RenderPathDeferred.hx 18 KB

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  1. package arm.render;
  2. import kha.System;
  3. import iron.RenderPath;
  4. import iron.Scene;
  5. import arm.ui.UISidebar;
  6. import arm.node.MakeMesh;
  7. import arm.Enums;
  8. class RenderPathDeferred {
  9. public static var path: RenderPath;
  10. #if rp_voxelao
  11. static var voxels = "voxels";
  12. static var voxelsLast = "voxels";
  13. public static var voxelFrame = 0;
  14. public static var voxelFreq = 6; // Revoxelizing frequency
  15. #end
  16. public static var taaFrame = 0;
  17. public static function init(_path: RenderPath) {
  18. path = _path;
  19. #if kha_metal
  20. {
  21. path.loadShader("clear_pass/clear_pass/clear_pass_color_depth_r8");
  22. path.loadShader("clear_pass/clear_pass/clear_pass_color_depth_rgba32");
  23. path.loadShader("clear_pass/clear_pass/clear_pass_color_depth_rgba64");
  24. path.loadShader("clear_pass/clear_pass/clear_pass_color_r8");
  25. path.loadShader("clear_pass/clear_pass/clear_pass_color_rgba32");
  26. path.loadShader("clear_pass/clear_pass/clear_pass_color_rgba64");
  27. path.loadShader("clear_pass/clear_pass/clear_pass_depth_r8");
  28. path.loadShader("clear_pass/clear_pass/clear_pass_depth_rgba32");
  29. path.loadShader("clear_pass/clear_pass/clear_pass_depth_rgba64");
  30. path.clearShader = "clear_pass/clear_pass/clear_pass";
  31. }
  32. #end
  33. path.createDepthBuffer("main", "DEPTH24");
  34. {
  35. var t = new RenderTargetRaw();
  36. t.name = "gbuffer0";
  37. t.width = 0;
  38. t.height = 0;
  39. t.format = "RGBA64";
  40. t.scale = Inc.getSuperSampling();
  41. t.depth_buffer = "main";
  42. path.createRenderTarget(t);
  43. }
  44. {
  45. var t = new RenderTargetRaw();
  46. t.name = "gbuffer1";
  47. t.width = 0;
  48. t.height = 0;
  49. t.format = "RGBA64";
  50. t.scale = Inc.getSuperSampling();
  51. path.createRenderTarget(t);
  52. }
  53. {
  54. var t = new RenderTargetRaw();
  55. t.name = "gbuffer2";
  56. t.width = 0;
  57. t.height = 0;
  58. t.format = "RGBA64";
  59. t.scale = Inc.getSuperSampling();
  60. path.createRenderTarget(t);
  61. }
  62. {
  63. var t = new RenderTargetRaw();
  64. t.name = "tex";
  65. t.width = 0;
  66. t.height = 0;
  67. t.format = "RGBA64";
  68. t.scale = Inc.getSuperSampling();
  69. #if kha_opengl
  70. t.depth_buffer = "main";
  71. #end
  72. path.createRenderTarget(t);
  73. }
  74. {
  75. var t = new RenderTargetRaw();
  76. t.name = "buf";
  77. t.width = 0;
  78. t.height = 0;
  79. #if (kha_direct3d12 || kha_vulkan)
  80. // Match raytrace_target format
  81. // Will cause "The render target format in slot 0 does not match that specified by the current pipeline state"
  82. t.format = "RGBA64";
  83. #else
  84. t.format = "RGBA32";
  85. #end
  86. t.scale = Inc.getSuperSampling();
  87. path.createRenderTarget(t);
  88. }
  89. {
  90. var t = new RenderTargetRaw();
  91. t.name = "bufa";
  92. t.width = 0;
  93. t.height = 0;
  94. t.format = "RGBA32";
  95. t.scale = Inc.getSuperSampling();
  96. path.createRenderTarget(t);
  97. }
  98. {
  99. var t = new RenderTargetRaw();
  100. t.name = "taa";
  101. t.width = 0;
  102. t.height = 0;
  103. t.format = "RGBA32";
  104. t.scale = Inc.getSuperSampling();
  105. path.createRenderTarget(t);
  106. }
