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- #[set(everything)]
- const constants: {
- pos: float4; // xywh
- col: float4;
- };
- struct vert_in {
- pos: float2;
- }
- struct vert_out {
- pos: float4;
- col: float4;
- }
- fun draw_rect_vert(input: vert_in): vert_out {
- var output: vert_out;
- var cpos: float4 = constants.pos;
- output.pos = float4(input.pos, 0.0, 1.0);
- output.pos.xy = output.pos.xy * cpos.zw + cpos.xy;
- output.pos.xy = output.pos.xy * 2.0 - 1.0;
- output.pos.y = -output.pos.y;
- output.col = constants.col;
- return output;
- }
- fun draw_rect_frag(input: vert_out): float4 {
- return input.col;
- }
- #[pipe]
- struct pipe {
- vertex = draw_rect_vert;
- fragment = draw_rect_frag;
- }
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