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- package arm.plugin;
- @:native("Ammo.btTypedObject")
- extern class TypedObject {}
- @:native("Ammo.btVector3")
- extern class Vector3 {
- public function new(x: Float, y: Float, z: Float): Void;
- public function setValue(x: Float, y: Float, z: Float): Void;
- public function setX(x: Float): Void;
- public function setY(y: Float): Void;
- public function setZ(z: Float): Void;
- public function x(): Float;
- public function y(): Float;
- public function z(): Float;
- public function length(): Float;
- public function normalize(): Void;
- }
- @:native("Ammo.btQuadWord")
- extern class QuadWord {
- public function setX(x: Float): Void;
- public function setY(y: Float): Void;
- public function setZ(z: Float): Void;
- public function setW(w: Float): Void;
- public function x(): Float;
- public function y(): Float;
- public function z(): Float;
- public function w(): Float;
- }
- @:native("Ammo.btQuaternion")
- extern class Quaternion extends QuadWord {
- public function new(x: Float, y: Float, z: Float, w: Float): Void;
- public function setEuler(yaw: Float, pitch: Float, roll: Float): Void;
- public function slerp(q: Quaternion, t: Float): Quaternion;
- public function setValue(x: Float, y: Float, z: Float, w: Float): Void;
- }
- @:native("Ammo.btMatrix3x3")
- extern class Matrix3x3 {
- public function setEulerZYX(ex: Float, ey: Float, ez: Float): Void;
- public function getRotation(q: Quaternion): Void;
- public function getRow(y: Int): Vector3;
- }
- @:native("Ammo.btActionInterface")
- extern class ActionInterface {}
- @:native("Ammo.btTransform")
- extern class Transform {
- public function new(): Void;
- public function setIdentity(): Void;
- public function setOrigin(inVec: Vector3): Void;
- public function getOrigin(): Vector3;
- public function setRotation(inQuat: Quaternion): Void;
- public function getRotation(): Quaternion;
- }
- @:native("Ammo.btIDebugDraw")
- extern class IDebugDraw {
- public function drawLine(from: Vector3, to: Vector3, color: Vector3): Void;
- public function drawContactPoint(pointOnB: Vector3, normalOnB: Vector3, distance: Float, lifeTime: Int, color: Vector3): Void;
- public function reportErrorWarning(warningString: String): Void;
- public function draw3dText(location: Vector3, textString: String): Void;
- public function setDebugMode(debugMode: Int): Void;
- public function getDebugMode(): Int;
- }
- @:native("Ammo.btMotionState")
- extern class MotionState {
- public function getWorldTransform(centerOfMassWorldTrans: Transform): Void;
- public function setWorldTransform(centerOfMassWorldTrans: Transform): Void;
- }
- @:native("Ammo.btDefaultMotionState")
- extern class DefaultMotionState extends MotionState {
- public function new(worldTrans: Transform, centerOfMassOffset: Transform): Void;
- }
- @:native("Ammo.btRigidBodyConstructionInfo")
- extern class RigidBodyConstructionInfo {
- public function new(mass: Float, motionState: MotionState, collisionShape: CollisionShape, localInertia: Vector3): Void;
- public var m_friction: Float;
- public var m_rollingFriction: Float;
- }
- @:native("Ammo.btCollisionObject")
- extern class CollisionObject {
- public static inline var ACTIVE_TAG = 1;
- public static inline var ISLAND_SLEEPING = 2;
- public static inline var WANTS_DEACTIVATION = 3;
- public static inline var DISABLE_DEACTIVATION = 4;
- public static inline var DISABLE_SIMULATION = 5;
- public static inline var CF_STATIC_OBJECT = 1;
- public static inline var CF_KINEMATIC_OBJECT = 2;
- public static inline var CF_NO_CONTACT_RESPONSE = 4;
- public static inline var CF_CHARACTER_OBJECT = 16;
- public function getWorldTransform(): Transform;