  107. {
  108. var t = new RenderTargetRaw();
  109. t.name = "taa2";
  110. t.width = 0;
  111. t.height = 0;
  112. t.format = "RGBA32";
  113. t.scale = Inc.getSuperSampling();
  114. path.createRenderTarget(t);
  115. }
  116. {
  117. var t = new RenderTargetRaw();
  118. t.name = "empty_white";
  119. t.width = 1;
  120. t.height = 1;
  121. t.format = "R8";
  122. var rt = new RenderTarget(t);
  123. var b = haxe.io.Bytes.alloc(1);
  124. b.set(0, 255);
  125. rt.image = kha.Image.fromBytes(b, t.width, t.height, kha.graphics4.TextureFormat.L8);
  126. path.renderTargets.set(t.name, rt);
  127. }
  128. {
  129. var t = new RenderTargetRaw();
  130. t.name = "empty_black";
  131. t.width = 1;
  132. t.height = 1;
  133. t.format = "RGBA32";
  134. var rt = new RenderTarget(t);
  135. var b = haxe.io.Bytes.alloc(4);
  136. b.set(0, 0);
  137. b.set(1, 0);
  138. b.set(2, 0);
  139. b.set(3, 0);
  140. rt.image = kha.Image.fromBytes(b, t.width, t.height, kha.graphics4.TextureFormat.RGBA32);
  141. path.renderTargets.set(t.name, rt);
  142. }
  143. path.loadShader("shader_datas/world_pass/world_pass");
  144. path.loadShader("shader_datas/deferred_light/deferred_light");
  145. path.loadShader("shader_datas/compositor_pass/compositor_pass");
  146. path.loadShader("shader_datas/copy_pass/copy_pass");
  147. path.loadShader("shader_datas/copy_pass/copyR8_pass");
  148. //path.loadShader("shader_datas/copy_pass/copyD32_pass");
  149. path.loadShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
  150. path.loadShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
  151. path.loadShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
  152. path.loadShader("shader_datas/taa_pass/taa_pass");
  153. path.loadShader("shader_datas/supersample_resolve/supersample_resolve");
  154. #if (rp_motionblur == "Camera")
  155. {
  156. path.loadShader("shader_datas/motion_blur_pass/motion_blur_pass");
  157. }
  158. #end
  159. #if (rp_motionblur == "Object")
  160. {
  161. path.loadShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
  162. }
  163. #end
  164. #if rp_voxelao
  165. {
  166. Inc.initGI();
  167. path.loadShader("shader_datas/deferred_light/deferred_light_voxel");
  168. }
  169. #end
  170. RenderPathPaint.init(path);
  171. RenderPathPreview.init(path);
  172. #if (kha_direct3d12 || kha_vulkan)
  173. RenderPathRaytrace.init(path);
  174. #end
  175. }
  176. @:access(iron.RenderPath)
  177. public static function commands() {
  178. if (System.windowWidth() == 0 || System.windowHeight() == 0) return;
  179. Inc.beginSplit();
  180. if (Inc.isCached()) return;
  181. // Match projection matrix jitter
  182. var skipTaa = Context.splitView || ((Context.tool == ToolClone || Context.tool == ToolBlur) && Context.pdirty > 0);
  183. @:privateAccess Scene.active.camera.frame = skipTaa ? 0 : RenderPathDeferred.taaFrame;
  184. @:privateAccess Scene.active.camera.projectionJitter();
  185. Scene.active.camera.buildMatrix();
  186. RenderPathPaint.begin();
  187. drawSplit();
  188. drawGbuffer();
  189. RenderPathPaint.draw();
  190. #if (kha_direct3d12 || kha_vulkan)
  191. if (Context.viewportMode == ViewPathTrace) {
  192. var useLiveLayer = arm.ui.UIHeader.inst.worktab.position == SpaceMaterial;
  193. RenderPathRaytrace.draw(useLiveLayer);
  194. return;
  195. }
