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- package arm.render;
- import kha.System;
- import iron.RenderPath;
- import iron.Scene;
- import arm.ui.UISidebar;
- import arm.node.MakeMesh;
- import arm.Enums;
- class RenderPathDeferred {
- public static var path: RenderPath;
- #if rp_voxelao
- static var voxels = "voxels";
- static var voxelsLast = "voxels";
- public static var voxelFrame = 0;
- public static var voxelFreq = 6; // Revoxelizing frequency
- #end
- public static var taaFrame = 0;
- public static function init(_path: RenderPath) {
- path = _path;
- #if kha_metal
- {
- path.loadShader("clear_pass/clear_pass/clear_pass_color_depth_r8");
- path.loadShader("clear_pass/clear_pass/clear_pass_color_depth_rgba32");
- path.loadShader("clear_pass/clear_pass/clear_pass_color_depth_rgba64");
- path.loadShader("clear_pass/clear_pass/clear_pass_color_r8");
- path.loadShader("clear_pass/clear_pass/clear_pass_color_rgba32");
- path.loadShader("clear_pass/clear_pass/clear_pass_color_rgba64");
- path.loadShader("clear_pass/clear_pass/clear_pass_depth_r8");
- path.loadShader("clear_pass/clear_pass/clear_pass_depth_rgba32");
- path.loadShader("clear_pass/clear_pass/clear_pass_depth_rgba64");
- path.clearShader = "clear_pass/clear_pass/clear_pass";
- }
- #end
- path.createDepthBuffer("main", "DEPTH24");
- {
- var t = new RenderTargetRaw();
- t.name = "gbuffer0";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = Inc.getSuperSampling();
- t.depth_buffer = "main";
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "gbuffer1";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = Inc.getSuperSampling();
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "gbuffer2";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = Inc.getSuperSampling();
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "tex";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = Inc.getSuperSampling();
- #if kha_opengl
- t.depth_buffer = "main";
- #end
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "buf";
- t.width = 0;
- t.height = 0;
- #if (kha_direct3d12 || kha_vulkan)
- // Match raytrace_target format
- // Will cause "The render target format in slot 0 does not match that specified by the current pipeline state"
- t.format = "RGBA64";
- #else
- t.format = "RGBA32";
- #end
- t.scale = Inc.getSuperSampling();
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "bufa";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA32";
- t.scale = Inc.getSuperSampling();
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "taa";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA32";
- t.scale = Inc.getSuperSampling();
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "taa2";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA32";
- t.scale = Inc.getSuperSampling();
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "empty_white";
- t.width = 1;
- t.height = 1;
- t.format = "R8";
- var rt = new RenderTarget(t);
- var b = haxe.io.Bytes.alloc(1);
- b.set(0, 255);
- rt.image = kha.Image.fromBytes(b, t.width, t.height, kha.graphics4.TextureFormat.L8);
- path.renderTargets.set(t.name, rt);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "empty_black";
- t.width = 1;
- t.height = 1;
- t.format = "RGBA32";
- var rt = new RenderTarget(t);
- var b = haxe.io.Bytes.alloc(4);
- b.set(0, 0);
- b.set(1, 0);
- b.set(2, 0);
- b.set(3, 0);
- rt.image = kha.Image.fromBytes(b, t.width, t.height, kha.graphics4.TextureFormat.RGBA32);
- path.renderTargets.set(t.name, rt);
- }
- path.loadShader("shader_datas/world_pass/world_pass");
- path.loadShader("shader_datas/deferred_light/deferred_light");
- path.loadShader("shader_datas/compositor_pass/compositor_pass");
- path.loadShader("shader_datas/copy_pass/copy_pass");
- path.loadShader("shader_datas/copy_pass/copyR8_pass");
- //path.loadShader("shader_datas/copy_pass/copyD32_pass");
- path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
- path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
- path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
- path.loadShader("shader_datas/taa_pass/taa_pass");
