vulkan_gpu.c 121 KB

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  1. #ifndef NDEBUG
  2. #define VALIDATE
  3. #endif
  4. #include <malloc.h>
  5. #include <memory.h>
  6. #include <stdio.h>
  7. #include <stdlib.h>
  8. #include <string.h>
  9. #include <vulkan/vulkan.h>
  10. #include <vulkan/vulkan_core.h>
  11. #include <iron_gpu.h>
  12. #include <iron_math.h>
  13. #include <iron_system.h>
  14. #include "vulkan_gpu.h"
  15. bool gpu_transpose_mat = true;
  16. extern int constant_buffer_index;
  17. static gpu_texture_t *current_textures[GPU_MAX_TEXTURES] = {
  18. NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
  19. NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL
  20. };
  21. static VkSemaphore framebuffer_available_semaphore;
  22. static VkSemaphore rendering_finished_semaphores[GPU_FRAMEBUFFER_COUNT];
  23. static VkFence fence;
  24. static gpu_pipeline_t *current_pipeline = NULL;
  25. static VkViewport current_viewport;
  26. static VkRect2D current_scissor;
  27. static gpu_buffer_t *current_vb;
  28. static gpu_buffer_t *current_ib;
  29. static VkDescriptorSetLayout descriptor_layout;
  30. static VkDescriptorSet descriptor_sets[GPU_CONSTANT_BUFFER_MULTIPLE];
  31. static VkRenderingInfo current_rendering_info;
  32. static VkRenderingAttachmentInfo current_color_attachment_infos[8];
  33. static VkRenderingAttachmentInfo current_depth_attachment_info;
  34. static VkPhysicalDeviceMemoryProperties memory_properties;
  35. static VkSampler immutable_sampler;
  36. static VkCommandBuffer command_buffer;
  37. static VkInstance instance;
  38. static VkPhysicalDevice gpu;
  39. static VkDevice device;
  40. static VkCommandPool cmd_pool;
  41. static VkQueue queue;
  42. #ifdef VALIDATE
  43. static bool validation_found;
  44. static VkDebugUtilsMessengerEXT debug_messenger;
  45. #endif
  46. static bool window_surface_destroyed;
  47. static int window_depth_bits;
  48. static bool window_vsynced;
  49. static VkSurfaceKHR window_surface;
  50. static VkSurfaceFormatKHR window_format;
  51. static VkSwapchainKHR window_swapchain;
  52. static VkImage window_images[GPU_FRAMEBUFFER_COUNT];
  53. static uint32_t framebuffer_count;
  54. static bool framebuffer_acquired = false;
  55. static VkBuffer readback_buffer;
  56. static int readback_buffer_size = 0;
  57. static VkDeviceMemory readback_mem;
  58. static VkBuffer upload_buffer;
  59. static int upload_buffer_size = 0;
  60. static VkDeviceMemory upload_mem;
  61. static bool is_amd = false;
  62. void iron_vulkan_get_instance_extensions(const char **extensions, int *index);
  63. VkBool32 iron_vulkan_get_physical_device_presentation_support(VkPhysicalDevice physical_device, uint32_t queue_family_index);
  64. VkResult iron_vulkan_create_surface(VkInstance instance, VkSurfaceKHR *surface);
  65. static VkFormat convert_image_format(gpu_texture_format_t format) {
  66. switch (format) {
  67. case GPU_TEXTURE_FORMAT_RGBA128:
  68. return VK_FORMAT_R32G32B32A32_SFLOAT;
  69. case GPU_TEXTURE_FORMAT_RGBA64:
  70. return VK_FORMAT_R16G16B16A16_SFLOAT;
  71. case GPU_TEXTURE_FORMAT_R8:
  72. return VK_FORMAT_R8_UNORM;
  73. case GPU_TEXTURE_FORMAT_R16:
  74. return VK_FORMAT_R16_SFLOAT;
  75. case GPU_TEXTURE_FORMAT_R32:
  76. return VK_FORMAT_R32_SFLOAT;
  77. case GPU_TEXTURE_FORMAT_D32:
  78. return VK_FORMAT_D32_SFLOAT;
  79. default:
  80. #ifdef IRON_ANDROID
  81. return VK_FORMAT_R8G8B8A8_UNORM;
  82. #else
  83. return VK_FORMAT_B8G8R8A8_UNORM;
  84. #endif
  85. }
  86. }
  87. static VkCullModeFlagBits convert_cull_mode(gpu_cull_mode_t cull_mode) {
  88. switch (cull_mode) {
  89. case GPU_CULL_MODE_CLOCKWISE:
  90. return VK_CULL_MODE_BACK_BIT;
  91. case GPU_CULL_MODE_COUNTERCLOCKWISE:
  92. return VK_CULL_MODE_FRONT_BIT;
  93. default:
  94. return VK_CULL_MODE_NONE;
  95. }
  96. }
  97. static VkCompareOp convert_compare_mode(gpu_compare_mode_t compare) {
  98. switch (compare) {
  99. default:
  100. case GPU_COMPARE_MODE_ALWAYS:
  101. return VK_COMPARE_OP_ALWAYS;
  102. case GPU_COMPARE_MODE_NEVER:
  103. return VK_COMPARE_OP_NEVER;
  104. case GPU_COMPARE_MODE_EQUAL:
  105. return VK_COMPARE_OP_EQUAL;
  106. case GPU_COMPARE_MODE_LESS:
  107. return VK_COMPARE_OP_LESS;
  108. }
  109. }
  110. static VkBlendFactor convert_blend_factor(gpu_blending_factor_t factor) {
  111. switch (factor) {
  112. case GPU_BLEND_ONE:
  113. return VK_BLEND_FACTOR_ONE;
  114. case GPU_BLEND_ZERO:
  115. return VK_BLEND_FACTOR_ZERO;
  116. case GPU_BLEND_SOURCE_ALPHA:
  117. return VK_BLEND_FACTOR_SRC_ALPHA;
  118. case GPU_BLEND_DEST_ALPHA:
  119. return VK_BLEND_FACTOR_DST_ALPHA;
  120. case GPU_BLEND_INV_SOURCE_ALPHA:
  121. return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  122. case GPU_BLEND_INV_DEST_ALPHA:
  123. return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
  124. }
  125. }
  126. static VkImageLayout convert_texture_state(gpu_texture_state_t state) {
  127. switch (state) {
  128. case GPU_TEXTURE_STATE_SHADER_RESOURCE:
  129. return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  130. case GPU_TEXTURE_STATE_RENDER_TARGET:
  131. return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  132. case GPU_TEXTURE_STATE_RENDER_TARGET_DEPTH:
  133. return VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
  134. case GPU_TEXTURE_STATE_PRESENT:
  135. return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  136. }
  137. }
  138. static VkBool32 vk_debug_utils_messenger_callback_ext(
  139. VkDebugUtilsMessageSeverityFlagBitsEXT message_severity,
  140. VkDebugUtilsMessageTypeFlagsEXT message_types,
  141. const VkDebugUtilsMessengerCallbackDataEXT *pcallback_data,
  142. void *puser_data) {
  143. if (message_severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) {
  144. iron_error("Vulkan ERROR: Code %d : %s", pcallback_data->messageIdNumber, pcallback_data->pMessage);
  145. }
  146. else if (message_severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT) {
  147. iron_log("Vulkan WARNING: Code %d : %s", pcallback_data->messageIdNumber, pcallback_data->pMessage);
  148. }
  149. return VK_FALSE;
  150. }
  151. static bool check_extensions(const char **wanted_extensions, int wanted_extension_count, VkExtensionProperties *extensions, int extension_count) {
  152. bool *found_extensions = calloc(wanted_extension_count, 1);
  153. for (int i = 0; i < extension_count; i++) {
  154. for (int i2 = 0; i2 < wanted_extension_count; i2++) {
  155. if (strcmp(wanted_extensions[i2], extensions[i].extensionName) == 0) {
  156. found_extensions[i2] = true;
  157. }
  158. }
  159. }
  160. bool missing_extensions = false;
  161. for (int i = 0; i < wanted_extension_count; i++) {
  162. if (!found_extensions[i]) {
  163. iron_error("Failed to find extension %s", wanted_extensions[i]);
  164. missing_extensions = true;
  165. }
  166. }
  167. free(found_extensions);
  168. return missing_extensions;
  169. }
  170. static bool find_layer(VkLayerProperties *layers, int layer_count, const char *wanted_layer) {
  171. for (int i = 0; i < layer_count; i++) {
  172. if (strcmp(wanted_layer, layers[i].layerName) == 0) {
  173. return true;
  174. }
  175. }
  176. return false;
  177. }
  178. static void memory_type_from_properties(uint32_t type_bits, VkFlags requirements_mask, uint32_t *type_index) {
  179. for (uint32_t i = 0; i < 32; i++) {
  180. if ((type_bits & 1) == 1) {
  181. if (is_amd && memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD) {
  182. continue;
  183. }
  184. if ((memory_properties.memoryTypes[i].propertyFlags & requirements_mask) == requirements_mask) {
  185. *type_index = i;
  186. }
  187. }
  188. type_bits >>= 1;
  189. }
  190. }
  191. static VkAccessFlags access_mask(VkImageLayout layout) {
  192. if (layout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
  193. return VK_ACCESS_TRANSFER_READ_BIT;
  194. }
  195. if (layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
  196. return VK_ACCESS_TRANSFER_WRITE_BIT;
  197. }
  198. if (layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  199. return VK_ACCESS_MEMORY_READ_BIT;
  200. }
  201. return 0;
  202. }
  203. void gpu_barrier(gpu_texture_t *render_target, gpu_texture_state_t state_after) {
  204. if (render_target->state == state_after) {
  205. return;
  206. }
  207. VkImageMemoryBarrier barrier = {
  208. .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
  209. .pNext = NULL,
  210. .srcAccessMask = access_mask(convert_texture_state(render_target->state)),
  211. .dstAccessMask = access_mask(convert_texture_state(state_after)),
  212. .oldLayout = convert_texture_state(render_target->state),
  213. .newLayout = convert_texture_state(state_after),
  214. .image = render_target->impl.image,
  215. .subresourceRange = {
  216. .aspectMask = render_target->format == GPU_TEXTURE_FORMAT_D32 ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT,
  217. .baseMipLevel = 0,
  218. .levelCount = 1,
  219. .baseArrayLayer = 0,
  220. .layerCount = 1,
  221. },
  222. };
  223. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, NULL, 0, NULL, 1, &barrier);
  224. render_target->state = state_after;
  225. }
  226. static void set_image_layout(VkImage image, VkImageAspectFlags aspect_mask, VkImageLayout old_layout, VkImageLayout new_layout) {
  227. if (gpu_in_use) {
  228. vkCmdEndRendering(command_buffer);
  229. }
  230. VkImageMemoryBarrier barrier = {
  231. .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
  232. .pNext = NULL,
  233. .srcAccessMask = 0,
  234. .dstAccessMask = 0,
  235. .oldLayout = old_layout,
  236. .newLayout = new_layout,
  237. .image = image,
  238. .subresourceRange.aspectMask = aspect_mask,
  239. .subresourceRange.baseMipLevel = 0,
  240. .subresourceRange.levelCount = 1,
  241. .subresourceRange.baseArrayLayer = 0,
  242. .subresourceRange.layerCount = 1,
  243. };
  244. if (new_layout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) {
  245. barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
  246. }
  247. if (new_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
  248. barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  249. }
  250. if (new_layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL) {
  251. barrier.dstAccessMask = barrier.dstAccessMask | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  252. }
  253. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, NULL, 0, NULL, 1, &barrier);
  254. if (gpu_in_use) {
  255. vkCmdBeginRendering(command_buffer, &current_rendering_info);
  256. }
  257. }
  258. static void create_descriptors(void) {
  259. VkDescriptorSetLayoutBinding bindings[18];
  260. memset(bindings, 0, sizeof(bindings));
  261. bindings[0].binding = 0;
  262. bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  263. bindings[0].descriptorCount = 1;
  264. bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
  265. bindings[0].pImmutableSamplers = NULL;
  266. VkSamplerCreateInfo sampler_info = {
  267. .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
  268. .magFilter = VK_FILTER_LINEAR,
  269. .minFilter = VK_FILTER_LINEAR,
  270. .addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
  271. .addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
  272. .addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
  273. .anisotropyEnable = VK_FALSE,
  274. .maxAnisotropy = 1.0f,
  275. .borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  276. .unnormalizedCoordinates = VK_FALSE,
  277. .compareEnable = VK_FALSE,
  278. .compareOp = VK_COMPARE_OP_ALWAYS,
  279. .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
  280. .mipLodBias = 0.0f,
  281. .minLod = 0.0f,
  282. .maxLod = 0.0f,
  283. };
  284. vkCreateSampler(device, &sampler_info, NULL, &immutable_sampler);
  285. bindings[1].binding = 1;
  286. bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  287. bindings[1].descriptorCount = 1;
  288. bindings[1].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
  289. bindings[1].pImmutableSamplers = &immutable_sampler;
  290. for (int i = 2; i < 2 + GPU_MAX_TEXTURES; ++i) {
  291. bindings[i].binding = i;
  292. bindings[i].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  293. bindings[i].descriptorCount = 1;
  294. bindings[i].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
  295. bindings[i].pImmutableSamplers = NULL;
  296. }
  297. VkDescriptorSetLayoutCreateInfo layout_create_info = {
  298. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
  299. .pNext = NULL,
  300. .bindingCount = 2 + GPU_MAX_TEXTURES,
  301. .pBindings = bindings,
  302. };
  303. vkCreateDescriptorSetLayout(device, &layout_create_info, NULL, &descriptor_layout);
  304. VkDescriptorPoolSize type_counts[3];
  305. memset(type_counts, 0, sizeof(type_counts));
  306. type_counts[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  307. type_counts[0].descriptorCount = GPU_CONSTANT_BUFFER_MULTIPLE;
  308. type_counts[1].type = VK_DESCRIPTOR_TYPE_SAMPLER;
  309. type_counts[1].descriptorCount = GPU_CONSTANT_BUFFER_MULTIPLE;
  310. type_counts[2].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  311. type_counts[2].descriptorCount = GPU_CONSTANT_BUFFER_MULTIPLE * GPU_MAX_TEXTURES;
  312. VkDescriptorPoolCreateInfo pool_info = {
  313. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
  314. .pNext = NULL,
  315. .maxSets = GPU_CONSTANT_BUFFER_MULTIPLE,
  316. .poolSizeCount = 3,
  317. .pPoolSizes = type_counts,
  318. };
  319. VkDescriptorPool descriptor_pool;
  320. vkCreateDescriptorPool(device, &pool_info, NULL, &descriptor_pool);
  321. VkDescriptorSetLayout layouts[GPU_CONSTANT_BUFFER_MULTIPLE];
  322. for (int i = 0; i < GPU_CONSTANT_BUFFER_MULTIPLE; ++i) {
  323. layouts[i] = descriptor_layout;
  324. }
  325. VkDescriptorSetAllocateInfo alloc_info = {
  326. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
  327. .pNext = NULL,
  328. .descriptorPool = descriptor_pool,
  329. .descriptorSetCount = GPU_CONSTANT_BUFFER_MULTIPLE,
  330. .pSetLayouts = layouts,
  331. };
  332. vkAllocateDescriptorSets(device, &alloc_info, descriptor_sets);
  333. }
  334. VkSwapchainKHR cleanup_swapchain() {
  335. // for (int i = 0; i < GPU_FRAMEBUFFER_COUNT; ++i) {
  336. // gpu_texture_destroy(&framebuffers[i]);
  337. // }
  338. VkSwapchainKHR chain = window_swapchain;
  339. window_swapchain = VK_NULL_HANDLE;
  340. return chain;
  341. }
  342. void gpu_render_target_init2(gpu_texture_t *target, int width, int height, gpu_texture_format_t format, int framebuffer_index) {
  343. target->width = width;
  344. target->height = height;
  345. target->format = format;
  346. target->state = (framebuffer_index >= 0) ? GPU_TEXTURE_STATE_PRESENT : GPU_TEXTURE_STATE_SHADER_RESOURCE;
  347. target->buffer = NULL;
  348. if (framebuffer_index >= 0) {
  349. return;
  350. }
  351. VkFormatProperties format_properties;
  352. vkGetPhysicalDeviceFormatProperties(gpu, convert_image_format(target->format), &format_properties);
  353. VkImageCreateInfo image = {
  354. .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
  355. .pNext = NULL,
  356. .imageType = VK_IMAGE_TYPE_2D,
  357. .format = convert_image_format(target->format),
  358. .extent.width = width,
  359. .extent.height = height,
  360. .extent.depth = 1,
  361. .mipLevels = 1,
  362. .arrayLayers = 1,
  363. .samples = VK_SAMPLE_COUNT_1_BIT,
  364. .tiling = VK_IMAGE_TILING_OPTIMAL,
  365. .flags = 0,
  366. };
  367. if (format == GPU_TEXTURE_FORMAT_D32) {
  368. image.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  369. }
  370. else {
  371. image.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  372. }
  373. VkImageViewCreateInfo color_image_view = {
  374. .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
  375. .pNext = NULL,
  376. .viewType = VK_IMAGE_VIEW_TYPE_2D,
  377. .format = convert_image_format(target->format),
  378. .flags = 0,
  379. .subresourceRange.aspectMask = format == GPU_TEXTURE_FORMAT_D32 ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT,
  380. .subresourceRange.baseMipLevel = 0,
  381. .subresourceRange.levelCount = 1,
  382. .subresourceRange.baseArrayLayer = 0,
  383. .subresourceRange.layerCount = 1,
  384. };
  385. vkCreateImage(device, &image, NULL, &target->impl.image);
  386. VkMemoryRequirements memory_reqs;
  387. vkGetImageMemoryRequirements(device, target->impl.image, &memory_reqs);
  388. VkMemoryAllocateInfo allocation_nfo = {
  389. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  390. .pNext = NULL,
  391. .memoryTypeIndex = 0,
  392. .allocationSize = memory_reqs.size,
  393. };
  394. memory_type_from_properties(memory_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &allocation_nfo.memoryTypeIndex);
  395. vkAllocateMemory(device, &allocation_nfo, NULL, &target->impl.mem);
  396. vkBindImageMemory(device, target->impl.image, target->impl.mem, 0);
  397. set_image_layout(target->impl.image, format == GPU_TEXTURE_FORMAT_D32 ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  398. color_image_view.image = target->impl.image;