  196. #end
  197. drawDeferred();
  198. RenderPathPaint.end();
  199. Inc.end();
  200. taaFrame++;
  201. }
  202. public static function drawDeferred() {
  203. var cameraType = Context.cameraType;
  204. var ddirty = Context.ddirty;
  205. var ssgi = Config.raw.rp_ssgi != false && cameraType == CameraPerspective;
  206. if (ssgi && ddirty > 0 && taaFrame > 0) {
  207. if (path.renderTargets.get("singlea") == null) {
  208. {
  209. var t = new RenderTargetRaw();
  210. t.name = "singlea";
  211. t.width = 0;
  212. t.height = 0;
  213. t.format = "R8";
  214. t.scale = Inc.getSuperSampling();
  215. path.createRenderTarget(t);
  216. }
  217. {
  218. var t = new RenderTargetRaw();
  219. t.name = "singleb";
  220. t.width = 0;
  221. t.height = 0;
  222. t.format = "R8";
  223. t.scale = Inc.getSuperSampling();
  224. path.createRenderTarget(t);
  225. }
  226. path.loadShader("shader_datas/ssgi_pass/ssgi_pass");
  227. path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
  228. path.loadShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
  229. }
  230. path.setTarget("singlea");
  231. path.bindTarget("_main", "gbufferD");
  232. path.bindTarget("gbuffer0", "gbuffer0");
  233. path.drawShader("shader_datas/ssgi_pass/ssgi_pass");
  234. path.setTarget("singleb");
  235. path.bindTarget("singlea", "tex");
  236. path.bindTarget("gbuffer0", "gbuffer0");
  237. path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_x");
  238. path.setTarget("singlea");
  239. path.bindTarget("singleb", "tex");
  240. path.bindTarget("gbuffer0", "gbuffer0");
  241. path.drawShader("shader_datas/blur_edge_pass/blur_edge_pass_y");
  242. }
  243. // Voxels
  244. #if rp_voxelao
  245. if (Config.raw.rp_gi != false)
  246. {
  247. var voxelize = path.voxelize() && ddirty > 0 && taaFrame > 0;
  248. #if arm_voxelgi_temporal
  249. voxelize = ++voxelFrame % voxelFreq == 0;
  250. if (voxelize) {
  251. voxels = voxels == "voxels" ? "voxelsB" : "voxels";
  252. voxelsLast = voxels == "voxels" ? "voxelsB" : "voxels";
  253. }
  254. #end
  255. if (voxelize) {
  256. var res = 256;
  257. var voxtex = voxels;
  258. path.clearImage(voxtex, 0x00000000);
  259. path.setTarget("");
  260. path.setViewport(res, res);
  261. path.bindTarget(voxtex, "voxels");
  262. if (arm.node.MakeMaterial.heightUsed) {
  263. var tid = Project.layers[0].id;
  264. path.bindTarget("texpaint_pack" + tid, "texpaint_pack");
  265. }
  266. path.drawMeshes("voxel");
  267. path.generateMipmaps(voxels);
  268. }
  269. }
  270. #end
  271. // ---
  272. // Deferred light
  273. // ---
  274. path.setTarget("tex");
  275. path.bindTarget("_main", "gbufferD");
  276. path.bindTarget("gbuffer0", "gbuffer0");
  277. path.bindTarget("gbuffer1", "gbuffer1");
  278. var ssgi = Config.raw.rp_ssgi != false && cameraType == CameraPerspective;
  279. if (ssgi && taaFrame > 0) {
  280. path.bindTarget("singlea", "ssaotex");
  281. }
  282. else {
  283. path.bindTarget("empty_white", "ssaotex");
  284. }
  285. var voxelao_pass = false;
  286. #if rp_voxelao
  287. if (Config.raw.rp_gi != false)
  288. {
  289. voxelao_pass = true;
  290. path.bindTarget(voxels, "voxels");
  291. #if arm_voxelgi_temporal
  292. {
  293. path.bindTarget(voxelsLast, "voxelsLast");
  294. }
  295. #end
  296. }
  297. #end
  298. voxelao_pass ?