- public function setWorldTransform(trans: Transform): Void;
- public function activate(forceActivation: Bool = false): Void;
- public function setActivationState(newState: Int): Void;
- public function getUserIndex(): Int;
- public function setUserIndex(index: Int): Void;
- public function getUserPointer(): Dynamic;
- public function setUserPointer(userPointer: Dynamic): Void;
- public function isActive(): Bool;
- public function isKinematicObject(): Bool;
- public function isStaticObject(): Bool;
- public function isStaticOrKinematicObject(): Bool;
- public function setFriction(frict: Float): Void;
- public function setRollingFriction(frict: Float): Void;
- public function setRestitution(rest: Float): Void;
- public function setContactProcessingThreshold(contactProcessingThreshold: Float): Void;
- public function setCollisionShape(collisionShape: CollisionShape): Void;
- public function getCollisionShape(): CollisionShape;
- public function setCollisionFlags(flags: Int): Void;
- public function getCollisionFlags(): Int;
- public function setCcdSweptSphereRadius(radius: Float): Void;
- public function setCcdMotionThreshold(ccdMotionThreshold: Float): Void;
- }
- @:native("Ammo.btRigidBody")
- extern class RigidBody extends CollisionObject {
- public function new(constructionInfo: RigidBodyConstructionInfo): Void;
- public function setMassProps(mass: Float, inertia: Vector3): Void;
- public function getMotionState(): MotionState;
- public function applyCentralForce(force: Vector3): Void;
- public function applyForce(force: Vector3, rel_pos: Vector3): Void;
- public function applyCentralImpulse(impulse: Vector3): Void;
- public function applyImpulse(impulse: Vector3, rel_pos: Vector3): Void;
- public function applyTorque(torque: Vector3): Void;
- public function applyTorqueImpulse(torque: Vector3): Void;
- public function clearForces(): Void;
- public function setDamping(linear: Float, angular: Float): Void;
- public function updateInertiaTensor(): Void;
- public function getCenterOfMassPosition(): Vector3;
- public function getCenterOfMassTransform(): Transform;
- public function setCenterOfMassTransform(trans: Transform): Void;
- public function getLinearVelocity(): Vector3;
- public function setLinearVelocity(lin_vel: Vector3): Void;
- public function getAngularVelocity(): Vector3;
- public function setAngularVelocity(ang_vel: Vector3): Void;
- public function setLinearFactor(linearFactor: Vector3): Void;
- public function setAngularFactor(angFac: Vector3): Void;
- public function setSleepingThresholds(linear: Float, angular: Float): Void;
- public function applyGravity(): Void;
- public function getGravity(): Vector3;
- public function setGravity(acceleration: Vector3): Void;
- }
- @:native("Ammo.btCollisionConfiguration")
- extern class CollisionConfiguration {}
- @:native("Ammo.btDefaultCollisionConfiguration")
- extern class DefaultCollisionConfiguration extends CollisionConfiguration {
- public function new(): Void;
- }
- @:native("Ammo.btSoftBodyRigidBodyCollisionConfiguration")
- extern class SoftBodyRigidBodyCollisionConfiguration extends CollisionConfiguration {
- public function new(): Void;
- }
- @:native("Ammo.btDispatcher")
- extern class Dispatcher {
- public function getManifoldByIndexInternal(index: Int): PersistentManifold;
- public function getNumManifolds(): Int;
- }
- @:native("Ammo.btCollisionDispatcher")
- extern class CollisionDispatcher extends Dispatcher {
- public function new(collisionConfiguration: CollisionConfiguration): Void;
- }
- @:native("Ammo.btBroadphaseInterface")
- extern class BroadphaseInterface {}
- @:native("Ammo.btDbvtBroadphase")
- extern class DbvtBroadphase extends BroadphaseInterface {
- public function new(): Void;
- }
