RenderPathBase.hx 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612
  1. package arm.render;
  2. import kha.System;
  3. import iron.math.Vec4;
  4. import iron.math.Mat4;
  5. import iron.math.Quat;
  6. import iron.object.MeshObject;
  7. import iron.system.Input;
  8. import iron.RenderPath;
  9. import iron.Scene;
  10. import arm.shader.MakeMesh;
  11. class RenderPathBase {
  12. public static var taaFrame = 0;
  13. static var path: RenderPath;
  14. static var superSample = 1.0;
  15. static var lastX = -1.0;
  16. static var lastY = -1.0;
  17. static var bloomMipmaps: Array<RenderTarget>;
  18. static var bloomCurrentMip = 0;
  19. static var bloomSampleScale: Float;
  20. #if rp_voxels
  21. public static inline var voxelsRes = 256;
  22. static var voxelsCreated = false;
  23. #end
  24. public static function init(_path: RenderPath) {
  25. path = _path;
  26. superSample = Config.raw.rp_supersample;
  27. }
  28. #if rp_voxels
  29. public static function initVoxels(targetName = "voxels") {
  30. if (Config.raw.rp_gi != true || voxelsCreated) return;
  31. voxelsCreated = true;
  32. {
  33. var t = new RenderTargetRaw();
  34. t.name = targetName;
  35. t.format = "R8";
  36. t.width = voxelsRes;
  37. t.height = voxelsRes;
  38. t.depth = voxelsRes;
  39. t.is_image = true;
  40. t.mipmaps = true;
  41. path.createRenderTarget(t);
  42. }
  43. }
  44. #end
  45. public static function applyConfig() {
  46. if (superSample != Config.raw.rp_supersample) {
  47. superSample = Config.raw.rp_supersample;
  48. for (rt in path.renderTargets) {
  49. if (rt.raw.width == 0 && rt.raw.scale != null) {
  50. rt.raw.scale = superSample;
  51. }
  52. }
  53. path.resize();
  54. }
  55. #if rp_voxels
  56. if (!voxelsCreated) initVoxels();
  57. #end
  58. }
  59. public static inline function getSuperSampling(): Float {
  60. return superSample;
  61. }
  62. public static function drawCompass(currentG: kha.graphics4.Graphics) {
  63. if (Context.raw.showCompass) {
  64. var scene = Scene.active;
  65. var cam = scene.camera;
  66. var compass: MeshObject = cast scene.getChild(".Compass");
  67. var _visible = compass.visible;
  68. var _parent = compass.parent;
  69. var _loc = compass.transform.loc;
  70. var _rot = compass.transform.rot;
  71. var crot = cam.transform.rot;
  72. var ratio = iron.App.w() / iron.App.h();
  73. var _P = cam.P;
  74. cam.P = Mat4.ortho(-8 * ratio, 8 * ratio, -8, 8, -2, 2);
  75. compass.visible = true;
  76. compass.parent = cam;
  77. compass.transform.loc = new Vec4(7.4 * ratio, 7.0, -1);
  78. compass.transform.rot = new Quat(-crot.x, -crot.y, -crot.z, crot.w);
  79. compass.transform.scale.set(0.4, 0.4, 0.4);
  80. compass.transform.buildMatrix();
  81. compass.frustumCulling = false;
  82. compass.render(currentG, "overlay", []);
  83. cam.P = _P;
  84. compass.visible = _visible;
  85. compass.parent = _parent;
  86. compass.transform.loc = _loc;
  87. compass.transform.rot = _rot;
  88. compass.transform.buildMatrix();
  89. }
  90. }
  91. public static function begin() {
  92. // Begin split
  93. if (Context.raw.splitView && !Context.raw.paint2dView) {
  94. if (Context.raw.viewIndexLast == -1 && Context.raw.viewIndex == -1) {
  95. // Begin split, draw right viewport first
  96. Context.raw.viewIndex = 1;
  97. }
  98. else {
  99. // Set current viewport