  299. path.drawShader("shader_datas/deferred_light/deferred_light_voxel") :
  300. path.drawShader("shader_datas/deferred_light/deferred_light");
  301. #if (kha_direct3d11 || kha_direct3d12 || kha_metal || kha_vulkan)
  302. path.setDepthFrom("tex", "gbuffer0"); // Bind depth for world pass
  303. #end
  304. path.setTarget("tex");
  305. path.drawSkydome("shader_datas/world_pass/world_pass");
  306. #if (kha_direct3d11 || kha_direct3d12 || kha_metal || kha_vulkan)
  307. path.setDepthFrom("tex", "gbuffer1"); // Unbind depth
  308. #end
  309. if (Config.raw.rp_bloom != false) {
  310. commandsBloom();
  311. }
  312. if (Config.raw.rp_ssr != false) {
  313. if (@:privateAccess path.cachedShaderContexts.get("shader_datas/ssr_pass/ssr_pass") == null) {
  314. {
  315. var t = new RenderTargetRaw();
  316. t.name = "bufb";
  317. t.width = 0;
  318. t.height = 0;
  319. t.format = "RGBA64";
  320. path.createRenderTarget(t);
  321. }
  322. path.loadShader("shader_datas/ssr_pass/ssr_pass");
  323. path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
  324. path.loadShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
  325. }
  326. var targeta = "bufb";
  327. var targetb = "gbuffer1";
  328. path.setTarget(targeta);
  329. path.bindTarget("tex", "tex");
  330. path.bindTarget("_main", "gbufferD");
  331. path.bindTarget("gbuffer0", "gbuffer0");
  332. path.bindTarget("gbuffer1", "gbuffer1");
  333. path.drawShader("shader_datas/ssr_pass/ssr_pass");
  334. path.setTarget(targetb);
  335. path.bindTarget(targeta, "tex");
  336. path.bindTarget("gbuffer0", "gbuffer0");
  337. path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_x");
  338. path.setTarget("tex");
  339. path.bindTarget(targetb, "tex");
  340. path.bindTarget("gbuffer0", "gbuffer0");
  341. path.drawShader("shader_datas/blur_adaptive_pass/blur_adaptive_pass_y3_blend");
  342. }
  343. #if ((rp_motionblur == "Camera") || (rp_motionblur == "Object"))
  344. {
  345. if (Config.raw.rp_motionblur != false) {
  346. path.setTarget("buf");
  347. path.bindTarget("tex", "tex");
  348. path.bindTarget("gbuffer0", "gbuffer0");
  349. #if (rp_motionblur == "Camera")
  350. {
  351. path.bindTarget("_main", "gbufferD");
  352. path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
  353. }
  354. #else
  355. {
  356. path.bindTarget("gbuffer2", "sveloc");
  357. path.drawShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
  358. }
  359. #end
  360. path.setTarget("tex");
  361. path.bindTarget("buf", "tex");
  362. path.drawShader("shader_datas/copy_pass/copy_pass");
  363. }
  364. }
  365. #end
  366. // Begin compositor
  367. #if rp_autoexposure
  368. {
  369. {
  370. var t = new RenderTargetRaw();
  371. t.name = "histogram";
  372. t.width = 1;
  373. t.height = 1;
  374. t.format = "RGBA64";
  375. path.createRenderTarget(t);
  376. path.loadShader("shader_datas/histogram_pass/histogram_pass");
  377. }
  378. path.setTarget("histogram");
  379. path.bindTarget("taa", "tex");
  380. path.drawShader("shader_datas/histogram_pass/histogram_pass");
  381. }
  382. #end
  383. path.setTarget("buf");
  384. path.bindTarget("tex", "tex");
  385. #if rp_autoexposure
  386. {
  387. path.bindTarget("histogram", "histogram");
  388. }
  389. #end
  390. path.drawShader("shader_datas/compositor_pass/compositor_pass");
  391. // End compositor
  392. path.setTarget("buf");
  393. var currentG = path.currentG;
  394. path.drawMeshes("overlay");
  395. Inc.drawCompass(currentG);
  396. var current = taaFrame % 2 == 0 ? "bufa" : "taa2";
  397. var last = taaFrame % 2 == 0 ? "taa2" : "bufa";