- @:native("Ammo.btAxisSweep3")
- extern class AxisSweep3 extends BroadphaseInterface {
- public function new(worldAabbMin: Vector3, worldAabbMax: Vector3): Void;
- }
- @:native("Ammo.btConstraintSolver")
- extern class ConstraintSolver {}
- @:native("Ammo.btSequentialImpulseConstraintSolver")
- extern class SequentialImpulseConstraintSolver extends ConstraintSolver {
- public function new(): Void;
- }
- @:native("Ammo.btDefaultSoftBodySolver")
- extern class DefaultSoftBodySolver extends ConstraintSolver {
- public function new(): Void;
- }
- @:native("Ammo.RayResultCallback")
- extern class RayResultCallback {
- public function hasHit(): Bool;
- public function new(): Void;
- public function get_m_collisionFilterGroup(): Int;
- public function set_m_collisionFilterGroup(g: Int): Void;
- public function get_m_collisionFilterMask(): Int;
- public function set_m_collisionFilterMask(m: Int): Void;
- public function get_m_collisionObject(): CollisionObject;
- }
- @:native("Ammo.ClosestRayResultCallback")
- extern class ClosestRayResultCallback extends RayResultCallback {
- public function new(rayFromWorld: Vector3, rayToWorld: Vector3): Void;
- public function get_m_hitNormalWorld(): Vector3;
- public function get_m_hitPointWorld(): Vector3;
- }
- @:native("Ammo.ConcreteContactResultCallback")
- extern class ConcreteContactResultCallback extends RayResultCallback {
- public function new(): Void;
- }
- @:native("Ammo.btCollisionWorld")
- extern class CollisionWorld {
- public function rayTest(rayFromWorld: Vector3, rayToWorld: Vector3, resultCallback: RayResultCallback): Void;
- public function updateSingleAabb(colObj: CollisionObject): Void;
- public function getPairCache(): OverlappingPairCache;
- public function addCollisionObject(collisionObject: CollisionObject): Void;
- public function removeCollisionObject(collisionObject: CollisionObject): Void;
- @:native("addCollisionObject")
- public function addCollisionObjectToGroup(collisionObject: CollisionObject, collisionFilterGroup: Int, collisionFilterMask: Int): Void;
- }
- @:native("Ammo.btDynamicsWorld")
- extern class DynamicsWorld extends CollisionWorld {
- public function addRigidBody(body: RigidBody): Void;
- @:native("addRigidBody")
- public function addRigidBodyToGroup(body: RigidBody, group: Int, mask: Int): Void;
- public function removeRigidBody(body: RigidBody): Void;
- public function addAction(action: ActionInterface): Void;
- public function removeAction(action: ActionInterface): Void;
- public function addConstraint(constraint: TypedConstraint, disableCollisionsBetweenLinkedBodies: Bool = false): Void;
- public function removeConstraint(constraint: TypedConstraint): Void;
- public function getGravity(): Vector3;
- public function setGravity(v: Vector3): Void;
- public function stepSimulation(timeStep: Float, maxSubSteps: Float = 1, fixedTimeStep: Float = 1.0 / 60.0): Void;
- }
- @:native("Ammo.btDiscreteDynamicsWorld")
- extern class DiscreteDynamicsWorld extends DynamicsWorld {
- public function new(dispatcher: Dispatcher, pairCache: BroadphaseInterface, constraintSolver: ConstraintSolver, collisionConfiguration: CollisionConfiguration): Void;
- public function debugDrawWorld(): Void;
- }
- @:native("Ammo.btSoftBodyWorldInfo")
- extern class SoftBodyWorldInfo {
- public function set_m_gravity(v: Vector3): Void;
- }
- @:native("Ammo.btSoftRigidDynamicsWorld")
- extern class SoftRigidDynamicsWorld extends DynamicsWorld {
- public function new(dispatcher: Dispatcher, pairCache: BroadphaseInterface, constraintSolver: ConstraintSolver, collisionConfiguration: CollisionConfiguration, softConstraintSolver: ConstraintSolver): Void;
- public function addSoftBody(body: SoftBody, collisionFilterGroup: Int, collisionFilterMask: Int): Void;
