0 - dotNV) * $blend)';
- }
- }
- else if (node.type == "OBJECT_INFO") {
- if (socket == node.outputs[1]) { // Object Index
- curshader.add_uniform("float objectInfoIndex", "_objectInfoIndex");
- return "objectInfoIndex";
- }
- else if (socket == node.outputs[2]) { // Material Index
- curshader.add_uniform("float objectInfoMaterialIndex", "_objectInfoMaterialIndex");
- return "objectInfoMaterialIndex";
- }
- else if (socket == node.outputs[3]) { // Random
- curshader.add_uniform("float objectInfoRandom", "_objectInfoRandom");
- return "objectInfoRandom";
- }
- }
- else if (node.type == "VALUE") {
- return vec1(node.outputs[0].default_value);
- }
- else if (node.type == "TEX_BRICK") {
- curshader.add_function(MaterialFunctions.str_tex_brick);
- var co = getCoord(node);
- var scale = parse_value_input(node.inputs[4]);
- var res = 'tex_brick_f($co * $scale)';
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_CHECKER") {
- curshader.add_function(MaterialFunctions.str_tex_checker);
- var co = getCoord(node);
- var scale = parse_value_input(node.inputs[3]);
- var res = 'tex_checker_f($co, $scale)';
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_GRADIENT") {
- var co = getCoord(node);
- var but = node.buttons[0]; //gradient_type;
- var grad: String = but.data[but.default_value].toUpperCase();
- grad = grad.replace(" ", "_");
- var f = getGradient(grad, co);
- var res = '(clamp($f, 0.0, 1.0))';
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_IMAGE") {
- // Already fetched
- if (parsed.indexOf(res_var_name(node, node.outputs[0])) >= 0) { // TODO: node.outputs[1]
- var varname = store_var_name(node);
- return '$varname.a';
- }
- var tex_name = node_name(node);
- var tex = make_texture(node, tex_name);
- if (tex != null) {
- var to_linear = node.buttons[1].default_value == 1; // srgb to linear
- var texstore = texture_store(node, tex, tex_name, to_linear);
- return '$texstore.a';
- }
- }
- else if (node.type == "TEX_MAGIC") {
- curshader.add_function(MaterialFunctions.str_tex_magic);
- var co = getCoord(node);
- var scale = parse_value_input(node.inputs[1]);
- var res = 'tex_magic_f($co * $scale * 4.0)';
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_MUSGRAVE") {
- curshader.add_function(MaterialFunctions.str_tex_musgrave);
- var co = getCoord(node);
- var scale = parse_value_input(node.inputs[1]);
- var res = 'tex_musgrave_f($co * $scale * 0.5)';
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_NOISE") {
- curshader.add_function(MaterialFunctions.str_tex_noise);
- curshader.add_uniform("sampler2D snoise256", "$noise256.k");
- var co = getCoord(node);
- var scale = parse_value_input(node.inputs[1]);
- var res = 'tex_noise($co * $scale)';
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_VORONOI") {
- curshader.add_function(MaterialFunctions.str_tex_voronoi);
- curshader.add_uniform("sampler2D snoise256", "$noise256.k");
- var co = getCoord(node);
- var scale = parse_value_input(node.inputs[1]);
- var but = node.buttons[0]; // coloring
- var coloring: String = but.data[but.default_value].toUpperCase();
- coloring = coloring.replace(" ", "_");
- var res = "";
- if (coloring == "INTENSITY") {
- res = 'tex_voronoi($co * $scale).a';
- }
- else { // Cells
- res = 'tex_voronoi($co * $scale).r';
- }
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "TEX_WAVE") {
- curshader.add_function(MaterialFunctions.str_tex_wave);
- var co = getCoord(node);
- var scale = parse_value_input(node.inputs[1]);
- var res = 'tex_wave_f($co * $scale)';