  398. path.setTarget(current);
  399. path.clearTarget(0x00000000);
  400. path.bindTarget("buf", "colorTex");
  401. path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
  402. path.setTarget("taa");
  403. path.clearTarget(0x00000000);
  404. path.bindTarget(current, "edgesTex");
  405. path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
  406. path.setTarget(current);
  407. path.bindTarget("buf", "colorTex");
  408. path.bindTarget("taa", "blendTex");
  409. path.bindTarget("gbuffer2", "sveloc");
  410. path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
  411. var skipTaa = Context.splitView;
  412. if (skipTaa) {
  413. path.setTarget("taa");
  414. path.bindTarget(current, "tex");
  415. path.drawShader("shader_datas/copy_pass/copy_pass");
  416. }
  417. else {
  418. path.setTarget("taa");
  419. path.bindTarget(current, "tex");
  420. path.bindTarget(last, "tex2");
  421. path.bindTarget("gbuffer2", "sveloc");
  422. path.drawShader("shader_datas/taa_pass/taa_pass");
  423. }
  424. if (!Inc.ssaa4()) {
  425. path.setTarget("");
  426. path.bindTarget(taaFrame == 0 ? current : "taa", "tex");
  427. path.drawShader("shader_datas/copy_pass/copy_pass");
  428. }
  429. if (Inc.ssaa4()) {
  430. path.setTarget("");
  431. path.bindTarget(taaFrame % 2 == 0 ? "taa2" : "taa", "tex");
  432. path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
  433. }
  434. }
  435. public static function drawGbuffer() {
  436. path.setTarget("gbuffer0"); // Only clear gbuffer0
  437. #if kha_metal
  438. path.clearTarget(0x00000000, 1.0);
  439. #else
  440. path.clearTarget(null, 1.0);
  441. #end
  442. if (MakeMesh.layerPassCount == 1) {
  443. path.setTarget("gbuffer2");
  444. path.clearTarget(0xff000000);
  445. }
  446. path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
  447. var currentG = path.currentG;
  448. RenderPathPaint.bindLayers();
  449. path.drawMeshes("mesh");
  450. RenderPathPaint.unbindLayers();
  451. if (MakeMesh.layerPassCount > 1) {
  452. makeGbufferCopyTextures();
  453. for (i in 1...MakeMesh.layerPassCount) {
  454. var ping = i % 2 == 1 ? "_copy" : "";
  455. var pong = i % 2 == 1 ? "" : "_copy";
  456. if (i == MakeMesh.layerPassCount - 1) {
  457. path.setTarget("gbuffer2" + ping);
  458. path.clearTarget(0xff000000);
  459. }
  460. path.setTarget("gbuffer0" + ping, ["gbuffer1" + ping, "gbuffer2" + ping]);
  461. path.bindTarget("gbuffer0" + pong, "gbuffer0");
  462. path.bindTarget("gbuffer1" + pong, "gbuffer1");
  463. path.bindTarget("gbuffer2" + pong, "gbuffer2");
  464. RenderPathPaint.bindLayers();
  465. path.drawMeshes("mesh" + i);
  466. RenderPathPaint.unbindLayers();
  467. }
  468. if (MakeMesh.layerPassCount % 2 == 0) {
  469. copyToGbuffer();
  470. }
  471. }
  472. LineDraw.render(currentG);
  473. }
  474. public static function makeGbufferCopyTextures() {
  475. var copy = path.renderTargets.get("gbuffer0_copy");
  476. if (copy == null || copy.image.width != path.renderTargets.get("gbuffer0").image.width || copy.image.height != path.renderTargets.get("gbuffer0").image.height) {
  477. {
  478. var t = new RenderTargetRaw();
  479. t.name = "gbuffer0_copy";
  480. t.width = 0;
  481. t.height = 0;
  482. t.format = "RGBA64";
  483. t.scale = Inc.getSuperSampling();
  484. t.depth_buffer = "main";
  485. path.createRenderTarget(t);
  486. }
  487. {
  488. var t = new RenderTargetRaw();
  489. t.name = "gbuffer1_copy";
  490. t.width = 0;
  491. t.height = 0;
  492. t.format = "RGBA64";
  493. t.scale = Inc.getSuperSampling();
  494. path.createRenderTarget(t);
  495. }
  496. {
  497. var t = new RenderTargetRaw();