  399. vkCreateImageView(device, &color_image_view, NULL, &target->impl.view);
  400. }
  401. static void create_swapchain() {
  402. VkSwapchainKHR old_swapchain = cleanup_swapchain();
  403. if (window_surface_destroyed) {
  404. vkDestroySwapchainKHR(device, old_swapchain, NULL);
  405. old_swapchain = VK_NULL_HANDLE;
  406. vkDestroySurfaceKHR(instance, window_surface, NULL);
  407. iron_vulkan_create_surface(instance, &window_surface);
  408. window_surface_destroyed = false;
  409. }
  410. VkSurfaceCapabilitiesKHR caps = {0};
  411. vkGetPhysicalDeviceSurfaceCapabilitiesKHR(gpu, window_surface, &caps);
  412. VkPresentModeKHR present_modes[256];
  413. uint32_t present_mode_count;
  414. vkGetPhysicalDeviceSurfacePresentModesKHR(gpu, window_surface, &present_mode_count, NULL);
  415. present_mode_count = present_mode_count > 256 ? 256 : present_mode_count;
  416. vkGetPhysicalDeviceSurfacePresentModesKHR(gpu, window_surface, &present_mode_count, present_modes);
  417. uint32_t image_count = GPU_FRAMEBUFFER_COUNT;
  418. if (image_count < caps.minImageCount) {
  419. image_count = caps.minImageCount;
  420. }
  421. else if (image_count > caps.maxImageCount && caps.maxImageCount > 0) {
  422. image_count = caps.maxImageCount;
  423. }
  424. VkSurfaceTransformFlagBitsKHR pre_transform = {0};
  425. if (caps.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) {
  426. pre_transform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  427. }
  428. else {
  429. pre_transform = caps.currentTransform;
  430. }
  431. // Fetch newest window size
  432. iron_internal_handle_messages();
  433. VkSwapchainCreateInfoKHR swapchain_info = {
  434. .sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
  435. .pNext = NULL,
  436. .surface = window_surface,
  437. .minImageCount = image_count,
  438. .imageFormat = window_format.format,
  439. .imageColorSpace = window_format.colorSpace,
  440. .imageExtent.width = iron_window_width(),
  441. .imageExtent.height = iron_window_height(),
  442. .imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
  443. .preTransform = pre_transform,
  444. };
  445. if (caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR) {
  446. swapchain_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  447. }
  448. else if (caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR) {
  449. swapchain_info.compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
  450. }
  451. else if (caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR) {
  452. swapchain_info.compositeAlpha = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
  453. }
  454. else if (caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR) {
  455. swapchain_info.compositeAlpha = VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR;
  456. }
  457. swapchain_info.imageArrayLayers = 1;
  458. swapchain_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  459. swapchain_info.queueFamilyIndexCount = 0;
  460. swapchain_info.pQueueFamilyIndices = NULL;
  461. swapchain_info.presentMode = window_vsynced ? VK_PRESENT_MODE_FIFO_KHR : VK_PRESENT_MODE_MAILBOX_KHR;
  462. swapchain_info.oldSwapchain = old_swapchain;
  463. swapchain_info.clipped = true;
  464. vkCreateSwapchainKHR(device, &swapchain_info, NULL, &window_swapchain);
  465. if (old_swapchain != VK_NULL_HANDLE) {
  466. gpu_execute_and_wait();
  467. vkDestroySwapchainKHR(device, old_swapchain, NULL);
  468. }
  469. int framebuffer_count = GPU_FRAMEBUFFER_COUNT;
  470. vkGetSwapchainImagesKHR(device, window_swapchain, &framebuffer_count, window_images);
  471. for (uint32_t i = 0; i < framebuffer_count; i++) {
  472. framebuffers[i].impl.image = window_images[i];
  473. set_image_layout(window_images[i], VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
  474. VkImageViewCreateInfo color_attachment_view = {
  475. .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
  476. .pNext = NULL,
  477. .format = window_format.format,
  478. .components.r = VK_COMPONENT_SWIZZLE_R,
  479. .components.g = VK_COMPONENT_SWIZZLE_G,
  480. .components.b = VK_COMPONENT_SWIZZLE_B,
  481. .components.a = VK_COMPONENT_SWIZZLE_A,
  482. .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  483. .subresourceRange.baseMipLevel = 0,
  484. .subresourceRange.levelCount = 1,
  485. .subresourceRange.baseArrayLayer = 0,
  486. .subresourceRange.layerCount = 1,
  487. .viewType = VK_IMAGE_VIEW_TYPE_2D,
  488. .flags = 0,
  489. .image = window_images[i],
  490. };
  491. vkCreateImageView(device, &color_attachment_view, NULL, &framebuffers[i].impl.view);
  492. }
  493. framebuffer_index = 0;
  494. if (window_depth_bits > 0) {
  495. VkImageCreateInfo image = {
  496. .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
  497. .pNext = NULL,
  498. .imageType = VK_IMAGE_TYPE_2D,
  499. .format = VK_FORMAT_D16_UNORM,
  500. .extent.width = iron_window_width(),
  501. .extent.height = iron_window_height(),
  502. .extent.depth = 1,
  503. .mipLevels = 1,
  504. .arrayLayers = 1,
  505. .samples = VK_SAMPLE_COUNT_1_BIT,
  506. .tiling = VK_IMAGE_TILING_OPTIMAL,
  507. .usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
  508. .flags = 0,
  509. };
  510. VkMemoryAllocateInfo mem_alloc = {
  511. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  512. .pNext = NULL,
  513. .allocationSize = 0,
  514. .memoryTypeIndex = 0,
  515. };
  516. VkImageViewCreateInfo view = {
  517. .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
  518. .pNext = NULL,
  519. .image = VK_NULL_HANDLE,
  520. .format = VK_FORMAT_D16_UNORM,
  521. .subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT,
  522. .subresourceRange.baseMipLevel = 0,
  523. .subresourceRange.levelCount = 1,
  524. .subresourceRange.baseArrayLayer = 0,
  525. .subresourceRange.layerCount = 1,
  526. .flags = 0,
  527. .viewType = VK_IMAGE_VIEW_TYPE_2D,
  528. };
  529. VkMemoryRequirements mem_reqs = {0};
  530. vkCreateImage(device, &image, NULL, &framebuffer_depth.impl.image);
  531. vkGetImageMemoryRequirements(device, framebuffer_depth.impl.image, &mem_reqs);
  532. mem_alloc.allocationSize = mem_reqs.size;
  533. memory_type_from_properties(mem_reqs.memoryTypeBits, 0, &mem_alloc.memoryTypeIndex);
  534. vkAllocateMemory(device, &mem_alloc, NULL, &framebuffer_depth.impl.mem);
  535. vkBindImageMemory(device, framebuffer_depth.impl.image, framebuffer_depth.impl.mem, 0);
  536. set_image_layout(framebuffer_depth.impl.image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  537. view.image = framebuffer_depth.impl.image;
  538. vkCreateImageView(device, &view, NULL, &framebuffer_depth.impl.view);
  539. }
  540. }
  541. static void acquire_next_image() {
  542. VkResult err = vkAcquireNextImageKHR(device, window_swapchain, UINT64_MAX, framebuffer_available_semaphore, VK_NULL_HANDLE, &framebuffer_index);
  543. if (err == VK_ERROR_SURFACE_LOST_KHR || err == VK_ERROR_OUT_OF_DATE_KHR) {
  544. window_surface_destroyed = (err == VK_ERROR_SURFACE_LOST_KHR);
  545. gpu_in_use = false;
  546. create_swapchain();
  547. gpu_in_use = true;
  548. acquire_next_image();
  549. for (int i = 0; i < GPU_FRAMEBUFFER_COUNT; ++i) {
  550. // gpu_texture_destroy(&framebuffers[i]);
  551. // gpu_render_target_init2(&framebuffers[i], iron_window_width(), iron_window_height(), GPU_TEXTURE_FORMAT_RGBA32, i);
  552. framebuffers[i].width = iron_window_width();
  553. framebuffers[i].height = iron_window_height();
  554. }
  555. }
  556. }
  557. void gpu_resize_internal(int width, int height) {
  558. // Newest window size is fetched in create_swapchain
  559. }
  560. void gpu_init_internal(int depth_buffer_bits, bool vsync) {
  561. uint32_t instance_layer_count = 0;
  562. static const char *wanted_instance_layers[64];
  563. int wanted_instance_layer_count = 0;
  564. vkEnumerateInstanceLayerProperties(&instance_layer_count, NULL);
  565. if (instance_layer_count > 0) {
  566. VkLayerProperties *instance_layers = (VkLayerProperties *)malloc(sizeof(VkLayerProperties) * instance_layer_count);
  567. vkEnumerateInstanceLayerProperties(&instance_layer_count, instance_layers);
  568. #ifdef VALIDATE
  569. validation_found = find_layer(instance_layers, instance_layer_count, "VK_LAYER_KHRONOS_validation");
  570. if (validation_found) {
  571. iron_log("Running with Vulkan validation layers enabled.");
  572. wanted_instance_layers[wanted_instance_layer_count++] = "VK_LAYER_KHRONOS_validation";
  573. }
  574. #endif
  575. free(instance_layers);
  576. }
  577. static const char *wanted_instance_extensions[64];
  578. int wanted_instance_extension_count = 0;
  579. uint32_t instance_extension_count = 0;
  580. wanted_instance_extensions[wanted_instance_extension_count++] = VK_KHR_SURFACE_EXTENSION_NAME;
  581. wanted_instance_extensions[wanted_instance_extension_count++] = VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
  582. iron_vulkan_get_instance_extensions(wanted_instance_extensions, &wanted_instance_extension_count);
  583. vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
  584. VkExtensionProperties *instance_extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * instance_extension_count);
  585. vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, instance_extensions);
  586. bool missing_instance_extensions = check_extensions(wanted_instance_extensions, wanted_instance_extension_count, instance_extensions, instance_extension_count);
  587. if (missing_instance_extensions) {
  588. iron_error("");
  589. }
  590. #ifdef VALIDATE
  591. // this extension should be provided by the validation layers
  592. if (validation_found) {
  593. wanted_instance_extensions[wanted_instance_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
  594. }
  595. #endif
  596. VkApplicationInfo app = {
  597. .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
  598. .pNext = NULL,
  599. .pApplicationName = iron_application_name(),
  600. .applicationVersion = 0,
  601. .pEngineName = "Iron",
  602. .engineVersion = 0,
  603. .apiVersion = VK_API_VERSION_1_3,
  604. };
  605. VkInstanceCreateInfo info = {0};
  606. info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  607. info.pNext = NULL;
  608. info.pApplicationInfo = &app;
  609. #ifdef VALIDATE
  610. if (validation_found) {
  611. info.enabledLayerCount = wanted_instance_layer_count;
  612. info.ppEnabledLayerNames = (const char *const *)wanted_instance_layers;
  613. }
  614. else
  615. #endif
  616. {
  617. info.enabledLayerCount = 0;
  618. info.ppEnabledLayerNames = NULL;
  619. }
  620. info.enabledExtensionCount = wanted_instance_extension_count;
  621. info.ppEnabledExtensionNames = (const char *const *)wanted_instance_extensions;
  622. VkResult err = vkCreateInstance(&info, NULL, &instance);
  623. if (err == VK_ERROR_INCOMPATIBLE_DRIVER) {
  624. iron_error("Vulkan driver is incompatible");
  625. }
  626. else if (err == VK_ERROR_EXTENSION_NOT_PRESENT) {
  627. iron_error("Vulkan extension not found");
  628. }
  629. else if (err) {
  630. iron_error("Can not create Vulkan instance");
  631. }
  632. uint32_t gpu_count;
  633. vkEnumeratePhysicalDevices(instance, &gpu_count, NULL);
  634. if (gpu_count > 0) {
  635. VkPhysicalDevice *physical_devices = (VkPhysicalDevice *)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  636. vkEnumeratePhysicalDevices(instance, &gpu_count, physical_devices);
  637. float best_score = 0.0;
  638. for (uint32_t gpu_idx = 0; gpu_idx < gpu_count; gpu_idx++) {
  639. VkPhysicalDevice current_gpu = physical_devices[gpu_idx];
  640. uint32_t queue_count = 0;
  641. vkGetPhysicalDeviceQueueFamilyProperties(current_gpu, &queue_count, NULL);
  642. VkQueueFamilyProperties *queue_props = (VkQueueFamilyProperties *)malloc(queue_count * sizeof(VkQueueFamilyProperties));
  643. vkGetPhysicalDeviceQueueFamilyProperties(current_gpu, &queue_count, queue_props);
  644. bool can_present = false;
  645. bool can_render = false;
  646. for (uint32_t i = 0; i < queue_count; i++) {
  647. VkBool32 queue_supports_present = iron_vulkan_get_physical_device_presentation_support(current_gpu, i);
  648. if (queue_supports_present) {
  649. can_present = true;
  650. }
  651. VkQueueFamilyProperties queue_properties = queue_props[i];
  652. uint32_t flags = queue_properties.queueFlags;
  653. if ((flags & VK_QUEUE_GRAPHICS_BIT) != 0) {
  654. can_render = true;
  655. }
  656. }
  657. if (!can_present || !can_render) {
  658. continue;
  659. }
  660. float score = 0.0;
  661. VkPhysicalDeviceProperties properties;
  662. vkGetPhysicalDeviceProperties(current_gpu, &properties);
  663. switch (properties.deviceType) {
  664. case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
  665. score = 2;
  666. break;
  667. case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
  668. score = 1;
  669. break;
  670. }
  671. if (gpu == VK_NULL_HANDLE || score > best_score) {
  672. gpu = current_gpu;
  673. best_score = score;
  674. }
  675. }
  676. if (gpu == VK_NULL_HANDLE) {
  677. iron_error("No Vulkan device that supports presentation found");
  678. }
  679. VkPhysicalDeviceProperties properties;
  680. vkGetPhysicalDeviceProperties(gpu, &properties);
  681. iron_log("Chosen Vulkan device: %s", properties.deviceName);
  682. is_amd = properties.vendorID == 0x1002;
  683. free(physical_devices);
  684. }
  685. else {
  686. iron_error("No Vulkan device found");
  687. }
  688. static const char *wanted_device_layers[64];
  689. int wanted_device_layer_count = 0;
  690. uint32_t device_layer_count = 0;
  691. vkEnumerateDeviceLayerProperties(gpu, &device_layer_count, NULL);
  692. if (device_layer_count > 0) {
  693. VkLayerProperties *device_layers = (VkLayerProperties *)malloc(sizeof(VkLayerProperties) * device_layer_count);
  694. vkEnumerateDeviceLayerProperties(gpu, &device_layer_count, device_layers);
  695. #ifdef VALIDATE
  696. validation_found = find_layer(device_layers, device_layer_count, "VK_LAYER_KHRONOS_validation");
  697. if (validation_found) {
  698. wanted_device_layers[wanted_device_layer_count++] = "VK_LAYER_KHRONOS_validation";
  699. }
  700. #endif
  701. free(device_layers);
  702. }
  703. const char *wanted_device_extensions[64];
  704. int wanted_device_extension_count = 0;
  705. wanted_device_extensions[wanted_device_extension_count++] = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
  706. if (gpu_raytrace_supported()) {
  707. wanted_device_extensions[wanted_device_extension_count++] = VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME;
  708. wanted_device_extensions[wanted_device_extension_count++] = VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME;
  709. wanted_device_extensions[wanted_device_extension_count++] = VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME;
  710. wanted_device_extensions[wanted_device_extension_count++] = VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME;
  711. wanted_device_extensions[wanted_device_extension_count++] = VK_KHR_RAY_QUERY_EXTENSION_NAME;
  712. }
  713. uint32_t device_extension_count = 0;
  714. vkEnumerateDeviceExtensionProperties(gpu, NULL, &device_extension_count, NULL);
  715. VkExtensionProperties *device_extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * device_extension_count);
  716. vkEnumerateDeviceExtensionProperties(gpu, NULL, &device_extension_count, device_extensions);
  717. bool missing_device_extensions = check_extensions(wanted_device_extensions, wanted_device_extension_count, device_extensions, device_extension_count);
  718. free(device_extensions);
  719. if (missing_device_extensions) {
  720. exit(1);
  721. }
  722. #ifdef VALIDATE
  723. if (validation_found) {
  724. VkDebugUtilsMessengerCreateInfoEXT create_info = {
  725. .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
  726. .flags = 0,
  727. .pfnUserCallback = vk_debug_utils_messenger_callback_ext,
  728. .pUserData = NULL,
  729. .pNext = NULL,
  730. .messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT,
  731. .messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,
  732. };
  733. PFN_vkCreateDebugUtilsMessengerEXT vkCreateDebugUtilsMessengerEXT = (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
  734. vkCreateDebugUtilsMessengerEXT(instance, &create_info, NULL, &debug_messenger);
  735. }
  736. #endif
  737. uint32_t queue_count;
  738. vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queue_count, NULL);
  739. VkQueueFamilyProperties *queue_props = (VkQueueFamilyProperties *)malloc(queue_count * sizeof(VkQueueFamilyProperties));
  740. vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queue_count, queue_props);
  741. VkBool32 *supports_present = (VkBool32 *)malloc(queue_count * sizeof(VkBool32));
  742. for (uint32_t i = 0; i < queue_count; i++) {
  743. supports_present[i] = iron_vulkan_get_physical_device_presentation_support(gpu, i);
  744. }
  745. uint32_t graphics_queue_node_index = UINT32_MAX;
  746. uint32_t present_queue_node_index = UINT32_MAX;
  747. for (uint32_t i = 0; i < queue_count; i++) {
  748. if ((queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) {
  749. if (graphics_queue_node_index == UINT32_MAX) {
