Camera.hx 5.4 KB

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  1. package arm.plugin;
  2. import iron.system.Input;
  3. import iron.system.Time;
  4. import iron.math.Vec4;
  5. import iron.math.Mat4;
  6. import arm.ui.UITrait;
  7. import arm.util.ViewportUtil;
  8. class Camera {
  9. public static var inst: Camera;
  10. public static var dist = 0.0;
  11. static inline var speed = 2.0;
  12. public var views: Array<Mat4>;
  13. var redraws = 0;
  14. var first = true;
  15. var dir = new Vec4();
  16. var xvec = new Vec4();
  17. var yvec = new Vec4();
  18. var ease = 1.0;
  19. public function new() {
  20. inst = this;
  21. var mouse = Input.getMouse();
  22. var kb = Input.getKeyboard();
  23. iron.App.notifyOnUpdate(function() {
  24. if (Input.occupied ||
  25. !App.uienabled ||
  26. App.isDragging ||
  27. UITrait.inst.isScrolling ||
  28. mouse.viewX < 0 ||
  29. mouse.viewX > iron.App.w()) {
  30. return;
  31. }
  32. var camera = iron.Scene.active.camera;
  33. if (first) {
  34. first = false;
  35. reset();
  36. }
  37. var modif = kb.down("alt") || kb.down("shift") || kb.down("control") || Config.keymap.action_rotate == "middle";
  38. var controls = UITrait.inst.cameraControls;
  39. if (controls == ControlsOrbit) {
  40. if (Operator.shortcut(Config.keymap.action_rotate) || (mouse.down("right") && !modif)) {
  41. redraws = 2;
  42. camera.transform.move(camera.lookWorld(), dist);
  43. camera.transform.rotate(new iron.math.Vec4(0, 0, 1), -mouse.movementX / 100);
  44. camera.transform.rotate(camera.rightWorld(), -mouse.movementY / 100);
  45. if (camera.upWorld().z < 0) {
  46. camera.transform.rotate(camera.rightWorld(), mouse.movementY / 100);
  47. }
  48. camera.transform.move(camera.lookWorld(), -dist);
  49. }
  50. panAction(modif);
  51. if (Operator.shortcut(Config.keymap.action_zoom)) {
  52. redraws = 2;
  53. var f = -mouse.movementY / 150;
  54. camera.transform.move(camera.look(), f);
  55. dist -= f;
  56. }
  57. if (mouse.wheelDelta != 0) {
  58. redraws = 2;
  59. var f = mouse.wheelDelta * (-0.1);
  60. camera.transform.move(camera.look(), f);
  61. dist -= f;
  62. }
  63. if (Operator.shortcut(Config.keymap.action_rotate_light)) {
  64. redraws = 2;
  65. var light = iron.Scene.active.lights[0];
  66. var m = iron.math.Mat4.identity();
  67. m.self = kha.math.FastMatrix4.rotationZ(mouse.movementX / 100);
  68. light.transform.local.multmat(m);
  69. light.transform.decompose();
  70. }
  71. }
  72. else if (controls == ControlsRotate) {
  73. if (Operator.shortcut(Config.keymap.action_rotate) || (mouse.down("right") && !modif)) {
  74. redraws = 2;
  75. var t = Context.object.transform;
  76. var up = t.up().normalize();
  77. t.rotate(up, mouse.movementX / 100);
  78. var right = camera.rightWorld().normalize();
  79. t.rotate(right, mouse.movementY / 100);
  80. t.buildMatrix();
  81. if (t.up().z < 0) {
  82. t.rotate(right, -mouse.movementY / 100);
  83. }
  84. }
  85. panAction(modif);
  86. if (Operator.shortcut(Config.keymap.action_zoom)) {
  87. redraws = 2;
  88. camera.transform.move(camera.look(), -mouse.movementY / 150);
  89. }
  90. if (mouse.wheelDelta != 0) {
  91. redraws = 2;
  92. camera.transform.move(camera.look(), mouse.wheelDelta * (-0.1));
  93. }
  94. }
  95. else if (controls == ControlsFly && mouse.down("right")) {
  96. var moveForward = kb.down("w") || kb.down("up") || mouse.wheelDelta < 0;
  97. var moveBackward = kb.down("s") || kb.down("down") || mouse.wheelDelta > 0;
  98. var strafeLeft = kb.down("a") || kb.down("left");
  99. var strafeRight = kb.down("d") || kb.down("right");
  100. var strafeUp = kb.down("e");
  101. var strafeDown = kb.down("q");
  102. var fast = kb.down("shift") ? 2.0 : (kb.down("alt") ? 0.5 : 1.0);
  103. if (mouse.wheelDelta != 0) {
  104. fast *= Math.abs(mouse.wheelDelta) * 4.0;
  105. }
  106. if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
  107. ease += Time.delta * 15;
  108. if (ease > 1.0) ease = 1.0;
  109. dir.set(0, 0, 0);
  110. if (moveForward) dir.addf(camera.look().x, camera.look().y, camera.look().z);
  111. if (moveBackward) dir.addf(-camera.look().x, -camera.look().y, -camera.look().z);
  112. if (strafeRight) dir.addf(camera.right().x, camera.right().y, camera.right().z);
  113. if (strafeLeft) dir.addf(-camera.right().x, -camera.right().y, -camera.right().z);
  114. if (strafeUp) dir.addf(0, 0, 1);
  115. if (strafeDown) dir.addf(0, 0, -1);
  116. }
  117. else {
  118. ease -= Time.delta * 20.0 * ease;
  119. if (ease < 0.0) ease = 0.0;
  120. }
  121. var d = Time.delta * speed * fast * ease;
  122. if (d > 0.0) {
  123. camera.transform.move(dir, d);
  124. if (UITrait.inst.cameraType == CameraOrthographic) {
  125. ViewportUtil.updateCameraType(UITrait.inst.cameraType);
  126. }
  127. }
  128. redraws = 2;
  129. camera.transform.rotate(Vec4.zAxis(), -mouse.movementX / 200);
  130. camera.transform.rotate(camera.right(), -mouse.movementY / 200);
  131. }
  132. if (redraws > 0) {
  133. redraws--;
  134. Context.ddirty = 2;
  135. if (UITrait.inst.cameraType == CameraOrthographic) {
  136. ViewportUtil.updateCameraType(UITrait.inst.cameraType);
  137. }
  138. }
  139. });
  140. }
  141. public function reset() {
  142. var camera = iron.Scene.active.camera;
  143. dist = camera.transform.loc.length();
  144. views = [camera.transform.local.clone(), camera.transform.local.clone()];
  145. }
  146. function panAction(modif: Bool) {
  147. var camera = iron.Scene.active.camera;
  148. var mouse = Input.getMouse();
  149. if (Operator.shortcut(Config.keymap.action_pan) || (mouse.down("middle") && !modif)) {
  150. redraws = 2;
  151. var look = camera.transform.look().normalize().mult(mouse.movementY / 150);
  152. var right = camera.transform.right().normalize().mult(-mouse.movementX / 150);
  153. camera.transform.loc.add(look);
  154. camera.transform.loc.add(right);
  155. camera.buildMatrix();
  156. }
  157. }
  158. }