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- #[set(everything)]
- const constants: {
- taa_blend: float;
- };
- #[set(everything)]
- const sampler_linear: sampler;
- #[set(everything)]
- const tex: tex2d;
- #[set(everything)]
- const tex2: tex2d;
- struct vert_in {
- pos: float2;
- }
- struct vert_out {
- pos: float4;
- tex: float2;
- }
- fun taa_pass_vert(input: vert_in): vert_out {
- var output: vert_out;
- output.tex = input.pos.xy * 0.5 + 0.5;
- output.tex.y = 1.0 - output.tex.y;
- output.pos = float4(input.pos.xy, 0.0, 1.0);
- return output;
- }
- fun taa_pass_frag(input: vert_out): float4 {
- var current: float4 = sample_lod(tex, sampler_linear, input.tex, 0.0);
- var previous: float4 = sample_lod(tex2, sampler_linear, input.tex, 0.0);
- return float4(lerp3(current.rgb, previous.rgb, constants.taa_blend), 1.0);
- }
- #[pipe]
- struct pipe {
- vertex = taa_pass_vert;
- fragment = taa_pass_frag;
- }
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