- if (sample_bump) write_bump(node, res);
- return res;
- }
- else if (node.type == "NORMAL") {
- var nor = parse_vector_input(node.inputs[0]);
- var norout = vec3(node.outputs[0].default_value);
- return 'dot($norout, $nor)';
- }
- else if (node.type == "MATH") {
- var val1 = parse_value_input(node.inputs[0]);
- var val2 = parse_value_input(node.inputs[1]);
- var but = node.buttons[0]; // operation
- var op: String = but.data[but.default_value].toUpperCase();
- op = op.replace(" ", "_");
- but = node.buttons[1]; // use_clamp
- var use_clamp = but.default_value == "true";
- var out_val = "";
- if (op == "ADD") {
- out_val = '($val1 + $val2)';
- }
- else if (op == "SUBTRACT") {
- out_val = '($val1 - $val2)';
- }
- else if (op == "MULTIPLY") {
- out_val = '($val1 * $val2)';
- }
- else if (op == "DIVIDE") {
- out_val = '($val1 / $val2)';
- }
- else if (op == "POWER") {
- out_val = 'pow($val1, $val2)';
- }
- else if (op == "LOGARITHM") {
- out_val = 'log($val1)';
- }
- else if (op == "SQUARE_ROOT") {
- out_val = 'sqrt($val1)';
- }
- else if (op == "ABSOLUTE") {
- out_val = 'abs($val1)';
- }
- else if (op == "MINIMUM") {
- out_val = 'min($val1, $val2)';
- }
- else if (op == "MAXIMUM") {
- out_val = 'max($val1, $val2)';
- }
- else if (op == "LESS_THAN") {
- out_val = 'float($val1 < $val2)';
- }
- else if (op == "GREATER_THAN") {
- out_val = 'float($val1 > $val2)';
- }
- else if (op == "ROUND") {
- out_val = 'floor($val1 + 0.5)';
- }
- else if (op == "FLOOR") {
- out_val = 'floor($val1)';
- }
- else if (op == "CEIL") {
- out_val = 'ceil($val1)';
- }
- else if (op == "FRACT") {
- out_val = 'fract($val1)';
- }
- else if (op == "MODULO") {
- out_val = 'mod($val1, $val2)';
- }
- else if (op == "SINE") {
- out_val = 'sin($val1)';
- }
- else if (op == "COSINE") {
- out_val = 'cos($val1)';
- }
- else if (op == "TANGENT") {
- out_val = 'tan($val1)';
- }
- else if (op == "ARCSINE") {
- out_val = 'asin($val1)';
- }
- else if (op == "ARCCOSINE") {
- out_val = 'acos($val1)';
- }
- else if (op == "ARCTANGENT") {
- out_val = 'atan($val1)';
- }
- else if (op == "ARCTAN2") {
- out_val = 'atan2($val1, $val2)';
- }
- if (use_clamp) {
- return 'clamp($out_val, 0.0, 1.0)';
- }
- else {
- return out_val;
- }
- }
- else if (node.type == "RGBTOBW") {
- var col = parse_vector_input(node.inputs[0]);
- return '((($col.r * 0.3 + $col.g * 0.59 + $col.b * 0.11) / 3.0) * 2.5)';
- }
- else if (node.type == "SEPRGB") {
- var col = parse_vector_input(node.inputs[0]);
- if (socket == node.outputs[0]) {
- return '$col.r';
- }
- else if (socket == node.outputs[1]) {
- return '$col.g';
- }
- else if (socket == node.outputs[2]) {
- return '$col.b';
- }
- }
- else if (node.type == "SEPXYZ") {
- var vec = parse_vector_input(node.inputs[0]);
- if (socket == node.outputs[0]) {
- return '$vec.x';
- }
- else if (socket == node.outputs[1]) {
- return '$vec.y';
- }
- else if (socket == node.outputs[2]) {
- return '$vec.z';
- }
- }
- else if (node.type == "VECT_MATH") {
- var vec1 = parse_vector_input(node.inputs[0]);
- var vec2 = parse_vector_input(node.inputs[1]);
- var but = node.buttons[0]; //operation;
- var op: String = but.data[but.default_value].toUpperCase();
- op = op.replace(" ", "_");
- if (op == "DOT_PRODUCT") {
- return 'dot($vec1, $vec2)';
- }
- else {
- return "0.0";
- }
- }
- else if (customNodes.get(node.type) != null) {
- return customNodes.get(node.type)();
- }
- return "0.0";
- }
- static function getCoord(node: TNode): String {
- if (getInputLink(node.inputs[0]) != null) {