  750. graphics_queue_node_index = i;
  751. }
  752. if (supports_present[i] == VK_TRUE) {
  753. graphics_queue_node_index = i;
  754. present_queue_node_index = i;
  755. break;
  756. }
  757. }
  758. }
  759. if (present_queue_node_index == UINT32_MAX) {
  760. for (uint32_t i = 0; i < queue_count; ++i) {
  761. if (supports_present[i] == VK_TRUE) {
  762. present_queue_node_index = i;
  763. break;
  764. }
  765. }
  766. }
  767. free(supports_present);
  768. if (graphics_queue_node_index == UINT32_MAX || present_queue_node_index == UINT32_MAX) {
  769. iron_error("Graphics or present queue not found");
  770. }
  771. if (graphics_queue_node_index != present_queue_node_index) {
  772. iron_error("Graphics and present queue do not match");
  773. }
  774. {
  775. float queue_priorities[1] = { 0.0 };
  776. VkDeviceQueueCreateInfo queue = {
  777. .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
  778. .pNext = NULL,
  779. .queueFamilyIndex = graphics_queue_node_index,
  780. .queueCount = 1,
  781. .pQueuePriorities = queue_priorities,
  782. };
  783. VkPhysicalDeviceDynamicRenderingFeatures dynamic_rendering_features = {
  784. .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES,
  785. .dynamicRendering = VK_TRUE,
  786. };
  787. VkDeviceCreateInfo deviceinfo = {
  788. .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
  789. .pNext = &dynamic_rendering_features,
  790. .queueCreateInfoCount = 1,
  791. .pQueueCreateInfos = &queue,
  792. .enabledLayerCount = wanted_device_layer_count,
  793. .ppEnabledLayerNames = (const char *const *)wanted_device_layers,
  794. .enabledExtensionCount = wanted_device_extension_count,
  795. .ppEnabledExtensionNames = (const char *const *)wanted_device_extensions,
  796. };
  797. VkPhysicalDeviceRayTracingPipelineFeaturesKHR raytracing_pipeline_ext = {0};
  798. VkPhysicalDeviceAccelerationStructureFeaturesKHR raytracing_acceleration_structure_ext = {0};
  799. VkPhysicalDeviceBufferDeviceAddressFeatures buffer_device_address_ext = {0};
  800. VkPhysicalDeviceRayQueryFeaturesKHR ray_query_ext = {0};
  801. if (gpu_raytrace_supported()) {
  802. raytracing_pipeline_ext.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR;
  803. raytracing_pipeline_ext.pNext = deviceinfo.pNext;
  804. raytracing_pipeline_ext.rayTracingPipeline = VK_TRUE;
  805. raytracing_acceleration_structure_ext.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR;
  806. raytracing_acceleration_structure_ext.pNext = &raytracing_pipeline_ext;
  807. raytracing_acceleration_structure_ext.accelerationStructure = VK_TRUE;
  808. buffer_device_address_ext.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES;
  809. buffer_device_address_ext.pNext = &raytracing_acceleration_structure_ext;
  810. buffer_device_address_ext.bufferDeviceAddress = VK_TRUE;
  811. ray_query_ext.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR;
  812. ray_query_ext.pNext = &buffer_device_address_ext;
  813. ray_query_ext.rayQuery = VK_TRUE;
  814. deviceinfo.pNext = &ray_query_ext;
  815. }
  816. vkCreateDevice(gpu, &deviceinfo, NULL, &device);
  817. }
  818. vkGetDeviceQueue(device, graphics_queue_node_index, 0, &queue);
  819. vkGetPhysicalDeviceMemoryProperties(gpu, &memory_properties);
  820. VkCommandPoolCreateInfo cmd_pool_info = {
  821. .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
  822. .pNext = NULL,
  823. .queueFamilyIndex = graphics_queue_node_index,
  824. .flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
  825. };
  826. vkCreateCommandPool(device, &cmd_pool_info, NULL, &cmd_pool);
  827. create_descriptors();
  828. VkSemaphoreCreateInfo sem_info = {
  829. .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
  830. .pNext = NULL,
  831. .flags = 0,
  832. };
  833. vkCreateSemaphore(device, &sem_info, NULL, &framebuffer_available_semaphore);
  834. for (uint32_t i = 0; i < GPU_FRAMEBUFFER_COUNT; i++) {
  835. vkCreateSemaphore(device, &sem_info, NULL, &rendering_finished_semaphores[i]);
  836. }
  837. window_depth_bits = depth_buffer_bits;
  838. window_vsynced = vsync;
  839. iron_vulkan_create_surface(instance, &window_surface);
  840. VkBool32 surface_supported;
  841. vkGetPhysicalDeviceSurfaceSupportKHR(gpu, graphics_queue_node_index, window_surface, &surface_supported);
  842. VkSurfaceFormatKHR surf_formats[256];
  843. uint32_t formatCount = sizeof(surf_formats) / sizeof(surf_formats[0]);
  844. VkResult result = vkGetPhysicalDeviceSurfaceFormatsKHR(gpu, window_surface, &formatCount, surf_formats);
  845. if (formatCount == 1 && surf_formats[0].format == VK_FORMAT_UNDEFINED) {
  846. window_format = surf_formats[0];
  847. }
  848. else {
  849. bool found = false;
  850. for (uint32_t i = 0; i < formatCount; ++i) {
  851. if (surf_formats[i].format != VK_FORMAT_B8G8R8A8_SRGB) {
  852. window_format = surf_formats[i];
  853. found = true;
  854. break;
  855. }
  856. }
  857. if (!found) {
  858. window_format = surf_formats[0];
  859. }
  860. }
  861. VkCommandBufferAllocateInfo cmd = {
  862. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
  863. .pNext = NULL,
  864. .commandPool = cmd_pool,
  865. .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
  866. .commandBufferCount = 1,
  867. };
  868. vkAllocateCommandBuffers(device, &cmd, &command_buffer);
  869. VkCommandBufferBeginInfo begin_info = {
  870. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  871. .pNext = NULL,
  872. .flags = 0,
  873. .pInheritanceInfo = NULL,
  874. };
  875. vkBeginCommandBuffer(command_buffer, &begin_info);
  876. gpu_create_framebuffers(depth_buffer_bits);
  877. create_swapchain();
  878. VkFenceCreateInfo fence_info = {
  879. .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
  880. .pNext = NULL,
  881. .flags = VK_FENCE_CREATE_SIGNALED_BIT,
  882. };
  883. vkCreateFence(device, &fence_info, NULL, &fence);
  884. }
  885. void gpu_destroy() {
  886. if (readback_buffer_size > 0) {
  887. vkFreeMemory(device, readback_mem, NULL);
  888. vkDestroyBuffer(device, readback_buffer, NULL);
  889. }
  890. vkFreeCommandBuffers(device, cmd_pool, 1, &command_buffer);
  891. vkDestroyFence(device, fence, NULL);
  892. VkSwapchainKHR swapchain = cleanup_swapchain();
  893. vkDestroySwapchainKHR(device, swapchain, NULL);
  894. vkDestroySurfaceKHR(instance, window_surface, NULL);
  895. }
  896. void iron_vulkan_init_window() {
  897. // This function is used in the android backend
  898. window_surface_destroyed = true;
  899. }
  900. bool iron_vulkan_internal_get_size(int *width, int *height) {
  901. // This function is used in the android backend
  902. if (window_surface) {
  903. VkSurfaceCapabilitiesKHR capabilities;
  904. vkGetPhysicalDeviceSurfaceCapabilitiesKHR(gpu, window_surface, &capabilities);
  905. *width = capabilities.currentExtent.width;
  906. *height = capabilities.currentExtent.height;
  907. return true;
  908. }
  909. return false;
  910. }
  911. void gpu_begin_internal(gpu_texture_t **targets, int count, gpu_texture_t * depth_buffer, unsigned flags, unsigned color, float depth) {
  912. if (!framebuffer_acquired) {
  913. acquire_next_image();
  914. framebuffer_acquired = true;
  915. }
  916. gpu_texture_t *target = current_render_targets[0];
  917. VkRect2D render_area = {
  918. .offset = {0, 0}
  919. };
  920. render_area.extent.width = target->width;
  921. render_area.extent.height = target->height;
  922. VkClearValue clear_value;
  923. memset(&clear_value, 0, sizeof(VkClearValue));
  924. clear_value.color.float32[0] = ((color & 0x00ff0000) >> 16) / 255.0f;
  925. clear_value.color.float32[1] = ((color & 0x0000ff00) >> 8 ) / 255.0f;
  926. clear_value.color.float32[2] = ((color & 0x000000ff) ) / 255.0f;
  927. clear_value.color.float32[3] = ((color & 0xff000000) >> 24) / 255.0f;
  928. for (size_t i = 0; i < current_render_targets_count; ++i) {
  929. current_color_attachment_infos[i] = (VkRenderingAttachmentInfo){
  930. .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
  931. .pNext = NULL,
  932. .imageView = current_render_targets[i]->impl.view,
  933. .imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
  934. .resolveMode = VK_RESOLVE_MODE_NONE,
  935. .resolveImageView = VK_NULL_HANDLE,
  936. .resolveImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  937. .loadOp = (flags & GPU_CLEAR_COLOR) ? VK_ATTACHMENT_LOAD_OP_DONT_CARE : VK_ATTACHMENT_LOAD_OP_LOAD,
  938. .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
  939. .clearValue = clear_value,
  940. };
  941. }
  942. if (depth_buffer != NULL) {
  943. current_depth_attachment_info = (VkRenderingAttachmentInfo) {
  944. .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
  945. .pNext = NULL,
  946. .imageView = depth_buffer->impl.view,
  947. .imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
  948. .resolveMode = VK_RESOLVE_MODE_NONE,
  949. .resolveImageView = VK_NULL_HANDLE,
  950. .resolveImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  951. .loadOp = (flags & GPU_CLEAR_DEPTH) ? VK_ATTACHMENT_LOAD_OP_DONT_CARE : VK_ATTACHMENT_LOAD_OP_LOAD,
  952. .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
  953. .clearValue = 1.0,
  954. };
  955. }
  956. current_rendering_info = (VkRenderingInfo) {
  957. .sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
  958. .pNext = NULL,
  959. .flags = 0,
  960. .renderArea = render_area,
  961. .layerCount = 1,
  962. .viewMask = 0,
  963. .colorAttachmentCount = (uint32_t)current_render_targets_count,
  964. .pColorAttachments = current_color_attachment_infos,
  965. .pDepthAttachment = depth_buffer == NULL ? VK_NULL_HANDLE : &current_depth_attachment_info,
  966. .pStencilAttachment = VK_NULL_HANDLE,
  967. };
  968. vkCmdBeginRendering(command_buffer, &current_rendering_info);
  969. gpu_viewport(0, 0, current_render_targets[0]->width, current_render_targets[0]->height);
  970. gpu_scissor(0, 0, current_render_targets[0]->width, current_render_targets[0]->height);
  971. if (flags != GPU_CLEAR_NONE) {
  972. int count = 0;
  973. VkClearAttachment attachments[2];
  974. if (flags & GPU_CLEAR_COLOR) {
  975. VkClearColorValue clear_color = {0};
  976. clear_color.float32[0] = ((color & 0x00ff0000) >> 16) / 255.0f;
  977. clear_color.float32[1] = ((color & 0x0000ff00) >> 8) / 255.0f;
  978. clear_color.float32[2] = (color & 0x000000ff) / 255.0f;
  979. clear_color.float32[3] = ((color & 0xff000000) >> 24) / 255.0f;
  980. attachments[count].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  981. attachments[count].colorAttachment = 0;
  982. attachments[count].clearValue.color = clear_color;
  983. count++;
  984. }
  985. if (flags & GPU_CLEAR_DEPTH) {
  986. attachments[count].aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  987. attachments[count].clearValue.depthStencil.depth = depth;
  988. attachments[count].clearValue.depthStencil.stencil = 0;
  989. count++;
  990. }
  991. VkClearRect clear_rect = {
  992. .rect.offset.x = 0,
  993. .rect.offset.y = 0,
  994. .rect.extent.width = targets[0]->width,
  995. .rect.extent.height = targets[0]->height,
  996. .baseArrayLayer = 0,
  997. .layerCount = 1,
  998. };
  999. vkCmdClearAttachments(command_buffer, count, attachments, 1, &clear_rect);
  1000. }
  1001. }
  1002. void gpu_end_internal() {
  1003. vkCmdEndRendering(command_buffer);
  1004. for (int i = 0; i < current_render_targets_count; ++i) {
  1005. gpu_barrier(current_render_targets[i],
  1006. current_render_targets[i] == &framebuffers[framebuffer_index] ? GPU_TEXTURE_STATE_PRESENT : GPU_TEXTURE_STATE_SHADER_RESOURCE);
  1007. }
  1008. current_render_targets_count = 0;
  1009. if (is_amd) {
  1010. gpu_execute_and_wait(); ////
  1011. }
  1012. }
  1013. void gpu_wait() {
  1014. vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX);
  1015. }
  1016. void gpu_execute_and_wait() {
  1017. if (gpu_in_use) {
  1018. vkCmdEndRendering(command_buffer);
  1019. }
  1020. vkEndCommandBuffer(command_buffer);
  1021. vkResetFences(device, 1, &fence);
  1022. VkSubmitInfo submit_info = {
  1023. .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
  1024. .pNext = NULL,
  1025. .commandBufferCount = 1,
  1026. .pCommandBuffers = &command_buffer,
  1027. };
  1028. vkQueueSubmit(queue, 1, &submit_info, fence);
  1029. gpu_wait();
  1030. vkResetCommandBuffer(command_buffer, 0);
  1031. VkCommandBufferBeginInfo begin_info = {
  1032. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  1033. .pNext = NULL,
  1034. .flags = 0,
  1035. .pInheritanceInfo = NULL,
  1036. };
  1037. vkBeginCommandBuffer(command_buffer, &begin_info);
  1038. if (gpu_in_use) {
  1039. vkCmdBeginRendering(command_buffer, &current_rendering_info);
  1040. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, current_pipeline->impl.pipeline);
  1041. VkBuffer buffers[1];
  1042. VkDeviceSize offsets[1];
  1043. buffers[0] = current_vb->impl.buf;
  1044. offsets[0] = (VkDeviceSize)(0);
  1045. vkCmdBindVertexBuffers(command_buffer, 0, 1, buffers, offsets);
  1046. vkCmdBindIndexBuffer(command_buffer, current_ib->impl.buf, 0, VK_INDEX_TYPE_UINT32);
  1047. vkCmdSetViewport(command_buffer, 0, 1, &current_viewport);
  1048. vkCmdSetScissor(command_buffer, 0, 1, &current_scissor);
  1049. }
  1050. }
  1051. void gpu_present_internal() {
  1052. vkEndCommandBuffer(command_buffer);
  1053. vkResetFences(device, 1, &fence);
  1054. VkSubmitInfo submit_info = {
  1055. .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
  1056. .pNext = NULL,
  1057. .commandBufferCount = 1,
  1058. .pCommandBuffers = &command_buffer,
  1059. .signalSemaphoreCount = 1,
  1060. .pSignalSemaphores = &rendering_finished_semaphores[framebuffer_index],
  1061. .waitSemaphoreCount = 1,
  1062. .pWaitSemaphores = &framebuffer_available_semaphore,
  1063. .pWaitDstStageMask = (VkPipelineStageFlags[]){VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT},
  1064. };
  1065. vkQueueSubmit(queue, 1, &submit_info, fence);
  1066. gpu_wait();
  1067. VkPresentInfoKHR present = {
  1068. .sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
  1069. .pNext = NULL,
  1070. .swapchainCount = 1,
  1071. .pSwapchains = &window_swapchain,
  1072. .pImageIndices = &framebuffer_index,
  1073. .pWaitSemaphores = &rendering_finished_semaphores[framebuffer_index],
  1074. .waitSemaphoreCount = 1,
  1075. };
  1076. vkQueuePresentKHR(queue, &present);
  1077. vkResetCommandBuffer(command_buffer, 0);
  1078. VkCommandBufferBeginInfo begin_info = {
  1079. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  1080. .pNext = NULL,
  1081. .flags = 0,
  1082. .pInheritanceInfo = NULL,
  1083. };
  1084. vkBeginCommandBuffer(command_buffer, &begin_info);
  1085. framebuffer_acquired = false;
  1086. }
  1087. void gpu_draw_internal() {
  1088. vkCmdDrawIndexed(command_buffer, current_ib->count, 1, 0, 0, 0);
  1089. }
  1090. void gpu_viewport(int x, int y, int width, int height) {
  1091. current_viewport = (VkViewport){
  1092. .x = (float)x,
  1093. .y = y + (float)height,
  1094. .width = (float)width,
  1095. .height = (float)-height,
  1096. .minDepth = (float)0.0f,
  1097. .maxDepth = (float)1.0f,
  1098. };
  1099. vkCmdSetViewport(command_buffer, 0, 1, &current_viewport);
  1100. }
  1101. void gpu_scissor(int x, int y, int width, int height) {
  1102. current_scissor = (VkRect2D){
  1103. .offset.x = x,
  1104. .offset.y = y,
  1105. .extent.width = width,
  1106. .extent.height = height,
  1107. };
  1108. vkCmdSetScissor(command_buffer, 0, 1, &current_scissor);
  1109. }
  1110. void gpu_disable_scissor() {
  1111. current_scissor = (VkRect2D){
  1112. .extent.width = current_render_targets[0]->width,
  1113. .extent.height = current_render_targets[0]->height,
  1114. };
  1115. vkCmdSetScissor(command_buffer, 0, 1, &current_scissor);
  1116. }
  1117. void gpu_set_pipeline(gpu_pipeline_t *pipeline) {
  1118. current_pipeline = pipeline;
  1119. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, current_pipeline->impl.pipeline);
  1120. }
  1121. void gpu_set_vertex_buffer(gpu_buffer_t *buffer) {
  1122. current_vb = buffer;
  1123. VkBuffer buffers[1];
  1124. VkDeviceSize offsets[1];
  1125. buffers[0] = buffer->impl.buf;
  1126. offsets[0] = (VkDeviceSize)(0);
  1127. vkCmdBindVertexBuffers(command_buffer, 0, 1, buffers, offsets);
  1128. }
  1129. void gpu_set_index_buffer(gpu_buffer_t *buffer) {
  1130. current_ib = buffer;
  1131. vkCmdBindIndexBuffer(command_buffer, buffer->impl.buf, 0, VK_INDEX_TYPE_UINT32);
  1132. }
  1133. void gpu_get_render_target_pixels(gpu_texture_t *render_target, uint8_t *data) {
  1134. if (gpu_in_use) {
  1135. vkCmdEndRendering(command_buffer);
  1136. }
  1137. int buffer_size = render_target->width * render_target->height * gpu_texture_format_size(render_target->format);
  1138. int new_readback_buffer_size = buffer_size;
  1139. if (new_readback_buffer_size < (2048 * 2048 * 4)) {
  1140. new_readback_buffer_size = (2048 * 2048 * 4);
  1141. }
  1142. if (readback_buffer_size < new_readback_buffer_size) {
  1143. if (readback_buffer_size > 0 ) {
  1144. vkFreeMemory(device, readback_mem, NULL);