  100. Context.raw.viewIndex = Input.getMouse().viewX > arm.App.w() / 2 ? 1 : 0;
  101. }
  102. var cam = Scene.active.camera;
  103. if (Context.raw.viewIndexLast > -1) {
  104. // Save current viewport camera
  105. arm.Camera.inst.views[Context.raw.viewIndexLast].setFrom(cam.transform.local);
  106. }
  107. var decal = Context.raw.tool == ToolDecal || Context.raw.tool == ToolText;
  108. if (Context.raw.viewIndexLast != Context.raw.viewIndex || decal || !Config.raw.brush_3d) {
  109. // Redraw on current viewport change
  110. Context.raw.ddirty = 1;
  111. }
  112. cam.transform.setMatrix(arm.Camera.inst.views[Context.raw.viewIndex]);
  113. cam.buildMatrix();
  114. cam.buildProjection();
  115. }
  116. // Match projection matrix jitter
  117. var skipTaa = Context.raw.splitView || ((Context.raw.tool == ToolClone || Context.raw.tool == ToolBlur || Context.raw.tool == ToolSmudge) && Context.raw.pdirty > 0);
  118. @:privateAccess Scene.active.camera.frame = skipTaa ? 0 : RenderPathBase.taaFrame;
  119. @:privateAccess Scene.active.camera.projectionJitter();
  120. Scene.active.camera.buildMatrix();
  121. }
  122. public static function end() {
  123. // End split
  124. Context.raw.viewIndexLast = Context.raw.viewIndex;
  125. Context.raw.viewIndex = -1;
  126. if (Context.raw.foregroundEvent && !iron.system.Input.getMouse().down()) {
  127. Context.raw.foregroundEvent = false;
  128. Context.raw.pdirty = 0;
  129. }
  130. taaFrame++;
  131. }
  132. public static inline function ssaa4(): Bool {
  133. return Config.raw.rp_supersample == 4;
  134. }
  135. public static function isCached(): Bool {
  136. if (System.windowWidth() == 0 || System.windowHeight() == 0) return true;
  137. var mouse = Input.getMouse();
  138. var mx = lastX;
  139. var my = lastY;
  140. lastX = mouse.viewX;
  141. lastY = mouse.viewY;
  142. if (Context.raw.ddirty <= 0 && Context.raw.rdirty <= 0 && Context.raw.pdirty <= 0) {
  143. if (mx != lastX || my != lastY || mouse.locked) Context.raw.ddirty = 0;
  144. #if (kha_metal || krom_android)
  145. if (Context.raw.ddirty > -6) {
  146. #else
  147. if (Context.raw.ddirty > -2) {
  148. #end
  149. path.setTarget("");
  150. path.bindTarget("taa", "tex");
  151. ssaa4() ?
  152. path.drawShader("shader_datas/supersample_resolve/supersample_resolve") :
  153. path.drawShader("shader_datas/copy_pass/copy_pass");
  154. RenderPathPaint.commandsCursor();
  155. if (Context.raw.ddirty <= 0) Context.raw.ddirty--;
  156. }
  157. end();
  158. return true;
  159. }
  160. return false;
  161. }
  162. public static function commands(drawCommands: Void->Void) {
  163. if (isCached()) return;
  164. begin();
  165. RenderPathPaint.begin();
  166. drawSplit(drawCommands);
  167. drawGbuffer();
  168. RenderPathPaint.draw();
  169. #if (kha_direct3d12 || kha_vulkan || kha_metal)
  170. if (Context.raw.viewportMode == ViewPathTrace) {
  171. #if is_paint
  172. var useLiveLayer = Context.raw.tool == ToolMaterial;
  173. #else
  174. var useLiveLayer = false;
  175. #end
  176. RenderPathRaytrace.draw(useLiveLayer);
  177. return;
  178. }
  179. #end
  180. drawCommands();
  181. RenderPathPaint.end();
  182. end();
  183. }
  184. public static function drawBloom(tex = "tex") {
  185. if (Config.raw.rp_bloom != false) {
  186. if (bloomMipmaps == null) {
  187. bloomMipmaps = [];
  188. var prevScale = 1.0;
