MathNode.hx 1.1 KB

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  1. package arm.node.brush;
  2. @:keep
  3. class MathNode extends LogicNode {
  4. public var operation: String;
  5. public var use_clamp: Bool;
  6. public function new(tree: LogicTree) {
  7. super(tree);
  8. }
  9. override function get(from: Int): Dynamic {
  10. var v1: Float = inputs[0].get();
  11. var v2: Float = inputs[1].get();
  12. var f = 0.0;
  13. switch (operation) {
  14. case "Add":
  15. f = v1 + v2;
  16. case "Multiply":
  17. f = v1 * v2;
  18. case "Sine":
  19. f = Math.sin(v1);
  20. case "Cosine":
  21. f = Math.cos(v1);
  22. case "Max":
  23. f = Math.max(v1, v2);
  24. case "Min":
  25. f = Math.min(v1, v2);
  26. case "Abs":
  27. f = Math.abs(v1);
  28. case "Subtract":
  29. f = v1 - v2;
  30. case "Divide":
  31. f = v1 / v2;
  32. case "Tangent":
  33. f = Math.tan(v1);
  34. case "Arcsine":
  35. f = Math.asin(v1);
  36. case "Arccosine":
  37. f = Math.acos(v1);
  38. case "Arctangent":
  39. f = Math.atan(v1);
  40. case "Power":
  41. f = Math.pow(v1, v2);
  42. case "Logarithm":
  43. f = Math.log(v1);
  44. case "Round":
  45. f = Math.round(v1);
  46. case "Less Than":
  47. f = v1 < v2 ? 1.0 : 0.0;
  48. case "Greater Than":
  49. f = v1 > v2 ? 1.0 : 0.0;
  50. case "Modulo":
  51. f = v1 % v2;
  52. }
  53. if (use_clamp) f = f < 0.0 ? 0.0 : (f > 1.0 ? 1.0 : f);
  54. return f;
  55. }
  56. }