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- #pragma once
- #include <stdbool.h>
- #include <stdint.h>
- #include <stddef.h>
- #include <iron_global.h>
- #include <iron_math.h>
- #include <iron_gpu.h>
- #include <iron_array.h>
- #include BACKEND_GPU_H
- #define GPU_CLEAR_NONE 0
- #define GPU_CLEAR_COLOR 1
- #define GPU_CLEAR_DEPTH 2
- #define GPU_MAX_VERTEX_ELEMENTS 16
- #define GPU_MAX_TEXTURES 16
- #ifdef IRON_ANDROID
- #define GPU_FRAMEBUFFER_COUNT 7
- #else
- #define GPU_FRAMEBUFFER_COUNT 3
- #endif
- #define GPU_CONSTANT_BUFFER_SIZE 512
- #define GPU_CONSTANT_BUFFER_MULTIPLE 2048
- typedef enum gpu_texture_state {
- GPU_TEXTURE_STATE_SHADER_RESOURCE,
- GPU_TEXTURE_STATE_RENDER_TARGET,
- GPU_TEXTURE_STATE_RENDER_TARGET_DEPTH,
- GPU_TEXTURE_STATE_PRESENT
- } gpu_texture_state_t;
- typedef enum gpu_texture_compression {
- GPU_TEXTURE_COMPRESSION_NONE,
- GPU_TEXTURE_COMPRESSION_DXT5,
- GPU_TEXTURE_COMPRESSION_ASTC
- } gpu_texture_compression_t;
- typedef enum gpu_texture_format {
- GPU_TEXTURE_FORMAT_RGBA32,
- GPU_TEXTURE_FORMAT_RGBA64,
- GPU_TEXTURE_FORMAT_RGBA128,
- GPU_TEXTURE_FORMAT_R8,
- GPU_TEXTURE_FORMAT_R16,
- GPU_TEXTURE_FORMAT_R32,
- GPU_TEXTURE_FORMAT_D32
- } gpu_texture_format_t;
- typedef enum gpu_vertex_data {
- GPU_VERTEX_DATA_F32_1X,
- GPU_VERTEX_DATA_F32_2X,
- GPU_VERTEX_DATA_F32_3X,
- GPU_VERTEX_DATA_F32_4X,
- GPU_VERTEX_DATA_I16_2X_NORM,
- GPU_VERTEX_DATA_I16_4X_NORM
- } gpu_vertex_data_t;
- typedef enum gpu_shader_type {
- GPU_SHADER_TYPE_VERTEX,
- GPU_SHADER_TYPE_FRAGMENT,
- GPU_SHADER_TYPE_COUNT
- } gpu_shader_type_t;
- typedef enum {
- GPU_BLEND_ONE,
- GPU_BLEND_ZERO,
- GPU_BLEND_SOURCE_ALPHA,
- GPU_BLEND_DEST_ALPHA,
- GPU_BLEND_INV_SOURCE_ALPHA,
- GPU_BLEND_INV_DEST_ALPHA
- } gpu_blending_factor_t;
- typedef enum gpu_cull_mode {
- GPU_CULL_MODE_CLOCKWISE,
- GPU_CULL_MODE_COUNTERCLOCKWISE,
- GPU_CULL_MODE_NEVER
- } gpu_cull_mode_t;
- typedef enum gpu_compare_mode {
- GPU_COMPARE_MODE_ALWAYS,
- GPU_COMPARE_MODE_NEVER,
- GPU_COMPARE_MODE_LESS,
- GPU_COMPARE_MODE_EQUAL
- } gpu_compare_mode_t;
- typedef struct gpu_texture {
- int width;
- int height;
- gpu_texture_format_t format;
- gpu_texture_compression_t compression;
- gpu_texture_state_t state;
- buffer_t *buffer;
- gpu_texture_impl_t impl;
- } gpu_texture_t;
- typedef struct gpu_buffer {
- int count;
- int stride;
- uint8_t *data;
- gpu_buffer_impl_t impl;
- } gpu_buffer_t;
- typedef struct gpu_vertex_element {
- const char *name;
- gpu_vertex_data_t data;
- } gpu_vertex_element_t;
- typedef struct gpu_vertex_structure {
- gpu_vertex_element_t elements[GPU_MAX_VERTEX_ELEMENTS];
- int size;
- } gpu_vertex_structure_t;
- typedef struct gpu_shader {
- gpu_shader_impl_t impl;
- } gpu_shader_t;
- typedef struct gpu_pipeline {
- gpu_vertex_structure_t *input_layout;
- gpu_shader_t *vertex_shader;
- gpu_shader_t *fragment_shader;
- gpu_cull_mode_t cull_mode;
- bool depth_write;
- gpu_compare_mode_t depth_mode;
- gpu_blending_factor_t blend_source;
- gpu_blending_factor_t blend_destination;
- gpu_blending_factor_t alpha_blend_source;