- public function removeSoftBody(body: SoftBody): Void;
- public function getWorldInfo(): SoftBodyWorldInfo;
- }
- @:native("Ammo.btSimpleDynamicsWorld")
- extern class SimpleDynamicsWorld extends DynamicsWorld {
- public function new(dispatcher: Dispatcher, pairCache: BroadphaseInterface, constraintSolver: ConstraintSolver, collisionConfiguration: CollisionConfiguration): Void;
- }
- @:native("Ammo.btCollisionShape")
- extern class CollisionShape {
- public function calculateLocalInertia(mass: Float, inertia: Vector3): Void;
- public function setMargin(margin: Float): Void;
- public function setLocalScaling(scaling: Vector3): Void;
- public function getLocalScaling(): Vector3;
- }
- @:native("Ammo.btCompoundShape")
- extern class CompoundShape extends CollisionShape {
- public function new(enableDynamicAabbTree: Bool = true): Void;
- public function addChildShape(localTransform: Transform, shape: CollisionShape): Void;
- }
- @:native("Ammo.btConvexShape")
- extern class ConvexShape extends CollisionShape {}
- @:native("Ammo.btConcaveShape")
- extern class ConcaveShape extends CollisionShape {}
- @:native("Ammo.btConvexInternalShape")
- extern class ConvexInternalShape extends ConvexShape {}
- @:native("Ammo.btPolyhedralConvexShape")
- extern class PolyhedralConvexShape extends ConvexInternalShape {}
- @:native("Ammo.btBoxShape")
- extern class BoxShape extends PolyhedralConvexShape {
- public function new(boxHalfExtents: Vector3): Void;
- }
- @:native("Ammo.btSphereShape")
- extern class SphereShape extends ConvexInternalShape {
- public function new(radius: Float): Void;
- }
- @:native("Ammo.btStaticPlaneShape")
- extern class StaticPlaneShape extends ConcaveShape {
- public function new(planeNormal: Vector3, planeConstant: Float): Void;
- }
- @:native("Ammo.btPolyhedralConvexAabbCachingShape")
- extern class PolyhedralConvexAabbCachingShape extends PolyhedralConvexShape {}
- @:native("Ammo.btConvexHullShape")
- extern class ConvexHullShape extends PolyhedralConvexAabbCachingShape {
- public function new(): Void;
- public function addPoint(point: Vector3, recalculateLocalAabb: Bool = true): Void;
- }
- @:native("Ammo.btCapsuleShape")
- extern class CapsuleShape extends ConvexInternalShape {
- public function new(radius: Float, height: Float): Void;
- public function getUpAxis(): Int;
- public function getRadius(): Float;
- public function getHalfHeight(): Float;
- }
- @:native("Ammo.btCapsuleShapeX")
- extern class CapsuleShapeX extends CapsuleShape {
- public function new(radius: Float, height: Float): Void;
- }
- @:native("Ammo.btCapsuleShapeZ")
- extern class CapsuleShapeZ extends CapsuleShape {
- public function new(radius: Float, height: Float): Void;
- }
- @:native("Ammo.btCylinderShape")
- extern class CylinderShape extends ConvexInternalShape {
- public function new(halfExtents: Vector3): Void;
- }
- @:native("Ammo.btCylinderShapeX")
- extern class CylinderShapeX extends CylinderShape {
- public function new(halfExtents: Vector3): Void;
- }
- @:native("Ammo.btCylinderShapeZ")
- extern class CylinderShapeZ extends CylinderShape {
- public function new(halfExtents: Vector3): Void;
- }
- @:native("Ammo.btConeShape")
- extern class ConeShape extends ConvexInternalShape {
- public function new(radius: Float, height: Float): Void;
- }
- @:native("Ammo.btConeShapeX")
- extern class ConeShapeX extends ConeShape {
- public function new(radius: Float, height: Float): Void;
- }
- @:native("Ammo.btConeShapeZ")
- extern class ConeShapeZ extends ConeShape {
- public function new(radius: Float, height: Float): Void;
- }
- @:native("Ammo.btHeightfieldTerrainShape")
- extern class HeightfieldTerrainShape extends ConcaveShape {