  1145. vkDestroyBuffer(device, readback_buffer, NULL);
  1146. }
  1147. readback_buffer_size = new_readback_buffer_size;
  1148. VkBufferCreateInfo buf_info = {
  1149. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  1150. .pNext = NULL,
  1151. .size = readback_buffer_size,
  1152. .usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
  1153. .flags = 0,
  1154. };
  1155. vkCreateBuffer(device, &buf_info, NULL, &readback_buffer);
  1156. VkMemoryRequirements mem_reqs = {0};
  1157. vkGetBufferMemoryRequirements(device, readback_buffer, &mem_reqs);
  1158. VkMemoryAllocateInfo mem_alloc;
  1159. memset(&mem_alloc, 0, sizeof(VkMemoryAllocateInfo));
  1160. mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  1161. mem_alloc.pNext = NULL;
  1162. mem_alloc.allocationSize = 0;
  1163. mem_alloc.memoryTypeIndex = 0;
  1164. mem_alloc.allocationSize = mem_reqs.size;
  1165. memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &mem_alloc.memoryTypeIndex);
  1166. vkAllocateMemory(device, &mem_alloc, NULL, &readback_mem);
  1167. vkBindBufferMemory(device, readback_buffer, readback_mem, 0);
  1168. }
  1169. set_image_layout(render_target->impl.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
  1170. VkBufferImageCopy region;
  1171. region.bufferOffset = 0;
  1172. region.bufferRowLength = render_target->width;
  1173. region.bufferImageHeight = render_target->height;
  1174. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1175. region.imageSubresource.baseArrayLayer = 0;
  1176. region.imageSubresource.layerCount = 1;
  1177. region.imageSubresource.mipLevel = 0;
  1178. region.imageOffset.x = 0;
  1179. region.imageOffset.y = 0;
  1180. region.imageOffset.z = 0;
  1181. region.imageExtent.width = (uint32_t)render_target->width;
  1182. region.imageExtent.height = (uint32_t)render_target->height;
  1183. region.imageExtent.depth = 1;
  1184. vkCmdCopyImageToBuffer(command_buffer, render_target->impl.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, readback_buffer, 1, &region);
  1185. set_image_layout(render_target->impl.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  1186. gpu_execute_and_wait();
  1187. // Read buffer
  1188. void *p;
  1189. vkMapMemory(device, readback_mem, 0, VK_WHOLE_SIZE, 0, (void **)&p);
  1190. memcpy(data, p, buffer_size);
  1191. vkUnmapMemory(device, readback_mem);
  1192. if (gpu_in_use) {
  1193. vkCmdBeginRendering(command_buffer, &current_rendering_info);
  1194. }
  1195. }
  1196. static VkDescriptorSet get_descriptor_set(VkBuffer buffer) {
  1197. VkDescriptorSet descriptor_set = descriptor_sets[constant_buffer_index];
  1198. VkDescriptorBufferInfo buffer_descs[1];
  1199. memset(&buffer_descs, 0, sizeof(buffer_descs));
  1200. buffer_descs[0].buffer = buffer;
  1201. buffer_descs[0].offset = 0;
  1202. buffer_descs[0].range = GPU_CONSTANT_BUFFER_SIZE;
  1203. VkDescriptorImageInfo tex_desc[GPU_MAX_TEXTURES];
  1204. memset(&tex_desc, 0, sizeof(tex_desc));
  1205. for (int i = 0; i < GPU_MAX_TEXTURES; ++i) {
  1206. if (current_textures[i] != NULL) {
  1207. tex_desc[i].imageView = current_textures[i]->impl.view;
  1208. tex_desc[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1209. }
  1210. }
  1211. VkWriteDescriptorSet writes[17];
  1212. memset(&writes, 0, sizeof(writes));
  1213. int write_count = 0;
  1214. writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1215. writes[0].dstSet = descriptor_set;
  1216. writes[0].dstBinding = 0;
  1217. writes[0].descriptorCount = 1;
  1218. writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  1219. writes[0].pBufferInfo = &buffer_descs[0];
  1220. write_count++;
  1221. for (int i = 0; i < GPU_MAX_TEXTURES; ++i) {
  1222. if (current_textures[i] != NULL) {
  1223. writes[write_count].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1224. writes[write_count].dstSet = descriptor_set;
  1225. writes[write_count].dstBinding = i + 2;
  1226. writes[write_count].descriptorCount = 1;
  1227. writes[write_count].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  1228. writes[write_count].pImageInfo = &tex_desc[i];
  1229. write_count++;
  1230. }
  1231. }
  1232. vkUpdateDescriptorSets(device, write_count, writes, 0, NULL);
  1233. return descriptor_set;
  1234. }
  1235. void gpu_set_constant_buffer(gpu_buffer_t *buffer, int offset, size_t size) {
  1236. VkDescriptorSet descriptor_set = get_descriptor_set(buffer->impl.buf);
  1237. uint32_t offsets[1] = {offset};
  1238. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, current_pipeline->impl.pipeline_layout, 0, 1, &descriptor_set, 1, offsets);
  1239. }
  1240. void gpu_set_texture(int unit, gpu_texture_t *texture) {
  1241. current_textures[unit] = texture;
  1242. }
  1243. void gpu_pipeline_destroy(gpu_pipeline_t *pipeline) {
  1244. vkDestroyPipeline(device, pipeline->impl.pipeline, NULL);
  1245. vkDestroyPipelineLayout(device, pipeline->impl.pipeline_layout, NULL);
  1246. }
  1247. static VkShaderModule create_shader_module(const void *code, size_t size) {
  1248. VkShaderModuleCreateInfo module_create_info;
  1249. module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  1250. module_create_info.pNext = NULL;
  1251. module_create_info.codeSize = size;
  1252. module_create_info.pCode = (const uint32_t *)code;
  1253. module_create_info.flags = 0;
  1254. VkShaderModule module;
  1255. vkCreateShaderModule(device, &module_create_info, NULL, &module);
  1256. return module;
  1257. }
  1258. void gpu_pipeline_compile(gpu_pipeline_t *pipeline) {
  1259. VkPipelineLayoutCreateInfo pipeline_layout_create_info = {
  1260. .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
  1261. .pNext = NULL,
  1262. .setLayoutCount = 1,
  1263. .pSetLayouts = &descriptor_layout,
  1264. };
  1265. vkCreatePipelineLayout(device, &pipeline_layout_create_info, NULL, &pipeline->impl.pipeline_layout);
  1266. VkGraphicsPipelineCreateInfo pipeline_info = {0};
  1267. VkPipelineInputAssemblyStateCreateInfo ia = {0};
  1268. VkPipelineRasterizationStateCreateInfo rs = {0};
  1269. VkPipelineColorBlendStateCreateInfo cb = {0};
  1270. VkPipelineDepthStencilStateCreateInfo ds = {0};
  1271. VkPipelineViewportStateCreateInfo vp = {0};
  1272. VkPipelineMultisampleStateCreateInfo ms = {0};
  1273. VkDynamicState dynamic_state[2];
  1274. VkPipelineDynamicStateCreateInfo dynamic_state_create_info = {0};
  1275. memset(dynamic_state, 0, sizeof(dynamic_state));
  1276. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  1277. dynamic_state_create_info.pDynamicStates = dynamic_state;
  1278. memset(&pipeline_info, 0, sizeof(pipeline_info));
  1279. pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  1280. pipeline_info.layout = pipeline->impl.pipeline_layout;
  1281. VkVertexInputBindingDescription vi_bindings[1];
  1282. int vertexAttributeCount = pipeline->input_layout->size;
  1283. VkVertexInputAttributeDescription vi_attrs[vertexAttributeCount];
  1284. VkPipelineVertexInputStateCreateInfo vi = {
  1285. .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
  1286. .pNext = NULL,
  1287. .vertexBindingDescriptionCount = 1,
  1288. .pVertexBindingDescriptions = vi_bindings,
  1289. .vertexAttributeDescriptionCount = vertexAttributeCount,
  1290. .pVertexAttributeDescriptions = vi_attrs,
  1291. };
  1292. uint32_t attr = 0;
  1293. uint32_t offset = 0;
  1294. for (int i = 0; i < pipeline->input_layout->size; ++i) {
  1295. gpu_vertex_element_t element = pipeline->input_layout->elements[i];
  1296. vi_attrs[attr].binding = 0;
  1297. vi_attrs[attr].location = i;
  1298. vi_attrs[attr].offset = offset;
  1299. offset += gpu_vertex_data_size(element.data);
  1300. switch (element.data) {
  1301. case GPU_VERTEX_DATA_F32_1X:
  1302. vi_attrs[attr].format = VK_FORMAT_R32_SFLOAT;
  1303. break;
  1304. case GPU_VERTEX_DATA_F32_2X:
  1305. vi_attrs[attr].format = VK_FORMAT_R32G32_SFLOAT;
  1306. break;
  1307. case GPU_VERTEX_DATA_F32_3X:
  1308. vi_attrs[attr].format = VK_FORMAT_R32G32B32_SFLOAT;
  1309. break;
  1310. case GPU_VERTEX_DATA_F32_4X:
  1311. vi_attrs[attr].format = VK_FORMAT_R32G32B32A32_SFLOAT;
  1312. break;
  1313. case GPU_VERTEX_DATA_I16_2X_NORM:
  1314. vi_attrs[attr].format = VK_FORMAT_R16G16_SNORM;
  1315. break;
  1316. case GPU_VERTEX_DATA_I16_4X_NORM:
  1317. vi_attrs[attr].format = VK_FORMAT_R16G16B16A16_SNORM;
  1318. break;
  1319. }
  1320. attr++;
  1321. }
  1322. vi_bindings[0].binding = 0;
  1323. vi_bindings[0].stride = offset;
  1324. vi_bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  1325. memset(&ia, 0, sizeof(ia));
  1326. ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  1327. ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  1328. memset(&rs, 0, sizeof(rs));
  1329. rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  1330. rs.polygonMode = VK_POLYGON_MODE_FILL;
  1331. rs.cullMode = convert_cull_mode(pipeline->cull_mode);
  1332. rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  1333. rs.depthClampEnable = VK_FALSE;
  1334. rs.rasterizerDiscardEnable = VK_FALSE;
  1335. rs.depthBiasEnable = VK_FALSE;
  1336. rs.lineWidth = 1.0f;
  1337. memset(&cb, 0, sizeof(cb));
  1338. cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  1339. VkPipelineColorBlendAttachmentState att_state[8];
  1340. memset(att_state, 0, sizeof(att_state));
  1341. for (int i = 0; i < pipeline->color_attachment_count; ++i) {
  1342. att_state[i].colorWriteMask =
  1343. (pipeline->color_write_mask_red[i] ? VK_COLOR_COMPONENT_R_BIT : 0) |
  1344. (pipeline->color_write_mask_green[i] ? VK_COLOR_COMPONENT_G_BIT : 0) |
  1345. (pipeline->color_write_mask_blue[i] ? VK_COLOR_COMPONENT_B_BIT : 0) |
  1346. (pipeline->color_write_mask_alpha[i] ? VK_COLOR_COMPONENT_A_BIT : 0);
  1347. att_state[i].blendEnable = pipeline->blend_source != GPU_BLEND_ONE ||
  1348. pipeline->blend_destination != GPU_BLEND_ZERO ||
  1349. pipeline->alpha_blend_source != GPU_BLEND_ONE ||
  1350. pipeline->alpha_blend_destination != GPU_BLEND_ZERO;
  1351. att_state[i].srcColorBlendFactor = convert_blend_factor(pipeline->blend_source);
  1352. att_state[i].dstColorBlendFactor = convert_blend_factor(pipeline->blend_destination);
  1353. att_state[i].colorBlendOp = VK_BLEND_OP_ADD;
  1354. att_state[i].srcAlphaBlendFactor = convert_blend_factor(pipeline->alpha_blend_source);
  1355. att_state[i].dstAlphaBlendFactor = convert_blend_factor(pipeline->alpha_blend_destination);
  1356. att_state[i].alphaBlendOp = VK_BLEND_OP_ADD;
  1357. }
  1358. cb.attachmentCount = pipeline->color_attachment_count;
  1359. cb.pAttachments = att_state;
  1360. memset(&vp, 0, sizeof(vp));
  1361. vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  1362. vp.viewportCount = 1;
  1363. dynamic_state[dynamic_state_create_info.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
  1364. vp.scissorCount = 1;
  1365. dynamic_state[dynamic_state_create_info.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
  1366. memset(&ds, 0, sizeof(ds));
  1367. ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  1368. ds.depthTestEnable = pipeline->depth_mode != GPU_COMPARE_MODE_ALWAYS;
  1369. ds.depthWriteEnable = pipeline->depth_write;
  1370. ds.depthCompareOp = convert_compare_mode(pipeline->depth_mode);
  1371. ds.depthBoundsTestEnable = VK_FALSE;
  1372. ds.back.failOp = VK_STENCIL_OP_KEEP;
  1373. ds.back.passOp = VK_STENCIL_OP_KEEP;
  1374. ds.back.compareOp = VK_COMPARE_OP_ALWAYS;
  1375. ds.stencilTestEnable = VK_FALSE;
  1376. ds.front = ds.back;
  1377. memset(&ms, 0, sizeof(ms));
  1378. ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  1379. ms.pSampleMask = NULL;
  1380. ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  1381. pipeline_info.stageCount = 2;
  1382. VkPipelineShaderStageCreateInfo shaderStages[2];
  1383. memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
  1384. shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  1385. shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  1386. VkShaderModule vert_shader_module = create_shader_module(pipeline->vertex_shader->impl.source, pipeline->vertex_shader->impl.length);
  1387. shaderStages[0].module = vert_shader_module;
  1388. shaderStages[0].pName = "main";
  1389. shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  1390. shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  1391. VkShaderModule frag_shader_module = create_shader_module(pipeline->fragment_shader->impl.source, pipeline->fragment_shader->impl.length);
  1392. shaderStages[1].module = frag_shader_module;
  1393. shaderStages[1].pName = "main";
  1394. pipeline_info.pVertexInputState = &vi;
  1395. pipeline_info.pInputAssemblyState = &ia;
  1396. pipeline_info.pRasterizationState = &rs;
  1397. pipeline_info.pColorBlendState = &cb;
  1398. pipeline_info.pMultisampleState = &ms;
  1399. pipeline_info.pViewportState = &vp;
  1400. pipeline_info.pDepthStencilState = &ds;
  1401. pipeline_info.pStages = shaderStages;
  1402. pipeline_info.pDynamicState = &dynamic_state_create_info;
  1403. VkFormat color_attachment_formats[8];
  1404. for (int i = 0; i < pipeline->color_attachment_count; ++i) {
  1405. color_attachment_formats[i] = convert_image_format(pipeline->color_attachment[i]);
  1406. }
  1407. VkPipelineRenderingCreateInfo rendering_info = {
  1408. .sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
  1409. .colorAttachmentCount = pipeline->color_attachment_count,
  1410. .pColorAttachmentFormats = color_attachment_formats,
  1411. .depthAttachmentFormat = pipeline->depth_attachment_bits > 0 ? VK_FORMAT_D32_SFLOAT : VK_FORMAT_UNDEFINED,
  1412. };
  1413. pipeline_info.pNext = &rendering_info;
  1414. VkResult result = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipeline_info, NULL, &pipeline->impl.pipeline);
  1415. vkDestroyShaderModule(device, frag_shader_module, NULL);
  1416. vkDestroyShaderModule(device, vert_shader_module, NULL);
  1417. }
  1418. void gpu_shader_init(gpu_shader_t *shader, const void *source, size_t length, gpu_shader_type_t type) {
  1419. shader->impl.length = (int)length;
  1420. shader->impl.source = (char *)malloc(length);
  1421. memcpy(shader->impl.source, source, length);
  1422. }
  1423. void gpu_shader_destroy(gpu_shader_t *shader) {
  1424. free(shader->impl.source);
  1425. shader->impl.source = NULL;
  1426. }
  1427. void gpu_texture_init_from_bytes(gpu_texture_t *texture, void *data, int width, int height, gpu_texture_format_t format) {
  1428. texture->width = width;
  1429. texture->height = height;
  1430. texture->format = format;
  1431. texture->state = GPU_TEXTURE_STATE_SHADER_RESOURCE;
  1432. texture->buffer = NULL;
  1433. VkFormat vk_format = convert_image_format(format);
  1434. if (vk_format == VK_FORMAT_B8G8R8A8_UNORM) {
  1435. vk_format = VK_FORMAT_R8G8B8A8_UNORM;
  1436. }
  1437. VkDeviceSize _upload_size = width * height * gpu_texture_format_size(format);
  1438. int new_upload_buffer_size = _upload_size;
  1439. if (new_upload_buffer_size < (1024 * 1024 * 4)) {
  1440. new_upload_buffer_size = (1024 * 1024 * 4);
  1441. }
  1442. if (upload_buffer_size < new_upload_buffer_size) {
  1443. if (upload_buffer_size > 0) {
  1444. vkFreeMemory(device, upload_mem, NULL);
  1445. vkDestroyBuffer(device, upload_buffer, NULL);
  1446. }
  1447. upload_buffer_size = new_upload_buffer_size;
  1448. VkBufferCreateInfo buffer_info = {
  1449. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  1450. .size = upload_buffer_size,
  1451. .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
  1452. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  1453. };
  1454. vkCreateBuffer(device, &buffer_info, NULL, &upload_buffer);
  1455. VkMemoryRequirements mem_reqs;
  1456. vkGetBufferMemoryRequirements(device, upload_buffer, &mem_reqs);
  1457. VkMemoryAllocateInfo mem_alloc = {
  1458. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  1459. .allocationSize = mem_reqs.size,
  1460. .memoryTypeIndex = 0,
  1461. };
  1462. memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &mem_alloc.memoryTypeIndex);
  1463. vkAllocateMemory(device, &mem_alloc, NULL, &upload_mem);
  1464. vkBindBufferMemory(device, upload_buffer, upload_mem, 0);
  1465. }
  1466. void *mapped_data;
  1467. vkMapMemory(device, upload_mem, 0, _upload_size, 0, &mapped_data);
  1468. memcpy(mapped_data, data, _upload_size);
  1469. vkUnmapMemory(device, upload_mem);
  1470. VkImageCreateInfo image_info = {
  1471. .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
  1472. .imageType = VK_IMAGE_TYPE_2D,
  1473. .format = vk_format,
  1474. .extent.width = (uint32_t)width,
  1475. .extent.height = (uint32_t)height,
  1476. .extent.depth = 1,
  1477. .mipLevels = 1,
  1478. .arrayLayers = 1,
  1479. .samples = VK_SAMPLE_COUNT_1_BIT,
  1480. .tiling = VK_IMAGE_TILING_OPTIMAL,
  1481. .usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
  1482. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  1483. .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
  1484. };
  1485. vkCreateImage(device, &image_info, NULL, &texture->impl.image);
  1486. VkMemoryRequirements mem_reqs;