- path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
- #if (rp_motionblur == "Camera")
- {
- path.loadShader("shader_datas/motion_blur_pass/motion_blur_pass");
- }
- #end
- #if (rp_motionblur == "Object")
- {
- path.loadShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
- }
- #end
- #if rp_voxelao
- {
- Inc.initGI();
- path.loadShader("shader_datas/deferred_light/deferred_light_voxel");
- }
- #end
- RenderPathPaint.init(path);
- RenderPathPreview.init(path);
- #if (kha_direct3d12 || kha_vulkan)
- RenderPathRaytrace.init(path);
- #end
- }
- @:access(iron.RenderPath)
- public static function commands() {
- if (System.windowWidth() == 0 || System.windowHeight() == 0) return;
- Inc.beginSplit();
- if (Inc.isCached()) return;
- // Match projection matrix jitter
- var skipTaa = Context.splitView || ((Context.tool == ToolClone || Context.tool == ToolBlur) && Context.pdirty > 0);
- @:privateAccess Scene.active.camera.frame = skipTaa ? 0 : RenderPathDeferred.taaFrame;
- @:privateAccess Scene.active.camera.projectionJitter();
- Scene.active.camera.buildMatrix();
- RenderPathPaint.begin();
- drawSplit();
- drawGbuffer();
- RenderPathPaint.draw();
- #if (kha_direct3d12 || kha_vulkan)
- if (Context.viewportMode == ViewPathTrace) {
- var useLiveLayer = arm.ui.UIHeader.inst.worktab.position == SpaceMaterial;
- RenderPathRaytrace.draw(useLiveLayer);
- return;
- }
- #end
- drawDeferred();
- RenderPathPaint.end();
- Inc.end();
- taaFrame++;
- }
- public static function drawDeferred() {
- var cameraType = Context.cameraType;
- var ddirty = Context.ddirty;
- var ssgi = Config.raw.rp_ssgi != false && cameraType == CameraPerspective;
- if (ssgi && ddirty > 0 && taaFrame > 0) {
- if (path.renderTargets.get("singlea") == null) {
- {
- var t = new RenderTargetRaw();
- t.name = "singlea";
- t.width = 0;
- t.height = 0;
- t.format = "R8";
- t.scale = Inc.getSuperSampling();
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "singleb";
- t.width = 0;
- t.height = 0;
- t.format = "R8";
- t.scale = Inc.getSuperSampling();
- path.createRenderTarget(t);
- }
- path.loadShader("shader_datas/ssgi_pass/ssgi_pass");
- path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
- path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
- }
- path.setTarget("singlea");
- path.bindTarget("_main", "gbufferD");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.drawShader("shader_datas/ssgi_pass/ssgi_pass");
- path.setTarget("singleb");
- path.bindTarget("singlea", "tex");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
- path.setTarget("singlea");
- path.bindTarget("singleb", "tex");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
- }
- // Voxels
- #if rp_voxelao
- if (Config.raw.rp_gi != false)
- {
- var voxelize = path.voxelize() && ddirty > 0 && taaFrame > 0;
- #if arm_voxelgi_temporal
- voxelize = ++voxelFrame % voxelFreq == 0;
- if (voxelize) {
- voxels = voxels == "voxels" ? "voxelsB" : "voxels";
- voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
- }
- #end
- if (voxelize) {
- var res = 256;
- var voxtex = voxels;
- path.clearImage(voxtex, 0x00000000);
- path.setTarget("");
- path.setViewport(res, res);
- path.bindTarget(voxtex, "voxels");
- if (arm.node.MakeMaterial.heightUsed) {
- var tid = Project.layers[0].id;
- path.bindTarget("texpaint_pack" + tid, "texpaint_pack");
- }
- path.drawMeshes("voxel");
- path.generateMipmaps(voxels);
- }
- }
- #end
- // ---
- // Deferred light
- // ---
- path.setTarget("tex");
- path.bindTarget("_main", "gbufferD");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.bindTarget("gbuffer1", "gbuffer1");
- var ssgi = Config.raw.rp_ssgi != false && cameraType == CameraPerspective;
- if (ssgi && taaFrame > 0) {
- path.bindTarget("singlea", "ssaotex");
- }
- else {
- path.bindTarget("empty_white", "ssaotex");
- }
- var voxelao_pass = false;
- #if rp_voxelao
- if (Config.raw.rp_gi != false)
- {
- voxelao_pass = true;
- path.bindTarget(voxels, "voxels");
- #if arm_voxelgi_temporal
- {
- path.bindTarget(voxelsLast, "voxelsLast");
- }
- #end
- }
- #end
- voxelao_pass ?