- // heightDataType - float, double, integer, short, fixedpoint88, uchar
- public function new(heightStickWidth: Int, heightStickLength: Int, heightfieldData: Dynamic, heightScale: Float, minHeight: Float, maxHeight: Float, upAxis: Int, heightDataType: Int, flipQuadEdges: Bool): Void;
- }
- @:native("Ammo.btStridingMeshInterface")
- extern class StridingMeshInterface {
- public function new(): Void;
- }
- @:native("Ammo.btIndexedMesh")
- extern class IndexedMesh {
- public function new(): Void;
- }
- @:native("Ammo.btTriangleIndexVertexArray")
- extern class TriangleIndexVertexArray extends StridingMeshInterface {
- public function new(): Void;
- }
- @:native("Ammo.btTriangleMesh")
- extern class TriangleMesh extends TriangleIndexVertexArray {
- public function new(use32bitIndices: Bool = true, use4componentVertices: Bool = true): Void;
- public function addTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3, removeDuplicateVertices: Bool = false): Void;
- }
- @:native("Ammo.btTriangleMeshShape")
- extern class TriangleMeshShape extends ConcaveShape {
- public function new(meshInterface: StridingMeshInterface): Void;
- }
- @:native("Ammo.btBvhTriangleMeshShape")
- extern class BvhTriangleMeshShape extends TriangleMeshShape {
- public function new(meshInterface: StridingMeshInterface, useQuantizedAabbCompression: Bool, buildBvh: Bool = true): Void;
- }
- @:native("Ammo.btGImpactMeshShape")
- extern class GImpactMeshShape extends ConcaveShape {
- public function new(meshInterface: StridingMeshInterface): Void;
- public function updateBound(): Void;
- }
- @:native("Ammo.GImpactCollisionAlgorithm")
- extern class GImpactCollisionAlgorithm {
- public function new(): Void;
- public function registerAlgorithm(dispatcher: CollisionDispatcher): Void;
- }
- @:native("Ammo.btVehicleTuning")
- extern class VehicleTuning extends ActionInterface {
- public function new(): Void;
- }
- @:native("Ammo.btVehicleRaycaster")
- extern class VehicleRaycaster {}
- @:native("Ammo.btDefaultVehicleRaycaster")
- extern class DefaultVehicleRaycaster extends VehicleRaycaster {
- public function new(world: DynamicsWorld): Void;
- }
- @:native("Ammo.btWheelInfoConstructionInfo")
- extern class RaycastInfo {
- public var m_contactNormalWS: Vector3;
- public var m_contactPointWS: Vector3;
- public var m_suspensionLength: Float;
- public var m_hardPointWS: Vector3;
- public var m_wheelDirectionWS: Vector3;
- public var m_wheelAxleWS: Vector3;
- public var m_isInContact: Bool;
- }
- @:native("Ammo.btWheelInfoConstructionInfo")
- extern class WheelInfoConstructionInfo {
- public function new(): Void;
- public var m_chassisConnectionCS: Vector3;
- public var m_wheelDirectionCS: Vector3;
- public var m_wheelAxleCS: Vector3;
- public var m_suspensionRestLength: Float;
- public var m_maxSuspensionTravelCm: Float;
- public var m_wheelRadius: Float;
- public var m_suspensionStiffness: Float;
- public var m_wheelsDampingCompression: Float;
- public var m_wheelsDampingRelaxation: Float;
- public var m_frictionSlip: Float;
- public var m_maxSuspensionForce: Float;
- public var m_bIsFrontWheel: Bool;
- }
- @:native("Ammo.btWheelInfo")
- extern class WheelInfo {
- public function new(ci: WheelInfoConstructionInfo): Void;
- public var m_raycastInfo: RaycastInfo;
- public var m_worldTransform: Transform;
- public var m_chassisConnectionPointCS: Vector3;
- public var m_wheelDirectionCS: Vector3;
- public var m_wheelAxleCS: Vector3;
- public var m_suspensionRestLength1: Float;
- public var m_maxSuspensionTravelCm: Float;
- public function getSuspensionRestLength(): Float;
- public var m_suspensionStiffness: Float;
- public var m_wheelsDampingCompression: Float;
