iron_math.c 5.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239
  1. #include "iron_math.h"
  2. #include <math.h>
  3. #include <limits.h>
  4. #include <stdlib.h>
  5. #include <string.h>
  6. float iron_cot(float x) {
  7. return cosf(x) / sinf(x);
  8. }
  9. float iron_round(float value) {
  10. return floorf(value + 0.5f);
  11. }
  12. float iron_abs(float value) {
  13. return value < 0 ? -value : value;
  14. }
  15. float iron_min(float a, float b) {
  16. return a > b ? b : a;
  17. }
  18. float iron_max(float a, float b) {
  19. return a > b ? a : b;
  20. }
  21. int iron_mini(int a, int b) {
  22. return a > b ? b : a;
  23. }
  24. int iron_maxi(int a, int b) {
  25. return a > b ? a : b;
  26. }
  27. float iron_clamp(float value, float minValue, float maxValue) {
  28. return iron_max(minValue, iron_min(maxValue, value));
  29. }
  30. float iron_matrix3x3_get(iron_matrix3x3_t *matrix, int x, int y) {
  31. return matrix->m[x * 3 + y];
  32. }
  33. void iron_matrix3x3_set(iron_matrix3x3_t *matrix, int x, int y, float value) {
  34. matrix->m[x * 3 + y] = value;
  35. }
  36. void iron_matrix3x3_transpose(iron_matrix3x3_t *matrix) {
  37. iron_matrix3x3_t transposed;
  38. for (int y = 0; y < 3; ++y) {
  39. for (int x = 0; x < 3; ++x) {
  40. iron_matrix3x3_set(&transposed, x, y, iron_matrix3x3_get(matrix, y, x));
  41. }
  42. }
  43. memcpy(matrix->m, transposed.m, sizeof(transposed.m));
  44. }
  45. iron_matrix3x3_t iron_matrix3x3_identity(void) {
  46. iron_matrix3x3_t m;
  47. memset(m.m, 0, sizeof(m.m));
  48. for (unsigned x = 0; x < 3; ++x) {
  49. iron_matrix3x3_set(&m, x, x, 1.0f);
  50. }
  51. return m;
  52. }
  53. iron_matrix3x3_t iron_matrix3x3_rotation_x(float alpha) {
  54. iron_matrix3x3_t m = iron_matrix3x3_identity();
  55. float ca = cosf(alpha);
  56. float sa = sinf(alpha);
  57. iron_matrix3x3_set(&m, 1, 1, ca);
  58. iron_matrix3x3_set(&m, 2, 1, -sa);
  59. iron_matrix3x3_set(&m, 1, 2, sa);
  60. iron_matrix3x3_set(&m, 2, 2, ca);
  61. return m;
  62. }
  63. iron_matrix3x3_t iron_matrix3x3_rotation_y(float alpha) {
  64. iron_matrix3x3_t m = iron_matrix3x3_identity();
  65. float ca = cosf(alpha);
  66. float sa = sinf(alpha);
  67. iron_matrix3x3_set(&m, 0, 0, ca);
  68. iron_matrix3x3_set(&m, 2, 0, sa);
  69. iron_matrix3x3_set(&m, 0, 2, -sa);
  70. iron_matrix3x3_set(&m, 2, 2, ca);
  71. return m;
  72. }
  73. iron_matrix3x3_t iron_matrix3x3_rotation_z(float alpha) {
  74. iron_matrix3x3_t m = iron_matrix3x3_identity();
  75. float ca = cosf(alpha);
  76. float sa = sinf(alpha);
  77. iron_matrix3x3_set(&m, 0, 0, ca);
  78. iron_matrix3x3_set(&m, 1, 0, -sa);
  79. iron_matrix3x3_set(&m, 0, 1, sa);
  80. iron_matrix3x3_set(&m, 1, 1, ca);
  81. return m;
  82. }
  83. iron_matrix3x3_t iron_matrix3x3_translation(float x, float y) {
  84. iron_matrix3x3_t m = iron_matrix3x3_identity();
  85. iron_matrix3x3_set(&m, 2, 0, x);
  86. iron_matrix3x3_set(&m, 2, 1, y);
  87. return m;
  88. }
  89. #ifdef __clang__
  90. #pragma clang diagnostic ignored "-Wconditional-uninitialized"
  91. #endif
  92. iron_matrix3x3_t iron_matrix3x3_multiply(iron_matrix3x3_t *a, iron_matrix3x3_t *b) {
  93. iron_matrix3x3_t result;
  94. for (unsigned x = 0; x < 3; ++x) {
  95. for (unsigned y = 0; y < 3; ++y) {
  96. float t = iron_matrix3x3_get(a, 0, y) * iron_matrix3x3_get(b, x, 0);
  97. for (unsigned i = 1; i < 3; ++i) {
  98. t += iron_matrix3x3_get(a, i, y) * iron_matrix3x3_get(b, x, i);
