ProjectFormat.hx 2.7 KB

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  1. package arm;
  2. import zui.Nodes;
  3. import iron.data.SceneFormat;
  4. typedef TProjectFormat = {
  5. @:optional public var version: String;
  6. @:optional public var brush_nodes: Array<TNodeCanvas>;
  7. @:optional public var brush_icons: Array<haxe.io.Bytes>;
  8. @:optional public var material_nodes: Array<TNodeCanvas>;
  9. @:optional public var material_groups: Array<TNodeCanvas>;
  10. @:optional public var material_icons: Array<haxe.io.Bytes>;
  11. @:optional public var assets: Array<String>; // texture_assets
  12. @:optional public var font_assets: Array<String>;
  13. @:optional public var layer_datas: Array<TLayerData>;
  14. @:optional public var mesh_datas: Array<TMeshData>;
  15. @:optional public var mesh_assets: Array<String>;
  16. @:optional public var mesh_icons: Array<haxe.io.Bytes>;
  17. @:optional public var atlas_objects: Array<Int>;
  18. @:optional public var atlas_names: Array<String>;
  19. @:optional public var swatches: Array<TSwatchColor>;
  20. @:optional public var is_bgra: Null<Bool>; // Swapped red and blue channels for layer textures
  21. @:optional public var packed_assets: Array<TPackedAsset>;
  22. @:optional public var envmap: String; // Asset name
  23. @:optional public var envmap_strength: Null<Float>;
  24. @:optional public var camera_world: kha.arrays.Float32Array;
  25. @:optional public var camera_origin: kha.arrays.Float32Array;
  26. @:optional public var camera_fov: Null<Float>;
  27. }
  28. typedef TLayerData = {
  29. public var name: String;
  30. public var res: Int; // Width pixels
  31. public var bpp: Int; // Bits per pixel
  32. public var texpaint: haxe.io.Bytes;
  33. public var texpaint_nor: haxe.io.Bytes;
  34. public var texpaint_pack: haxe.io.Bytes;
  35. public var uv_scale: Float;
  36. public var uv_rot: Float;
  37. public var uv_type: Int;
  38. public var decal_mat: kha.arrays.Float32Array;
  39. public var opacity_mask: Float;
  40. public var fill_layer: Int;
  41. public var object_mask: Int;
  42. public var blending: Int;
  43. public var parent: Int;
  44. public var visible: Bool;
  45. public var paint_base: Bool;
  46. public var paint_opac: Bool;
  47. public var paint_occ: Bool;
  48. public var paint_rough: Bool;
  49. public var paint_met: Bool;
  50. public var paint_nor: Bool;
  51. public var paint_nor_blend: Bool;
  52. public var paint_height: Bool;
  53. public var paint_height_blend: Bool;
  54. public var paint_emis: Bool;
  55. public var paint_subs: Bool;
  56. }
  57. typedef TAsset = {
  58. public var id: Int;
  59. public var name: String;
  60. public var file: String;
  61. }
  62. typedef TPackedAsset = {
  63. public var name: String;
  64. public var bytes: haxe.io.Bytes;
  65. }
  66. typedef TSwatchColor = {
  67. public var base: kha.Color;
  68. public var opacity: Float;
  69. public var occlusion: Float;
  70. public var roughness: Float;
  71. public var metallic: Float;
  72. public var normal: kha.Color;
  73. public var emission: Float;
  74. public var height: Float;
  75. public var subsurface: Float;
  76. }