  1487. vkGetImageMemoryRequirements(device, texture->impl.image, &mem_reqs);
  1488. VkMemoryAllocateInfo mem_alloc = {
  1489. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  1490. .allocationSize = mem_reqs.size,
  1491. .memoryTypeIndex = 0,
  1492. };
  1493. memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
  1494. vkAllocateMemory(device, &mem_alloc, NULL, &texture->impl.mem);
  1495. vkBindImageMemory(device, texture->impl.image, texture->impl.mem, 0);
  1496. if (gpu_in_use) {
  1497. vkCmdEndRendering(command_buffer);
  1498. }
  1499. VkImageMemoryBarrier barrier = {
  1500. .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
  1501. .srcAccessMask = 0,
  1502. .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
  1503. .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
  1504. .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
  1505. .image = texture->impl.image,
  1506. .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  1507. .subresourceRange.baseMipLevel = 0,
  1508. .subresourceRange.levelCount = 1,
  1509. .subresourceRange.baseArrayLayer = 0,
  1510. .subresourceRange.layerCount = 1,
  1511. };
  1512. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &barrier);
  1513. VkBufferImageCopy copy_region = {
  1514. .bufferOffset = 0,
  1515. .bufferRowLength = 0,
  1516. .bufferImageHeight = 0,
  1517. .imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  1518. .imageSubresource.mipLevel = 0,
  1519. .imageSubresource.baseArrayLayer = 0,
  1520. .imageSubresource.layerCount = 1,
  1521. .imageOffset = {0, 0, 0},
  1522. .imageExtent = {(uint32_t)width, (uint32_t)height, 1},
  1523. };
  1524. vkCmdCopyBufferToImage(command_buffer, upload_buffer, texture->impl.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy_region);
  1525. barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1526. barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1527. barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1528. barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1529. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &barrier);
  1530. VkImageViewCreateInfo view_info = {
  1531. .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
  1532. .image = texture->impl.image,
  1533. .viewType = VK_IMAGE_VIEW_TYPE_2D,
  1534. .format = vk_format,
  1535. .components = {
  1536. .r = VK_COMPONENT_SWIZZLE_R,
  1537. .g = VK_COMPONENT_SWIZZLE_G,
  1538. .b = VK_COMPONENT_SWIZZLE_B,
  1539. .a = VK_COMPONENT_SWIZZLE_A,
  1540. },
  1541. .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  1542. .subresourceRange.baseMipLevel = 0,
  1543. .subresourceRange.levelCount = 1,
  1544. .subresourceRange.baseArrayLayer = 0,
  1545. .subresourceRange.layerCount = 1,
  1546. };
  1547. vkCreateImageView(device, &view_info, NULL, &texture->impl.view);
  1548. if (gpu_in_use) {
  1549. vkCmdBeginRendering(command_buffer, &current_rendering_info);
  1550. }
  1551. gpu_execute_and_wait(); ////
  1552. }
  1553. void gpu_texture_destroy(gpu_texture_t *target) {
  1554. if (target->impl.image != NULL) {
  1555. vkDestroyImage(device, target->impl.image, NULL);
  1556. vkFreeMemory(device, target->impl.mem, NULL);
  1557. }
  1558. if (target->impl.view != NULL) {
  1559. vkDestroyImageView(device, target->impl.view, NULL);
  1560. }
  1561. }
  1562. void gpu_render_target_init(gpu_texture_t *target, int width, int height, gpu_texture_format_t format) {
  1563. gpu_render_target_init2(target, width, height, format, -1);
  1564. }
  1565. void gpu_vertex_buffer_init(gpu_buffer_t *buffer, int count, gpu_vertex_structure_t *structure) {
  1566. buffer->count = count;
  1567. buffer->stride = 0;
  1568. for (int i = 0; i < structure->size; ++i) {
  1569. gpu_vertex_element_t element = structure->elements[i];
  1570. buffer->stride += gpu_vertex_data_size(element.data);
  1571. }
  1572. VkBufferCreateInfo buf_info = {
  1573. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  1574. .pNext = NULL,
  1575. .size = count * buffer->stride,
  1576. .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
  1577. .flags = 0,
  1578. };
  1579. if (gpu_raytrace_supported()) {
  1580. buf_info.usage |= VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
  1581. buf_info.usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  1582. buf_info.usage |= VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR;
  1583. }
  1584. memset(&buffer->impl.mem_alloc, 0, sizeof(VkMemoryAllocateInfo));
  1585. buffer->impl.mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  1586. buffer->impl.mem_alloc.pNext = NULL;
  1587. buffer->impl.mem_alloc.allocationSize = 0;
  1588. buffer->impl.mem_alloc.memoryTypeIndex = 0;
  1589. vkCreateBuffer(device, &buf_info, NULL, &buffer->impl.buf);
  1590. VkMemoryRequirements mem_reqs = {0};
  1591. vkGetBufferMemoryRequirements(device, buffer->impl.buf, &mem_reqs);
  1592. buffer->impl.mem_alloc.allocationSize = mem_reqs.size;
  1593. memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &buffer->impl.mem_alloc.memoryTypeIndex);
  1594. VkMemoryAllocateFlagsInfo memory_allocate_flags_info = {0};
  1595. if (gpu_raytrace_supported()) {
  1596. memory_allocate_flags_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
  1597. memory_allocate_flags_info.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
  1598. buffer->impl.mem_alloc.pNext = &memory_allocate_flags_info;
  1599. }
  1600. vkAllocateMemory(device, &buffer->impl.mem_alloc, NULL, &buffer->impl.mem);
  1601. vkBindBufferMemory(device, buffer->impl.buf, buffer->impl.mem, 0);
  1602. }
  1603. void *gpu_vertex_buffer_lock(gpu_buffer_t *buffer) {
  1604. void *p;
  1605. vkMapMemory(device, buffer->impl.mem, 0, buffer->count * buffer->stride, 0, (void **)&p);
  1606. return p;
  1607. }
  1608. void gpu_vertex_buffer_unlock(gpu_buffer_t *buffer) {
  1609. vkUnmapMemory(device, buffer->impl.mem);
  1610. }
  1611. void gpu_constant_buffer_init(gpu_buffer_t *buffer, int size) {
  1612. buffer->count = size;
  1613. buffer->data = NULL;
  1614. VkBufferCreateInfo buf_info;
  1615. memset(&buf_info, 0, sizeof(buf_info));
  1616. buf_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  1617. buf_info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  1618. buf_info.usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
  1619. buf_info.size = size;
  1620. vkCreateBuffer(device, &buf_info, NULL, &buffer->impl.buf);
  1621. VkMemoryRequirements mem_reqs;
  1622. vkGetBufferMemoryRequirements(device, buffer->impl.buf, &mem_reqs);
  1623. buffer->impl.mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  1624. buffer->impl.mem_alloc.pNext = NULL;
  1625. buffer->impl.mem_alloc.allocationSize = mem_reqs.size;
  1626. buffer->impl.mem_alloc.memoryTypeIndex = 0;
  1627. memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &buffer->impl.mem_alloc.memoryTypeIndex);
  1628. vkAllocateMemory(device, &buffer->impl.mem_alloc, NULL, &buffer->impl.mem);
  1629. vkBindBufferMemory(device, buffer->impl.buf, buffer->impl.mem, 0);
  1630. void *p;
  1631. vkMapMemory(device, buffer->impl.mem, 0, buffer->impl.mem_alloc.allocationSize, 0, (void **)&p);
  1632. memset(p, 0, buffer->impl.mem_alloc.allocationSize);
  1633. vkUnmapMemory(device, buffer->impl.mem);
  1634. }
  1635. void gpu_constant_buffer_destroy(gpu_buffer_t *buffer) {
  1636. vkFreeMemory(device, buffer->impl.mem, NULL);
  1637. vkDestroyBuffer(device, buffer->impl.buf, NULL);
  1638. }
  1639. void gpu_constant_buffer_lock(gpu_buffer_t *buffer, int start, int count) {
  1640. vkMapMemory(device, buffer->impl.mem, start, count, 0, (void **)&buffer->data);
  1641. }
  1642. void gpu_constant_buffer_unlock(gpu_buffer_t *buffer) {
  1643. vkUnmapMemory(device, buffer->impl.mem);
  1644. buffer->data = NULL;
  1645. }
  1646. void gpu_index_buffer_init(gpu_buffer_t *buffer, int count) {
  1647. buffer->count = count;
  1648. VkBufferCreateInfo buf_info = {
  1649. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  1650. .pNext = NULL,
  1651. .size = count * sizeof(uint32_t),
  1652. .usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
  1653. .flags = 0,
  1654. };
  1655. if (gpu_raytrace_supported()) {
  1656. buf_info.usage |= VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
  1657. buf_info.usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  1658. buf_info.usage |= VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR;
  1659. }
  1660. memset(&buffer->impl.mem_alloc, 0, sizeof(VkMemoryAllocateInfo));
  1661. buffer->impl.mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  1662. buffer->impl.mem_alloc.pNext = NULL;
  1663. buffer->impl.mem_alloc.allocationSize = 0;
  1664. buffer->impl.mem_alloc.memoryTypeIndex = 0;
  1665. vkCreateBuffer(device, &buf_info, NULL, &buffer->impl.buf);
  1666. VkMemoryRequirements mem_reqs = {0};
  1667. vkGetBufferMemoryRequirements(device, buffer->impl.buf, &mem_reqs);
  1668. buffer->impl.mem_alloc.allocationSize = mem_reqs.size;
  1669. memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &buffer->impl.mem_alloc.memoryTypeIndex);
  1670. VkMemoryAllocateFlagsInfo memory_allocate_flags_info = {0};
  1671. if (gpu_raytrace_supported()) {
  1672. memory_allocate_flags_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
  1673. memory_allocate_flags_info.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
  1674. buffer->impl.mem_alloc.pNext = &memory_allocate_flags_info;
  1675. }
  1676. vkAllocateMemory(device, &buffer->impl.mem_alloc, NULL, &buffer->impl.mem);
  1677. vkBindBufferMemory(device, buffer->impl.buf, buffer->impl.mem, 0);
  1678. }
  1679. void gpu_buffer_destroy(gpu_buffer_t *buffer) {
  1680. vkFreeMemory(device, buffer->impl.mem, NULL);
  1681. vkDestroyBuffer(device, buffer->impl.buf, NULL);
  1682. }
  1683. void *gpu_index_buffer_lock(gpu_buffer_t *buffer) {
  1684. uint8_t *data;
  1685. vkMapMemory(device, buffer->impl.mem, 0, buffer->impl.mem_alloc.allocationSize, 0, (void **)&data);
  1686. return data;
  1687. }
  1688. void gpu_index_buffer_unlock(gpu_buffer_t *buffer) {
  1689. vkUnmapMemory(device, buffer->impl.mem);
  1690. }
  1691. static const int INDEX_RAYGEN = 0;
  1692. static const int INDEX_MISS = 1;
  1693. static const int INDEX_CLOSEST_HIT = 2;
  1694. static const char *raygen_shader_name = "raygeneration";
  1695. static const char *closesthit_shader_name = "closesthit";
  1696. static const char *miss_shader_name = "miss";
  1697. typedef struct inst {
  1698. iron_matrix4x4_t m;
  1699. int i;
  1700. } inst_t;
  1701. static VkDescriptorPool raytrace_descriptor_pool;
  1702. static gpu_raytrace_acceleration_structure_t *accel;
  1703. static gpu_raytrace_pipeline_t *pipeline;
  1704. static gpu_texture_t *output = NULL;
  1705. static gpu_texture_t *texpaint0;
  1706. static gpu_texture_t *texpaint1;
  1707. static gpu_texture_t *texpaint2;
  1708. static gpu_texture_t *texenv;
  1709. static gpu_texture_t *texsobol;
  1710. static gpu_texture_t *texscramble;
  1711. static gpu_texture_t *texrank;
  1712. static gpu_buffer_t *vb[16];
  1713. static gpu_buffer_t *vb_last[16];
  1714. static gpu_buffer_t *ib[16];
  1715. static int vb_count = 0;
  1716. static int vb_count_last = 0;
  1717. static inst_t instances[1024];
  1718. static int instances_count = 0;
  1719. static VkBuffer vb_full = VK_NULL_HANDLE;
  1720. static VkBuffer ib_full = VK_NULL_HANDLE;
  1721. static VkDeviceMemory vb_full_mem = VK_NULL_HANDLE;
  1722. static VkDeviceMemory ib_full_mem = VK_NULL_HANDLE;
  1723. static PFN_vkCreateRayTracingPipelinesKHR _vkCreateRayTracingPipelinesKHR = NULL;
  1724. static PFN_vkGetRayTracingShaderGroupHandlesKHR _vkGetRayTracingShaderGroupHandlesKHR = NULL;
  1725. static PFN_vkGetBufferDeviceAddressKHR _vkGetBufferDeviceAddressKHR = NULL;
  1726. static PFN_vkCreateAccelerationStructureKHR _vkCreateAccelerationStructureKHR = NULL;
  1727. static PFN_vkGetAccelerationStructureDeviceAddressKHR _vkGetAccelerationStructureDeviceAddressKHR = NULL;
  1728. static PFN_vkGetAccelerationStructureBuildSizesKHR _vkGetAccelerationStructureBuildSizesKHR = NULL;
  1729. static PFN_vkCmdBuildAccelerationStructuresKHR _vkCmdBuildAccelerationStructuresKHR = NULL;
  1730. static PFN_vkDestroyAccelerationStructureKHR _vkDestroyAccelerationStructureKHR = NULL;
  1731. static PFN_vkCmdTraceRaysKHR _vkCmdTraceRaysKHR = NULL;
  1732. bool gpu_raytrace_supported() {
  1733. #ifdef IRON_ANDROID
  1734. return false; // Use VK_KHR_ray_query
  1735. #else
  1736. static bool extensions_checked = false;
  1737. static bool raytrace_supported = true;
  1738. if (extensions_checked) {
  1739. return raytrace_supported;
  1740. }
  1741. const char *required_extensions[] = {
  1742. VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME,
  1743. VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME,
  1744. VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME,
  1745. VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME,
  1746. VK_KHR_RAY_QUERY_EXTENSION_NAME
  1747. };
  1748. uint32_t required_extensions_count = sizeof(required_extensions) / sizeof(required_extensions[0]);
  1749. uint32_t extensions_count = 0;
  1750. vkEnumerateDeviceExtensionProperties(gpu, NULL, &extensions_count, NULL);
  1751. VkExtensionProperties *extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * extensions_count);
  1752. vkEnumerateDeviceExtensionProperties(gpu, NULL, &extensions_count, extensions);
  1753. for (uint32_t i = 0; i < required_extensions_count; i++) {
  1754. bool found = false;
  1755. for (uint32_t j = 0; j < extensions_count; j++) {
  1756. if (strcmp(required_extensions[i], extensions[j].extensionName) == 0) {
  1757. found = true;
  1758. break;
  1759. }
  1760. }
  1761. if (!found) {
  1762. raytrace_supported = false;
  1763. break;
  1764. }
  1765. }
  1766. free(extensions);
  1767. extensions_checked = true;
  1768. return raytrace_supported;
  1769. #endif
  1770. }
  1771. void gpu_raytrace_pipeline_init(gpu_raytrace_pipeline_t *pipeline, void *ray_shader, int ray_shader_size, gpu_buffer_t *constant_buffer) {
  1772. output = NULL;
  1773. pipeline->_constant_buffer = constant_buffer;
  1774. {
  1775. VkDescriptorSetLayoutBinding acceleration_structure_layout_binding = {
  1776. .binding = 0,
  1777. .descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
  1778. .descriptorCount = 1,
  1779. .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
  1780. };
  1781. VkDescriptorSetLayoutBinding result_image_layout_binding = {
  1782. .binding = 10,
  1783. .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
  1784. .descriptorCount = 1,
  1785. .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
  1786. };
  1787. VkDescriptorSetLayoutBinding uniform_buffer_binding = {
  1788. .binding = 11,
  1789. .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
  1790. .descriptorCount = 1,
  1791. .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
  1792. };
  1793. VkDescriptorSetLayoutBinding ib_binding = {
  1794. .binding = 1,
  1795. .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
  1796. .descriptorCount = 1,
  1797. .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
  1798. };
  1799. VkDescriptorSetLayoutBinding vb_binding = {
  1800. .binding = 2,
  1801. .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
  1802. .descriptorCount = 1,
  1803. .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
  1804. };
  1805. VkDescriptorSetLayoutBinding tex0_binding = {
  1806. .binding = 3,
  1807. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  1808. .descriptorCount = 1,
  1809. .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
  1810. };
  1811. VkDescriptorSetLayoutBinding tex1_binding = {
  1812. .binding = 4,
  1813. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  1814. .descriptorCount = 1,
  1815. .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
  1816. };
  1817. VkDescriptorSetLayoutBinding tex2_binding = {
  1818. .binding = 5,
  1819. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  1820. .descriptorCount = 1,
  1821. .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
  1822. };
  1823. VkDescriptorSetLayoutBinding texenv_binding = {
  1824. .binding = 6,
  1825. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  1826. .descriptorCount = 1,
  1827. .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
  1828. };
  1829. VkDescriptorSetLayoutBinding texsobol_binding = {
  1830. .binding = 7,
  1831. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  1832. .descriptorCount = 1,
  1833. .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
  1834. };
  1835. VkDescriptorSetLayoutBinding texscramble_binding = {
  1836. .binding = 8,
  1837. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  1838. .descriptorCount = 1,
  1839. .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
  1840. };
  1841. VkDescriptorSetLayoutBinding texrank_binding = {
  1842. .binding = 9,
  1843. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  1844. .descriptorCount = 1,