  189. for (i in 0...10) {
  190. var t = new RenderTargetRaw();
  191. t.name = "bloom_mip_" + i;
  192. t.width = 0;
  193. t.height = 0;
  194. t.scale = (prevScale *= 0.5);
  195. t.format = "RGBA64";
  196. bloomMipmaps.push(path.createRenderTarget(t));
  197. }
  198. path.loadShader("shader_datas/bloom_pass/bloom_downsample_pass");
  199. path.loadShader("shader_datas/bloom_pass/bloom_upsample_pass");
  200. iron.object.Uniforms.externalIntLinks.push(function(_, _, link: String) {
  201. if (link == "_bloomCurrentMip") return bloomCurrentMip;
  202. return null;
  203. });
  204. iron.object.Uniforms.externalFloatLinks.push(function(_, _, link: String) {
  205. if (link == "_bloomSampleScale") return bloomSampleScale;
  206. return null;
  207. });
  208. }
  209. var bloomRadius = 6.5;
  210. var minDim = Math.min(path.currentW, path.currentH);
  211. var logMinDim = Math.max(1.0, js.lib.Math.log2(minDim) + (bloomRadius - 8.0));
  212. var numMips = Std.int(logMinDim);
  213. bloomSampleScale = 0.5 + logMinDim - numMips;
  214. for (i in 0...numMips) {
  215. bloomCurrentMip = i;
  216. path.setTarget(bloomMipmaps[i].raw.name);
  217. path.clearTarget();
  218. path.bindTarget(i == 0 ? tex : bloomMipmaps[i - 1].raw.name, "tex");
  219. path.drawShader("shader_datas/bloom_pass/bloom_downsample_pass");
  220. }
  221. for (i in 0...numMips) {
  222. var mipLevel = numMips - 1 - i;
  223. bloomCurrentMip = mipLevel;
  224. path.setTarget(mipLevel == 0 ? tex : bloomMipmaps[mipLevel - 1].raw.name);
  225. path.bindTarget(bloomMipmaps[mipLevel].raw.name, "tex");
  226. path.drawShader("shader_datas/bloom_pass/bloom_upsample_pass");
  227. }
  228. }
  229. }
  230. public static function drawSplit(drawCommands: Void->Void) {
  231. if (Context.raw.splitView && !Context.raw.paint2dView) {
  232. Context.raw.ddirty = 2;
  233. var cam = Scene.active.camera;
  234. Context.raw.viewIndex = Context.raw.viewIndex == 0 ? 1 : 0;
  235. cam.transform.setMatrix(arm.Camera.inst.views[Context.raw.viewIndex]);
  236. cam.buildMatrix();
  237. cam.buildProjection();
  238. drawGbuffer();
  239. #if (kha_direct3d12 || kha_vulkan || kha_metal)
  240. #if is_paint
  241. var useLiveLayer = Context.raw.tool == ToolMaterial;
  242. #else
  243. var useLiveLayer = false;
  244. #end
  245. Context.raw.viewportMode == ViewPathTrace ? RenderPathRaytrace.draw(useLiveLayer) : drawCommands();
  246. #else
  247. drawCommands();
  248. #end
  249. Context.raw.viewIndex = Context.raw.viewIndex == 0 ? 1 : 0;
  250. cam.transform.setMatrix(arm.Camera.inst.views[Context.raw.viewIndex]);
  251. cam.buildMatrix();
  252. cam.buildProjection();
  253. }
  254. }
  255. #if rp_voxels
  256. public static function drawVoxels() {
  257. if (Config.raw.rp_gi != false) {
  258. var voxelize = Context.raw.ddirty > 0 && taaFrame > 0;
  259. if (voxelize) {
  260. path.clearImage("voxels", 0x00000000);
  261. path.setTarget("");
  262. path.setViewport(voxelsRes, voxelsRes);
  263. path.bindTarget("voxels", "voxels");
  264. if (arm.shader.MakeMaterial.heightUsed) {
  265. var tid = 0; // Project.layers[0].id;
  266. path.bindTarget("texpaint_pack" + tid, "texpaint_pack");
  267. }
  268. path.drawMeshes("voxel");
  269. path.generateMipmaps("voxels");
  270. }
  271. }
  272. }
  273. #end
  274. public static function initSSAO() {
  275. {