- gpu_blending_factor_t alpha_blend_destination;
- bool color_write_mask_red[8];
- bool color_write_mask_green[8];
- bool color_write_mask_blue[8];
- bool color_write_mask_alpha[8];
- gpu_texture_format_t color_attachment[8];
- int color_attachment_count;
- int depth_attachment_bits;
- gpu_pipeline_impl_t impl;
- } gpu_pipeline_t;
- typedef struct gpu_raytrace_pipeline {
- gpu_buffer_t *_constant_buffer;
- gpu_raytrace_pipeline_impl_t impl;
- } gpu_raytrace_pipeline_t;
- typedef struct gpu_raytrace_acceleration_structure {
- gpu_raytrace_acceleration_structure_impl_t impl;
- } gpu_raytrace_acceleration_structure_t;
- int gpu_max_bound_textures(void);
- void gpu_begin(gpu_texture_t **targets, int count, gpu_texture_t *depth_buffer, unsigned flags, unsigned color, float depth);
- void gpu_begin_internal(gpu_texture_t **targets, int count, gpu_texture_t *depth_buffer, unsigned flags, unsigned color, float depth);
- void gpu_end(void);
- void gpu_end_internal(void);
- void gpu_wait(void);
- void gpu_execute_and_wait(void);
- void gpu_present(void);
- void gpu_present_internal(void);
- void gpu_barrier(gpu_texture_t *render_target, gpu_texture_state_t state_after);
- void gpu_create_framebuffers(int depth_buffer_bits);
- void gpu_init(int depth_buffer_bits, bool vsync);
- void gpu_init_internal(int depth_buffer_bits, bool vsync);
- void gpu_destroy(void);
- void gpu_draw(void);
- void gpu_resize(int width, int height);
- void gpu_resize_internal(int width, int height);
- void gpu_set_int(int location, int value);
- void gpu_set_int2(int location, int value1, int value2);
- void gpu_set_int3(int location, int value1, int value2, int value3);
- void gpu_set_int4(int location, int value1, int value2, int value3, int value4);
- void gpu_set_ints(int location, int *values, int count);
- void gpu_set_float(int location, float value);
- void gpu_set_float2(int location, float value1, float value2);
- void gpu_set_float3(int location, float value1, float value2, float value3);
- void gpu_set_float4(int location, float value1, float value2, float value3, float value4);
- void gpu_set_floats(int location, f32_array_t *values);
- void gpu_set_bool(int location, bool value);
- void gpu_set_matrix3(int location, iron_matrix3x3_t value);
- void gpu_set_matrix4(int location, iron_matrix4x4_t value);
- void gpu_vertex_structure_add(gpu_vertex_structure_t *structure, const char *name, gpu_vertex_data_t data);
- void gpu_texture_init_from_bytes(gpu_texture_t *texture, void *data, int width, int height, gpu_texture_format_t format);
- void gpu_texture_destroy(gpu_texture_t *texture);
- void gpu_render_target_init(gpu_texture_t *target, int width, int height, gpu_texture_format_t format);
- void gpu_render_target_init2(gpu_texture_t *render_target, int width, int height, gpu_texture_format_t format, int framebuffer_index);
- void gpu_vertex_buffer_init(gpu_buffer_t *buffer, int count, gpu_vertex_structure_t *structure);
- void *gpu_vertex_buffer_lock(gpu_buffer_t *buffer);
- void gpu_vertex_buffer_unlock(gpu_buffer_t *buffer);
