taa_pass.kong 829 B

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  1. #[set(everything)]
  2. const constants: {
  3. taa_blend: float;
  4. };
  5. #[set(everything)]
  6. const sampler_linear: sampler;
  7. #[set(everything)]
  8. const tex: tex2d;
  9. #[set(everything)]
  10. const tex2: tex2d;
  11. struct vert_in {
  12. pos: float2;
  13. }
  14. struct vert_out {
  15. pos: float4;
  16. tex: float2;
  17. }
  18. fun taa_pass_vert(input: vert_in): vert_out {
  19. var output: vert_out;
  20. output.tex = input.pos.xy * 0.5 + 0.5;
  21. output.tex.y = 1.0 - output.tex.y;
  22. output.pos = float4(input.pos.xy, 0.0, 1.0);
  23. return output;
  24. }
  25. fun taa_pass_frag(input: vert_out): float4 {
  26. var current: float4 = sample_lod(tex, sampler_linear, input.tex, 0.0);
  27. var previous: float4 = sample_lod(tex2, sampler_linear, input.tex, 0.0);
  28. return float4(lerp3(current.rgb, previous.rgb, constants.taa_blend), 1.0);
  29. }
  30. #[pipe]
  31. struct pipe {
  32. vertex = taa_pass_vert;
  33. fragment = taa_pass_frag;
  34. }