- path.drawShader("shader_datas/deferred_light/deferred_light_voxel") :
- path.drawShader("shader_datas/deferred_light/deferred_light");
- #if (kha_direct3d11 || kha_direct3d12 || kha_metal || kha_vulkan)
- path.setDepthFrom("tex", "gbuffer0"); // Bind depth for world pass
- #end
- path.setTarget("tex");
- path.drawSkydome("shader_datas/world_pass/world_pass");
- #if (kha_direct3d11 || kha_direct3d12 || kha_metal || kha_vulkan)
- path.setDepthFrom("tex", "gbuffer1"); // Unbind depth
- #end
- if (Config.raw.rp_bloom != false) {
- commandsBloom();
- }
- if (Config.raw.rp_ssr != false) {
- if (@:privateAccess path.cachedShaderContexts.get("shader_datas/ssr_pass/ssr_pass") == null) {
- {
- var t = new RenderTargetRaw();
- t.name = "bufb";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- path.createRenderTarget(t);
- }
- path.loadShader("shader_datas/ssr_pass/ssr_pass");
- path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
- path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
- }
- var targeta = "bufb";
- var targetb = "gbuffer1";
- path.setTarget(targeta);
- path.bindTarget("tex", "tex");
- path.bindTarget("_main", "gbufferD");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.bindTarget("gbuffer1", "gbuffer1");
- path.drawShader("shader_datas/ssr_pass/ssr_pass");
- path.setTarget(targetb);
- path.bindTarget(targeta, "tex");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
- path.setTarget("tex");
- path.bindTarget(targetb, "tex");
- path.bindTarget("gbuffer0", "gbuffer0");
- path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
- }
- #if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
- {
- if (Config.raw.rp_motionblur != false) {
- path.setTarget("buf");
- path.bindTarget("tex", "tex");
- path.bindTarget("gbuffer0", "gbuffer0");
- #if (rp_motionblur == "Camera")
- {
- path.bindTarget("_main", "gbufferD");
- path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
- }
- #else
- {
- path.bindTarget("gbuffer2", "sveloc");
- path.drawShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
- }
- #end
- path.setTarget("tex");
- path.bindTarget("buf", "tex");
- path.drawShader("shader_datas/copy_pass/copy_pass");
- }
- }
- #end
- // Begin compositor
- #if rp_autoexposure
- {
- {
- var t = new RenderTargetRaw();
- t.name = "histogram";
- t.width = 1;
- t.height = 1;
- t.format = "RGBA64";
- path.createRenderTarget(t);
- path.loadShader("shader_datas/histogram_pass/histogram_pass");
- }
- path.setTarget("histogram");
- path.bindTarget("taa", "tex");
- path.drawShader("shader_datas/histogram_pass/histogram_pass");
- }
- #end
- path.setTarget("buf");
- path.bindTarget("tex", "tex");
- #if rp_autoexposure
- {
- path.bindTarget("histogram", "histogram");
- }
- #end
- path.drawShader("shader_datas/compositor_pass/compositor_pass");
- // End compositor
- path.setTarget("buf");
- var currentG = path.currentG;
- path.drawMeshes("overlay");
- Inc.drawCompass(currentG);
- var current = taaFrame % 2 == 0 ? "bufa" : "taa2";
- var last = taaFrame % 2 == 0 ? "taa2" : "bufa";
- path.setTarget(current);
- path.clearTarget(0x00000000);
- path.bindTarget("buf", "colorTex");
- path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
- path.setTarget("taa");
- path.clearTarget(0x00000000);
- path.bindTarget(current, "edgesTex");
- path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
- path.setTarget(current);
- path.bindTarget("buf", "colorTex");
- path.bindTarget("taa", "blendTex");
- path.bindTarget("gbuffer2", "sveloc");
- path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
- var skipTaa = Context.splitView;
- if (skipTaa) {
- path.setTarget("taa");
- path.bindTarget(current, "tex");
- path.drawShader("shader_datas/copy_pass/copy_pass");
- }
- else {
- path.setTarget("taa");
- path.bindTarget(current, "tex");
- path.bindTarget(last, "tex2");
- path.bindTarget("gbuffer2", "sveloc");
- path.drawShader("shader_datas/taa_pass/taa_pass");
- }
- if (!Inc.ssaa4()) {
- path.setTarget("");
- path.bindTarget(taaFrame == 0 ? current : "taa", "tex");
- path.drawShader("shader_datas/copy_pass/copy_pass");
- }
- if (Inc.ssaa4()) {
- path.setTarget("");
- path.bindTarget(taaFrame % 2 == 0 ? "taa2" : "taa", "tex");
- path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
- }
- }
- public static function drawGbuffer() {
- path.setTarget("gbuffer0"); // Only clear gbuffer0
- #if kha_metal
- path.clearTarget(0x00000000, 1.0);
- #else
- path.clearTarget(null, 1.0);
- #end
- if (MakeMesh.layerPassCount == 1) {
- path.setTarget("gbuffer2");