- void gpu_constant_buffer_init(gpu_buffer_t *buffer, int size);
- void gpu_constant_buffer_destroy(gpu_buffer_t *buffer);
- void gpu_constant_buffer_lock(gpu_buffer_t *buffer, int start, int count);
- void gpu_constant_buffer_unlock(gpu_buffer_t *buffer);
- void gpu_index_buffer_init(gpu_buffer_t *buffer, int count);
- void gpu_buffer_destroy(gpu_buffer_t *buffer);
- void *gpu_index_buffer_lock(gpu_buffer_t *buffer);
- void gpu_index_buffer_unlock(gpu_buffer_t *buffer);
- void gpu_pipeline_init(gpu_pipeline_t *pipeline);
- void gpu_pipeline_destroy(gpu_pipeline_t *pipeline);
- void gpu_pipeline_compile(gpu_pipeline_t *pipeline);
- void gpu_shader_init(gpu_shader_t *shader, const void *source, size_t length, gpu_shader_type_t type);
- void gpu_shader_destroy(gpu_shader_t *shader);
- void gpu_draw_internal();
- void gpu_viewport(int x, int y, int width, int height);
- void gpu_scissor(int x, int y, int width, int height);
- void gpu_disable_scissor();
- void gpu_set_pipeline(gpu_pipeline_t *pipeline);
- void gpu_set_vertex_buffer(gpu_buffer_t *buffer);
- void gpu_set_index_buffer(gpu_buffer_t *buffer);
- void gpu_set_constant_buffer(gpu_buffer_t *buffer, int offset, size_t size);
- void gpu_get_render_target_pixels(gpu_texture_t *render_target, uint8_t *data);
- void gpu_set_texture(int unit, gpu_texture_t *texture);
- bool gpu_raytrace_supported(void);
- void gpu_raytrace_pipeline_init(gpu_raytrace_pipeline_t *pipeline, void *ray_shader, int ray_shader_size, gpu_buffer_t *constant_buffer);
- void gpu_raytrace_pipeline_destroy(gpu_raytrace_pipeline_t *pipeline);
- void gpu_raytrace_acceleration_structure_init(gpu_raytrace_acceleration_structure_t *accel);
- void gpu_raytrace_acceleration_structure_add(gpu_raytrace_acceleration_structure_t *accel, gpu_buffer_t *vb, gpu_buffer_t *ib, iron_matrix4x4_t transform);
- void gpu_raytrace_acceleration_structure_build(gpu_raytrace_acceleration_structure_t *accel, gpu_buffer_t *_vb_full, gpu_buffer_t *_ib_full);
- void gpu_raytrace_acceleration_structure_destroy(gpu_raytrace_acceleration_structure_t *accel);
- void gpu_raytrace_set_textures(gpu_texture_t *texpaint0, gpu_texture_t *texpaint1, gpu_texture_t *texpaint2, gpu_texture_t *texenv, gpu_texture_t *texsobol, gpu_texture_t *texscramble, gpu_texture_t *texrank);
- void gpu_raytrace_set_acceleration_structure(gpu_raytrace_acceleration_structure_t *accel);
- void gpu_raytrace_set_pipeline(gpu_raytrace_pipeline_t *pipeline);
- void gpu_raytrace_set_target(gpu_texture_t *output);
- void gpu_raytrace_dispatch_rays();
- int gpu_vertex_data_size(gpu_vertex_data_t data);
- int gpu_vertex_struct_size(gpu_vertex_structure_t *s);
- int gpu_texture_format_size(gpu_texture_format_t format);
- extern bool gpu_transpose_mat;
- extern bool gpu_in_use;
- extern gpu_texture_t *current_render_targets[8];
- extern int current_render_targets_count;
- extern int constant_buffer_index;
- extern gpu_texture_t framebuffers[GPU_FRAMEBUFFER_COUNT];
- extern gpu_texture_t framebuffer_depth;
- extern int framebuffer_index;
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