  276. var t = new RenderTargetRaw();
  277. t.name = "singlea";
  278. t.width = 0;
  279. t.height = 0;
  280. t.format = "R8";
  281. t.scale = getSuperSampling();
  282. path.createRenderTarget(t);
  283. }
  284. {
  285. var t = new RenderTargetRaw();
  286. t.name = "singleb";
  287. t.width = 0;
  288. t.height = 0;
  289. t.format = "R8";
  290. t.scale = getSuperSampling();
  291. path.createRenderTarget(t);
  292. }
  293. path.loadShader("shader_datas/ssao_pass/ssao_pass");
  294. path.loadShader("shader_datas/ssao_blur_pass/ssao_blur_pass_x");
  295. path.loadShader("shader_datas/ssao_blur_pass/ssao_blur_pass_y");
  296. }
  297. public static function drawSSAO() {
  298. var ssao = Config.raw.rp_ssao != false && Context.raw.cameraType == CameraPerspective;
  299. if (ssao && Context.raw.ddirty > 0 && taaFrame > 0) {
  300. if (path.renderTargets.get("singlea") == null) {
  301. initSSAO();
  302. }
  303. path.setTarget("singlea");
  304. path.bindTarget("_main", "gbufferD");
  305. path.bindTarget("gbuffer0", "gbuffer0");
  306. path.drawShader("shader_datas/ssao_pass/ssao_pass");
  307. path.setTarget("singleb");
  308. path.bindTarget("singlea", "tex");
  309. path.bindTarget("gbuffer0", "gbuffer0");
  310. path.drawShader("shader_datas/ssao_blur_pass/ssao_blur_pass_x");
  311. path.setTarget("singlea");
  312. path.bindTarget("singleb", "tex");
  313. path.bindTarget("gbuffer0", "gbuffer0");
  314. path.drawShader("shader_datas/ssao_blur_pass/ssao_blur_pass_y");
  315. }
  316. }
  317. public static function drawDeferredLight() {
  318. path.setTarget("tex");
  319. path.bindTarget("_main", "gbufferD");
  320. path.bindTarget("gbuffer0", "gbuffer0");
  321. path.bindTarget("gbuffer1", "gbuffer1");
  322. var ssao = Config.raw.rp_ssao != false && Context.raw.cameraType == CameraPerspective;
  323. if (ssao && taaFrame > 0) {
  324. path.bindTarget("singlea", "ssaotex");
  325. }
  326. else {
  327. path.bindTarget("empty_white", "ssaotex");
  328. }
  329. var voxelao_pass = false;
  330. #if rp_voxels
  331. if (Config.raw.rp_gi != false) {
  332. voxelao_pass = true;
  333. path.bindTarget("voxels", "voxels");
  334. }
  335. #end
  336. voxelao_pass ?
  337. path.drawShader("shader_datas/deferred_light/deferred_light_voxel") :
  338. path.drawShader("shader_datas/deferred_light/deferred_light");
  339. #if (kha_direct3d11 || kha_direct3d12 || kha_metal || kha_vulkan)
  340. path.setDepthFrom("tex", "gbuffer0"); // Bind depth for world pass
  341. #end
  342. path.setTarget("tex");
  343. path.drawSkydome("shader_datas/world_pass/world_pass");
  344. #if (kha_direct3d11 || kha_direct3d12 || kha_metal || kha_vulkan)
  345. path.setDepthFrom("tex", "gbuffer1"); // Unbind depth
  346. #end
  347. }
  348. public static function drawSSR() {
  349. if (Config.raw.rp_ssr != false) {
  350. if (@:privateAccess path.cachedShaderContexts.get("shader_datas/ssr_pass/ssr_pass") == null) {
  351. {
  352. var t = new RenderTargetRaw();
  353. t.name = "bufb";
  354. t.width = 0;
  355. t.height = 0;
  356. t.format = "RGBA64";
  357. path.createRenderTarget(t);
  358. }
  359. path.loadShader("shader_datas/ssr_pass/ssr_pass");
  360. path.loadShader("shader_datas/ssr_blur_pass/ssr_blur_pass_x");
  361. path.loadShader("shader_datas/ssr_blur_pass/ssr_blur_pass_y3_blend");
  362. }
  363. var targeta = "bufb";
  364. var targetb = "gbuffer1";