  99. }
  100. iron_matrix3x3_set(&result, x, y, t);
  101. }
  102. }
  103. return result;
  104. }
  105. static float vector3_get(iron_vector3_t vec, int index) {
  106. float *values = (float *)&vec;
  107. return values[index];
  108. }
  109. static void vector3_set(iron_vector3_t *vec, int index, float value) {
  110. float *values = (float *)vec;
  111. values[index] = value;
  112. }
  113. iron_vector3_t iron_matrix3x3_multiply_vector(iron_matrix3x3_t *a, iron_vector3_t b) {
  114. iron_vector3_t product;
  115. for (unsigned y = 0; y < 3; ++y) {
  116. float t = 0;
  117. for (unsigned x = 0; x < 3; ++x) {
  118. t += iron_matrix3x3_get(a, x, y) * vector3_get(b, x);
  119. }
  120. vector3_set(&product, y, t);
  121. }
  122. return product;
  123. }
  124. float iron_matrix4x4_get(iron_matrix4x4_t *matrix, int x, int y) {
  125. return matrix->m[x * 4 + y];
  126. }
  127. void iron_matrix4x4_set(iron_matrix4x4_t *matrix, int x, int y, float value) {
  128. matrix->m[x * 4 + y] = value;
  129. }
  130. void iron_matrix4x4_transpose(iron_matrix4x4_t *matrix) {
  131. iron_matrix4x4_t transposed;
  132. for (int y = 0; y < 4; ++y) {
  133. for (int x = 0; x < 4; ++x) {
  134. iron_matrix4x4_set(&transposed, x, y, iron_matrix4x4_get(matrix, y, x));
  135. }
  136. }
  137. memcpy(matrix->m, transposed.m, sizeof(transposed.m));
  138. }
  139. iron_matrix4x4_t iron_matrix4x4_multiply(iron_matrix4x4_t *a, iron_matrix4x4_t *b) {
  140. iron_matrix4x4_t result;
  141. for (unsigned x = 0; x < 4; ++x)
  142. for (unsigned y = 0; y < 4; ++y) {
  143. float t = iron_matrix4x4_get(a, 0, y) * iron_matrix4x4_get(b, x, 0);
  144. for (unsigned i = 1; i < 4; ++i) {
  145. t += iron_matrix4x4_get(a, i, y) * iron_matrix4x4_get(b, x, i);
  146. }
  147. iron_matrix4x4_set(&result, x, y, t);
  148. }
  149. return result;
  150. }
  151. void iron_color_components(uint32_t color, float *red, float *green, float *blue, float *alpha) {
  152. *alpha = ((color & 0xff000000) >> 24) / 255.0f;
  153. *red = ((color & 0x00ff0000) >> 16) / 255.0f;
  154. *green = ((color & 0x0000ff00) >> 8) / 255.0f;
  155. *blue = (color & 0x000000ff) / 255.0f;
  156. }
  157. // xoshiro256** 1.0
  158. static inline uint64_t rotl(const uint64_t x, int k) {
  159. return (x << k) | (x >> (64 - k));
  160. }
  161. static uint64_t s[4] = {1, 2, 3, 4};
  162. uint64_t next(void) {
  163. const uint64_t result = rotl(s[1] * 5, 7) * 9;
  164. const uint64_t t = s[1] << 17;
  165. s[2] ^= s[0];
  166. s[3] ^= s[1];
  167. s[1] ^= s[2];
  168. s[0] ^= s[3];
  169. s[2] ^= t;
  170. s[3] = rotl(s[3], 45);
  171. return result;
  172. }
  173. void iron_random_init(int64_t seed) {
  174. s[0] = (uint64_t)seed;
  175. s[1] = 2;
  176. s[2] = 3;
  177. s[3] = 4;
  178. s[1] = next();
  179. s[2] = next();
  180. s[3] = next();
  181. }
  182. int64_t iron_random_get(void) {
  183. return (int64_t)next();
  184. }
  185. int64_t iron_random_get_max(int64_t max) {
  186. return iron_random_get() % (max + 1);
  187. }
  188. int64_t iron_random_get_in(int64_t min, int64_t max) {
  189. int64_t value = iron_random_get();
  190. return (value < -LLONG_MAX ? LLONG_MAX : llabs(value)) % (max + 1 - min) + min;
  191. }
  192. uint32_t iron_hash_djb2(unsigned char *str) {
  193. unsigned long hash = 5381;
  194. int c;
  195. while ((c = *str++)) {
  196. hash = hash * 33 ^ c;
  197. }
  198. return hash;
  199. }