- public var m_wheelsDampingRelaxation: Float;
- public var m_frictionSlip: Float;
- public var m_steering: Float;
- public var m_rotation: Float;
- public var m_deltaRotation: Float;
- public var m_rollInfluence: Float;
- public var m_maxSuspensionForce: Float;
- public var m_wheelsRadius: Float;
- public var m_engineForce: Float;
- public var m_brake: Float;
- public var m_bIsFrontWheel: Bool;
- public var m_clippedInvContactDotSuspension: Float;
- public var m_suspensionRelativeVelocity: Float;
- public var m_wheelsSuspensionForce: Float;
- public var m_skidInfo: Float;
- }
- @:native("Ammo.btRaycastVehicle")
- extern class RaycastVehicle extends ActionInterface {
- public function new(tuning: VehicleTuning, chassis: RigidBody, raycaster: VehicleRaycaster): Void;
- public function setCoordinateSystem(rightIndex: Int, upIndex: Int, forwardIndex: Int): Void;
- public function addWheel(connectionPointCS0: Vector3, wheelDirectionCS0: Vector3, wheelAxleCS: Vector3, suspensionRestLength: Float, wheelRadius: Float, tuning: VehicleTuning, isFrontWheel: Bool): WheelInfo;
- public function getNumWheels(): Int;
- public function getWheelInfo(index: Int): WheelInfo;
- public function resetSuspension(): Void;
- public function getWheelTransformWS(wheelIndex: Int): Transform;
- public function updateWheelTransform(wheelIndex: Int, interpolatedTransform: Bool = true): Void;
- public function applyEngineForce(force: Float, wheel: Int): Void;
- public function setBrake(brake: Float, wheelIndex: Int): Void;
- public function setPitchControl(pitch: Float): Void;
- public function updateSuspension(deltaTime: Float ): Void;
- public function updateFriction(deltaTime: Float ): Void;
- public function setSteeringValue(steering: Float, wheel: Int): Void;
- public function getRightAxis(): Int;
- public function getUpAxis(): Int;
- public function getForwardAxis(): Int;
- public function getForwardVector(): Vector3;
- public function getCurrentSpeedKmHour(): Float;
- }
- @:native("Ammo.btPersistentManifold")
- extern class PersistentManifold extends TypedObject {
- public function new(): Void;
- public function getBody0(): CollisionObject;
- public function getBody1(): CollisionObject;
- public function getNumContacts(): Int;
- public function getContactPoint(index: Int): ManifoldPoint;
- }
- @:native("Ammo.btManifoldPoint")
- extern class ManifoldPoint {
- public function new(): Void;
- public function get_m_positionWorldOnA(): Vector3;
- public function get_m_positionWorldOnB(): Vector3;
- public function get_m_normalWorldOnB(): Vector3;
- public function getDistance(): Float;
- public function getAppliedImpulse(): Float;
- }
- @:native("Ammo.btTypedConstraint")
- extern class TypedConstraint extends TypedObject {
- public function setBreakingImpulseThreshold(threshold: Float): Void;
- }
- @:native("Ammo.btGeneric6DofConstraint")
- extern class Generic6DofConstraint extends TypedConstraint {
- public function new(rbB: RigidBody, frameInB: Transform, useLinearReferenceFrameB: Bool): Void;
- public static inline function new2(rbA: RigidBody, rbB: RigidBody, frameInA: Transform, frameInB: Transform, useLinearReferenceFrameB: Bool = false): Generic6DofConstraint {
- var _r1 = rbA, _r2 = rbB, _fa = frameInA, _fb = frameInB, _b = useLinearReferenceFrameB;
- return untyped __js__("new Ammo.btGeneric6DofConstraint(_r1, _r2, _fa, _fb, _b)");
- }
- public function setLinearLowerLimit(linearLower: Vector3): Void;
- public function setLinearUpperLimit(linearUpper: Vector3): Void;
- public function setAngularLowerLimit(angularLower: Vector3): Void;
- public function setAngularUpperLimit(angularUpper: Vector3): Void;
- public function setParam(num: Int, value: Float, axis: Int = -1): Void;