- path.clearTarget(0xff000000);
- }
- path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
- var currentG = path.currentG;
- RenderPathPaint.bindLayers();
- path.drawMeshes("mesh");
- RenderPathPaint.unbindLayers();
- if (MakeMesh.layerPassCount > 1) {
- makeGbufferCopyTextures();
- for (i in 1...MakeMesh.layerPassCount) {
- var ping = i % 2 == 1 ? "_copy" : "";
- var pong = i % 2 == 1 ? "" : "_copy";
- if (i == MakeMesh.layerPassCount - 1) {
- path.setTarget("gbuffer2" + ping);
- path.clearTarget(0xff000000);
- }
- path.setTarget("gbuffer0" + ping, ["gbuffer1" + ping, "gbuffer2" + ping]);
- path.bindTarget("gbuffer0" + pong, "gbuffer0");
- path.bindTarget("gbuffer1" + pong, "gbuffer1");
- path.bindTarget("gbuffer2" + pong, "gbuffer2");
- RenderPathPaint.bindLayers();
- path.drawMeshes("mesh" + i);
- RenderPathPaint.unbindLayers();
- }
- if (MakeMesh.layerPassCount % 2 == 0) {
- copyToGbuffer();
- }
- }
- LineDraw.render(currentG);
- }
- public static function makeGbufferCopyTextures() {
- var copy = path.renderTargets.get("gbuffer0_copy");
- if (copy == null || copy.image.width != path.renderTargets.get("gbuffer0").image.width || copy.image.height != path.renderTargets.get("gbuffer0").image.height) {
- {
- var t = new RenderTargetRaw();
- t.name = "gbuffer0_copy";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = Inc.getSuperSampling();
- t.depth_buffer = "main";
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "gbuffer1_copy";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = Inc.getSuperSampling();
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "gbuffer2_copy";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = Inc.getSuperSampling();
- path.createRenderTarget(t);
- }
- }
- }
- public static function copyToGbuffer() {
- path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
- path.bindTarget("gbuffer0_copy", "tex0");
- path.bindTarget("gbuffer1_copy", "tex1");
- path.bindTarget("gbuffer2_copy", "tex2");
- path.drawShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
- }
- static function drawSplit() {
- if (Context.splitView && !Context.paint2dView) {
- #if (kha_metal || krom_android)
- Context.ddirty = 2;
- #else
- Context.ddirty = 1;
- #end
- var cam = Scene.active.camera;
- Context.viewIndex = Context.viewIndex == 0 ? 1 : 0;
- cam.transform.setMatrix(arm.Camera.inst.views[Context.viewIndex]);
- cam.buildMatrix();
- cam.buildProjection();
- drawGbuffer();
- #if (kha_direct3d12 || kha_vulkan)
- var useLiveLayer = arm.ui.UIHeader.inst.worktab.position == SpaceMaterial;
- Context.viewportMode == ViewPathTrace ? RenderPathRaytrace.draw(useLiveLayer) : drawDeferred();
- #else
- drawDeferred();
- #end
- Context.viewIndex = Context.viewIndex == 0 ? 1 : 0;
- cam.transform.setMatrix(arm.Camera.inst.views[Context.viewIndex]);
- cam.buildMatrix();
- cam.buildProjection();
- }
- }
- public static function commandsBloom(tex = "tex") {
- if (path.renderTargets.get("bloomtex") == null) {
- {
- var t = new RenderTargetRaw();
- t.name = "bloomtex";
- t.width = 0;
- t.height = 0;
- t.scale = 0.25;
- t.format = "RGBA64";
- path.createRenderTarget(t);
- }
- {
- var t = new RenderTargetRaw();
- t.name = "bloomtex2";
- t.width = 0;
- t.height = 0;
- t.scale = 0.25;
- t.format = "RGBA64";
- path.createRenderTarget(t);
- }
- path.loadShader("shader_datas/bloom_pass/bloom_pass");
- path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
- path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
- }
- path.setTarget("bloomtex");
- path.bindTarget(tex, "tex");
- path.drawShader("shader_datas/bloom_pass/bloom_pass");
- path.setTarget("bloomtex2");
- path.bindTarget("bloomtex", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.setTarget("bloomtex");
- path.bindTarget("bloomtex2", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
- path.setTarget("bloomtex2");
- path.bindTarget("bloomtex", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.setTarget("bloomtex");
- path.bindTarget("bloomtex2", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
- path.setTarget("bloomtex2");
- path.bindTarget("bloomtex", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.setTarget("bloomtex");
- path.bindTarget("bloomtex2", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
- path.setTarget("bloomtex2");
- path.bindTarget("bloomtex", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
- path.setTarget(tex);
- path.bindTarget("bloomtex2", "tex");
- path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
- }
- }
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