  365. path.setTarget(targeta);
  366. path.bindTarget("tex", "tex");
  367. path.bindTarget("_main", "gbufferD");
  368. path.bindTarget("gbuffer0", "gbuffer0");
  369. path.bindTarget("gbuffer1", "gbuffer1");
  370. path.drawShader("shader_datas/ssr_pass/ssr_pass");
  371. path.setTarget(targetb);
  372. path.bindTarget(targeta, "tex");
  373. path.bindTarget("gbuffer0", "gbuffer0");
  374. path.drawShader("shader_datas/ssr_blur_pass/ssr_blur_pass_x");
  375. path.setTarget("tex");
  376. path.bindTarget(targetb, "tex");
  377. path.bindTarget("gbuffer0", "gbuffer0");
  378. path.drawShader("shader_datas/ssr_blur_pass/ssr_blur_pass_y3_blend");
  379. }
  380. }
  381. // public static function drawMotionBlur() {
  382. // if (Config.raw.rp_motionblur != false) {
  383. // path.setTarget("buf");
  384. // path.bindTarget("tex", "tex");
  385. // path.bindTarget("gbuffer0", "gbuffer0");
  386. // #if (rp_motionblur == "Camera")
  387. // {
  388. // path.bindTarget("_main", "gbufferD");
  389. // path.drawShader("shader_datas/motion_blur_pass/motion_blur_pass");
  390. // }
  391. // #else
  392. // {
  393. // path.bindTarget("gbuffer2", "sveloc");
  394. // path.drawShader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
  395. // }
  396. // #end
  397. // path.setTarget("tex");
  398. // path.bindTarget("buf", "tex");
  399. // path.drawShader("shader_datas/copy_pass/copy_pass");
  400. // }
  401. // }
  402. // public static function drawHistogram() {
  403. // {
  404. // var t = new RenderTargetRaw();
  405. // t.name = "histogram";
  406. // t.width = 1;
  407. // t.height = 1;
  408. // t.format = "RGBA64";
  409. // path.createRenderTarget(t);
  410. // path.loadShader("shader_datas/histogram_pass/histogram_pass");
  411. // }
  412. // path.setTarget("histogram");
  413. // path.bindTarget("taa", "tex");
  414. // path.drawShader("shader_datas/histogram_pass/histogram_pass");
  415. // }
  416. public static function drawTAA() {
  417. var current = taaFrame % 2 == 0 ? "buf2" : "taa2";
  418. var last = taaFrame % 2 == 0 ? "taa2" : "buf2";
  419. path.setTarget(current);
  420. path.clearTarget(0x00000000);
  421. path.bindTarget("buf", "colorTex");
  422. path.drawShader("shader_datas/smaa_edge_detect/smaa_edge_detect");
  423. path.setTarget("taa");
  424. path.clearTarget(0x00000000);
  425. path.bindTarget(current, "edgesTex");
  426. path.drawShader("shader_datas/smaa_blend_weight/smaa_blend_weight");
  427. path.setTarget(current);
  428. path.bindTarget("buf", "colorTex");
  429. path.bindTarget("taa", "blendTex");
  430. path.bindTarget("gbuffer2", "sveloc");
  431. path.drawShader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
  432. var skipTaa = Context.raw.splitView;
  433. if (skipTaa) {
  434. path.setTarget("taa");
  435. path.bindTarget(current, "tex");
  436. path.drawShader("shader_datas/copy_pass/copy_pass");
  437. }
  438. else {
  439. path.setTarget("taa");
  440. path.bindTarget(current, "tex");
  441. path.bindTarget(last, "tex2");
  442. path.bindTarget("gbuffer2", "sveloc");
  443. path.drawShader("shader_datas/taa_pass/taa_pass");
  444. }
  445. if (ssaa4()) {
  446. path.setTarget("");
  447. path.bindTarget(taaFrame % 2 == 0 ? "taa2" : "taa", "tex");
  448. path.drawShader("shader_datas/supersample_resolve/supersample_resolve");
  449. }
  450. else {