- public function getFrameOffsetA(): Transform;
- }
- @:native("Ammo.btGeneric6DofSpringConstraint")
- extern class Generic6DofSpringConstraint extends Generic6DofConstraint {
- public function new(rbA: RigidBody, rbB: RigidBody, frameInA: Transform, frameInB: Transform, useLinearReferenceFrameB: Bool): Void;
- public function enableSpring(index: Int, onOff: Bool): Void;
- public function setStiffness(index: Int, stiffness: Float): Void;
- public function setDamping(index: Int, damping: Float): Void;
- }
- @:native("Ammo.btHingeConstraint")
- extern class HingeConstraint extends TypedConstraint {
- public function new(rbA: RigidBody, rbB: RigidBody, pivotInA: Vector3, pivotInB: Vector3, axisInA: Vector3, axisInB: Vector3, useReferenceFrameA: Bool = false): Void;
- public function setLimit(low: Float, high: Float, _softness: Float = 0.9, _biasFactor: Float = 0.3, _relaxationFactor: Float = 1.0): Void;
- }
- @:native("Ammo.btSliderConstraint")
- extern class SliderConstraint extends TypedConstraint {
- public function new(rbA: RigidBody, rbB: RigidBody, frameInA: Transform, frameInB: Transform, useReferenceFrameA: Bool): Void;
- public function setLowerLinLimit(lowerLimit: Float): Void;
- public function setUpperLinLimit(upperLimit: Float): Void;
- public function setLowerAngLimit(lowerAngLimit: Float): Void;
- public function setUpperAngLimit(upperAngLimit: Float): Void;
- }
- @:native("Ammo.btPoint2PointConstraint")
- extern class Point2PointConstraint extends TypedConstraint {
- public function new(rbA: RigidBody, rbB: RigidBody, pivotInA: Vector3, pivotInB: Vector3): Void;
- public function setPivotA(pivotA: Vector3): Void;
- public function setPivotB(pivotB: Vector3): Void;
- public function getPivotInA(): Vector3;
- public function getPivotInB(): Vector3;
- }
- @:native("Ammo.Config")
- extern class Config {
- public function set_viterations(i: Int): Void;
- public function set_piterations(i: Int): Void;
- public function set_collisions(i: Int): Void;
- public function set_kDF(f: Float): Void;
- public function set_kDP(f: Float): Void;
- public function set_kPR(f: Float): Void;
- public function set_kVC(f: Float): Void;
- public function set_kAHR(f: Float): Void;
- }
- @:native("Ammo.tNodeArray")
- extern class TNodeArray {
- public function at(i: Int): Node;
- public function size(): Int;
- }
- @:native("Ammo.tMaterialArray")
- extern class TMaterialArray {
- public function at(i: Int): Material;
- }
- @:native("Ammo.tAnchorArray")
- extern class TAnchorArray {
- public function new();
- public function at(i: Int): Anchor;
- public function clear(): Void;
- public function size(): Int;
- public function push_back(anc: Anchor): Void;
- public function pop_back(): Void;
- }
- @:native("Ammo.Node")
- extern class Node {
- public function get_m_x(): Vector3;
- public function get_m_n(): Vector3;
- }
- @:native("Ammo.Material")
- extern class Material {
- public function new();
- public function set_m_kLST(kAST: Float): Void;
- public function get_m_kLST(): Void;
- public function set_m_kAST(kAST: Float): Void;
- public function get_m_kAST(): Void;
- public function set_m_kVST(kVST: Float): Void;
- public function get_m_kVST(): Float;
- public function set_m_flags(flags: Int): Void;
- public function get_m_flags(): Int;
- }
- @:native("Ammo.Anchor")
- extern class Anchor {
- public function set_m_node(node: Node): Void;
- public function get_m_node(): Node;
- public function set_m_local(local: Vector3): Void;
- public function get_m_local(): Vector3;
- public function set_m_body(body: RigidBody): Void;
- public function get_m_body(): RigidBody;
- public function set_m_influence(influence: Float): Void;
- public function get_m_influence(): Float;