- return parse_vector_input(node.inputs[0]);
- }
- else {
- curshader.bposition = true;
- return "bposition";
- }
- }
- static function getGradient(grad: String, co: String): String {
- if (grad == "LINEAR") {
- return '$co.x';
- }
- else if (grad == "QUADRATIC") {
- return "0.0";
- }
- else if (grad == "EASING") {
- return "0.0";
- }
- else if (grad == "DIAGONAL") {
- return '($co.x + $co.y) * 0.5';
- }
- else if (grad == "RADIAL") {
- return 'atan($co.y, $co.x) / (3.141592 * 2.0) + 0.5';
- }
- else if (grad == "QUADRATIC_SPHERE") {
- return "0.0";
- }
- else { // "SPHERICAL"
- return 'max(1.0 - sqrt($co.x * $co.x + $co.y * $co.y + $co.z * $co.z), 0.0)';
- }
- }
- static function vector_curve(name: String, fac: String, points: Array<Float>): String {
- // Write Ys array
- var ys_var = name + "_ys";
- var num = Std.int(points.length / 2);
- curshader.write('float $ys_var[$num];'); // TODO: Make const
- for (i in 0...num) {
- curshader.write('$ys_var[$i] = ${points[i * 2 + 1]};');
- }
- // Get index
- var fac_var = name + "_fac";
- curshader.write('float $fac_var = $fac;');
- var index = "0";
- for (i in 1...num) {
- index += ' + ($fac_var > ${points[i * 2]} ? 1 : 0)';
- }
- // Write index
- var index_var = name + "_i";
- curshader.write('int $index_var = $index;');
- // Linear
- // Write Xs array
- var facs_var = name + "_xs";
- curshader.write('float $facs_var[$num];'); // TODO: Make const
- for (i in 0...num) {
- curshader.write('$facs_var[$i] = ${points[i * 2]};');
- }
- // Map vector
- return 'mix($ys_var[$index_var], $ys_var[$index_var + 1], ($fac_var - $facs_var[$index_var]) * (1.0 / ($facs_var[$index_var + 1] - $facs_var[$index_var])))';
- }
- static function res_var_name(node: TNode, socket: TNodeSocket): String {
- return node_name(node) + "_" + safesrc(socket.name) + "_res";
- }
- static var parsedMap = new Map<String, String>();
- static var textureMap = new Map<String, String>();
- static function write_result(l: TNodeLink): String {
- var from_node = getNode(l.from_id);
- var from_socket = from_node.outputs[l.from_socket];
- var res_var = res_var_name(from_node, from_socket);
- var st = from_socket.type;
- if (parsed.indexOf(res_var) < 0) {
- parsed.push(res_var);
- if (st == "RGB" || st == "RGBA" || st == "VECTOR") {
- var res = parse_vector(from_node, from_socket);
- if (res == null) {
- return null;
- }
- parsedMap.set(res_var, res);
- curshader.write('vec3 $res_var = $res;');
- }
- else if (st == "VALUE") {
- var res = parse_value(from_node, from_socket);
- if (res == null) {
- return null;
- }
- parsedMap.set(res_var, res);
- curshader.write('float $res_var = $res;');
- }
- }
- return res_var;
- }
- static function store_var_name(node: TNode): String {
- return node_name(node) + "_store";
- }
- static function texture_store(node: TNode, tex: TBindTexture, tex_name: String, to_linear = false): String {
- matcon.bind_textures.push(tex);
- curshader.context.add_elem("tex", "short2norm");
- curshader.add_uniform("sampler2D " + tex_name);
- var uv_name = "";
- if (getInputLink(node.inputs[0]) != null) {
- uv_name = parse_vector_input(node.inputs[0]);
- }
- else {
- uv_name = "texCoord";
- }
- var tex_store = store_var_name(node);
- if (triplanar) {
- curshader.write('vec4 $tex_store = vec4(0.0, 0.0, 0.0, 0.0);');
- curshader.write('if (texCoordBlend.x > 0) $tex_store += texture($tex_name, ${uv_name}.xy) * texCoordBlend.x;');
- curshader.write('if (texCoordBlend.y > 0) $tex_store += texture($tex_name, ${uv_name}1.xy) * texCoordBlend.y;');