  1845. .stageFlags = VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR,
  1846. };
  1847. VkDescriptorSetLayoutBinding bindings[12] = {
  1848. acceleration_structure_layout_binding,
  1849. result_image_layout_binding,
  1850. uniform_buffer_binding,
  1851. vb_binding,
  1852. ib_binding,
  1853. tex0_binding,
  1854. tex1_binding,
  1855. tex2_binding,
  1856. texenv_binding,
  1857. texsobol_binding,
  1858. texscramble_binding,
  1859. texrank_binding
  1860. };
  1861. VkDescriptorSetLayoutCreateInfo layout_info = {
  1862. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
  1863. .pNext = NULL,
  1864. .bindingCount = 12,
  1865. .pBindings = &bindings[0],
  1866. };
  1867. vkCreateDescriptorSetLayout(device, &layout_info, NULL, &pipeline->impl.descriptor_set_layout);
  1868. VkPipelineLayoutCreateInfo pipeline_layout_create_info = {
  1869. .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
  1870. .pNext = NULL,
  1871. .setLayoutCount = 1,
  1872. .pSetLayouts = &pipeline->impl.descriptor_set_layout,
  1873. };
  1874. vkCreatePipelineLayout(device, &pipeline_layout_create_info, NULL, &pipeline->impl.pipeline_layout);
  1875. VkShaderModuleCreateInfo module_create_info = {
  1876. .sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
  1877. .codeSize = ray_shader_size,
  1878. .pCode = (const uint32_t *)ray_shader,
  1879. .pNext = NULL,
  1880. .flags = 0,
  1881. };
  1882. VkShaderModule shader_module;
  1883. vkCreateShaderModule(device, &module_create_info, NULL, &shader_module);
  1884. VkPipelineShaderStageCreateInfo shader_stages[3];
  1885. shader_stages[INDEX_RAYGEN].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  1886. shader_stages[INDEX_RAYGEN].pNext = NULL;
  1887. shader_stages[INDEX_RAYGEN].stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR;
  1888. shader_stages[INDEX_RAYGEN].module = shader_module;
  1889. shader_stages[INDEX_RAYGEN].pName = raygen_shader_name;
  1890. shader_stages[INDEX_RAYGEN].flags = 0;
  1891. shader_stages[INDEX_RAYGEN].pSpecializationInfo = NULL;
  1892. shader_stages[INDEX_MISS].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  1893. shader_stages[INDEX_MISS].pNext = NULL;
  1894. shader_stages[INDEX_MISS].stage = VK_SHADER_STAGE_MISS_BIT_KHR;
  1895. shader_stages[INDEX_MISS].module = shader_module;
  1896. shader_stages[INDEX_MISS].pName = miss_shader_name;
  1897. shader_stages[INDEX_MISS].flags = 0;
  1898. shader_stages[INDEX_MISS].pSpecializationInfo = NULL;
  1899. shader_stages[INDEX_CLOSEST_HIT].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  1900. shader_stages[INDEX_CLOSEST_HIT].pNext = NULL;
  1901. shader_stages[INDEX_CLOSEST_HIT].stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR;
  1902. shader_stages[INDEX_CLOSEST_HIT].module = shader_module;
  1903. shader_stages[INDEX_CLOSEST_HIT].pName = closesthit_shader_name;
  1904. shader_stages[INDEX_CLOSEST_HIT].flags = 0;
  1905. shader_stages[INDEX_CLOSEST_HIT].pSpecializationInfo = NULL;
  1906. VkRayTracingShaderGroupCreateInfoKHR groups[3];
  1907. groups[INDEX_RAYGEN].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
  1908. groups[INDEX_RAYGEN].pNext = NULL;
  1909. groups[INDEX_RAYGEN].generalShader = VK_SHADER_UNUSED_KHR;
  1910. groups[INDEX_RAYGEN].closestHitShader = VK_SHADER_UNUSED_KHR;
  1911. groups[INDEX_RAYGEN].anyHitShader = VK_SHADER_UNUSED_KHR;
  1912. groups[INDEX_RAYGEN].intersectionShader = VK_SHADER_UNUSED_KHR;
  1913. groups[INDEX_RAYGEN].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
  1914. groups[INDEX_RAYGEN].generalShader = INDEX_RAYGEN;
  1915. groups[INDEX_MISS].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
  1916. groups[INDEX_MISS].pNext = NULL;
  1917. groups[INDEX_MISS].generalShader = VK_SHADER_UNUSED_KHR;
  1918. groups[INDEX_MISS].closestHitShader = VK_SHADER_UNUSED_KHR;
  1919. groups[INDEX_MISS].anyHitShader = VK_SHADER_UNUSED_KHR;
  1920. groups[INDEX_MISS].intersectionShader = VK_SHADER_UNUSED_KHR;
  1921. groups[INDEX_MISS].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR;
  1922. groups[INDEX_MISS].generalShader = INDEX_MISS;
  1923. groups[INDEX_CLOSEST_HIT].sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR;
  1924. groups[INDEX_CLOSEST_HIT].pNext = NULL;
  1925. groups[INDEX_CLOSEST_HIT].generalShader = VK_SHADER_UNUSED_KHR;
  1926. groups[INDEX_CLOSEST_HIT].closestHitShader = VK_SHADER_UNUSED_KHR;
  1927. groups[INDEX_CLOSEST_HIT].anyHitShader = VK_SHADER_UNUSED_KHR;
  1928. groups[INDEX_CLOSEST_HIT].intersectionShader = VK_SHADER_UNUSED_KHR;
  1929. groups[INDEX_CLOSEST_HIT].type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR;
  1930. groups[INDEX_CLOSEST_HIT].closestHitShader = INDEX_CLOSEST_HIT;
  1931. VkRayTracingPipelineCreateInfoKHR raytracing_pipeline_create_info = {
  1932. .sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR,
  1933. .pNext = NULL,
  1934. .flags = 0,
  1935. .stageCount = 3,
  1936. .pStages = &shader_stages[0],
  1937. .groupCount = 3,
  1938. .pGroups = &groups[0],
  1939. .maxPipelineRayRecursionDepth = 1,
  1940. .layout = pipeline->impl.pipeline_layout,
  1941. };
  1942. _vkCreateRayTracingPipelinesKHR = (void *)vkGetDeviceProcAddr(device, "vkCreateRayTracingPipelinesKHR");
  1943. _vkCreateRayTracingPipelinesKHR(device, VK_NULL_HANDLE, VK_NULL_HANDLE, 1, &raytracing_pipeline_create_info, NULL, &pipeline->impl.pipeline);
  1944. }
  1945. {
  1946. VkPhysicalDeviceRayTracingPipelinePropertiesKHR ray_tracing_pipeline_properties;
  1947. ray_tracing_pipeline_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR;
  1948. ray_tracing_pipeline_properties.pNext = NULL;
  1949. VkPhysicalDeviceProperties2 device_properties = {
  1950. .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
  1951. .pNext = &ray_tracing_pipeline_properties,
  1952. };
  1953. vkGetPhysicalDeviceProperties2(gpu, &device_properties);
  1954. _vkGetRayTracingShaderGroupHandlesKHR = (void *)vkGetDeviceProcAddr(device, "vkGetRayTracingShaderGroupHandlesKHR");
  1955. uint32_t handle_size = ray_tracing_pipeline_properties.shaderGroupHandleSize;
  1956. uint32_t handle_size_aligned =
  1957. (ray_tracing_pipeline_properties.shaderGroupHandleSize + ray_tracing_pipeline_properties.shaderGroupHandleAlignment - 1) &
  1958. ~(ray_tracing_pipeline_properties.shaderGroupHandleAlignment - 1);
  1959. VkBufferCreateInfo buf_info = {
  1960. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  1961. .pNext = NULL,
  1962. .size = handle_size,
  1963. .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
  1964. .flags = 0,
  1965. };
  1966. vkCreateBuffer(device, &buf_info, NULL, &pipeline->impl.raygen_shader_binding_table);
  1967. vkCreateBuffer(device, &buf_info, NULL, &pipeline->impl.hit_shader_binding_table);
  1968. vkCreateBuffer(device, &buf_info, NULL, &pipeline->impl.miss_shader_binding_table);
  1969. uint8_t shader_handle_storage[1024];
  1970. _vkGetRayTracingShaderGroupHandlesKHR(device, pipeline->impl.pipeline, 0, 3, handle_size_aligned * 3, shader_handle_storage);
  1971. VkMemoryAllocateFlagsInfo memory_allocate_flags_info = {
  1972. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  1973. .flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR,
  1974. };
  1975. VkMemoryAllocateInfo memory_allocate_info = {
  1976. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  1977. .pNext = &memory_allocate_flags_info,
  1978. };
  1979. VkMemoryRequirements mem_reqs = {0};
  1980. vkGetBufferMemoryRequirements(device, pipeline->impl.raygen_shader_binding_table, &mem_reqs);
  1981. memory_allocate_info.allocationSize = mem_reqs.size;
  1982. memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
  1983. &memory_allocate_info.memoryTypeIndex);
  1984. VkDeviceMemory mem;
  1985. void *data;
  1986. vkAllocateMemory(device, &memory_allocate_info, NULL, &mem);
  1987. vkBindBufferMemory(device, pipeline->impl.raygen_shader_binding_table, mem, 0);
  1988. vkMapMemory(device, mem, 0, handle_size, 0, (void **)&data);
  1989. memcpy(data, shader_handle_storage, handle_size);
  1990. vkUnmapMemory(device, mem);
  1991. vkGetBufferMemoryRequirements(device, pipeline->impl.miss_shader_binding_table, &mem_reqs);
  1992. memory_allocate_info.allocationSize = mem_reqs.size;
  1993. memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memory_allocate_info.memoryTypeIndex);
  1994. vkAllocateMemory(device, &memory_allocate_info, NULL, &mem);
  1995. vkBindBufferMemory(device, pipeline->impl.miss_shader_binding_table, mem, 0);
  1996. vkMapMemory(device, mem, 0, handle_size, 0, (void **)&data);
  1997. memcpy(data, shader_handle_storage + handle_size_aligned, handle_size);
  1998. vkUnmapMemory(device, mem);
  1999. vkGetBufferMemoryRequirements(device, pipeline->impl.hit_shader_binding_table, &mem_reqs);
  2000. memory_allocate_info.allocationSize = mem_reqs.size;
  2001. memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memory_allocate_info.memoryTypeIndex);
  2002. vkAllocateMemory(device, &memory_allocate_info, NULL, &mem);
  2003. vkBindBufferMemory(device, pipeline->impl.hit_shader_binding_table, mem, 0);
  2004. vkMapMemory(device, mem, 0, handle_size, 0, (void **)&data);
  2005. memcpy(data, shader_handle_storage + handle_size_aligned * 2, handle_size);
  2006. vkUnmapMemory(device, mem);
  2007. }
  2008. {
  2009. VkDescriptorPoolSize type_counts[12];
  2010. memset(type_counts, 0, sizeof(type_counts));
  2011. type_counts[0].type = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
  2012. type_counts[0].descriptorCount = 1;
  2013. type_counts[1].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  2014. type_counts[1].descriptorCount = 1;
  2015. type_counts[2].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  2016. type_counts[2].descriptorCount = 1;
  2017. type_counts[3].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2018. type_counts[3].descriptorCount = 1;
  2019. type_counts[4].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2020. type_counts[4].descriptorCount = 1;
  2021. type_counts[5].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2022. type_counts[5].descriptorCount = 1;
  2023. type_counts[6].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2024. type_counts[6].descriptorCount = 1;
  2025. type_counts[7].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2026. type_counts[7].descriptorCount = 1;
  2027. type_counts[8].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2028. type_counts[8].descriptorCount = 1;
  2029. type_counts[9].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  2030. type_counts[9].descriptorCount = 1;
  2031. type_counts[10].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  2032. type_counts[10].descriptorCount = 1;
  2033. type_counts[11].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2034. type_counts[11].descriptorCount = 1;
  2035. VkDescriptorPoolCreateInfo descriptor_pool_create_info = {
  2036. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
  2037. .pNext = NULL,
  2038. .maxSets = 1024,
  2039. .poolSizeCount = 12,
  2040. .pPoolSizes = type_counts,
  2041. };
  2042. vkCreateDescriptorPool(device, &descriptor_pool_create_info, NULL, &raytrace_descriptor_pool);
  2043. VkDescriptorSetAllocateInfo alloc_info = {
  2044. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
  2045. .pNext = NULL,
  2046. .descriptorPool = raytrace_descriptor_pool,
  2047. .descriptorSetCount = 1,
  2048. .pSetLayouts = &pipeline->impl.descriptor_set_layout,
  2049. };
  2050. vkAllocateDescriptorSets(device, &alloc_info, &pipeline->impl.descriptor_set);
  2051. }
  2052. }
  2053. void gpu_raytrace_pipeline_destroy(gpu_raytrace_pipeline_t *pipeline) {
  2054. vkDestroyPipeline(device, pipeline->impl.pipeline, NULL);
  2055. vkDestroyPipelineLayout(device, pipeline->impl.pipeline_layout, NULL);
  2056. vkDestroyDescriptorSetLayout(device, pipeline->impl.descriptor_set_layout, NULL);
  2057. }
  2058. uint64_t get_buffer_device_address(VkBuffer buffer) {
  2059. VkBufferDeviceAddressInfoKHR buffer_device_address_info = {
  2060. .sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
  2061. .buffer = buffer,
  2062. };
  2063. _vkGetBufferDeviceAddressKHR = (void *)vkGetDeviceProcAddr(device, "vkGetBufferDeviceAddressKHR");
  2064. return _vkGetBufferDeviceAddressKHR(device, &buffer_device_address_info);
  2065. }
  2066. void gpu_raytrace_acceleration_structure_init(gpu_raytrace_acceleration_structure_t *accel) {
  2067. _vkGetBufferDeviceAddressKHR = (void *)vkGetDeviceProcAddr(device, "vkGetBufferDeviceAddressKHR");
  2068. _vkCreateAccelerationStructureKHR = (void *)vkGetDeviceProcAddr(device, "vkCreateAccelerationStructureKHR");
  2069. _vkGetAccelerationStructureDeviceAddressKHR = (void *)vkGetDeviceProcAddr(device, "vkGetAccelerationStructureDeviceAddressKHR");
  2070. _vkGetAccelerationStructureBuildSizesKHR = (void *)vkGetDeviceProcAddr(device, "vkGetAccelerationStructureBuildSizesKHR");
  2071. vb_count = 0;
  2072. instances_count = 0;
  2073. }
  2074. void gpu_raytrace_acceleration_structure_add(gpu_raytrace_acceleration_structure_t *accel, gpu_buffer_t *_vb, gpu_buffer_t *_ib,
  2075. iron_matrix4x4_t _transform) {
  2076. int vb_i = -1;
  2077. for (int i = 0; i < vb_count; ++i) {
  2078. if (_vb == vb[i]) {
  2079. vb_i = i;
  2080. break;
  2081. }
  2082. }
  2083. if (vb_i == -1) {
  2084. vb_i = vb_count;
  2085. vb[vb_count] = _vb;
  2086. ib[vb_count] = _ib;
  2087. vb_count++;
  2088. }
  2089. inst_t inst = { .i = vb_i, .m = _transform };
  2090. instances[instances_count] = inst;
  2091. instances_count++;
  2092. }
  2093. void _gpu_raytrace_acceleration_structure_destroy_bottom(gpu_raytrace_acceleration_structure_t *accel) {
  2094. _vkDestroyAccelerationStructureKHR = (void *)vkGetDeviceProcAddr(device, "vkDestroyAccelerationStructureKHR");
  2095. for (int i = 0; i < vb_count_last; ++i) {
  2096. _vkDestroyAccelerationStructureKHR(device, accel->impl.bottom_level_acceleration_structure[i], NULL);
  2097. vkFreeMemory(device, accel->impl.bottom_level_mem[i], NULL);
  2098. vkDestroyBuffer(device, accel->impl.bottom_level_buffer[i], NULL);
  2099. }
  2100. }
  2101. void _gpu_raytrace_acceleration_structure_destroy_top(gpu_raytrace_acceleration_structure_t *accel) {
  2102. _vkDestroyAccelerationStructureKHR = (void *)vkGetDeviceProcAddr(device, "vkDestroyAccelerationStructureKHR");
  2103. _vkDestroyAccelerationStructureKHR(device, accel->impl.top_level_acceleration_structure, NULL);
  2104. vkFreeMemory(device, accel->impl.top_level_mem, NULL);
  2105. vkDestroyBuffer(device, accel->impl.top_level_buffer, NULL);
  2106. vkFreeMemory(device, accel->impl.instances_mem, NULL);
  2107. vkDestroyBuffer(device, accel->impl.instances_buffer, NULL);
  2108. }
  2109. void gpu_raytrace_acceleration_structure_build(gpu_raytrace_acceleration_structure_t *accel, gpu_buffer_t *_vb_full, gpu_buffer_t *_ib_full) {
  2110. bool build_bottom = false;
  2111. for (int i = 0; i < 16; ++i) {
  2112. if (vb_last[i] != vb[i]) {
  2113. build_bottom = true;
  2114. }
  2115. vb_last[i] = vb[i];
  2116. }
  2117. if (vb_count_last > 0) {
  2118. if (build_bottom) {
  2119. _gpu_raytrace_acceleration_structure_destroy_bottom(accel);
  2120. }
  2121. _gpu_raytrace_acceleration_structure_destroy_top(accel);
  2122. }
  2123. vb_count_last = vb_count;
  2124. if (vb_count == 0) {
  2125. return;
  2126. }
  2127. // Bottom level
  2128. if (build_bottom) {
  2129. for (int i = 0; i < vb_count; ++i) {
  2130. uint32_t prim_count = ib[i]->count / 3;
  2131. uint32_t vert_count = vb[i]->count;
  2132. VkDeviceOrHostAddressConstKHR vertex_data_device_address = {0};
  2133. VkDeviceOrHostAddressConstKHR index_data_device_address = {0};
  2134. vertex_data_device_address.deviceAddress = get_buffer_device_address(vb[i]->impl.buf);
  2135. index_data_device_address.deviceAddress = get_buffer_device_address(ib[i]->impl.buf);
  2136. VkAccelerationStructureGeometryKHR acceleration_geometry = {
  2137. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
  2138. .flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
  2139. .geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
  2140. .geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
  2141. .geometry.triangles.vertexFormat = VK_FORMAT_R16G16B16A16_SNORM,
  2142. .geometry.triangles.vertexData.deviceAddress = vertex_data_device_address.deviceAddress,
  2143. .geometry.triangles.vertexStride = vb[i]->stride,
  2144. .geometry.triangles.maxVertex = vb[i]->count,
  2145. .geometry.triangles.indexType = VK_INDEX_TYPE_UINT32,
  2146. .geometry.triangles.indexData.deviceAddress = index_data_device_address.deviceAddress,
  2147. };
  2148. VkAccelerationStructureBuildGeometryInfoKHR acceleration_structure_build_geometry_info = {
  2149. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
  2150. .type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
  2151. .flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
  2152. .geometryCount = 1,
  2153. .pGeometries = &acceleration_geometry,
  2154. };
  2155. VkAccelerationStructureBuildSizesInfoKHR acceleration_build_sizes_info = {