- public function set_m_c1(c1: Vector3): Void;
- public function get_m_c1(): Vector3;
- public function set_m_c2(c2: Float): Void;
- public function get_m_c2(): Float;
- }
- @:native("Ammo.btSoftBody")
- extern class SoftBody extends CollisionObject {
- public function get_m_nodes(): TNodeArray;
- public function get_m_cfg(): Config;
- public function get_m_materials(): TMaterialArray;
- public function get_m_anchors(): TAnchorArray;
- public function setTotalMass(mass: Float, fromfaces: Bool = false): Void;
- public function generateClusters(k: Int, maxiterations: Int = 8192): Void;
- public function generateBendingConstraints(distance: Int, mat: Dynamic = 0): Void;
- public function appendAnchor(node: Int, body: RigidBody, disableCollisionBetweenLinkedBodies: Bool, influence: Float): Void;
- public function appendLink(node: Node, node1: Node, mat: Material, bcheckexist: Bool = false): Void;
- public function addForce(f: Vector3, node: Int): Void;
- }
- @:native("Ammo.btSoftBodyHelpers")
- extern class SoftBodyHelpers {
- public function new(): Void;
- function CreateFromTriMesh(worldInfo: SoftBodyWorldInfo, vertices: haxe.ds.Vector<Float>, triangles: haxe.ds.Vector<Int>, ntriangles: Int, randomizeConstraints: Bool = true): SoftBody;
- }
- @:native("Ammo.btOverlappingPairCallback")
- extern class OverlappingPairCallback {}
- @:native("Ammo.btGhostPairCallback")
- extern class GhostPairCallback extends OverlappingPairCallback {
- public function new(): Void;
- }
- @:native("Ammo.btOverlappingPairCache")
- extern class OverlappingPairCache {
- public function setInternalGhostPairCallback(ghostPairCallback: OverlappingPairCallback): Void;
- }
- @:native("Ammo.btGhostObject")
- extern class GhostObject extends CollisionObject {
- public function new(): Void;
- public function getNumOverlappingObjects(): Int;
- public function getOverlappingObject(index: Int): CollisionObject;
- }
- @:native("Ammo.btPairCachingGhostObject")
- extern class PairCachingGhostObject extends GhostObject {
- public function new(): Void;
- }
- @:native("Ammo.btKinematicCharacterController")
- extern class KinematicCharacterController extends ActionInterface {
- public function new(ghostObject: PairCachingGhostObject, convexShape: ConvexShape, stepHeight: Float, upAxis: Int = 1): Void;
- public function setUpAxis(axis: Int): Void; // setUp in cpp
- public function jump(): Void;
- public function setGravity(gravity: Float): Void;
- public function getGravity(): Float;
- public function canJump(): Bool;
- public function onGround(): Bool;
- public function setWalkDirection(walkDirection: Vector3): Void;
- public function setVelocityForTimeInterval(velocity: Vector3, timeInterval: Float): Void;
- public function warp(origin: Vector3): Void;
- public function preStep(collisionWorld: CollisionWorld): Void;
- public function playerStep(collisionWorld: CollisionWorld, dt: Float): Void;
- public function setFallSpeed(fallSpeed: Float): Void;
- public function setJumpSpeed(jumpSpeed: Float): Void;
- public function setMaxJumpHeight(maxJumpHeight: Float): Void;
- public function setMaxSlope(slopeRadians: Float): Void;
- public function getMaxSlope(): Float;
- public function getGhostObject(): PairCachingGhostObject;
- public function setUseGhostSweepTest(useGhostObjectSweepTest: Bool): Void;
- public function setUpInterpolate(value: Bool): Void;
- }
- @:native("Ammo")
- extern class Ammo {
- public static function destroy(obj: Dynamic): Void;
- public static function castObject(obj: Dynamic, to: Class<Dynamic>): Dynamic;
- public static function _malloc(byteSize: Int): Int;
- public static var HEAPU8: Dynamic;
- public static var HEAPF32: Dynamic;
- }
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