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- #[set(everything)]
- const constants: {
- screen_size_inv: float2;
- };
- #[set(everything)]
- const sampler_linear: sampler;
- #[set(everything)]
- const tex: tex2d;
- struct vert_in {
- pos: float2;
- }
- struct vert_out {
- pos: float4;
- tex: float2;
- }
- fun supersample_resolve_vert(input: vert_in): vert_out {
- var output: vert_out;
- output.tex = input.pos.xy * 0.5 + 0.5;
- output.tex.y = 1.0 - output.tex.y;
- output.pos = float4(input.pos.xy, 0.0, 1.0);
- return output;
- }
- fun supersample_resolve_frag(input: vert_out): float4 {
- // 4X resolve
- var tex_step: float2 = constants.screen_size_inv / 4.0;
- var col: float4 = sample(tex, sampler_linear, input.tex);
- col += sample(tex, sampler_linear, input.tex + float2(1.5, 0.0) * tex_step);
- col += sample(tex, sampler_linear, input.tex + float2(-1.5, 0.0) * tex_step);
- col += sample(tex, sampler_linear, input.tex + float2(0.0, 1.5) * tex_step);
- col += sample(tex, sampler_linear, input.tex + float2(0.0, -1.5) * tex_step);
- col += sample(tex, sampler_linear, input.tex + float2(1.5, 1.5) * tex_step);
- col += sample(tex, sampler_linear, input.tex + float2(-1.5, -1.5) * tex_step);
- col += sample(tex, sampler_linear, input.tex + float2(1.5, -1.5) * tex_step);
- col += sample(tex, sampler_linear, input.tex + float2(-1.5, 1.5) * tex_step);
- return col / 9.0;
- }
- #[pipe]
- struct pipe {
- vertex = supersample_resolve_vert;
- fragment = supersample_resolve_frag;
- }
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