histogram_pass.kong 1.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748
  1. #[set(everything)]
  2. const constants: {
  3. empty: float4;
  4. };
  5. #[set(everything)]
  6. const sampler_linear: sampler;
  7. #[set(everything)]
  8. const tex: tex2d;
  9. struct vert_in {
  10. pos: float2;
  11. }
  12. struct vert_out {
  13. pos: float4;
  14. tex: float2;
  15. }
  16. const auto_exposure_speed: float = 1.0;
  17. fun histogram_pass_vert(input: vert_in): vert_out {
  18. var output: vert_out;
  19. output.tex = input.pos.xy * 0.5 + 0.5;
  20. output.tex.y = 1.0 - output.tex.y;
  21. output.pos = float4(input.pos.xy, 0.0, 1.0);
  22. return output;
  23. }
  24. fun histogram_pass_frag(input: vert_out): float4 {
  25. var color: float4;
  26. color.a = 0.01 * auto_exposure_speed;
  27. color.rgb = sample_lod(tex, sampler_linear, float2(0.5, 0.5), 0.0).rgb +
  28. sample_lod(tex, sampler_linear, float2(0.2, 0.2), 0.0).rgb +
  29. sample_lod(tex, sampler_linear, float2(0.8, 0.2), 0.0).rgb +
  30. sample_lod(tex, sampler_linear, float2(0.2, 0.8), 0.0).rgb +
  31. sample_lod(tex, sampler_linear, float2(0.8, 0.8), 0.0).rgb;
  32. color.rgb = color.rgb / 5.0;
  33. return color;
  34. }
  35. #[pipe]
  36. struct pipe {
  37. vertex = histogram_pass_vert;
  38. fragment = histogram_pass_frag;
  39. }