supersample_resolve.kong 1.4 KB

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  1. #[set(everything)]
  2. const constants: {
  3. screen_size_inv: float2;
  4. };
  5. #[set(everything)]
  6. const sampler_linear: sampler;
  7. #[set(everything)]
  8. const tex: tex2d;
  9. struct vert_in {
  10. pos: float2;
  11. }
  12. struct vert_out {
  13. pos: float4;
  14. tex: float2;
  15. }
  16. fun supersample_resolve_vert(input: vert_in): vert_out {
  17. var output: vert_out;
  18. output.tex = input.pos.xy * 0.5 + 0.5;
  19. output.tex.y = 1.0 - output.tex.y;
  20. output.pos = float4(input.pos.xy, 0.0, 1.0);
  21. return output;
  22. }
  23. fun supersample_resolve_frag(input: vert_out): float4 {
  24. // 4X resolve
  25. var tex_step: float2 = constants.screen_size_inv / 4.0;
  26. var col: float4 = sample(tex, sampler_linear, input.tex);
  27. col += sample(tex, sampler_linear, input.tex + float2(1.5, 0.0) * tex_step);
  28. col += sample(tex, sampler_linear, input.tex + float2(-1.5, 0.0) * tex_step);
  29. col += sample(tex, sampler_linear, input.tex + float2(0.0, 1.5) * tex_step);
  30. col += sample(tex, sampler_linear, input.tex + float2(0.0, -1.5) * tex_step);
  31. col += sample(tex, sampler_linear, input.tex + float2(1.5, 1.5) * tex_step);
  32. col += sample(tex, sampler_linear, input.tex + float2(-1.5, -1.5) * tex_step);
  33. col += sample(tex, sampler_linear, input.tex + float2(1.5, -1.5) * tex_step);
  34. col += sample(tex, sampler_linear, input.tex + float2(-1.5, 1.5) * tex_step);
  35. return col / 9.0;
  36. }
  37. #[pipe]
  38. struct pipe {
  39. vertex = supersample_resolve_vert;
  40. fragment = supersample_resolve_frag;
  41. }