- curshader.write('if (texCoordBlend.z > 0) $tex_store += texture($tex_name, ${uv_name}2.xy) * texCoordBlend.z;');
- }
- else {
- textureMap.set(tex_store, 'texture($tex_name, $uv_name.xy)');
- curshader.write('vec4 $tex_store = texture($tex_name, $uv_name.xy);');
- }
- if (sample_bump) {
- sample_bump_res = tex_store;
- curshader.write('float ${tex_store}_x = dFdx($tex_store).x;');
- curshader.write('float ${tex_store}_y = dFdy($tex_store).x;');
- sample_bump = false;
- }
- if (to_linear) {
- curshader.write('$tex_store.rgb = pow($tex_store.rgb, vec3(2.2, 2.2, 2.2));');
- }
- return tex_store;
- }
- static function write_bump(node: TNode, res: String) {
- sample_bump_res = store_var_name(node) + "_bump";
- curshader.write('float ${sample_bump_res}_x = dFdx($res);');
- curshader.write('float ${sample_bump_res}_y = dFdy($res);');
- sample_bump = false;
- }
- static function vec1(v: Float): String {
- #if kha_webgl
- return 'float($v)';
- #else
- return '$v';
- #end
- }
- static function vec3(v: Array<Float>): String {
- #if kha_webgl
- return 'vec3(float(${v[0]}), float(${v[1]}), float(${v[2]}))';
- #else
- return 'vec3(${v[0]}, ${v[1]}, ${v[2]})';
- #end
- }
- static function to_vec3(s: String): String {
- #if (kha_direct3d11 || kha_direct3d12)
- return '($s).xxx';
- #else
- return 'vec3($s)';
- #end
- }
- static function node_by_type(nodes: Array<TNode>, ntype: String): TNode {
- for (n in nodes) if (n.type == ntype) return n;
- return null;
- }
- static function socket_index(node: TNode, socket: TNodeSocket): Int {
- for (i in 0...node.outputs.length) if (node.outputs[i] == socket) return i;
- return -1;
- }
- static function node_name(node: TNode): String {
- var s = safesrc(node.name) + node.id;
- return s;
- }
- static function safesrc(s: String): String {
- for (i in 0...s.length) {
- var code = s.charCodeAt(i);
- var letter = (code >= 65 && code <= 90) || (code >= 97 && code <= 122);
- if (!letter) s = s.replace(s.charAt(i), "_");
- }
- return s;
- }
- public static function enumData(s: String): String {
- for (a in Project.assets) if (a.name == s) return a.file;
- return "";
- }
- static function make_texture(image_node: TNode, tex_name: String, matname: String = null): TBindTexture {
- var filepath = enumData(App.enumTexts(image_node.type)[image_node.buttons[0].default_value]);
- if (filepath == "" || filepath.indexOf(".") == -1) {
- return null;
- }
- var tex: TBindTexture = {
- name: tex_name,
- file: filepath
- };
- if (arm.ui.UITrait.inst.textureFilter) {
- tex.min_filter = "anisotropic";
- tex.mag_filter = "linear";
- tex.mipmap_filter = "linear";
- }
- else {
- tex.min_filter = "point";
- tex.mag_filter = "point";
- tex.mipmap_filter = "no";
- }
- tex.generate_mipmaps = true;
- tex.u_addressing = "repeat";
- tex.v_addressing = "repeat";
- return tex;
- }
- static function is_pow(num: Int): Bool {
- return ((num & (num - 1)) == 0) && num != 0;
- }
- static function asset_path(s: String): String {
- return s;
- }
- static function extract_filename(s: String): String {
- var ar = s.split(".");
- return ar[ar.length - 2] + "." + ar[ar.length - 1];
- }
- static function safestr(s: String): String {
- return s;
- }
- }
- typedef TShaderOut = {
- var out_basecol: String;
- var out_roughness: String;
- var out_metallic: String;
- var out_occlusion: String;
- var out_opacity: String;
- var out_height: String;
- var out_emission: String;
- var out_subsurface: String;
- }
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