  498. t.name = "gbuffer2_copy";
  499. t.width = 0;
  500. t.height = 0;
  501. t.format = "RGBA64";
  502. t.scale = Inc.getSuperSampling();
  503. path.createRenderTarget(t);
  504. }
  505. }
  506. }
  507. public static function copyToGbuffer() {
  508. path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
  509. path.bindTarget("gbuffer0_copy", "tex0");
  510. path.bindTarget("gbuffer1_copy", "tex1");
  511. path.bindTarget("gbuffer2_copy", "tex2");
  512. path.drawShader("shader_datas/copy_mrt3_pass/copy_mrt3_pass");
  513. }
  514. static function drawSplit() {
  515. if (Context.splitView && !Context.paint2dView) {
  516. #if (kha_metal || krom_android)
  517. Context.ddirty = 2;
  518. #else
  519. Context.ddirty = 1;
  520. #end
  521. var cam = Scene.active.camera;
  522. Context.viewIndex = Context.viewIndex == 0 ? 1 : 0;
  523. cam.transform.setMatrix(arm.Camera.inst.views[Context.viewIndex]);
  524. cam.buildMatrix();
  525. cam.buildProjection();
  526. drawGbuffer();
  527. #if (kha_direct3d12 || kha_vulkan)
  528. var useLiveLayer = arm.ui.UIHeader.inst.worktab.position == SpaceMaterial;
  529. Context.viewportMode == ViewPathTrace ? RenderPathRaytrace.draw(useLiveLayer) : drawDeferred();
  530. #else
  531. drawDeferred();
  532. #end
  533. Context.viewIndex = Context.viewIndex == 0 ? 1 : 0;
  534. cam.transform.setMatrix(arm.Camera.inst.views[Context.viewIndex]);
  535. cam.buildMatrix();
  536. cam.buildProjection();
  537. }
  538. }
  539. public static function commandsBloom(tex = "tex") {
  540. if (path.renderTargets.get("bloomtex") == null) {
  541. {
  542. var t = new RenderTargetRaw();
  543. t.name = "bloomtex";
  544. t.width = 0;
  545. t.height = 0;
  546. t.scale = 0.25;
  547. t.format = "RGBA64";
  548. path.createRenderTarget(t);
  549. }
  550. {
  551. var t = new RenderTargetRaw();
  552. t.name = "bloomtex2";
  553. t.width = 0;
  554. t.height = 0;
  555. t.scale = 0.25;
  556. t.format = "RGBA64";
  557. path.createRenderTarget(t);
  558. }
  559. path.loadShader("shader_datas/bloom_pass/bloom_pass");
  560. path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
  561. path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
  562. path.loadShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
  563. }
  564. path.setTarget("bloomtex");
  565. path.bindTarget(tex, "tex");
  566. path.drawShader("shader_datas/bloom_pass/bloom_pass");
  567. path.setTarget("bloomtex2");
  568. path.bindTarget("bloomtex", "tex");
  569. path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
  570. path.setTarget("bloomtex");
  571. path.bindTarget("bloomtex2", "tex");
  572. path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
  573. path.setTarget("bloomtex2");
  574. path.bindTarget("bloomtex", "tex");
  575. path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
  576. path.setTarget("bloomtex");
  577. path.bindTarget("bloomtex2", "tex");
  578. path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
  579. path.setTarget("bloomtex2");
  580. path.bindTarget("bloomtex", "tex");
  581. path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
  582. path.setTarget("bloomtex");
  583. path.bindTarget("bloomtex2", "tex");
  584. path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y");
  585. path.setTarget("bloomtex2");
  586. path.bindTarget("bloomtex", "tex");
  587. path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_x");
  588. path.setTarget(tex);
  589. path.bindTarget("bloomtex2", "tex");
  590. path.drawShader("shader_datas/blur_gaus_pass/blur_gaus_pass_y_blend");
  591. }
  592. }