  451. path.setTarget("");
  452. path.bindTarget(taaFrame == 0 ? current : "taa", "tex");
  453. path.drawShader("shader_datas/copy_pass/copy_pass");
  454. }
  455. }
  456. public static function drawGbuffer() {
  457. path.setTarget("gbuffer0"); // Only clear gbuffer0
  458. #if kha_metal
  459. path.clearTarget(0x00000000, 1.0);
  460. #else
  461. path.clearTarget(null, 1.0);
  462. #end
  463. if (MakeMesh.layerPassCount == 1) {
  464. path.setTarget("gbuffer2");
  465. path.clearTarget(0xff000000);
  466. }
  467. path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
  468. var currentG = path.currentG;
  469. RenderPathPaint.bindLayers();
  470. path.drawMeshes("mesh");
  471. RenderPathPaint.unbindLayers();
  472. if (MakeMesh.layerPassCount > 1) {
  473. makeGbufferCopyTextures();
  474. for (i in 1...MakeMesh.layerPassCount) {
  475. var ping = i % 2 == 1 ? "_copy" : "";
  476. var pong = i % 2 == 1 ? "" : "_copy";
  477. if (i == MakeMesh.layerPassCount - 1) {
  478. path.setTarget("gbuffer2" + ping);
  479. path.clearTarget(0xff000000);
  480. }
  481. path.setTarget("gbuffer0" + ping, ["gbuffer1" + ping, "gbuffer2" + ping]);
  482. path.bindTarget("gbuffer0" + pong, "gbuffer0");
  483. path.bindTarget("gbuffer1" + pong, "gbuffer1");
  484. path.bindTarget("gbuffer2" + pong, "gbuffer2");
  485. RenderPathPaint.bindLayers();
  486. path.drawMeshes("mesh" + i);
  487. RenderPathPaint.unbindLayers();
  488. }
  489. if (MakeMesh.layerPassCount % 2 == 0) {
  490. copyToGbuffer();
  491. }
  492. }
  493. var hide = Operator.shortcut(Config.keymap.stencil_hide, ShortcutDown) || iron.system.Input.getKeyboard().down("control");
  494. var isDecal = App.isDecalLayer();
  495. if (isDecal && !hide) LineDraw.render(currentG, Context.raw.layer.decalMat);
  496. }
  497. static function makeGbufferCopyTextures() {
  498. var copy = path.renderTargets.get("gbuffer0_copy");
  499. if (copy == null || copy.image.width != path.renderTargets.get("gbuffer0").image.width || copy.image.height != path.renderTargets.get("gbuffer0").image.height) {
  500. {
  501. var t = new RenderTargetRaw();
  502. t.name = "gbuffer0_copy";
  503. t.width = 0;
  504. t.height = 0;
  505. t.format = "RGBA64";
  506. t.scale = RenderPathBase.getSuperSampling();
  507. t.depth_buffer = "main";
  508. path.createRenderTarget(t);
  509. }
  510. {
  511. var t = new RenderTargetRaw();
  512. t.name = "gbuffer1_copy";
  513. t.width = 0;
  514. t.height = 0;
  515. t.format = "RGBA64";
  516. t.scale = RenderPathBase.getSuperSampling();
  517. path.createRenderTarget(t);
  518. }
  519. {
  520. var t = new RenderTargetRaw();
  521. t.name = "gbuffer2_copy";
  522. t.width = 0;
  523. t.height = 0;
  524. t.format = "RGBA64";
  525. t.scale = RenderPathBase.getSuperSampling();
  526. path.createRenderTarget(t);
  527. }
  528. #if kha_metal
  529. // TODO: Fix depth attach for gbuffer0_copy on metal
  530. // Use resize to re-create buffers from scratch for now
  531. path.resize();
  532. #end
  533. }
  534. }
  535. static function copyToGbuffer() {
  536. path.setTarget("gbuffer0", ["gbuffer1", "gbuffer2"]);
  537. path.bindTarget("gbuffer0_copy", "tex0");
  538. path.bindTarget("gbuffer1_copy", "tex1");
  539. path.bindTarget("gbuffer2_copy", "tex2");
  540. path.drawShader("shader_datas/copy_mrt3_pass/copy_mrt3RGBA64_pass");
  541. }
  542. }