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- #[set(everything)]
- const constants: {
- pos: float4; // xywh
- tex: float4; // xywh
- col: float4;
- W: float3x3;
- };
- #[set(everything)]
- const sampler_linear: sampler;
- #[set(everything)]
- const tex: tex2d;
- struct vert_in {
- pos: float2;
- }
- struct vert_out {
- pos: float4;
- tex: float2;
- col: float4;
- }
- fun draw_image_transform_vert(input: vert_in): vert_out {
- var output: vert_out;
- var cpos: float4 = constants.pos;
- var ctex: float4 = constants.tex;
- output.pos = float4(input.pos, 1.0, 1.0);
- output.pos.xyz = constants.W * output.pos.xyz;
- output.pos.z = 0.0;
- output.pos.xy = output.pos.xy * cpos.zw + cpos.xy;
- output.pos.xy = output.pos.xy * 2.0 - 1.0;
- output.pos.y = -output.pos.y;
- output.tex = input.pos * ctex.zw + ctex.xy;
- output.col = constants.col;
- return output;
- }
- fun draw_image_transform_frag(input: vert_out): float4 {
- var texcolor: float4 = sample(tex, sampler_linear, input.tex) * input.col;
- texcolor.rgb = texcolor.rgb * texcolor.a * input.col.a;
- return texcolor;
- }
- #[pipe]
- struct pipe {
- vertex = draw_image_transform_vert;
- fragment = draw_image_transform_frag;
- }
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