  2156. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
  2157. };
  2158. _vkGetAccelerationStructureBuildSizesKHR(device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &acceleration_structure_build_geometry_info,
  2159. &prim_count, &acceleration_build_sizes_info);
  2160. VkBufferCreateInfo buffer_create_info = {
  2161. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  2162. .size = acceleration_build_sizes_info.accelerationStructureSize,
  2163. .usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
  2164. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  2165. };
  2166. VkBuffer bottom_level_buffer = VK_NULL_HANDLE;
  2167. vkCreateBuffer(device, &buffer_create_info, NULL, &bottom_level_buffer);
  2168. VkMemoryRequirements memory_requirements2;
  2169. vkGetBufferMemoryRequirements(device, bottom_level_buffer, &memory_requirements2);
  2170. VkMemoryAllocateFlagsInfo memory_allocate_flags_info2 = {
  2171. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  2172. .flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR,
  2173. };
  2174. VkMemoryAllocateInfo memory_allocate_info = {
  2175. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  2176. .pNext = &memory_allocate_flags_info2,
  2177. .allocationSize = memory_requirements2.size,
  2178. };
  2179. memory_type_from_properties(memory_requirements2.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memory_allocate_info.memoryTypeIndex);
  2180. VkDeviceMemory bottom_level_mem;
  2181. vkAllocateMemory(device, &memory_allocate_info, NULL, &bottom_level_mem);
  2182. vkBindBufferMemory(device, bottom_level_buffer, bottom_level_mem, 0);
  2183. VkAccelerationStructureCreateInfoKHR acceleration_create_info = {
  2184. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
  2185. .type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
  2186. .buffer = bottom_level_buffer,
  2187. .size = acceleration_build_sizes_info.accelerationStructureSize,
  2188. };
  2189. _vkCreateAccelerationStructureKHR(device, &acceleration_create_info, NULL, &accel->impl.bottom_level_acceleration_structure[i]);
  2190. VkBuffer scratch_buffer = VK_NULL_HANDLE;
  2191. VkDeviceMemory scratch_memory = VK_NULL_HANDLE;
  2192. buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2193. buffer_create_info.size = acceleration_build_sizes_info.buildScratchSize;
  2194. buffer_create_info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
  2195. buffer_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2196. vkCreateBuffer(device, &buffer_create_info, NULL, &scratch_buffer);
  2197. VkMemoryRequirements memory_requirements;
  2198. vkGetBufferMemoryRequirements(device, scratch_buffer, &memory_requirements);
  2199. VkMemoryAllocateFlagsInfo memory_allocate_flags_info = {
  2200. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  2201. .flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR,
  2202. };
  2203. memory_allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2204. memory_allocate_info.pNext = &memory_allocate_flags_info;
  2205. memory_allocate_info.allocationSize = memory_requirements.size;
  2206. memory_type_from_properties(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memory_allocate_info.memoryTypeIndex);
  2207. vkAllocateMemory(device, &memory_allocate_info, NULL, &scratch_memory);
  2208. vkBindBufferMemory(device, scratch_buffer, scratch_memory, 0);
  2209. VkBufferDeviceAddressInfoKHR buffer_device_address_info = {
  2210. .sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
  2211. .buffer = scratch_buffer,
  2212. };
  2213. uint64_t scratch_buffer_device_address = _vkGetBufferDeviceAddressKHR(device, &buffer_device_address_info);
  2214. VkAccelerationStructureBuildGeometryInfoKHR acceleration_build_geometry_info = {
  2215. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
  2216. .type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
  2217. .flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
  2218. .mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
  2219. .dstAccelerationStructure = accel->impl.bottom_level_acceleration_structure[i],
  2220. .geometryCount = 1,
  2221. .pGeometries = &acceleration_geometry,
  2222. .scratchData.deviceAddress = scratch_buffer_device_address,
  2223. };
  2224. VkAccelerationStructureBuildRangeInfoKHR acceleration_build_range_info = {
  2225. .primitiveCount = prim_count,
  2226. .primitiveOffset = 0x0,
  2227. .firstVertex = 0,
  2228. .transformOffset = 0x0,
  2229. };
  2230. const VkAccelerationStructureBuildRangeInfoKHR *acceleration_build_infos[1] = {&acceleration_build_range_info};
  2231. {
  2232. VkCommandBufferAllocateInfo cmd_buf_allocate_info = {
  2233. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
  2234. .commandPool = cmd_pool,
  2235. .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
  2236. .commandBufferCount = 1,
  2237. };
  2238. VkCommandBuffer command_buffer;
  2239. vkAllocateCommandBuffers(device, &cmd_buf_allocate_info, &command_buffer);
  2240. VkCommandBufferBeginInfo command_buffer_info = {
  2241. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  2242. };
  2243. vkBeginCommandBuffer(command_buffer, &command_buffer_info);
  2244. _vkCmdBuildAccelerationStructuresKHR = (void *)vkGetDeviceProcAddr(device, "vkCmdBuildAccelerationStructuresKHR");
  2245. _vkCmdBuildAccelerationStructuresKHR(command_buffer, 1, &acceleration_build_geometry_info, &acceleration_build_infos[0]);
  2246. vkEndCommandBuffer(command_buffer);
  2247. VkSubmitInfo submit_info = {
  2248. .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
  2249. .commandBufferCount = 1,
  2250. .pCommandBuffers = &command_buffer,
  2251. };
  2252. VkFenceCreateInfo fence_info = {
  2253. .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
  2254. .flags = 0,
  2255. };
  2256. VkFence fence;
  2257. vkCreateFence(device, &fence_info, NULL, &fence);
  2258. vkQueueSubmit(queue, 1, &submit_info, fence);
  2259. vkWaitForFences(device, 1, &fence, VK_TRUE, 100000000000);
  2260. vkDestroyFence(device, fence, NULL);
  2261. vkFreeCommandBuffers(device, cmd_pool, 1, &command_buffer);
  2262. }
  2263. VkAccelerationStructureDeviceAddressInfoKHR acceleration_device_address_info = {
  2264. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR,
  2265. .accelerationStructure = accel->impl.bottom_level_acceleration_structure[i],
  2266. };
  2267. accel->impl.bottom_level_acceleration_structure_handle[i] = _vkGetAccelerationStructureDeviceAddressKHR(device, &acceleration_device_address_info);
  2268. vkFreeMemory(device, scratch_memory, NULL);
  2269. vkDestroyBuffer(device, scratch_buffer, NULL);
  2270. accel->impl.bottom_level_buffer[i] = bottom_level_buffer;
  2271. accel->impl.bottom_level_mem[i] = bottom_level_mem;
  2272. }
  2273. }
  2274. // Top level
  2275. {
  2276. VkBufferCreateInfo buf_info = {
  2277. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  2278. .pNext = NULL,
  2279. .size = instances_count * sizeof(VkAccelerationStructureInstanceKHR),
  2280. .usage = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
  2281. .flags = 0,
  2282. };
  2283. VkMemoryAllocateInfo mem_alloc;
  2284. memset(&mem_alloc, 0, sizeof(VkMemoryAllocateInfo));
  2285. mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2286. mem_alloc.pNext = NULL;
  2287. mem_alloc.allocationSize = 0;
  2288. mem_alloc.memoryTypeIndex = 0;
  2289. VkBuffer instances_buffer;
  2290. vkCreateBuffer(device, &buf_info, NULL, &instances_buffer);
  2291. VkMemoryRequirements mem_reqs = {0};
  2292. vkGetBufferMemoryRequirements(device, instances_buffer, &mem_reqs);
  2293. mem_alloc.allocationSize = mem_reqs.size;
  2294. memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &mem_alloc.memoryTypeIndex);
  2295. VkMemoryAllocateFlagsInfo memory_allocate_flags_info = {
  2296. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  2297. .flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR,
  2298. };
  2299. mem_alloc.pNext = &memory_allocate_flags_info;
  2300. VkDeviceMemory instances_mem;
  2301. vkAllocateMemory(device, &mem_alloc, NULL, &instances_mem);
  2302. vkBindBufferMemory(device, instances_buffer, instances_mem, 0);
  2303. void *data;
  2304. vkMapMemory(device, instances_mem, 0, sizeof(VkAccelerationStructureInstanceKHR), 0, (void **)&data);
  2305. for (int i = 0; i < instances_count; ++i) {
  2306. VkTransformMatrixKHR transform_matrix = {
  2307. instances[i].m.m[0],
  2308. instances[i].m.m[4],
  2309. instances[i].m.m[8],
  2310. instances[i].m.m[12],
  2311. instances[i].m.m[1],
  2312. instances[i].m.m[5],
  2313. instances[i].m.m[9],
  2314. instances[i].m.m[13],
  2315. instances[i].m.m[2],
  2316. instances[i].m.m[6],
  2317. instances[i].m.m[10],
  2318. instances[i].m.m[14]
  2319. };
  2320. VkAccelerationStructureInstanceKHR instance = {
  2321. .transform = transform_matrix,
  2322. };
  2323. int ib_off = 0;
  2324. for (int j = 0; j < instances[i].i; ++j) {
  2325. ib_off += ib[j]->count * 4;
  2326. }
  2327. instance.instanceCustomIndex = ib_off;
  2328. instance.mask = 0xFF;
  2329. instance.instanceShaderBindingTableRecordOffset = 0;
  2330. instance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
  2331. instance.accelerationStructureReference = accel->impl.bottom_level_acceleration_structure_handle[instances[i].i];
  2332. memcpy(data + i * sizeof(VkAccelerationStructureInstanceKHR), &instance, sizeof(VkAccelerationStructureInstanceKHR));
  2333. }
  2334. vkUnmapMemory(device, instances_mem);
  2335. VkDeviceOrHostAddressConstKHR instance_data_device_address = {
  2336. .deviceAddress = get_buffer_device_address(instances_buffer),
  2337. };
  2338. VkAccelerationStructureGeometryKHR acceleration_geometry = {
  2339. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
  2340. .flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
  2341. .geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR,
  2342. .geometry.instances.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR,
  2343. .geometry.instances.arrayOfPointers = VK_FALSE,
  2344. .geometry.instances.data.deviceAddress = instance_data_device_address.deviceAddress,
  2345. };
  2346. VkAccelerationStructureBuildGeometryInfoKHR acceleration_structure_build_geometry_info = {
  2347. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
  2348. .type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
  2349. .flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
  2350. .geometryCount = 1,
  2351. .pGeometries = &acceleration_geometry,
  2352. };
  2353. VkAccelerationStructureBuildSizesInfoKHR acceleration_build_sizes_info = {
  2354. acceleration_build_sizes_info.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
  2355. };
  2356. uint32_t instance_count = instances_count;
  2357. _vkGetAccelerationStructureBuildSizesKHR(device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &acceleration_structure_build_geometry_info,
  2358. &instance_count, &acceleration_build_sizes_info);
  2359. VkBufferCreateInfo buffer_create_info = {
  2360. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  2361. .size = acceleration_build_sizes_info.accelerationStructureSize,
  2362. .usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
  2363. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  2364. };
  2365. VkBuffer top_level_buffer = VK_NULL_HANDLE;
  2366. vkCreateBuffer(device, &buffer_create_info, NULL, &top_level_buffer);
  2367. VkMemoryRequirements memory_requirements2;
  2368. vkGetBufferMemoryRequirements(device, top_level_buffer, &memory_requirements2);
  2369. memory_allocate_flags_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
  2370. memory_allocate_flags_info.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
  2371. VkMemoryAllocateInfo memory_allocate_info = {
  2372. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  2373. .pNext = &memory_allocate_flags_info,
  2374. .allocationSize = memory_requirements2.size,
  2375. };
  2376. memory_type_from_properties(memory_requirements2.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memory_allocate_info.memoryTypeIndex);
  2377. VkDeviceMemory top_level_mem;
  2378. vkAllocateMemory(device, &memory_allocate_info, NULL, &top_level_mem);
  2379. vkBindBufferMemory(device, top_level_buffer, top_level_mem, 0);
  2380. VkAccelerationStructureCreateInfoKHR acceleration_create_info = {
  2381. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
  2382. .type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
  2383. .buffer = top_level_buffer,
  2384. .size = acceleration_build_sizes_info.accelerationStructureSize,
  2385. };
  2386. _vkCreateAccelerationStructureKHR(device, &acceleration_create_info, NULL, &accel->impl.top_level_acceleration_structure);
  2387. VkBuffer scratch_buffer = VK_NULL_HANDLE;
  2388. VkDeviceMemory scratch_memory = VK_NULL_HANDLE;
  2389. buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2390. buffer_create_info.size = acceleration_build_sizes_info.buildScratchSize;
  2391. buffer_create_info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
  2392. buffer_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2393. vkCreateBuffer(device, &buffer_create_info, NULL, &scratch_buffer);
  2394. VkMemoryRequirements memory_requirements;
  2395. vkGetBufferMemoryRequirements(device, scratch_buffer, &memory_requirements);
  2396. memory_allocate_flags_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
  2397. memory_allocate_flags_info.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
  2398. memory_allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2399. memory_allocate_info.pNext = &memory_allocate_flags_info;
  2400. memory_allocate_info.allocationSize = memory_requirements.size;
  2401. memory_type_from_properties(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memory_allocate_info.memoryTypeIndex);
  2402. vkAllocateMemory(device, &memory_allocate_info, NULL, &scratch_memory);
  2403. vkBindBufferMemory(device, scratch_buffer, scratch_memory, 0);
  2404. VkBufferDeviceAddressInfoKHR buffer_device_address_info = {
  2405. .sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
  2406. .buffer = scratch_buffer,
  2407. };
  2408. uint64_t scratch_buffer_device_address = _vkGetBufferDeviceAddressKHR(device, &buffer_device_address_info);
  2409. VkAccelerationStructureBuildGeometryInfoKHR acceleration_build_geometry_info = {
  2410. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
  2411. .type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
  2412. .flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
  2413. .mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
  2414. .srcAccelerationStructure = VK_NULL_HANDLE,
  2415. .dstAccelerationStructure = accel->impl.top_level_acceleration_structure,
  2416. .geometryCount = 1,
  2417. .pGeometries = &acceleration_geometry,
  2418. .scratchData.deviceAddress = scratch_buffer_device_address,
  2419. };
  2420. VkAccelerationStructureBuildRangeInfoKHR acceleration_build_range_info = {
  2421. .primitiveCount = instances_count,
  2422. .primitiveOffset = 0x0,
  2423. .firstVertex = 0,
  2424. .transformOffset = 0x0,
  2425. };
  2426. const VkAccelerationStructureBuildRangeInfoKHR *acceleration_build_infos[1] = {&acceleration_build_range_info};
  2427. {
  2428. VkCommandBufferAllocateInfo cmd_buf_allocate_info = {
  2429. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
  2430. .commandPool = cmd_pool,
  2431. .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
  2432. .commandBufferCount = 1,
  2433. };
  2434. VkCommandBuffer command_buffer;
  2435. vkAllocateCommandBuffers(device, &cmd_buf_allocate_info, &command_buffer);
  2436. VkCommandBufferBeginInfo command_buffer_info = {
  2437. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  2438. };
  2439. vkBeginCommandBuffer(command_buffer, &command_buffer_info);
  2440. _vkCmdBuildAccelerationStructuresKHR = (void *)vkGetDeviceProcAddr(device, "vkCmdBuildAccelerationStructuresKHR");
  2441. _vkCmdBuildAccelerationStructuresKHR(command_buffer, 1, &acceleration_build_geometry_info, &acceleration_build_infos[0]);
  2442. vkEndCommandBuffer(command_buffer);
  2443. VkSubmitInfo submit_info = {
  2444. .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
  2445. .commandBufferCount = 1,
  2446. .pCommandBuffers = &command_buffer,
  2447. };
  2448. VkFenceCreateInfo fence_info = {
  2449. .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
  2450. .flags = 0,
  2451. };
  2452. VkFence fence;
  2453. vkCreateFence(device, &fence_info, NULL, &fence);
  2454. vkQueueSubmit(queue, 1, &submit_info, fence);
  2455. vkWaitForFences(device, 1, &fence, VK_TRUE, 100000000000);
  2456. vkDestroyFence(device, fence, NULL);
  2457. vkFreeCommandBuffers(device, cmd_pool, 1, &command_buffer);
  2458. }
  2459. VkAccelerationStructureDeviceAddressInfoKHR acceleration_device_address_info = {
  2460. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR,
  2461. .accelerationStructure = accel->impl.top_level_acceleration_structure,
  2462. };
  2463. accel->impl.top_level_acceleration_structure_handle = _vkGetAccelerationStructureDeviceAddressKHR(device, &acceleration_device_address_info);
  2464. vkFreeMemory(device, scratch_memory, NULL);
  2465. vkDestroyBuffer(device, scratch_buffer, NULL);
  2466. accel->impl.top_level_buffer = top_level_buffer;
  2467. accel->impl.top_level_mem = top_level_mem;
  2468. accel->impl.instances_buffer = instances_buffer;
  2469. accel->impl.instances_mem = instances_mem;
  2470. }
  2471. {
  2472. // if (vb_full != NULL) {
  2473. // vkFreeMemory(device, vb_full_mem, NULL);
  2474. // vkDestroyBuffer(device, vb_full, NULL);
  2475. // }
  2476. // VkBufferCreateInfo buf_info = {
  2477. // .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  2478. // .pNext = NULL,
  2479. // .size = vert_count * vb[0]->stride,
  2480. // .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
  2481. // .usage |= VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
  2482. // .usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
  2483. // .usage |= VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
  2484. // .flags = 0,
  2485. // };
  2486. // VkMemoryAllocateInfo mem_alloc = {
  2487. // .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  2488. // .pNext = NULL,
  2489. // .allocationSize = 0,
  2490. // .memoryTypeIndex = 0,
  2491. // };
  2492. // vkCreateBuffer(device, &buf_info, NULL, &vb_full);
  2493. // VkMemoryRequirements mem_reqs = {0};
  2494. // vkGetBufferMemoryRequirements(device, vb_full, &mem_reqs);
  2495. // mem_alloc.allocationSize = mem_reqs.size;
  2496. // memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &mem_alloc.memoryTypeIndex);
  2497. // VkMemoryAllocateFlagsInfo memory_allocate_flags_info = {
  2498. // .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  2499. // .flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR,
  2500. // };
  2501. // mem_alloc.pNext = &memory_allocate_flags_info;
  2502. // vkAllocateMemory(device, &mem_alloc, NULL, &vb_full_mem);
  2503. // vkBindBufferMemory(device, vb_full, vb_full_mem, 0);
  2504. // float *data;
  2505. // vkMapMemory(device, vb_full_mem, 0, vert_count * vb[0]->stride, 0, (void **)&data);
  2506. // vkUnmapMemory(device, vb_full_mem);
  2507. ////
  2508. #ifdef is_forge
  2509. vb_full = _vb_full->impl.buf;
  2510. vb_full_mem = _vb_full->impl.mem;
  2511. #else
  2512. vb_full = vb[0]->impl.buf;
  2513. vb_full_mem = vb[0]->impl.mem;
  2514. #endif
  2515. }
  2516. {
  2517. // if (ib_full != NULL) {
  2518. // vkFreeMemory(device, ib_full_mem, NULL);
  2519. // vkDestroyBuffer(device, ib_full, NULL);
  2520. // }
  2521. // VkBufferCreateInfo buf_info = {
  2522. // .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  2523. // .pNext = NULL,
  2524. // .size = prim_count * 3 * sizeof(uint32_t),
  2525. // .usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
  2526. // .usage |= VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
  2527. // .usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
  2528. // .usage |= VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
  2529. // .flags = 0,
  2530. // };
  2531. // VkMemoryAllocateInfo mem_alloc = {
  2532. // .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  2533. // .pNext = NULL,
  2534. // .allocationSize = 0,
  2535. // .memoryTypeIndex = 0,
  2536. // };
  2537. // vkCreateBuffer(device, &buf_info, NULL, &ib_full);
  2538. // VkMemoryRequirements mem_reqs = {0};
  2539. // vkGetBufferMemoryRequirements(device, ib_full, &mem_reqs);
  2540. // mem_alloc.allocationSize = mem_reqs.size;
  2541. // memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &mem_alloc.memoryTypeIndex);
  2542. // VkMemoryAllocateFlagsInfo memory_allocate_flags_info = {
  2543. // .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  2544. // .flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR,
  2545. // };
  2546. // mem_alloc.pNext = &memory_allocate_flags_info;
  2547. // vkAllocateMemory(device, &mem_alloc, NULL, &ib_full_mem);
  2548. // vkBindBufferMemory(device, ib_full, ib_full_mem, 0);
  2549. // uint8_t *data;
  2550. // vkMapMemory(device, ib_full_mem, 0, mem_alloc.allocationSize, 0, (void **)&data);
  2551. // for (int i = 0; i < instances_count; ++i) {
  2552. // memcpy(data, ib[i]->impl., sizeof(VkAccelerationStructureInstanceKHR));
  2553. // }
  2554. // vkUnmapMemory(device, ib_full_mem);
  2555. ////
  2556. #ifdef is_forge
  2557. ib_full = _ib_full->impl.buf;
  2558. ib_full_mem = _ib_full->impl.mem;
  2559. #else
  2560. ib_full = ib[0]->impl.buf;
  2561. ib_full_mem = ib[0]->impl.mem;
  2562. #endif
  2563. }
  2564. }
  2565. void gpu_raytrace_acceleration_structure_destroy(gpu_raytrace_acceleration_structure_t *accel) {
  2566. // _vkDestroyAccelerationStructureKHR = (void *)vkGetDeviceProcAddr(device, "vkDestroyAccelerationStructureKHR");
  2567. // for (int i = 0; i < vb_count; ++i) {
  2568. // _vkDestroyAccelerationStructureKHR(device, accel->impl.bottom_level_acceleration_structure[i], NULL);
  2569. // vkFreeMemory(device, accel->impl.bottom_level_mem[i], NULL);
  2570. // vkDestroyBuffer(device, accel->impl.bottom_level_buffer[i], NULL);
  2571. // }
  2572. // _vkDestroyAccelerationStructureKHR(device, accel->impl.top_level_acceleration_structure, NULL);
  2573. // vkFreeMemory(device, accel->impl.top_level_mem, NULL);
  2574. // vkDestroyBuffer(device, accel->impl.top_level_buffer, NULL);
  2575. // vkFreeMemory(device, accel->impl.instances_mem, NULL);
  2576. // vkDestroyBuffer(device, accel->impl.instances_buffer, NULL);
  2577. }
  2578. void gpu_raytrace_set_textures(gpu_texture_t *_texpaint0, gpu_texture_t *_texpaint1, gpu_texture_t *_texpaint2, gpu_texture_t *_texenv, gpu_texture_t *_texsobol, gpu_texture_t *_texscramble, gpu_texture_t *_texrank) {
  2579. texpaint0 = _texpaint0;
  2580. texpaint1 = _texpaint1;
  2581. texpaint2 = _texpaint2;
  2582. texenv = _texenv;
  2583. texsobol = _texsobol;
  2584. texscramble = _texscramble;
  2585. texrank = _texrank;
  2586. }
  2587. void gpu_raytrace_set_acceleration_structure(gpu_raytrace_acceleration_structure_t *_accel) {
  2588. accel = _accel;
  2589. }
  2590. void gpu_raytrace_set_pipeline(gpu_raytrace_pipeline_t *_pipeline) {
  2591. pipeline = _pipeline;
  2592. }
  2593. void gpu_raytrace_set_target(gpu_texture_t *_output) {
  2594. if (_output != output) {
  2595. vkDestroyImage(device, _output->impl.image, NULL);
  2596. VkImageCreateInfo image_info = {
  2597. .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
  2598. .pNext = NULL,
  2599. .imageType = VK_IMAGE_TYPE_2D,
  2600. .format = convert_image_format(_output->format),
  2601. .extent.width = _output->width,
  2602. .extent.height = _output->height,
  2603. .extent.depth = 1,
  2604. .mipLevels = 1,
  2605. .arrayLayers = 1,
  2606. .samples = VK_SAMPLE_COUNT_1_BIT,
  2607. .tiling = VK_IMAGE_TILING_OPTIMAL,
  2608. .usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT,
  2609. .flags = 0,
  2610. };
  2611. vkCreateImage(device, &image_info, NULL, &_output->impl.image);
  2612. vkBindImageMemory(device, _output->impl.image, _output->impl.mem, 0);
  2613. VkImageViewCreateInfo image_view_info = {
  2614. .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
  2615. .pNext = NULL,
  2616. .viewType = VK_IMAGE_VIEW_TYPE_2D,
  2617. .format = convert_image_format(_output->format),
  2618. .flags = 0,
  2619. .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  2620. .subresourceRange.baseMipLevel = 0,
  2621. .subresourceRange.levelCount = 1,
  2622. .subresourceRange.baseArrayLayer = 0,
  2623. .subresourceRange.layerCount = 1,
  2624. .image = _output->impl.image,
  2625. };
  2626. vkCreateImageView(device, &image_view_info, NULL, &_output->impl.view);
  2627. set_image_layout(_output->impl.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  2628. }
  2629. output = _output;
  2630. }
  2631. void gpu_raytrace_dispatch_rays() {
  2632. VkWriteDescriptorSetAccelerationStructureKHR descriptor_acceleration_structure_info = {
  2633. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
  2634. .accelerationStructureCount = 1,
  2635. .pAccelerationStructures = &accel->impl.top_level_acceleration_structure,
  2636. };
  2637. VkWriteDescriptorSet acceleration_structure_write = {
  2638. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2639. .pNext = &descriptor_acceleration_structure_info,
  2640. .dstSet = pipeline->impl.descriptor_set,
  2641. .dstBinding = 0,
  2642. .descriptorCount = 1,
  2643. .descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
  2644. };
  2645. VkDescriptorImageInfo image_descriptor = {
  2646. .imageView = output->impl.view,
  2647. .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
  2648. };
  2649. VkDescriptorBufferInfo buffer_descriptor = {
  2650. .buffer = pipeline->_constant_buffer->impl.buf,
  2651. .range = VK_WHOLE_SIZE,
  2652. .offset = 0,
  2653. };
  2654. VkWriteDescriptorSet result_image_write = {
  2655. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2656. .pNext = NULL,
  2657. .dstSet = pipeline->impl.descriptor_set,
  2658. .dstBinding = 10,
  2659. .descriptorCount = 1,
  2660. .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
  2661. .pImageInfo = &image_descriptor,
  2662. };
  2663. VkWriteDescriptorSet uniform_buffer_write = {
  2664. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2665. .pNext = NULL,
  2666. .dstSet = pipeline->impl.descriptor_set,
  2667. .dstBinding = 11,
  2668. .descriptorCount = 1,
  2669. .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
  2670. .pBufferInfo = &buffer_descriptor,
  2671. };
  2672. VkDescriptorBufferInfo ib_descriptor = {
  2673. .buffer = ib_full,
  2674. .range = VK_WHOLE_SIZE,
  2675. .offset = 0,
  2676. };
  2677. VkWriteDescriptorSet ib_write = {
  2678. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2679. .pNext = NULL,
  2680. .dstSet = pipeline->impl.descriptor_set,
  2681. .dstBinding = 1,
  2682. .descriptorCount = 1,
  2683. .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
  2684. .pBufferInfo = &ib_descriptor,
  2685. };
  2686. VkDescriptorBufferInfo vb_descriptor = {
  2687. .buffer = vb_full,
  2688. .range = VK_WHOLE_SIZE,
  2689. .offset = 0,
  2690. };
  2691. VkWriteDescriptorSet vb_write = {
  2692. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2693. .pNext = NULL,
  2694. .dstSet = pipeline->impl.descriptor_set,
  2695. .dstBinding = 2,
  2696. .descriptorCount = 1,
  2697. .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
  2698. .pBufferInfo = &vb_descriptor,
  2699. };
  2700. VkDescriptorImageInfo tex0image_descriptor = {
  2701. .imageView = texpaint0->impl.view,
  2702. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2703. };
  2704. VkWriteDescriptorSet tex0_image_write = {
  2705. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2706. .pNext = NULL,
  2707. .dstSet = pipeline->impl.descriptor_set,
  2708. .dstBinding = 3,
  2709. .descriptorCount = 1,
  2710. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2711. .pImageInfo = &tex0image_descriptor,
  2712. };
  2713. VkDescriptorImageInfo tex1image_descriptor = {
  2714. .imageView = texpaint1->impl.view,
  2715. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2716. };
  2717. VkWriteDescriptorSet tex1_image_write = {
  2718. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2719. .pNext = NULL,
  2720. .dstSet = pipeline->impl.descriptor_set,
  2721. .dstBinding = 4,
  2722. .descriptorCount = 1,
  2723. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2724. .pImageInfo = &tex1image_descriptor,
  2725. };
  2726. VkDescriptorImageInfo tex2image_descriptor = {
  2727. .imageView = texpaint2->impl.view,
  2728. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2729. };
  2730. VkWriteDescriptorSet tex2_image_write = {
  2731. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2732. .pNext = NULL,
  2733. .dstSet = pipeline->impl.descriptor_set,
  2734. .dstBinding = 5,
  2735. .descriptorCount = 1,
  2736. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2737. .pImageInfo = &tex2image_descriptor,
  2738. };
  2739. VkDescriptorImageInfo texenvimage_descriptor = {
  2740. .imageView = texenv->impl.view,
  2741. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2742. };
  2743. VkWriteDescriptorSet texenv_image_write = {
  2744. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2745. .pNext = NULL,
  2746. .dstSet = pipeline->impl.descriptor_set,
  2747. .dstBinding = 6,
  2748. .descriptorCount = 1,
  2749. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2750. .pImageInfo = &texenvimage_descriptor,
  2751. };
  2752. VkDescriptorImageInfo texsobolimage_descriptor = {
  2753. .imageView = texsobol->impl.view,
  2754. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2755. };
  2756. VkWriteDescriptorSet texsobol_image_write = {
  2757. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2758. .pNext = NULL,
  2759. .dstSet = pipeline->impl.descriptor_set,
  2760. .dstBinding = 7,
  2761. .descriptorCount = 1,
  2762. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2763. .pImageInfo = &texsobolimage_descriptor,
  2764. };
  2765. VkDescriptorImageInfo texscrambleimage_descriptor = {
  2766. .imageView = texscramble->impl.view,
  2767. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2768. };
  2769. VkWriteDescriptorSet texscramble_image_write = {
  2770. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2771. .pNext = NULL,
  2772. .dstSet = pipeline->impl.descriptor_set,
  2773. .dstBinding = 8,
  2774. .descriptorCount = 1,
  2775. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2776. .pImageInfo = &texscrambleimage_descriptor,
  2777. };
  2778. VkDescriptorImageInfo texrankimage_descriptor = {
  2779. .imageView = texrank->impl.view,
  2780. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2781. };
  2782. VkWriteDescriptorSet texrank_image_write = {
  2783. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2784. .pNext = NULL,
  2785. .dstSet = pipeline->impl.descriptor_set,
  2786. .dstBinding = 9,
  2787. .descriptorCount = 1,
  2788. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2789. .pImageInfo = &texrankimage_descriptor,
  2790. };
  2791. VkWriteDescriptorSet write_descriptor_sets[12] = {
  2792. acceleration_structure_write,
  2793. result_image_write,
  2794. uniform_buffer_write,
  2795. vb_write,
  2796. ib_write,
  2797. tex0_image_write,
  2798. tex1_image_write,
  2799. tex2_image_write,
  2800. texenv_image_write,
  2801. texsobol_image_write,
  2802. texscramble_image_write,
  2803. texrank_image_write
  2804. };
  2805. vkUpdateDescriptorSets(device, 12, write_descriptor_sets, 0, VK_NULL_HANDLE);
  2806. set_image_layout(output->impl.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
  2807. VkPhysicalDeviceRayTracingPipelinePropertiesKHR ray_tracing_pipeline_properties;
  2808. ray_tracing_pipeline_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR;
  2809. ray_tracing_pipeline_properties.pNext = NULL;
  2810. VkPhysicalDeviceProperties2 device_properties = {
  2811. .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
  2812. .pNext = &ray_tracing_pipeline_properties,
  2813. };
  2814. vkGetPhysicalDeviceProperties2(gpu, &device_properties);
  2815. // Setup the strided buffer regions pointing to the shaders in our shader binding table
  2816. const uint32_t handle_size_aligned =
  2817. (ray_tracing_pipeline_properties.shaderGroupHandleSize + ray_tracing_pipeline_properties.shaderGroupHandleAlignment - 1) &
  2818. ~(ray_tracing_pipeline_properties.shaderGroupHandleAlignment - 1);
  2819. VkStridedDeviceAddressRegionKHR raygen_shader_sbt_entry = {
  2820. .deviceAddress = get_buffer_device_address(pipeline->impl.raygen_shader_binding_table),
  2821. .stride = handle_size_aligned,
  2822. .size = handle_size_aligned,
  2823. };
  2824. VkStridedDeviceAddressRegionKHR miss_shader_sbt_entry = {
  2825. .deviceAddress = get_buffer_device_address(pipeline->impl.miss_shader_binding_table),
  2826. .stride = handle_size_aligned,
  2827. .size = handle_size_aligned,
  2828. };
  2829. VkStridedDeviceAddressRegionKHR hit_shader_sbt_entry = {
  2830. .deviceAddress = get_buffer_device_address(pipeline->impl.hit_shader_binding_table),
  2831. .stride = handle_size_aligned,
  2832. .size = handle_size_aligned,
  2833. };
  2834. VkStridedDeviceAddressRegionKHR callable_shader_sbt_entry = {0};
  2835. // Dispatch the ray tracing commands
  2836. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline->impl.pipeline);
  2837. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline->impl.pipeline_layout, 0, 1,
  2838. &pipeline->impl.descriptor_set, 0, 0);
  2839. _vkCmdTraceRaysKHR = (void *)vkGetDeviceProcAddr(device, "vkCmdTraceRaysKHR");
  2840. _vkCmdTraceRaysKHR(command_buffer, &raygen_shader_sbt_entry, &miss_shader_sbt_entry, &hit_shader_sbt_entry, &callable_shader_sbt_entry,
  2841. output->width, output->height, 1);
  2842. set_image_layout(output->impl.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  2843. }